From c52466848c85092a010853ca729f1a964a79cc22 Mon Sep 17 00:00:00 2001
From: Campbell Barton <ideasman42@gmail.com>
Date: Tue, 13 Nov 2012 15:00:34 +0000
Subject: [PATCH] apply patch from [#33138] X3D export: honour "Auto Smooth"
 checkbox un-modified, my own change didnt match up with the x3d spec.

---
 io_scene_x3d/export_x3d.py | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py
index 1b9711b5d..5e6afc3af 100644
--- a/io_scene_x3d/export_x3d.py
+++ b/io_scene_x3d/export_x3d.py
@@ -852,8 +852,10 @@ def export(file,
 
                         # --- Write IndexedFaceSet Attributes (same as IndexedTriangleSet)
                         fw('solid="%s"\n' % ('true' if material and material.game_settings.use_backface_culling else 'false'))
-                        if is_smooth and mesh.use_auto_smooth:
-                            fw(ident_step + 'creaseAngle="%.4f"\n' % mesh.auto_smooth_angle)
+                        if is_smooth:
+                            # use Auto-Smooth angle, if enabled. Otherwise make
+                            # the mesh perfectly smooth by creaseAngle > pi.
+                            fw(ident_step + 'creaseAngle="%.4f"\n' % (mesh.auto_smooth_angle if mesh.use_auto_smooth else 4.0))
 
                         if use_normals:
                             # currently not optional, could be made so:
-- 
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