diff --git a/add_curve_sapling/__init__.py b/add_curve_sapling/__init__.py
index 12d3c9c1b667ae6e407c1854ba5538f922f821a4..e69757a6d6a63f2e1a666bec9774f04e0085d11c 100644
--- a/add_curve_sapling/__init__.py
+++ b/add_curve_sapling/__init__.py
@@ -169,7 +169,7 @@ class AddTree(bpy.types.Operator):
         items=settings,
         default='0', update=no_update_tree)
     bevel = BoolProperty(name='Bevel',
-        description='Whether the curve is bevelled',
+        description='Whether the curve is beveled',
         default=False, update=update_tree)
     prune = BoolProperty(name='Prune',
         description='Whether the tree is pruned',
diff --git a/io_mesh_pdb/import_pdb.py b/io_mesh_pdb/import_pdb.py
index 6691988fd7bd38e2a11027a95785c0dfede38215..a24d8aeb03477142b384edfaed8caabc0c6f4c5b 100644
--- a/io_mesh_pdb/import_pdb.py
+++ b/io_mesh_pdb/import_pdb.py
@@ -950,7 +950,7 @@ def DEF_atom_pdb_main(use_mesh,Ball_azimuth,Ball_zenith,
     # ... and the average is taken. This gives the center of the object.
     object_center_vec = sum_vec / Number_of_total_atoms
 
-    # Now, we determine the size.The farest atom from the object center is
+    # Now, we determine the size.The farthest atom from the object center is
     # taken as a measure. The size is used to place well the camera and light
     # into the scene.
     object_size_vec = [atom.location - object_center_vec for atom in all_atoms]
diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py
index aba53bddcdcb7e6c18bbceb79b8dcdf06f9a8e6f..bdebc12e95756e45377606bb251cc0a78c374781 100644
--- a/io_scene_3ds/__init__.py
+++ b/io_scene_3ds/__init__.py
@@ -60,7 +60,7 @@ class Import3DS(bpy.types.Operator, ImportHelper):
 
     constrain_size = FloatProperty(
             name="Size Constraint",
-            description="Scale the model by 10 until it reaches the " \
+            description="Scale the model by 10 until it reaches the "
                         "size constraint (0 to disable)",
             min=0.0, max=1000.0,
             soft_min=0.0, soft_max=1000.0,
@@ -68,13 +68,13 @@ class Import3DS(bpy.types.Operator, ImportHelper):
             )
     use_image_search = BoolProperty(
             name="Image Search",
-            description="Search subdirectories for any assosiated images " \
+            description="Search subdirectories for any associated images "
                         "(Warning, may be slow)",
             default=True,
             )
     use_apply_transform = BoolProperty(
             name="Apply Transform",
-            description="Workaround for object transformations " \
+            description="Workaround for object transformations "
                         "importing incorrectly",
             default=True,
             )
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 23792f0e59665874732123c8f78a992ae2b75870..3b64d056c5c117d2401a5ae9b5b9727939229abd 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -162,7 +162,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
             )
     anim_optimize_precision = FloatProperty(
             name="Precision",
-            description=("Tolerence for comparing double keyframes "
+            description=("Tolerance for comparing double keyframes "
                         "(higher for greater accuracy)"),
             min=1, max=16,
             soft_min=1, soft_max=16,
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index 56e6b699336a3ae3e4ff5d9dcb112e1b9937e119..2a36a14b234b94deb28f4508198a3ceea9aff581 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -100,7 +100,7 @@ class ImportOBJ(bpy.types.Operator, ImportHelper):
 
     use_image_search = BoolProperty(
             name="Image Search",
-            description="Search subdirs for any assosiated images " \
+            description="Search subdirs for any associated images "
                         "(Warning, may be slow)",
             default=True,
             )