diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index ecef3e84cbe490bad7a6459f6a9a304029fea09a..edac58bd769dca3bd4a2c1d35db4a233e9c5c161 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,8 +4,8 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin SchmithĂĽsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 3, 1),
-    'blender': (3, 1, 0),
+    "version": (3, 3, 2),
+    'blender': (3, 3, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
     'warning': '',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
index 7b9335cfde134a7ccb17c3092dd721fceaea29f0..0dfce9f9b956aaaa15b46d2a385718ca685327d4 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
@@ -193,11 +193,11 @@ def __get_image_data(sockets, export_settings) -> ExportImage:
             # rudimentarily try follow the node tree to find the correct image data.
             src_chan = Channel.R
             for elem in result.path:
-                if isinstance(elem.from_node, bpy.types.ShaderNodeSeparateRGB):
+                if isinstance(elem.from_node, bpy.types.ShaderNodeSeparateColor):
                     src_chan = {
-                        'R': Channel.R,
-                        'G': Channel.G,
-                        'B': Channel.B,
+                        'Red': Channel.R,
+                        'Green': Channel.G,
+                        'Blue': Channel.B,
                     }[elem.from_socket.name]
                 if elem.from_socket.name == 'Alpha':
                     src_chan = Channel.A
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
index 73232f14f6d8b690712462d37b8cf4d33f8bc1bd..e34683f2dc81ce4d175ea07369259fd8deb28074 100644
--- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
@@ -39,10 +39,10 @@ def clearcoat(mh, location, clearcoat_socket):
         x -= 200
 
     # Separate RGB
-    node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+    node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
     node.location = x - 150, y - 75
     # Outputs
-    mh.node_tree.links.new(clearcoat_socket, node.outputs['R'])
+    mh.node_tree.links.new(clearcoat_socket, node.outputs['Red'])
     # Inputs
     clearcoat_socket = node.inputs[0]
 
@@ -92,10 +92,10 @@ def clearcoat_roughness(mh, location, roughness_socket):
         x -= 200
 
     # Separate RGB (roughness is in G)
-    node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+    node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
     node.location = x - 150, y - 75
     # Outputs
-    mh.node_tree.links.new(roughness_socket, node.outputs['G'])
+    mh.node_tree.links.new(roughness_socket, node.outputs['Green'])
     # Inputs
     color_socket = node.inputs[0]
 
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index a5d10a7a09ab25006b8fb730063313c54a4cd23a..4c32c35d4679b92535a212ae068a8c6323e639cc 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -363,11 +363,11 @@ def metallic_roughness(mh: MaterialHelper, location, metallic_socket, roughness_
         x -= 200
 
     # Separate RGB
-    node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+    node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
     node.location = x - 150, y - 75
     # Outputs
-    mh.node_tree.links.new(metallic_socket, node.outputs['B'])
-    mh.node_tree.links.new(roughness_socket, node.outputs['G'])
+    mh.node_tree.links.new(metallic_socket, node.outputs['Blue'])
+    mh.node_tree.links.new(roughness_socket, node.outputs['Green'])
     # Inputs
     color_socket = node.inputs[0]
 
@@ -447,10 +447,10 @@ def occlusion(mh: MaterialHelper, location, occlusion_socket):
         x -= 200
 
     # Separate RGB
-    node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+    node = mh.node_tree.nodes.new('ShaderNodeSeparateColor')
     node.location = x - 150, y - 75
     # Outputs
-    mh.node_tree.links.new(occlusion_socket, node.outputs['R'])
+    mh.node_tree.links.new(occlusion_socket, node.outputs['Red'])
     # Inputs
     color_socket = node.inputs[0]