diff --git a/render_povray/render.py b/render_povray/render.py index 6d2a4746fab25532158f5fd011c06880bc854857..63ae50909641a47d8e83f08bb21d198cb69409c4 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -616,7 +616,8 @@ def write_pov(filename, scene=None, info_callback=None): tabWrite("point_at <0, 0, -1>\n") # *must* be after 'parallel' elif lamp.type == 'AREA': - tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0)) + tabWrite("area_illumination\n") + tabWrite("fade_distance %.6f\n" % (lamp.distance / 2.0)) # Area lights have no falloff type, so always use blenders lamp quad equivalent # for those? tabWrite("fade_power %d\n" % 2) @@ -630,9 +631,9 @@ def write_pov(filename, scene=None, info_callback=None): samples_y = lamp.shadow_ray_samples_y tabWrite("area_light <%.6f,0,0>,<0,%.6f,0> %d, %d\n" % \ - (size_x, -size_y, samples_x, samples_y)) + (size_x, size_y, samples_x, samples_y)) if lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED': - if lamp.jitter: + if lamp.use_jitter: tabWrite("jitter\n") else: tabWrite("adaptive 1\n") @@ -646,7 +647,7 @@ def write_pov(filename, scene=None, info_callback=None): # Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they # are put to type 2 attenuation a little higher above. if lamp.type not in {'SUN', 'AREA', 'HEMI'}: - tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0)) + tabWrite("fade_distance %.6f\n" % (lamp.distance / 2.0)) if lamp.falloff_type == 'INVERSE_SQUARE': tabWrite("fade_power %d\n" % 2) # Use blenders lamp quad equivalent elif lamp.falloff_type == 'INVERSE_LINEAR':