From c686df25d98bc6a08ad02b9f4f9cff6b4aee4805 Mon Sep 17 00:00:00 2001 From: NBurn <7nburn@gmail.com> Date: Thu, 24 Jan 2019 22:59:16 -0500 Subject: [PATCH] addons: object select_set syntax update --- .../add_mesh_aggregate.py | 10 +-- add_advanced_objects_menu/circle_array.py | 14 ++-- add_advanced_objects_menu/copy2.py | 12 ++-- add_advanced_objects_menu/cubester.py | 8 +-- add_advanced_objects_menu/make_struts.py | 4 +- add_advanced_objects_menu/rope_alpha.py | 4 +- .../delaunay_voronoi.py | 12 ++-- add_advanced_objects_panels/drop_to_ground.py | 16 ++--- .../object_laplace_lightning.py | 4 +- .../unfold_transition.py | 4 +- .../add_curve_spirofit_bouncespline.py | 2 +- add_mesh_extra_objects/Wallfactory.py | 2 +- add_mesh_extra_objects/add_empty_as_parent.py | 4 +- .../add_mesh_beam_builder.py | 2 +- .../add_mesh_round_brilliant.py | 2 +- add_mesh_extra_objects/add_mesh_triangles.py | 2 +- .../geodesic_domes/vefm_271.py | 2 +- animation_add_corrective_shape_key.py | 2 +- archimesh/achm_books_maker.py | 6 +- archimesh/achm_column_maker.py | 18 ++--- archimesh/achm_curtain_maker.py | 12 ++-- archimesh/achm_door_maker.py | 18 ++--- archimesh/achm_kitchen_maker.py | 2 +- archimesh/achm_lamp_maker.py | 6 +- archimesh/achm_main_panel.py | 4 +- archimesh/achm_roof_maker.py | 8 +-- archimesh/achm_room_maker.py | 16 ++--- archimesh/achm_shelves_maker.py | 6 +- archimesh/achm_stairs_maker.py | 6 +- archimesh/achm_tools.py | 26 +++---- archimesh/achm_venetian_maker.py | 12 ++-- archimesh/achm_window_maker.py | 20 +++--- archimesh/achm_window_panel.py | 22 +++--- btrace/bTrace.py | 22 +++--- camera_turnaround.py | 4 +- io_anim_c3d/__init__.py | 2 +- io_export_unreal_psk_psa.py | 28 ++++---- io_import_dxf/dxfimport/do.py | 2 +- io_import_scene_unreal_psa_psk.py | 12 ++-- io_mesh_pdb/import_pdb.py | 16 ++--- io_mesh_raw/import_raw.py | 4 +- io_scene_3ds/import_3ds.py | 2 +- io_scene_ms3d/ms3d_import.py | 2 +- io_scene_x3d/import_x3d.py | 12 ++-- light_field_tools/light_field_tools.py | 4 +- materials_library_vx/__init__.py | 2 +- materials_utils/__init__.py | 16 ++--- mesh_bsurfaces.py | 68 +++++++++---------- mesh_carver.py | 64 ++++++++--------- mesh_tissue/dual_mesh.py | 4 +- mesh_tissue/lattice.py | 28 ++++---- mesh_tissue/tessellate_numpy.py | 4 +- mesh_tissue/uv_to_mesh.py | 14 ++-- object_cloud_gen.py | 18 ++--- object_fracture/fracture_ops.py | 8 +-- object_fracture_cell/__init__.py | 4 +- object_fracture_cell/fracture_cell_setup.py | 4 +- object_fracture_crack/crack_it.py | 2 +- object_print3d_utils/export.py | 2 +- object_skinify.py | 12 ++-- render_povray/primitives.py | 6 +- space_view3d_display_tools/select_tools.py | 6 +- .../selection_restrictor.py | 24 +++---- space_view3d_stored_views/operators.py | 4 +- ui_layer_manager.py | 6 +- uv_texture_atlas.py | 36 +++++----- 66 files changed, 365 insertions(+), 365 deletions(-) diff --git a/add_advanced_objects_menu/add_mesh_aggregate.py b/add_advanced_objects_menu/add_mesh_aggregate.py index 122e4d96f..d86a96971 100644 --- a/add_advanced_objects_menu/add_mesh_aggregate.py +++ b/add_advanced_objects_menu/add_mesh_aggregate.py @@ -240,7 +240,7 @@ class OBJECT_OT_agregate_mesh(Operator): bpy.ops.object.mode_set() bpy.ops.object.select_all(action='DESELECT') - obj.select = True + obj.select_set(True) msv = [] for i in range(len(obj.modifiers)): @@ -283,7 +283,7 @@ class OBJECT_OT_agregate_mesh(Operator): newobj.scale = [self.baseSca + self.baseSca * rg(self.varSca)] * 3 if self.anim: - newobj.select = True + newobj.select_set(True) bpy.ops.object.make_single_user(type='SELECTED_OBJECTS', obdata=True) bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) @@ -306,7 +306,7 @@ class OBJECT_OT_agregate_mesh(Operator): else: scn.objects.active = obj - newobj.select = True + newobj.select_set(True) bpy.ops.object.join() if self.track: @@ -316,9 +316,9 @@ class OBJECT_OT_agregate_mesh(Operator): obj.modifiers[i].show_viewport = msv[i] for o in par: - o.select = True + o.select_set(True) - obj.select = True + obj.select_set(True) if self.auto_refresh is False: self.refresh = False diff --git a/add_advanced_objects_menu/circle_array.py b/add_advanced_objects_menu/circle_array.py index 818e513ca..acec375f1 100644 --- a/add_advanced_objects_menu/circle_array.py +++ b/add_advanced_objects_menu/circle_array.py @@ -97,7 +97,7 @@ class Circle_Array(Operator): active.modifiers[0].use_object_offset = True active.modifiers[0].use_relative_offset = False - active.select = False + active.select_set(False) bpy.context.scene.objects.active = context.active_object bpy.ops.view3d.snap_cursor_to_selected() @@ -112,11 +112,11 @@ class Circle_Array(Operator): bpy.context.scene.objects.active = active num = active.modifiers["Array"].count rotate_num = 360 / num - active.select = True + active.select_set(True) bpy.ops.object.transform_apply(location=False, rotation=True, scale=True) empty_name.rotation_euler = (0, 0, radians(rotate_num)) - empty_name.select = False - active.select = True + empty_name.select_set(False) + active.select_set(True) bpy.ops.object.origin_set(type="ORIGIN_CURSOR") return {'FINISHED'} @@ -137,11 +137,11 @@ class Circle_Array(Operator): bpy.context.scene.objects.active = active num = active.modifiers["Array"].count rotate_num = 360 / num - active.select = True + active.select_set(True) bpy.ops.object.transform_apply(location=False, rotation=True, scale=True) empty_name.rotation_euler = (0, 0, radians(rotate_num)) - empty_name.select = False - active.select = True + empty_name.select_set(False) + active.select_set(True) return {'FINISHED'} diff --git a/add_advanced_objects_menu/copy2.py b/add_advanced_objects_menu/copy2.py index 14dd312fb..0492a0891 100644 --- a/add_advanced_objects_menu/copy2.py +++ b/add_advanced_objects_menu/copy2.py @@ -254,8 +254,8 @@ def vertex_copy(scene, obj, source_obj, axes): # select all copied objects for copy in copy_list: - copy.select = True - obj.select = False + copy.select_set(True) + obj.select_set(False) def edge_copy(scene, obj, source_obj, axes, es, scale): @@ -297,8 +297,8 @@ def edge_copy(scene, obj, source_obj, axes, es, scale): # select all copied objects for copy in copy_list: - copy.select = True - obj.select = False + copy.select_set(True) + obj.select_set(False) def face_copy(scene, obj, source_obj, axes): @@ -323,8 +323,8 @@ def face_copy(scene, obj, source_obj, axes): # select all copied objects for copy in copy_list: - copy.select = True - obj.select = False + copy.select_set(True) + obj.select_set(False) def register(): diff --git a/add_advanced_objects_menu/cubester.py b/add_advanced_objects_menu/cubester.py index 0b75285a9..3d95613ea 100644 --- a/add_advanced_objects_menu/cubester.py +++ b/add_advanced_objects_menu/cubester.py @@ -199,7 +199,7 @@ def create_mesh_from_audio(self, scene, verts, faces): ob = bpy.data.objects.new("cubed", mesh) bpy.context.scene.objects.link(ob) bpy.context.scene.objects.active = ob - ob.select = True + ob.select_set(True) # initial vertex colors if adv_obj.cubester_materials == "image" and adv_obj.cubester_color_image != "": @@ -335,8 +335,8 @@ def create_mesh_from_audio(self, scene, verts, faces): # correct for z height curve.scale = (curve.scale[0], curve.scale[0], curve.scale[0]) - ob.select = True - curve.select = False + ob.select_set(True) + curve.select_set(False) scene.objects.active = ob # data was collected and then multi-variable regression was done in Excel @@ -414,7 +414,7 @@ def create_mesh_from_image(self, scene, verts, faces): ob = bpy.data.objects.new("cubed", mesh) context.scene.objects.link(ob) context.scene.objects.active = ob - ob.select = True + ob.select_set(True) # uv unwrap if adv_obj.cubester_mesh_style == "blocks": diff --git a/add_advanced_objects_menu/make_struts.py b/add_advanced_objects_menu/make_struts.py index 91e794a2f..87aee7531 100644 --- a/add_advanced_objects_menu/make_struts.py +++ b/add_advanced_objects_menu/make_struts.py @@ -479,7 +479,7 @@ def create_struts(self, context, ind, od, segments, solid, loops, manifold): for truss_obj in bpy.context.scene.objects: if not truss_obj.select: continue - truss_obj.select = False + truss_obj.select_set(False) truss_mesh = truss_obj.to_mesh(context.scene, True, 'PREVIEW') if not truss_mesh.edges: continue @@ -492,7 +492,7 @@ def create_struts(self, context, ind, od, segments, solid, loops, manifold): mesh.from_pydata(verts, [], faces) obj = bpy.data.objects.new("Struts", mesh) bpy.context.scene.objects.link(obj) - obj.select = True + obj.select_set(True) obj.location = truss_obj.location bpy.context.scene.objects.active = obj mesh.update() diff --git a/add_advanced_objects_menu/rope_alpha.py b/add_advanced_objects_menu/rope_alpha.py index a73792828..d56f053e0 100644 --- a/add_advanced_objects_menu/rope_alpha.py +++ b/add_advanced_objects_menu/rope_alpha.py @@ -127,13 +127,13 @@ def which_vertex_are_selected(ob): def seleccionar_por_nombre(nombre): scn = bpy.context.scene - bpy.data.objects[nombre].select = True + bpy.data.objects[nombre].select_set(True) scn.objects.active = bpy.data.objects[nombre] def deseleccionar_por_nombre(nombre): - bpy.data.objects[nombre].select = False + bpy.data.objects[nombre].select_set(False) def crear_vertices(ob): diff --git a/add_advanced_objects_panels/delaunay_voronoi.py b/add_advanced_objects_panels/delaunay_voronoi.py index 67169ff62..fced150d4 100644 --- a/add_advanced_objects_panels/delaunay_voronoi.py +++ b/add_advanced_objects_panels/delaunay_voronoi.py @@ -150,8 +150,8 @@ class OBJECT_OT_TriangulateButton(Operator): my = bpy.data.objects.new("TIN", mesh) context.scene.objects.link(my) my.matrix_world = obj.matrix_world.copy() - obj.select = False - my.select = True + obj.select_set(False) + my.select_set(True) context.scene.objects.active = my self.report({'INFO'}, "Mesh created (" + str(len(faces)) + " triangles)") print("Total :%s faces %s verts" % (len(faces), len(points_3D))) @@ -212,8 +212,8 @@ class OBJECT_OT_TriangulateButton(Operator): # Update scene bpy.context.scene.objects.link(tinObj) # Link object to scene bpy.context.scene.objects.active = tinObj - tinObj.select = True - obj.select = False + tinObj.select_set(True) + obj.select_set(False) self.report({"INFO"}, "Mesh created (" + str(len(triangles)) + " triangles)") @@ -315,8 +315,8 @@ class OBJECT_OT_VoronoiButton(Operator): # update scene bpy.context.scene.objects.link(voronoiObj) # Link object to scene bpy.context.scene.objects.active = voronoiObj - voronoiObj.select = True - obj.select = False + voronoiObj.select_set(True) + obj.select_set(False) # Report if self.meshType == "Edges": diff --git a/add_advanced_objects_panels/drop_to_ground.py b/add_advanced_objects_panels/drop_to_ground.py index 735af80a6..c9d9a7b41 100644 --- a/add_advanced_objects_panels/drop_to_ground.py +++ b/add_advanced_objects_panels/drop_to_ground.py @@ -109,9 +109,9 @@ def drop_objectsall(self, context): name = ground.name for obs in bpy.context.scene.objects: - obs.select = True + obs.select_set(True) if obs.name == name: - obs.select = False + obs.select_set(False) obs2 = context.selected_objects @@ -158,11 +158,11 @@ def drop_objectsall(self, context): # cleanup bpy.ops.object.select_all(action='DESELECT') - tmp_ground.select = True + tmp_ground.select_set(True) bpy.ops.object.delete('EXEC_DEFAULT') for ob in obs2: - ob.select = True - ground.select = True + ob.select_set(True) + ground.select_set(True) def drop_objects(self, context): @@ -215,11 +215,11 @@ def drop_objects(self, context): # cleanup bpy.ops.object.select_all(action='DESELECT') - tmp_ground.select = True + tmp_ground.select_set(True) bpy.ops.object.delete('EXEC_DEFAULT') for ob in obs: - ob.select = True - ground.select = True + ob.select_set(True) + ground.select_set(True) # define base dummy class for inheritance diff --git a/add_advanced_objects_panels/object_laplace_lightning.py b/add_advanced_objects_panels/object_laplace_lightning.py index 32d7b3f46..a28ff136d 100644 --- a/add_advanced_objects_panels/object_laplace_lightning.py +++ b/add_advanced_objects_panels/object_laplace_lightning.py @@ -342,9 +342,9 @@ def writeArrayToCubes(arr, gridBU, orig, cBOOL=False, jBOOL=True): # Selects all cubes w/ ?bpy.ops.object.join() b/c # Can't join all cubes to a single mesh right... argh... for q in bpy.context.scene.objects: - q.select = False + q.select_set(False) if q.name[0:5] == 'xCUBE': - q.select = True + q.select_set(True) bpy.context.scene.objects.active = q diff --git a/add_advanced_objects_panels/unfold_transition.py b/add_advanced_objects_panels/unfold_transition.py index 562f6a6c8..726a49429 100644 --- a/add_advanced_objects_panels/unfold_transition.py +++ b/add_advanced_objects_panels/unfold_transition.py @@ -151,7 +151,7 @@ class Set_Up_Fold(Operator): b.tail, b.head = fb[1], fb[2] b.align_roll(f.normal) - b.select = False + b.select_set(False) b.layers = vis b.parent = root vg = obj.vertex_groups.new(name=b.name) @@ -162,7 +162,7 @@ class Set_Up_Fold(Operator): if adv_obj.unfold_modo == "weight": obj.vertex_groups.active_index = 0 scn.objects.active = rig - obj.select = False + obj.select_set(False) return {"FINISHED"} diff --git a/add_curve_extra_objects/add_curve_spirofit_bouncespline.py b/add_curve_extra_objects/add_curve_spirofit_bouncespline.py index 88c439694..a57e0cab8 100644 --- a/add_curve_extra_objects/add_curve_spirofit_bouncespline.py +++ b/add_curve_extra_objects/add_curve_spirofit_bouncespline.py @@ -825,7 +825,7 @@ class CatenaryCurve(Operator): try: ob1 = bpy.context.active_object - ob1.select = False + ob1.select_set(False) ob2 = bpy.context.selected_objects[0] start = ob1.location end = ob2.location diff --git a/add_mesh_extra_objects/Wallfactory.py b/add_mesh_extra_objects/Wallfactory.py index b6d7460f4..f7edf6599 100644 --- a/add_mesh_extra_objects/Wallfactory.py +++ b/add_mesh_extra_objects/Wallfactory.py @@ -877,7 +877,7 @@ class add_mesh_wallb(Operator): # leave this out to prevent 'Tab key" going into edit mode :) # Use rmb click to select and still modify. scene.objects.active = ob_new - ob_new.select = True + ob_new.select_set(True) ob_new.location = tuple(context.scene.cursor_location) ob_new.rotation_quaternion = [1.0, 0.0, 0.0, 0.0] diff --git a/add_mesh_extra_objects/add_empty_as_parent.py b/add_mesh_extra_objects/add_empty_as_parent.py index 0d4716a30..563340446 100644 --- a/add_mesh_extra_objects/add_empty_as_parent.py +++ b/add_mesh_extra_objects/add_empty_as_parent.py @@ -85,12 +85,12 @@ class P2E(Operator): bpy.ops.collection.objects_add_active() for o in objs: - o.select = True + o.select_set(True) if not o.parent: bpy.ops.object.parent_set(type='OBJECT') if self.grupo: bpy.ops.collection.objects_add_active() - o.select = False + o.select_set(False) for o in objs: if self.renom: o.name = self.nombre + '_' + o.name diff --git a/add_mesh_extra_objects/add_mesh_beam_builder.py b/add_mesh_extra_objects/add_mesh_beam_builder.py index 8c8769531..70324052d 100644 --- a/add_mesh_extra_objects/add_mesh_beam_builder.py +++ b/add_mesh_extra_objects/add_mesh_beam_builder.py @@ -665,7 +665,7 @@ def addBeamObj(sRef, context): beamObj = bpy.data.objects.new("Beam", beamMesh) context.scene.objects.link(beamObj) context.scene.objects.active = beamObj - beamObj.select = True + beamObj.select_set(True) beamMesh.from_pydata(verts, [], faces) beamMesh.update(calc_edges=True) diff --git a/add_mesh_extra_objects/add_mesh_round_brilliant.py b/add_mesh_extra_objects/add_mesh_round_brilliant.py index b5c0f869e..2d653f9ee 100644 --- a/add_mesh_extra_objects/add_mesh_round_brilliant.py +++ b/add_mesh_extra_objects/add_mesh_round_brilliant.py @@ -237,7 +237,7 @@ def addBrilliant(context, s, table_w, crown_h, girdle_t, pavi_d, bezel_f, # activate and select object scene.objects.active = dobj - dobj.select = True + dobj.select_set(True) obj = bpy.context.active_object # flip all face normals outside diff --git a/add_mesh_extra_objects/add_mesh_triangles.py b/add_mesh_extra_objects/add_mesh_triangles.py index 8a6625479..de577f9d4 100644 --- a/add_mesh_extra_objects/add_mesh_triangles.py +++ b/add_mesh_extra_objects/add_mesh_triangles.py @@ -282,7 +282,7 @@ class MakeTriangle(Operator): # before doing the deselect make sure edit mode isn't active exitEditMode() bpy.ops.object.select_all(action="DESELECT") - NewObj.select = True + NewObj.select_set(True) context.scene.objects.active = NewObj if self.at_3Dcursor is True: diff --git a/add_mesh_extra_objects/geodesic_domes/vefm_271.py b/add_mesh_extra_objects/geodesic_domes/vefm_271.py index 8c87c22a0..4b5f68e76 100644 --- a/add_mesh_extra_objects/geodesic_domes/vefm_271.py +++ b/add_mesh_extra_objects/geodesic_domes/vefm_271.py @@ -834,7 +834,7 @@ class importmesh(mesh): obj = bpy.data.objects[meshname] bpy.context.scene.objects.active = obj - obj.select = True + obj.select_set(True) impmesh = None if not breakquadflag: bpy.ops.object.mode_set(mode='EDIT') diff --git a/animation_add_corrective_shape_key.py b/animation_add_corrective_shape_key.py index efb357f82..e7fc75ce5 100644 --- a/animation_add_corrective_shape_key.py +++ b/animation_add_corrective_shape_key.py @@ -229,7 +229,7 @@ class object_duplicate_flatten_modifiers(bpy.types.Operator): bpy.ops.object.select_all(action='DESELECT') scene.objects.active = new_object - new_object.select = True + new_object.select_set(True) return {'FINISHED'} diff --git a/archimesh/achm_books_maker.py b/archimesh/achm_books_maker.py index 3a36bfac0..beceaa9ef 100644 --- a/archimesh/achm_books_maker.py +++ b/archimesh/achm_books_maker.py @@ -171,7 +171,7 @@ def create_book_mesh(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) bpy.ops.object.select_all(False) generate_books(self) @@ -231,9 +231,9 @@ def generate_books(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) - boxes[0].select = True + boxes[0].select_set(True) bpy.context.scene.objects.active = boxes[0] return diff --git a/archimesh/achm_column_maker.py b/archimesh/achm_column_maker.py index b9f5936e2..ed52ae9c8 100644 --- a/archimesh/achm_column_maker.py +++ b/archimesh/achm_column_maker.py @@ -356,7 +356,7 @@ def create_column_mesh(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) bpy.ops.object.select_all(False) @@ -380,7 +380,7 @@ def create_column_mesh(self): if self.model == "1": bpy.ops.object.select_all(False) mycolumn = create_circular_column(self, "Column", radio_top, radio_mid, radio_bottom, height) - mycolumn.select = True + mycolumn.select_set(True) bpy.context.scene.objects.active = mycolumn # Subsurf set_smooth(mycolumn) @@ -391,7 +391,7 @@ def create_column_mesh(self): if self.model == "2": mycolumn = create_rectangular_base(self, "Column", self.col_sx, self.col_sy, height) bpy.ops.object.select_all(False) - mycolumn.select = True + mycolumn.select_set(True) bpy.context.scene.objects.active = mycolumn set_normals(mycolumn) # ------------------------ @@ -400,7 +400,7 @@ def create_column_mesh(self): if self.cir_base is True: cir_bottom = create_torus("Column_cir_bottom", radio_bottom, self.cir_base_r, self.cir_base_z) bpy.ops.object.select_all(False) - cir_bottom.select = True + cir_bottom.select_set(True) bpy.context.scene.objects.active = cir_bottom set_modifier_subsurf(cir_bottom) set_smooth(cir_bottom) @@ -416,7 +416,7 @@ def create_column_mesh(self): box_bottom = create_rectangular_base(self, "Column_box_bottom", self.box_base_x, self.box_base_y, self.box_base_z) bpy.ops.object.select_all(False) - box_bottom.select = True + box_bottom.select_set(True) bpy.context.scene.objects.active = box_bottom box_bottom.parent = mycolumn set_normals(box_bottom) @@ -432,7 +432,7 @@ def create_column_mesh(self): if self.cir_top is True: cir_top = create_torus("Column_cir_top", radio_top, self.cir_top_r, self.cir_top_z) bpy.ops.object.select_all(False) - cir_top.select = True + cir_top.select_set(True) bpy.context.scene.objects.active = cir_top set_modifier_subsurf(cir_top) set_smooth(cir_top) @@ -448,7 +448,7 @@ def create_column_mesh(self): box_top = create_rectangular_base(self, "Column_box_top", self.box_top_x, self.box_top_y, self.box_top_z, self.ramp) bpy.ops.object.select_all(False) - box_top.select = True + box_top.select_set(True) bpy.context.scene.objects.active = box_top set_normals(box_top) box_top.parent = mycolumn @@ -464,7 +464,7 @@ def create_column_mesh(self): self.array_space_factor) myarc.parent = mycolumn bpy.ops.object.select_all(False) - myarc.select = True + myarc.select_set(True) bpy.context.scene.objects.active = myarc set_normals(myarc) set_modifier_mirror(myarc, "X") @@ -554,7 +554,7 @@ def create_column_mesh(self): set_material(myarc, mat) bpy.ops.object.select_all(False) - mycolumn.select = True + mycolumn.select_set(True) bpy.context.scene.objects.active = mycolumn return diff --git a/archimesh/achm_curtain_maker.py b/archimesh/achm_curtain_maker.py index c2dbb6f25..f8d005f2f 100644 --- a/archimesh/achm_curtain_maker.py +++ b/archimesh/achm_curtain_maker.py @@ -164,7 +164,7 @@ def create_japan_mesh(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) bpy.ops.object.select_all(False) # Create units generate_japan(self) @@ -250,7 +250,7 @@ def create_roller_mesh(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) bpy.ops.object.select_all(False) generate_roller(self) @@ -410,9 +410,9 @@ def generate_japan(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) - myrail.select = True + myrail.select_set(True) bpy.context.scene.objects.active = myrail return @@ -714,9 +714,9 @@ def generate_roller(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) - myroller.select = True + myroller.select_set(True) bpy.context.scene.objects.active = myroller return diff --git a/archimesh/achm_door_maker.py b/archimesh/achm_door_maker.py index f3b42ded6..f6238200a 100644 --- a/archimesh/achm_door_maker.py +++ b/archimesh/achm_door_maker.py @@ -71,7 +71,7 @@ class AchmDoor(Operator): def create_object(self, context): # deselect all objects for o in bpy.data.objects: - o.select = False + o.select_set(False) # we create main object and mesh mainmesh = bpy.data.meshes.new("DoorFrane") @@ -85,7 +85,7 @@ def create_object(self, context): shape_children(mainobject) # we select, and activate, main object - mainobject.select = True + mainobject.select_set(True) bpy.context.scene.objects.active = mainobject @@ -101,12 +101,12 @@ def update_object(self, context): oldmesh = o.data oldname = o.data.name # Now we deselect that object to not delete it. - o.select = False + o.select_set(False) # and we create a new mesh tmp_mesh = bpy.data.meshes.new("temp") # deselect all objects for obj in bpy.data.objects: - obj.select = False + obj.select_set(False) # --------------------------------- # Clear Parent objects (autohole) @@ -124,13 +124,13 @@ def update_object(self, context): child.hide = False # must be visible to avoid bug child.hide_render = False # must be visible to avoid bug old = child.data - child.select = True + child.select_set(True) bpy.ops.object.delete() bpy.data.meshes.remove(old) except: dummy = -1 - myparent.select = True + myparent.select_set(True) bpy.ops.object.delete() # ----------------------- @@ -150,7 +150,7 @@ def update_object(self, context): bpy.data.meshes.remove(oldmesh) tmp_mesh.name = oldname # and select, and activate, the main object - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o @@ -274,7 +274,7 @@ def shape_children(mainobject, update=False): # deactivate others for o in bpy.data.objects: if o.select is True and o.name != mainobject.name: - o.select = False + o.select_set(False) # ------------------------------------------------------------------ @@ -535,7 +535,7 @@ def make_one_door(self, myframe, width, openside): handle2 = None if self.handle != "0": handle1 = create_handle(self, mydoor, "Front", width, openside) - handle1.select = True + handle1.select_set(True) bpy.context.scene.objects.active = handle1 set_smooth(handle1) set_modifier_subsurf(handle1) diff --git a/archimesh/achm_kitchen_maker.py b/archimesh/achm_kitchen_maker.py index 9901c420c..3ba7c5f6d 100644 --- a/archimesh/achm_kitchen_maker.py +++ b/archimesh/achm_kitchen_maker.py @@ -608,7 +608,7 @@ def create_kitchen_mesh(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) bpy.ops.object.select_all(False) # Create cabinets generate_cabinets(self) diff --git a/archimesh/achm_lamp_maker.py b/archimesh/achm_lamp_maker.py index 1297d55e7..fd4617abc 100644 --- a/archimesh/achm_lamp_maker.py +++ b/archimesh/achm_lamp_maker.py @@ -390,7 +390,7 @@ def create_light_mesh(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) bpy.ops.object.select_all(False) generate_light(self) @@ -493,9 +493,9 @@ def generate_light(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) - mybase.select = True + mybase.select_set(True) bpy.context.scene.objects.active = mybase return diff --git a/archimesh/achm_main_panel.py b/archimesh/achm_main_panel.py index 36bc2f635..58de8c746 100644 --- a/archimesh/achm_main_panel.py +++ b/archimesh/achm_main_panel.py @@ -117,8 +117,8 @@ class AchmHoleAction(Operator): # Parent the empty to the room (the parent of frame) if obj.parent is not None: bpy.ops.object.select_all(action='DESELECT') - parentobj.select = True - obj.parent.select = True # parent of object + parentobj.select_set(True) + obj.parent.select_set(True) # parent of object bpy.ops.object.parent_set(type='OBJECT', keep_transform=False) # --------------------------------------- # Add the modifier to controller diff --git a/archimesh/achm_roof_maker.py b/archimesh/achm_roof_maker.py index 84564e759..6cce3c30f 100644 --- a/archimesh/achm_roof_maker.py +++ b/archimesh/achm_roof_maker.py @@ -159,7 +159,7 @@ def create_roof_mesh(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) bpy.ops.object.select_all(False) mydata = create_roof(self) @@ -167,10 +167,10 @@ def create_roof_mesh(self): # active object and deactivate others if bpy.context.scene.objects.active is not None: - bpy.context.scene.objects.active.select = False + bpy.context.scene.objects.active.select_set(False) bpy.context.scene.objects.active = myroof - myroof.select = True + myroof.select_set(True) # Thicknes if self.roof_thick > 0.0: @@ -211,7 +211,7 @@ def create_roof_mesh(self): set_material(myroof, mat) bpy.ops.object.select_all(False) - myroof.select = True + myroof.select_set(True) bpy.context.scene.objects.active = myroof return diff --git a/archimesh/achm_room_maker.py b/archimesh/achm_room_maker.py index 1ef5219d7..7061b26a0 100644 --- a/archimesh/achm_room_maker.py +++ b/archimesh/achm_room_maker.py @@ -349,7 +349,7 @@ class AchmRoom(Operator): def create_room(self, context): # deselect all objects for o in bpy.data.objects: - o.select = False + o.select_set(False) # we create main object and mesh for walls roommesh = bpy.data.meshes.new("Room") @@ -363,7 +363,7 @@ def create_room(self, context): shape_walls_and_create_children(roomobject, roommesh) # we select, and activate, main object for the room. - roomobject.select = True + roomobject.select_set(True) bpy.context.scene.objects.active = roomobject @@ -395,12 +395,12 @@ def update_room(self, context): oldmesh = o.data oldname = o.data.name # Now we deselect that room object to not delete it. - o.select = False + o.select_set(False) # and we create a new mesh for the walls: tmp_mesh = bpy.data.meshes.new("temp") # deselect all objects for obj in bpy.data.objects: - obj.select = False + obj.select_set(False) # Remove children created by this addon: for child in o.children: # noinspection PyBroadException @@ -418,7 +418,7 @@ def update_room(self, context): pass # clear data old = child.data - child.select = True + child.select_set(True) bpy.ops.object.delete() bpy.data.meshes.remove(old) except: @@ -430,7 +430,7 @@ def update_room(self, context): bpy.data.meshes.remove(oldmesh) tmp_mesh.name = oldname # and select, and activate, the main object of the room. - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o @@ -497,7 +497,7 @@ def shape_walls_and_create_children(myroom, tmp_mesh, update=False): mybase.location = (0, 0, 0) bpy.context.scene.objects.link(mybase) mybase.parent = myroom - mybase.select = True + mybase.select_set(True) mybase["archimesh.room_object"] = True mybase["archimesh.room_baseboard"] = True @@ -572,7 +572,7 @@ def shape_walls_and_create_children(myroom, tmp_mesh, update=False): # deactivate others for o in bpy.data.objects: if o.select is True and o.name != myroom.name: - o.select = False + o.select_set(False) # ------------------------------------------------------------------------------ diff --git a/archimesh/achm_shelves_maker.py b/archimesh/achm_shelves_maker.py index 89f83aa81..e6e01ddb4 100644 --- a/archimesh/achm_shelves_maker.py +++ b/archimesh/achm_shelves_maker.py @@ -263,7 +263,7 @@ def create_shelves_mesh(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) bpy.ops.object.select_all(False) # Create units generate_shelves(self) @@ -312,9 +312,9 @@ def generate_shelves(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) - boxes[0].select = True + boxes[0].select_set(True) bpy.context.scene.objects.active = boxes[0] # Create materials diff --git a/archimesh/achm_stairs_maker.py b/archimesh/achm_stairs_maker.py index 9b65bfbd1..963f3ebd7 100644 --- a/archimesh/achm_stairs_maker.py +++ b/archimesh/achm_stairs_maker.py @@ -207,7 +207,7 @@ def create_stairs_mesh(self): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) bpy.ops.object.select_all(False) @@ -216,7 +216,7 @@ def create_stairs_mesh(self): # ------------------------ mydata = create_stairs(self, "Stairs") mystairs = mydata[0] - mystairs.select = True + mystairs.select_set(True) bpy.context.scene.objects.active = mystairs remove_doubles(mystairs) set_normals(mystairs) @@ -246,7 +246,7 @@ def create_stairs_mesh(self): set_material(mystairs, mat) bpy.ops.object.select_all(False) - mystairs.select = True + mystairs.select_set(True) bpy.context.scene.objects.active = mystairs return diff --git a/archimesh/achm_tools.py b/archimesh/achm_tools.py index 704f350e4..bb75d447b 100644 --- a/archimesh/achm_tools.py +++ b/archimesh/achm_tools.py @@ -77,9 +77,9 @@ def set_smooth(myobject): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) - myobject.select = True + myobject.select_set(True) bpy.context.scene.objects.active = myobject if bpy.context.scene.objects.active.name == myobject.name: bpy.ops.object.shade_smooth() @@ -102,7 +102,7 @@ def set_modifier_subsurf(myobject): # -------------------------------------------------------------------- def set_modifier_mirror(myobject, axis="Y"): bpy.ops.object.select_all(False) - myobject.select = True + myobject.select_set(True) bpy.context.scene.objects.active = myobject if bpy.context.scene.objects.active.name == myobject.name: bpy.ops.object.modifier_add(type='MIRROR') @@ -131,7 +131,7 @@ def set_modifier_mirror(myobject, axis="Y"): # -------------------------------------------------------------------- def set_modifier_array(myobject, axis, move, repeat, fix=False, fixmove=0, zmove=0): bpy.ops.object.select_all(False) - myobject.select = True + myobject.select_set(True) bpy.context.scene.objects.active = myobject if bpy.context.scene.objects.active.name == myobject.name: bpy.ops.object.modifier_add(type='ARRAY') @@ -212,7 +212,7 @@ def set_material(myobject, mymaterial): # -------------------------------------------------------------------- def set_material_faces(myobject, idx): bpy.context.scene.objects.active = myobject - myobject.select = True + myobject.select_set(True) bpy.context.object.active_material_index = idx if bpy.context.scene.objects.active.name == myobject.name: bpy.ops.object.mode_set(mode='EDIT') @@ -226,7 +226,7 @@ def set_material_faces(myobject, idx): # Select faces # -------------------------------------------------------------------- def select_faces(myobject, selface, clear): - myobject.select = True + myobject.select_set(True) bpy.context.scene.objects.active = myobject if bpy.context.scene.objects.active.name == myobject.name: # deselect everything @@ -243,7 +243,7 @@ def select_faces(myobject, selface, clear): # Select vertices # -------------------------------------------------------------------- def select_vertices(myobject, selvertices, clear=True): - myobject.select = True + myobject.select_set(True) bpy.context.scene.objects.active = myobject if bpy.context.scene.objects.active.name == myobject.name: # deselect everything @@ -272,7 +272,7 @@ def select_vertices(myobject, selvertices, clear=True): def mark_seam(myobject): # noinspection PyBroadException try: - myobject.select = True + myobject.select_set(True) bpy.context.scene.objects.active = myobject if bpy.context.scene.objects.active.name == myobject.name: bpy.ops.object.mode_set(mode='EDIT', toggle=False) @@ -288,7 +288,7 @@ def mark_seam(myobject): def unwrap_mesh(myobject, allfaces=True): # noinspection PyBroadException try: - myobject.select = True + myobject.select_set(True) bpy.context.scene.objects.active = myobject if bpy.context.scene.objects.active.name == myobject.name: # Unwrap @@ -887,8 +887,8 @@ def parentobject(parentobj, childobj): try: bpy.ops.object.select_all(action='DESELECT') bpy.context.scene.objects.active = parentobj - parentobj.select = True - childobj.select = True + parentobj.select_set(True) + childobj.select_set(True) bpy.ops.object.parent_set(type='OBJECT', keep_transform=False) return True except: @@ -952,11 +952,11 @@ def remove_children(myobject): # clear child data if child.type == 'MESH': old = child.data - child.select = True + child.select_set(True) bpy.ops.object.delete() bpy.data.meshes.remove(old) if child.type == 'CURVE': - child.select = True + child.select_set(True) bpy.ops.object.delete() except: pass diff --git a/archimesh/achm_venetian_maker.py b/archimesh/achm_venetian_maker.py index 05dbdba37..ba077a80f 100644 --- a/archimesh/achm_venetian_maker.py +++ b/archimesh/achm_venetian_maker.py @@ -71,7 +71,7 @@ class AchmVenetian(Operator): def create_object(self, context): # deselect all objects for o in bpy.data.objects: - o.select = False + o.select_set(False) # we create main object and mesh mainmesh = bpy.data.meshes.new("VenetianFrane") @@ -84,7 +84,7 @@ def create_object(self, context): shape_mesh_and_create_children(mainobject, mainmesh) # we select, and activate, main object - mainobject.select = True + mainobject.select_set(True) bpy.context.scene.objects.active = mainobject @@ -100,12 +100,12 @@ def update_object(self, context): oldmesh = o.data oldname = o.data.name # Now we deselect that object to not delete it. - o.select = False + o.select_set(False) # and we create a new mesh tmp_mesh = bpy.data.meshes.new("temp") # deselect all objects for obj in bpy.data.objects: - obj.select = False + obj.select_set(False) # ----------------------- # remove all children @@ -123,7 +123,7 @@ def update_object(self, context): bpy.data.meshes.remove(oldmesh) tmp_mesh.name = oldname # and select, and activate, the main object - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o @@ -319,7 +319,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): # deactivate others for o in bpy.data.objects: if o.select is True and o.name != mainobject.name: - o.select = False + o.select_set(False) return diff --git a/archimesh/achm_window_maker.py b/archimesh/achm_window_maker.py index 64a9a3f8c..48a9faa77 100644 --- a/archimesh/achm_window_maker.py +++ b/archimesh/achm_window_maker.py @@ -71,7 +71,7 @@ class AchmWindows(Operator): def create_object(self, context): # deselect all objects for o in bpy.data.objects: - o.select = False + o.select_set(False) # we create main object and mesh mainmesh = bpy.data.meshes.new("WindowFrane") @@ -84,7 +84,7 @@ def create_object(self, context): shape_mesh_and_create_children(mainobject, mainmesh) # we select, and activate, main object - mainobject.select = True + mainobject.select_set(True) bpy.context.scene.objects.active = mainobject @@ -100,12 +100,12 @@ def update_object(self, context): oldmesh = o.data oldname = o.data.name # Now we deselect that object to not delete it. - o.select = False + o.select_set(False) # and we create a new mesh tmp_mesh = bpy.data.meshes.new("temp") # deselect all objects for obj in bpy.data.objects: - obj.select = False + obj.select_set(False) # --------------------------------- # Clear Parent objects (autohole) @@ -123,13 +123,13 @@ def update_object(self, context): child.hide = False # must be visible to avoid bug child.hide_render = False # must be visible to avoid bug old = child.data - child.select = True + child.select_set(True) bpy.ops.object.delete() bpy.data.meshes.remove(old) except: dummy = -1 - myparent.select = True + myparent.select_set(True) bpy.ops.object.delete() # ----------------------- @@ -148,7 +148,7 @@ def update_object(self, context): bpy.data.meshes.remove(oldmesh) tmp_mesh.name = oldname # and select, and activate, the main object - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o @@ -233,7 +233,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): # deactivate others for o in bpy.data.objects: if o.select is True and o.name != mainobject.name: - o.select = False + o.select_set(False) return @@ -720,9 +720,9 @@ def generate_leaf_window(myframe, mp, mymesh): # deactivate others for o in bpy.data.objects: if o.select is True: - o.select = False + o.select_set(False) - myframe.select = True + myframe.select_set(True) bpy.context.scene.objects.active = myframe return myframe diff --git a/archimesh/achm_window_panel.py b/archimesh/achm_window_panel.py index 15cc0e08c..d8f6460c8 100644 --- a/archimesh/achm_window_panel.py +++ b/archimesh/achm_window_panel.py @@ -231,7 +231,7 @@ class AchmWinPanel(Operator): def create_window(): # deselect all objects for o in bpy.data.objects: - o.select = False + o.select_set(False) # Create main object window_mesh = bpy.data.meshes.new("Window") window_object = bpy.data.objects.new("Window", window_mesh) @@ -247,15 +247,15 @@ def create_window(): # deactivate others for o in bpy.data.objects: if o.select is True and o.name != window_object.name: - o.select = False + o.select_set(False) # Select, and activate object - window_object.select = True + window_object.select_set(True) bpy.context.scene.objects.active = window_object do_ctrl_box(window_object) # Reselect - window_object.select = True + window_object.select_set(True) bpy.context.scene.objects.active = window_object @@ -269,12 +269,12 @@ def update_window(self, context): oldmesh = o.data oldname = o.data.name # Now deselect that object to not delete it. - o.select = False + o.select_set(False) # # and create a new mesh for the object: # tmp_mesh = bpy.data.meshes.new("temp") # deselect all objects for obj in bpy.data.objects: - obj.select = False + obj.select_set(False) # --------------------------------- # Clear Parent objects (autohole) # --------------------------------- @@ -294,13 +294,13 @@ def update_window(self, context): child.hide = False # must be visible to avoid bug child.hide_render = False # must be visible to avoid bug old = child.data - child.select = True + child.select_set(True) bpy.ops.object.delete() bpy.data.meshes.remove(old) except: pass - myparent.select = True + myparent.select_set(True) bpy.ops.object.delete() # Finally create all that again @@ -317,15 +317,15 @@ def update_window(self, context): # deactivate others for ob in bpy.data.objects: if ob.select is True and ob.name != o.name: - ob.select = False + ob.select_set(False) # and select, and activate, the object. - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o do_ctrl_box(o) # Reselect - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o diff --git a/btrace/bTrace.py b/btrace/bTrace.py index 8df064754..8543ac59e 100644 --- a/btrace/bTrace.py +++ b/btrace/bTrace.py @@ -132,7 +132,7 @@ class OBJECT_OT_objectconnect(Operator): for a in obnames: lists.append(a) - a.select = False + a.select_set(False) # trace the origins tracer = bpy.data.curves.new('tracer', 'CURVE') @@ -162,16 +162,16 @@ class OBJECT_OT_objectconnect(Operator): # place hooks for i in range(len(lists)): - lists[i].select = True + lists[i].select_set(True) curve.data.splines[0].bezier_points[i].select_control_point = True bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.hook_add_selob() bpy.ops.object.mode_set(mode='OBJECT') curve.data.splines[0].bezier_points[i].select_control_point = False - lists[i].select = False + lists[i].select_set(False) bpy.ops.object.select_all(action='DESELECT') - curve.select = True # selected curve after it's created + curve.select_set(True) # selected curve after it's created # Materials check_materials = True trace_mats = addtracemat(bpy.context.object.data) @@ -269,7 +269,7 @@ class OBJECT_OT_particletrace(Operator): # add to group bpy.ops.object.select_all(action='DESELECT') for curveobject in curvelist: - curveobject.select = True + curveobject.select_set(True) bpy.context.scene.objects.active = curveobject bpy.ops.object.collection_link(group="Btrace") # Materials @@ -372,7 +372,7 @@ class OBJECT_OT_traceallparticles(Operator): bp.keyframe_insert('handle_right') # Select new curve bpy.ops.object.select_all(action='DESELECT') - curve.select = True + curve.select_set(True) bpy.context.scene.objects.active = curve # Materials @@ -741,7 +741,7 @@ class OBJECT_OT_meshfollow(Operator): bpy.ops.object.select_all(action='DESELECT') for curveobject in curvelist: if curveobject.type == 'CURVE': - curveobject.select = True + curveobject.select_set(True) context.scene.objects.active = curveobject bpy.ops.object.collection_link(group="Btrace") # Materials @@ -749,16 +749,16 @@ class OBJECT_OT_meshfollow(Operator): if not trace_mats and check_materials is True: check_materials = False - curveobject.select = False + curveobject.select_set(False) if Btrace.animate: # Add grow curve for curveobject in curvelist: - curveobject.select = True + curveobject.select_set(True) bpy.ops.curve.btgrow() for curveobject in curvelist: - curveobject.select = False + curveobject.select_set(False) - obj.select = False # Deselect original object + obj.select_set(False) # Deselect original object if check_materials is False: self.report({'WARNING'}, "Some Materials could not be added") diff --git a/camera_turnaround.py b/camera_turnaround.py index f9e20b62f..5bb5c6207 100644 --- a/camera_turnaround.py +++ b/camera_turnaround.py @@ -88,7 +88,7 @@ class RunAction(Operator): # (make empty active object) # ------------------------- bpy.ops.object.select_all(False) - myempty.select = True + myempty.select_set(True) context.scene.objects.active = myempty # save current configuration savedinterpolation = context.preferences.edit.keyframe_new_interpolation_type @@ -172,7 +172,7 @@ class RunAction(Operator): # Back to old selection # ------------------------- bpy.ops.object.select_all(False) - selectobject.select = True + selectobject.select_set(True) bpy.context.scene.objects.active = selectobject bpy.context.scene.frame_set(savedframe) diff --git a/io_anim_c3d/__init__.py b/io_anim_c3d/__init__.py index 0d4a1b951..88ff974b3 100644 --- a/io_anim_c3d/__init__.py +++ b/io_anim_c3d/__init__.py @@ -274,7 +274,7 @@ class C3DImporter(bpy.types.Operator): o.show_name = self.properties.show_names o.show_in_front = self.properties.x_ray for name in unames.values(): - bpy.context.scene.objects[name].select = True + bpy.context.scene.objects[name].select_set(True) return unames def create_armature_obj(self, ms, scale): diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 8428ea871..b499aa307 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -986,9 +986,9 @@ def triangulate_mesh(object): bpy.ops.object.mode_set(mode='OBJECT') for i in scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects - me_ob.select = True + me_ob.select_set(True) scene.objects.active = me_ob print("Copy and Convert mesh just incase any way...") @@ -1031,14 +1031,14 @@ def meshmerge(selectedobjects): cloneobjects.append(me_ob) # add object to the array for i in bpy.data.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects count = 0 # reset count # begin merging the mesh together as one for count in range(len(cloneobjects)): if count == 0: bpy.context.scene.objects.active = cloneobjects[count] print("Set Active Object:", cloneobjects[count].name) - cloneobjects[count].select = True + cloneobjects[count].select_set(True) bpy.ops.object.join() # join object together if len(cloneobjects) > 1: bpy.types.Scene.udk_copy_merge = True @@ -1085,7 +1085,7 @@ def parse_mesh(mesh, psk): scene = bpy.context.scene for i in scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects scene.objects.active = mesh setmesh = mesh @@ -2027,9 +2027,9 @@ class OBJECT_OT_UTSelectedFaceSmooth(Operator): bpy.ops.object.mode_set(mode='OBJECT') # it need to go into object mode to able to select the faces for i in bpy.context.scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects - obj.select = True # set current object select + obj.select_set(True) # set current object select bpy.context.scene.objects.active = obj # set active object mesh = bmesh.new() mesh.from_mesh(obj.data) @@ -2087,8 +2087,8 @@ def rebuildmesh(obj): bpy.ops.object.mode_set(mode='OBJECT') for i in bpy.context.scene.objects: - i.select = False # deselect all objects - obj.select = True + i.select_set(False) # deselect all objects + obj.select_set(True) bpy.context.scene.objects.active = obj me_ob = bpy.data.meshes.new(("Re_" + obj.name)) @@ -2220,9 +2220,9 @@ def rebuildarmature(obj): # bpy.ops.object.mode_set(mode='OBJECT') for i in bpy.context.scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects - ob_new.select = True + ob_new.select_set(True) bpy.context.scene.objects.active = obj bpy.ops.object.mode_set(mode='EDIT') @@ -2234,7 +2234,7 @@ def rebuildarmature(obj): bpy.ops.object.mode_set(mode='OBJECT') for i in bpy.context.scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects bpy.context.scene.objects.active = ob_new bpy.ops.object.mode_set(mode='EDIT') @@ -2564,9 +2564,9 @@ def udkcheckmeshline(): bpy.ops.object.mode_set(mode='OBJECT') for i in bpy.context.scene.objects: - i.select = False # deselect all objects + i.select_set(False) # deselect all objects - objmesh.select = True + objmesh.select_set(True) bpy.context.scene.objects.active = objmesh # set active mesh wedges = ObjMap() points = ObjMap() diff --git a/io_import_dxf/dxfimport/do.py b/io_import_dxf/dxfimport/do.py index e10d7d703..7fd3e2627 100644 --- a/io_import_dxf/dxfimport/do.py +++ b/io_import_dxf/dxfimport/do.py @@ -1410,7 +1410,7 @@ class Do: for o in (o for o in scene.objects if "BEVEL" not in o.name and "TAPER" not in o.name and o not in self.objects_before and o.parent is None): o.location = o.location - center - o.select = True + o.select_set(True) if not self.did_group_instance: bpy.ops.object.origin_set(type='ORIGIN_CURSOR') diff --git a/io_import_scene_unreal_psa_psk.py b/io_import_scene_unreal_psa_psk.py index daea302ea..26fab8990 100644 --- a/io_import_scene_unreal_psa_psk.py +++ b/io_import_scene_unreal_psa_psk.py @@ -425,8 +425,8 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): bpy.context.scene.objects.link(ob_new) #bpy.ops.object.mode_set(mode='OBJECT') for i in bpy.context.scene.objects: - i.select = False #deselect all objects - ob_new.select = True + i.select_set(False) #deselect all objects + ob_new.select_set(True) #set current armature to edit the bone bpy.context.scene.objects.active = ob_new #set mode to able to edit the bone @@ -699,10 +699,10 @@ def pskimport(infile,importmesh,importbone,bDebugLogPSK,importmultiuvtextures): me_ob.update() bpy.context.scene.objects.link(obmesh) bpy.context.scene.update() - obmesh.select = False - ob_new.select = False - obmesh.select = True - ob_new.select = True + obmesh.select_set(False) + ob_new.select_set(False) + obmesh.select_set(True) + ob_new.select_set(True) bpy.ops.object.parent_set(type="ARMATURE") print ("PSK2Blender completed") diff --git a/io_mesh_pdb/import_pdb.py b/io_mesh_pdb/import_pdb.py index bf2438992..dcae0b60e 100644 --- a/io_mesh_pdb/import_pdb.py +++ b/io_mesh_pdb/import_pdb.py @@ -579,7 +579,7 @@ def camera_light_source(use_camera, # Rotate the camera around its axis by 90° such that we have a nice # camera position and view onto the object. bpy.ops.object.select_all(action='DESELECT') - camera.select = True + camera.select_set(True) bpy.ops.transform.rotate(value=(90.0*2*pi/360.0), axis=object_camera_vec, constraint_axis=(False, False, False), @@ -851,8 +851,8 @@ def draw_sticks_dupliverts(all_atoms, # Smooth the cylinders. if use_sticks_smooth == True: bpy.ops.object.select_all(action='DESELECT') - stick_cylinder.select = True - stick_cups.select = True + stick_cylinder.select_set(True) + stick_cups.select_set(True) bpy.ops.object.shade_smooth() # Parenting the mesh to the cylinder. @@ -1072,7 +1072,7 @@ def draw_sticks_normal(all_atoms, # Smooth the cylinder. if use_sticks_smooth == True: bpy.ops.object.select_all(action='DESELECT') - stick.select = True + stick.select_set(True) bpy.ops.object.shade_smooth() list_group_sub.append(stick) @@ -1081,7 +1081,7 @@ def draw_sticks_normal(all_atoms, if counter == use_sticks_one_object_nr: bpy.ops.object.select_all(action='DESELECT') for stick in list_group_sub: - stick.select = True + stick.select_set(True) bpy.ops.object.join() list_group.append(bpy.context.scene.objects.active) bpy.ops.object.select_all(action='DESELECT') @@ -1094,13 +1094,13 @@ def draw_sticks_normal(all_atoms, if use_sticks_one_object == True: bpy.ops.object.select_all(action='DESELECT') for stick in list_group_sub: - stick.select = True + stick.select_set(True) bpy.ops.object.join() list_group.append(bpy.context.scene.objects.active) bpy.ops.object.select_all(action='DESELECT') for group in list_group: - group.select = True + group.select_set(True) bpy.ops.object.join() bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN') @@ -1385,7 +1385,7 @@ def import_pdb(Ball_type, bpy.ops.object.select_all(action='DESELECT') obj = None for obj in atom_object_list: - obj.select = True + obj.select_set(True) # activate the last selected object if obj: diff --git a/io_mesh_raw/import_raw.py b/io_mesh_raw/import_raw.py index 7da728231..093ee7a95 100644 --- a/io_mesh_raw/import_raw.py +++ b/io_mesh_raw/import_raw.py @@ -96,14 +96,14 @@ def addMeshObj(mesh, objName): scn = bpy.context.scene for o in scn.objects: - o.select = False + o.select_set(False) mesh.update() mesh.validate() nobj = bpy.data.objects.new(objName, mesh) scn.objects.link(nobj) - nobj.select = True + nobj.select_set(True) if scn.objects.active is None or scn.objects.active.mode == 'OBJECT': scn.objects.active = nobj diff --git a/io_scene_3ds/import_3ds.py b/io_scene_3ds/import_3ds.py index 28d7b25fa..7434855b2 100644 --- a/io_scene_3ds/import_3ds.py +++ b/io_scene_3ds/import_3ds.py @@ -917,7 +917,7 @@ def load_3ds(filepath, ob.matrix_world = ob.matrix_world * global_matrix for ob in importedObjects: - ob.select = True + ob.select_set(True) # Done DUMMYVERT """ diff --git a/io_scene_ms3d/ms3d_import.py b/io_scene_ms3d/ms3d_import.py index d5ef00156..dbf6d87e2 100644 --- a/io_scene_ms3d/ms3d_import.py +++ b/io_scene_ms3d/ms3d_import.py @@ -289,7 +289,7 @@ class Ms3dImporter(): #blender_mesh_object.location = blender_scene.cursor_location enable_edit_mode(False, blender_context) select_all(False) - blender_mesh_object.select = True + blender_mesh_object.select_set(True) blender_scene.objects.active = blender_mesh_object ########################## diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py index d2592ecd5..e6e29dbc5 100644 --- a/io_scene_x3d/import_x3d.py +++ b/io_scene_x3d/import_x3d.py @@ -3028,7 +3028,7 @@ def importShape_ProcessObject( # bpymesh.transform(getFinalMatrix(node)) bpyob = node.blendObject = bpy.data.objects.new(vrmlname, bpydata) bpyob.matrix_world = getFinalMatrix(node, None, ancestry, global_matrix) - bpyscene.objects.link(bpyob).select = True + bpyscene.objects.link(bpyob).select_set(True) if DEBUG: bpyob["source_line_no"] = geom.lineno @@ -3082,7 +3082,7 @@ def importShape(bpyscene, node, ancestry, global_matrix): bpyob = node.blendData = node.blendObject = bpyob.copy() # Could transform data, but better the object so we can instance the data bpyob.matrix_world = getFinalMatrix(node, None, ancestry, global_matrix) - bpyscene.objects.link(bpyob).select = True + bpyscene.objects.link(bpyob).select_set(True) return vrmlname = node.getDefName() @@ -3230,7 +3230,7 @@ def importLamp(bpyscene, node, spec, ancestry, global_matrix): raise ValueError bpyob = node.blendData = node.blendObject = bpy.data.objects.new(bpylamp.name, bpylamp) - bpyscene.objects.link(bpyob).select = True + bpyscene.objects.link(bpyob).select_set(True) bpyob.matrix_world = getFinalMatrix(node, mtx, ancestry, global_matrix) @@ -3256,7 +3256,7 @@ def importViewpoint(bpyscene, node, ancestry, global_matrix): mtx = Matrix.Translation(Vector(position)) * translateRotation(orientation) bpyob = node.blendData = node.blendObject = bpy.data.objects.new(name, bpycam) - bpyscene.objects.link(bpyob).select = True + bpyscene.objects.link(bpyob).select_set(True) bpyob.matrix_world = getFinalMatrix(node, mtx, ancestry, global_matrix) @@ -3266,7 +3266,7 @@ def importTransform(bpyscene, node, ancestry, global_matrix): name = 'Transform' bpyob = node.blendData = node.blendObject = bpy.data.objects.new(name, None) - bpyscene.objects.link(bpyob).select = True + bpyscene.objects.link(bpyob).select_set(True) bpyob.matrix_world = getFinalMatrix(node, None, ancestry, global_matrix) @@ -3528,7 +3528,7 @@ def load_web3d( node = defDict[key] if node.blendData is None: # Add an object if we need one for animation node.blendData = node.blendObject = bpy.data.objects.new('AnimOb', None) # , name) - bpyscene.objects.link(node.blendObject).select = True + bpyscene.objects.link(node.blendObject).select_set(True) if node.blendData.animation_data is None: node.blendData.animation_data_create() diff --git a/light_field_tools/light_field_tools.py b/light_field_tools/light_field_tools.py index 5ab2092f8..f49a54f7f 100644 --- a/light_field_tools/light_field_tools.py +++ b/light_field_tools/light_field_tools.py @@ -322,12 +322,12 @@ class OBJECT_OT_create_lightfield_basemesh(Operator): scene = bpy.context.scene for o in scene.objects: - o.select = False + o.select_set(False) mesh.update() nobj = bpy.data.objects.new(self.objName, mesh) scene.objects.link(nobj) - nobj.select = True + nobj.select_set(True) if scene.objects.active is None or scene.objects.active.mode == 'OBJECT': scene.objects.active = nobj diff --git a/materials_library_vx/__init__.py b/materials_library_vx/__init__.py index b12b91241..1977e7ec2 100644 --- a/materials_library_vx/__init__.py +++ b/materials_library_vx/__init__.py @@ -534,7 +534,7 @@ if mat: self.last_selected = "" except: context.scene.objects.active = None - dummy.select = False + dummy.select_set(False) #objects = context.selected_objects material = None diff --git a/materials_utils/__init__.py b/materials_utils/__init__.py index dc1b6035d..8e6bf0d23 100644 --- a/materials_utils/__init__.py +++ b/materials_utils/__init__.py @@ -158,11 +158,11 @@ def replace_material(m1, m2, all_objects=False, update_selection=False, operator # Indicate which objects were affected if update_selection: - ob.select = True + ob.select_set(True) match = True if update_selection and not match: - ob.select = False + ob.select_set(False) else: if operator: warning_messages(operator, "REP_MAT_NONE") @@ -197,16 +197,16 @@ def select_material_by_name(find_mat_name): ms = ob.material_slots for m in ms: if m.material == find_mat: - ob.select = True + ob.select_set(True) # the active object may not have the mat! # set it to one that does! scn.objects.active = ob break else: - ob.select = False + ob.select_set(False) # deselect non-meshes else: - ob.select = False + ob.select_set(False) else: # it's edit mode, so select the polygons ob = actob @@ -355,7 +355,7 @@ def cleanmatslots(operator=None): # is active object selected ? selected = bool(actob.select) - actob.select = True + actob.select_set(True) objs = bpy.context.selected_editable_objects # collect all object names for warning_messages @@ -493,7 +493,7 @@ def assign_mat_mesh_edit(matname="Default", operator=None): # is selected ? selected = bool(actob.select) # select active object - actob.select = True + actob.select_set(True) # activate the chosen material actob.active_material_index = i @@ -516,7 +516,7 @@ def assign_mat(matname="Default", operator=None): # is active object selected ? selected = bool(actob.select) - actob.select = True + actob.select_set(True) # check if material exists, if it doesn't then create it target = bpy.data.materials.get(matname) diff --git a/mesh_bsurfaces.py b/mesh_bsurfaces.py index 35c3459d3..abcdfc751 100644 --- a/mesh_bsurfaces.py +++ b/mesh_bsurfaces.py @@ -400,7 +400,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): if not self.using_external_curves: try: bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.original_curve.select = True + self.original_curve.select_set(True) bpy.context.scene.objects.active = self.original_curve bpy.ops.object.delete() @@ -408,12 +408,12 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): pass bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.main_object.select = True + self.main_object.select_set(True) bpy.context.scene.objects.active = self.main_object else: bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.original_curve.select = True - self.main_object.select = True + self.original_curve.select_set(True) + self.main_object.select_set(True) bpy.context.scene.objects.active = self.main_object bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') @@ -1310,7 +1310,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): # Delete all duplicates for o in objects_to_delete: bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o bpy.ops.object.delete() @@ -1358,7 +1358,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): bpy.context.scene.objects.link(ob) bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - ob.select = True + ob.select_set(True) bpy.context.scene.objects.active = ob # Get together each vert and its nearest, to the middle position @@ -1682,14 +1682,14 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): # Delete duplicated object bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - final_ob_duplicate.select = True + final_ob_duplicate.select_set(True) bpy.context.scene.objects.active = final_ob_duplicate bpy.ops.object.delete() # Join crosshatched surface and main object bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') ob_surface.select = True - self.main_object.select = True + self.main_object.select_set(True) bpy.context.scene.objects.active = self.main_object bpy.ops.object.join('INVOKE_REGION_WIN') @@ -2445,7 +2445,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): spline_bp_count = len(spline.bezier_points) bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - ob_simplified_curve[i].select = True + ob_simplified_curve[i].select_set(True) bpy.context.scene.objects.active = ob_simplified_curve[i] bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') @@ -2490,7 +2490,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): # Delete the temporal curve bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - ob_simplified_curve[i].select = True + ob_simplified_curve[i].select_set(True) bpy.context.scene.objects.active = ob_simplified_curve[i] bpy.ops.object.delete() @@ -2629,7 +2629,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): vert_num_in_spline += 1 bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - ob_ctrl_pts.select = True + ob_ctrl_pts.select_set(True) bpy.context.scene.objects.active = ob_ctrl_pts bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') @@ -2975,14 +2975,14 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): # Delete object with control points and object from grease pencil conversion bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - ob_ctrl_pts.select = True + ob_ctrl_pts.select_set(True) bpy.context.scene.objects.active = ob_ctrl_pts bpy.ops.object.delete() for sp_ob in splines_U_objects: bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - sp_ob.select = True + sp_ob.select_set(True) bpy.context.scene.objects.active = sp_ob bpy.ops.object.delete() @@ -3022,7 +3022,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): # Join the new mesh to the main object ob_surface.select = True - self.main_object.select = True + self.main_object.select_set(True) bpy.context.scene.objects.active = self.main_object bpy.ops.object.join('INVOKE_REGION_WIN') @@ -3083,7 +3083,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): strokes_for_crosshatch = False bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.main_object.select = True + self.main_object.select_set(True) bpy.context.scene.objects.active = self.main_object bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') @@ -3103,7 +3103,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): bpy.ops.object.delete() bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.main_object.select = True + self.main_object.select_set(True) bpy.context.scene.objects.active = self.main_object bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') @@ -3176,13 +3176,13 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): for o in bpy.data.objects: if o.name.find("SURFSKIO_") != -1: bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o bpy.ops.object.delete() bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.original_curve.select = True + self.original_curve.select_set(True) bpy.context.scene.objects.active = self.original_curve bpy.ops.object.duplicate('INVOKE_REGION_WIN') @@ -3206,7 +3206,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.temporary_curve.select = True + self.temporary_curve.select_set(True) bpy.context.scene.objects.active = self.temporary_curve # Set a minimum number of points for crosshatch @@ -3244,7 +3244,7 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): if not self.is_crosshatch: bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.temporary_curve.select = True + self.temporary_curve.select_set(True) bpy.context.scene.objects.active = self.temporary_curve bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') @@ -3320,13 +3320,13 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): # Delete temporary strokes curve object bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.temporary_curve.select = True + self.temporary_curve.select_set(True) bpy.context.scene.objects.active = self.temporary_curve bpy.ops.object.delete() bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.main_object.select = True + self.main_object.select_set(True) bpy.context.scene.objects.active = self.main_object bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') @@ -3339,13 +3339,13 @@ class GPENCIL_OT_SURFSK_add_surface(Operator): if (not self.stopping_errors and not self.keep_strokes) or self.is_crosshatch: bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.original_curve.select = True + self.original_curve.select_set(True) bpy.context.scene.objects.active = self.original_curve bpy.ops.object.delete() bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.main_object.select = True + self.main_object.select_set(True) bpy.context.scene.objects.active = self.main_object bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') @@ -3421,7 +3421,7 @@ class GPENCIL_OT_SURFSK_edit_strokes(Operator): bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - curve_ob.select = True + curve_ob.select_set(True) bpy.context.scene.objects.active = curve_ob bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') @@ -3437,14 +3437,14 @@ class GPENCIL_OT_SURFSK_edit_strokes(Operator): # Delete grease pencil strokes bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.main_object.select = True + self.main_object.select_set(True) bpy.context.scene.objects.active = self.main_object bpy.ops.gpencil.active_frame_delete('INVOKE_REGION_WIN') # Clean up curves bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - ob_gp_strokes.select = True + ob_gp_strokes.select_set(True) bpy.context.scene.objects.active = ob_gp_strokes curve_crv = ob_gp_strokes.data @@ -3495,7 +3495,7 @@ class CURVE_OT_SURFSK_reorder_splines(Operator): objects_to_delete.append(GP_strokes_curve) bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - GP_strokes_curve.select = True + GP_strokes_curve.select_set(True) bpy.context.scene.objects.active = GP_strokes_curve bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') @@ -3511,7 +3511,7 @@ class CURVE_OT_SURFSK_reorder_splines(Operator): bpy.ops.object.convert(target='MESH', keep_original=False) bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.main_curve.select = True + self.main_curve.select_set(True) bpy.context.scene.objects.active = self.main_curve bpy.ops.object.duplicate('INVOKE_REGION_WIN') @@ -3554,7 +3554,7 @@ class CURVE_OT_SURFSK_reorder_splines(Operator): # Duplicate the duplicate and add Shrinkwrap to it, with the grease pencil strokes curve as target bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - curves_duplicate_2.select = True + curves_duplicate_2.select_set(True) bpy.context.scene.objects.active = curves_duplicate_2 bpy.ops.object.modifier_add('INVOKE_REGION_WIN', type='SHRINKWRAP') @@ -3626,7 +3626,7 @@ class CURVE_OT_SURFSK_reorder_splines(Operator): curve_original_name = self.main_curve.name bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - self.main_curve.select = True + self.main_curve.select_set(True) bpy.context.scene.objects.active = self.main_curve self.main_curve.name = "SURFSKIO_CRV_ORD" @@ -3656,7 +3656,7 @@ class CURVE_OT_SURFSK_reorder_splines(Operator): for order_idx in splines_new_order: bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') bpy.data.objects[splines_unordered[order_idx]].select = True - bpy.data.objects["SURFSKIO_CRV_ORD"].select = True + bpy.data.objects["SURFSKIO_CRV_ORD"].select_set(True) bpy.context.scene.objects.active = bpy.data.objects["SURFSKIO_CRV_ORD"] bpy.ops.object.join('INVOKE_REGION_WIN') @@ -3667,13 +3667,13 @@ class CURVE_OT_SURFSK_reorder_splines(Operator): # Delete all unused objects for o in objects_to_delete: bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - o.select = True + o.select_set(True) bpy.context.scene.objects.active = o bpy.ops.object.delete() bpy.ops.object.select_all('INVOKE_REGION_WIN', action='DESELECT') - bpy.data.objects[curve_original_name].select = True + bpy.data.objects[curve_original_name].select_set(True) bpy.context.scene.objects.active = bpy.data.objects[curve_original_name] bpy.ops.object.editmode_toggle('INVOKE_REGION_WIN') diff --git a/mesh_carver.py b/mesh_carver.py index 542f87844..f9a44fc3b 100644 --- a/mesh_carver.py +++ b/mesh_carver.py @@ -1560,7 +1560,7 @@ def update_bevel(context): if len(selection) > 0: for obj in selection: bpy.ops.object.select_all(action='DESELECT') - obj.select = True + obj.select_set(True) context.scene.objects.active = obj # Test object name @@ -1630,7 +1630,7 @@ def update_bevel(context): bpy.ops.object.select_all(action='DESELECT') for obj in selection: - obj.select = True + obj.select_set(True) context.scene.objects.active = active @@ -1847,7 +1847,7 @@ def Pick(context, event, self, ray_max=10000.0): def SelectObject(self, copyobj): - copyobj.select = True + copyobj.select_set(True) for child in copyobj.children: SelectObject(self, child) @@ -1897,17 +1897,17 @@ def Undo(self): for o in self.UList[self.UList_Index]: if o[1] == "REBOOL": - o[0].select = True + o[0].select_set(True) o[0].hide = False if o[1] == "DUPLICATE": - o[0].select = True + o[0].select_set(True) o[0].hide = False bpy.ops.object.delete(use_global=False) for so in SelectObjList: - bpy.data.objects[so.name].select = True + bpy.data.objects[so.name].select_set(True) bpy.context.scene.objects.active = Active_Obj self.UList_Index -= 1 @@ -1977,7 +1977,7 @@ def duplicateObject(self): if len(bpy.context.selected_objects) > 0: bpy.ops.object.select_all(action='TOGGLE') for o in self.SavSel: - o.select = True + o.select_set(True) bpy.context.scene.objects.active = self.OpsObj @@ -2084,7 +2084,7 @@ def Rebool(context, self): context.scene.objects.active = obj obj.display_type = "SOLID" - obj.select = True + obj.select_set(True) bpy.ops.object.duplicate_move( OBJECT_OT_duplicate={ "linked": False, @@ -2145,7 +2145,7 @@ def Rebool(context, self): mb.show_viewport = True context.scene.objects.active = obj - obj.select = True + obj.select_set(True) if self.DontApply is False: try: bpy.ops.object.modifier_apply(apply_as='DATA', modifier="CT_DIFFERENCE") @@ -2155,7 +2155,7 @@ def Rebool(context, self): bpy.ops.object.select_all(action='TOGGLE') - LastObjectCreated.select = True + LastObjectCreated.select_set(True) def