diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 07e4824a859e7bebc4869aebe47b2876d159e00a..1eeb3e11d0f891dd3c5ec303efe025364a2e9dea 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -4,7 +4,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors', - "version": (3, 4, 18), + "version": (3, 4, 19), 'blender': (3, 3, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py index 5fe2da329ac77b254f7950ef5f4d9c813926a893..01d261bebe26704d849cef5f86d1465cf1ceff22 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py @@ -166,12 +166,15 @@ def __gather_texture_transform_and_tex_coord(primary_socket, export_settings): use_active_uvmap = True if node and node.type == 'UVMAP' and node.uv_map: # Try to gather map index. - for blender_mesh in bpy.data.meshes: - i = blender_mesh.uv_layers.find(node.uv_map) - if i >= 0: - texcoord_idx = i - use_active_uvmap = False - break + node_tree = node.id_data + for mesh in bpy.data.meshes: + for material in mesh.materials: + if material.node_tree == node_tree: + i = mesh.uv_layers.find(node.uv_map) + if i >= 0: + texcoord_idx = i + use_active_uvmap = False + break return texture_transform, texcoord_idx or None, use_active_uvmap