diff --git a/add_curve_sapling/__init__.py b/add_curve_sapling/__init__.py index 12d3c9c1b667ae6e407c1854ba5538f922f821a4..e69757a6d6a63f2e1a666bec9774f04e0085d11c 100644 --- a/add_curve_sapling/__init__.py +++ b/add_curve_sapling/__init__.py @@ -169,7 +169,7 @@ class AddTree(bpy.types.Operator): items=settings, default='0', update=no_update_tree) bevel = BoolProperty(name='Bevel', - description='Whether the curve is bevelled', + description='Whether the curve is beveled', default=False, update=update_tree) prune = BoolProperty(name='Prune', description='Whether the tree is pruned', diff --git a/io_mesh_pdb/import_pdb.py b/io_mesh_pdb/import_pdb.py index 6691988fd7bd38e2a11027a95785c0dfede38215..a24d8aeb03477142b384edfaed8caabc0c6f4c5b 100644 --- a/io_mesh_pdb/import_pdb.py +++ b/io_mesh_pdb/import_pdb.py @@ -950,7 +950,7 @@ def DEF_atom_pdb_main(use_mesh,Ball_azimuth,Ball_zenith, # ... and the average is taken. This gives the center of the object. object_center_vec = sum_vec / Number_of_total_atoms - # Now, we determine the size.The farest atom from the object center is + # Now, we determine the size.The farthest atom from the object center is # taken as a measure. The size is used to place well the camera and light # into the scene. object_size_vec = [atom.location - object_center_vec for atom in all_atoms] diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py index aba53bddcdcb7e6c18bbceb79b8dcdf06f9a8e6f..bdebc12e95756e45377606bb251cc0a78c374781 100644 --- a/io_scene_3ds/__init__.py +++ b/io_scene_3ds/__init__.py @@ -60,7 +60,7 @@ class Import3DS(bpy.types.Operator, ImportHelper): constrain_size = FloatProperty( name="Size Constraint", - description="Scale the model by 10 until it reaches the " \ + description="Scale the model by 10 until it reaches the " "size constraint (0 to disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, @@ -68,13 +68,13 @@ class Import3DS(bpy.types.Operator, ImportHelper): ) use_image_search = BoolProperty( name="Image Search", - description="Search subdirectories for any assosiated images " \ + description="Search subdirectories for any associated images " "(Warning, may be slow)", default=True, ) use_apply_transform = BoolProperty( name="Apply Transform", - description="Workaround for object transformations " \ + description="Workaround for object transformations " "importing incorrectly", default=True, ) diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 23792f0e59665874732123c8f78a992ae2b75870..3b64d056c5c117d2401a5ae9b5b9727939229abd 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -162,7 +162,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper): ) anim_optimize_precision = FloatProperty( name="Precision", - description=("Tolerence for comparing double keyframes " + description=("Tolerance for comparing double keyframes " "(higher for greater accuracy)"), min=1, max=16, soft_min=1, soft_max=16, diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py index 56e6b699336a3ae3e4ff5d9dcb112e1b9937e119..2a36a14b234b94deb28f4508198a3ceea9aff581 100644 --- a/io_scene_obj/__init__.py +++ b/io_scene_obj/__init__.py @@ -100,7 +100,7 @@ class ImportOBJ(bpy.types.Operator, ImportHelper): use_image_search = BoolProperty( name="Image Search", - description="Search subdirs for any assosiated images " \ + description="Search subdirs for any associated images " "(Warning, may be slow)", default=True, )