diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 9611cb1f2600fa3c84c2dde7747b8a22a4f7d468..920ddc4ca1f337ce0542006bb744bca4090d39ab 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 9, 1), + "version": (3, 9, 2), "blender": (2, 79, 1), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index b75a8977cb759357798a6947b6e4a325963956fc..2df62e3ffae0404fbe12af313e86ca09ba106d83 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -1023,9 +1023,11 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes): if tspacenumber: t_ln = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * len(me.loops) * 3 # t_lnw = array.array(data_types.ARRAY_FLOAT64, (0.0,)) * len(me.loops) + uv_names = [uvlayer.name for uvlayer in me.uv_layers] + for name in uv_names: + me.calc_tangents(name) for idx, uvlayer in enumerate(me.uv_layers): name = uvlayer.name - me.calc_tangents(name) # Loop bitangents (aka binormals). # NOTE: this is not supported by importer currently. me.loops.foreach_get("bitangent", t_ln)