createMeshFromData(self): @@ -2175,7 +2175,7 @@ def createMeshFromData(self): scn = bpy.context.scene scn.objects.link(ob) scn.objects.active = ob - ob.select = True + ob.select_set(True) ob.location = Vector((10000.0, 0.0, 0.0)) ob.display_type = "WIRE" @@ -2188,7 +2188,7 @@ def Selection_Save_Restore(self): if "CT_Profil" in bpy.data.objects: Selection_Save(self) bpy.ops.object.select_all(action='DESELECT') - bpy.data.objects["CT_Profil"].select = True + bpy.data.objects["CT_Profil"].select_set(True) bpy.context.scene.objects.active = bpy.data.objects["CT_Profil"] if bpy.data.objects["CT_Profil"] in self.SavSel: self.SavSel.remove(bpy.data.objects["CT_Profil"]) @@ -2204,7 +2204,7 @@ def Selection_Save(self): def Selection_Restore(self): for o in self.SavSel: - o.select = True + o.select_set(True) if self.Sav_ac: bpy.context.scene.objects.active = bpy.data.objects.get(self.Sav_ac, None) @@ -2387,7 +2387,7 @@ class Carver(bpy.types.Operator): self.BrushSolidify = True bpy.ops.object.select_all(action='TOGGLE') - self.ProfileBrush.select = True + self.ProfileBrush.select_set(True) context.scene.objects.active = self.ProfileBrush # Set xRay self.ProfileBrush.show_in_front = True @@ -2415,7 +2415,7 @@ class Carver(bpy.types.Operator): self.BrushSolidify = False bpy.ops.object.select_all(action='TOGGLE') - self.ObjectBrush.select = True + self.ObjectBrush.select_set(True) context.scene.objects.active = self.ObjectBrush bpy.ops.object.modifier_remove(modifier="CT_SOLIDIFY") @@ -2427,7 +2427,7 @@ class Carver(bpy.types.Operator): self.BrushSolidify = True self.SolidifyPossible = True bpy.ops.object.select_all(action='TOGGLE') - self.ObjectBrush.select = True + self.ObjectBrush.select_set(True) context.scene.objects.active = self.ObjectBrush # Set xRay self.ObjectBrush.show_in_front = True @@ -2526,12 +2526,12 @@ class Carver(bpy.types.Operator): bpy.ops.object.select_all(action='TOGGLE') if self.ObjectMode: - self.ObjectBrush.select = True + self.ObjectBrush.select_set(True) context.scene.objects.active = self.ObjectBrush # Active le xray self.ObjectBrush.show_in_front = True else: - self.ProfileBrush.select = True + self.ProfileBrush.select_set(True) context.scene.objects.active = self.ProfileBrush # Active le xray self.ProfileBrush.show_in_front = True @@ -2781,7 +2781,7 @@ class Carver(bpy.types.Operator): self.BrushSolidify = False bpy.ops.object.select_all(action='TOGGLE') - self.ObjectBrush.select = True + self.ObjectBrush.select_set(True) context.scene.objects.active = self.ObjectBrush bpy.ops.object.modifier_remove(modifier="CT_SOLIDIFY") @@ -2852,7 +2852,7 @@ class Carver(bpy.types.Operator): self.BrushSolidify = False bpy.ops.object.select_all(action='TOGGLE') - self.ObjectBrush.select = True + self.ObjectBrush.select_set(True) context.scene.objects.active = self.ObjectBrush bpy.ops.object.modifier_remove(modifier="CT_SOLIDIFY") @@ -2871,7 +2871,7 @@ class Carver(bpy.types.Operator): brush = bpy.data.objects["CarverBrushCopy"] self.ObjectBrush.data = bpy.data.meshes[brush.data.name] bpy.ops.object.select_all(action='DESELECT') - bpy.data.objects["CarverBrushCopy"].select = True + bpy.data.objects["CarverBrushCopy"].select_set(True) bpy.ops.object.delete() return {'FINISHED'} @@ -3154,7 +3154,7 @@ class Carver(bpy.types.Operator): context.scene.objects.active = self.CurrentObj - bpy.data.objects[self.CurrentObj.name].select = True + bpy.data.objects[self.CurrentObj.name].select_set(True) bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY') bpy.ops.object.mode_set(mode='EDIT') @@ -3177,11 +3177,11 @@ class Carver(bpy.types.Operator): bpy.ops.object.origin_set(type='ORIGIN_CURSOR') context.scene.cursor_location = saved_location_0 - bpy.data.objects[self.CurrentObj.name].select = True + bpy.data.objects[self.CurrentObj.name].select_set(True) bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY') for o in self.SavSel: - bpy.data.objects[o.name].select = True + bpy.data.objects[o.name].select_set(True) if bLocalView: bpy.ops.view3d.localview() @@ -3220,7 +3220,7 @@ class Carver(bpy.types.Operator): context.scene.objects.active = self.CurrentObj - bpy.data.objects[self.CurrentObj.name].select = True + bpy.data.objects[self.CurrentObj.name].select_set(True) bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY') bpy.ops.object.mode_set(mode='EDIT') @@ -3264,7 +3264,7 @@ class Carver(bpy.types.Operator): BevelAO = True # Select cut object - bpy.data.objects[self.CurrentObj.name].select = True + bpy.data.objects[self.CurrentObj.name].select_set(True) context.scene.objects.active = self.CurrentObj bpy.ops.object.mode_set(mode='EDIT') @@ -3272,7 +3272,7 @@ class Carver(bpy.types.Operator): bpy.ops.object.mode_set(mode='OBJECT') # Select object to cut - bpy.data.objects[ActiveObj.name].select = True + bpy.data.objects[ActiveObj.name].select_set(True) context.scene.objects.active = ActiveObj bpy.ops.object.mode_set(mode='EDIT') @@ -3359,7 +3359,7 @@ class Carver(bpy.types.Operator): if (self.ObjectMode is False) and (self.ProfileMode is False): if len(context.selected_objects) > 0: bpy.ops.object.select_all(action='TOGGLE') - bpy.data.objects[self.CurrentObj.name].select = True + bpy.data.objects[self.CurrentObj.name].select_set(True) bpy.ops.object.delete(use_global=False) else: if self.ObjectMode: @@ -3370,10 +3370,10 @@ class Carver(bpy.types.Operator): # Select cut objects for obj in lastSelected: - bpy.data.objects[obj.name].select = True + bpy.data.objects[obj.name].select_set(True) for ActiveObj in ActiveObjList: - bpy.data.objects[ActiveObj.name].select = True + bpy.data.objects[ActiveObj.name].select_set(True) context.scene.objects.active = ActiveObj # Update bevel list_act_obj = context.selected_objects.copy() @@ -3384,9 +3384,9 @@ class Carver(bpy.types.Operator): bpy.ops.object.select_all(action='TOGGLE') if self.ObjectMode: # Re-select brush - self.ObjectBrush.select = True + self.ObjectBrush.select_set(True) for ActiveObj in ActiveObjList: - bpy.data.objects[ActiveObj.name].select = True + bpy.data.objects[ActiveObj.name].select_set(True) context.scene.objects.active = ActiveObj # If object has children, set "Wire" draw type diff --git a/mesh_tissue/dual_mesh.py b/mesh_tissue/dual_mesh.py index 92ee75628..d983d873f 100644 --- a/mesh_tissue/dual_mesh.py +++ b/mesh_tissue/dual_mesh.py @@ -138,7 +138,7 @@ class dual_mesh(Operator): bpy.ops.object.convert(target='MESH') ob.data = ob.data.copy() bpy.ops.object.select_all(action='DESELECT') - ob.select = True + ob.select_set(True) bpy.context.scene.objects.active = ob0 bpy.ops.object.mode_set(mode='EDIT') @@ -274,7 +274,7 @@ class dual_mesh(Operator): o.data = ob.data for o in sel: - o.select = True + o.select_set(True) bpy.context.scene.objects.active = act bpy.ops.object.mode_set(mode=mode) diff --git a/mesh_tissue/lattice.py b/mesh_tissue/lattice.py index e22353059..9edcd39f2 100644 --- a/mesh_tissue/lattice.py +++ b/mesh_tissue/lattice.py @@ -316,7 +316,7 @@ class lattice_along_surface(Operator): if o.name != grid_obj.name and o.type in \ ('MESH', 'CURVE', 'SURFACE', 'FONT'): obj = o - o.select = False + o.select_set(False) break try: obj_dim = obj.dimensions @@ -339,7 +339,7 @@ class lattice_along_surface(Operator): if len(grid_mesh.polygons) > 64 * 64: bpy.ops.object.delete(use_global=False) bpy.context.scene.objects.active = obj - obj.select = True + obj.select_set(True) self.report({'ERROR'}, "Maximum resolution allowed for Lattice is 64") return {'CANCELLED'} @@ -385,8 +385,8 @@ class lattice_along_surface(Operator): # set as parent if self.set_parent: - obj.select = True - lattice.select = True + obj.select_set(True) + lattice.select_set(True) bpy.context.scene.objects.active = lattice bpy.ops.object.parent_set(type='LATTICE') @@ -432,12 +432,12 @@ class lattice_along_surface(Operator): target_point.z / bpy.data.objects[lattice.name].scale.z except: bpy.ops.object.mode_set(mode='OBJECT') - grid_obj.select = True - lattice.select = True - obj.select = False + grid_obj.select_set(True) + lattice.select_set(True) + obj.select_set(False) bpy.ops.object.delete(use_global=False) bpy.context.scene.objects.active = obj - obj.select = True + obj.select_set(True) bpy.ops.object.modifier_remove(modifier=obj.modifiers[-1].name) if nu > 64 or nv > 64: self.report({'ERROR'}, "Maximum resolution allowed for Lattice is 64") @@ -451,12 +451,12 @@ class lattice_along_surface(Operator): # grid_obj.matrix_world = old_grid_matrix bpy.ops.object.mode_set(mode='OBJECT') - grid_obj.select = True - lattice.select = False - obj.select = False + grid_obj.select_set(True) + lattice.select_set(False) + obj.select_set(False) bpy.ops.object.delete(use_global=False) bpy.context.scene.objects.active = lattice - lattice.select = True + lattice.select_set(True) if self.high_quality_lattice: bpy.context.object.data.points_w = 8 @@ -467,8 +467,8 @@ class lattice_along_surface(Operator): bpy.ops.object.hide_view_set(unselected=False) bpy.context.scene.objects.active = obj - obj.select = True - lattice.select = False + obj.select_set(True) + lattice.select_set(False) if self.flipNormals: try: diff --git a/mesh_tissue/tessellate_numpy.py b/mesh_tissue/tessellate_numpy.py index f6fb97c03..f2a96d5e4 100644 --- a/mesh_tissue/tessellate_numpy.py +++ b/mesh_tissue/tessellate_numpy.py @@ -888,7 +888,7 @@ class tessellate(Operator): scene = bpy.context.scene scene.objects.link(new_ob) - new_ob.select = True + new_ob.select_set(True) bpy.context.scene.objects.active = new_ob if self.merge: bpy.ops.object.mode_set(mode='EDIT') @@ -1431,7 +1431,7 @@ class settings_tessellate(Operator): # Create object in order to transfer vertex group scene = bpy.context.scene scene.objects.link(temp_ob) - temp_ob.select = True + temp_ob.select_set(True) bpy.context.scene.objects.active = temp_ob try: diff --git a/mesh_tissue/uv_to_mesh.py b/mesh_tissue/uv_to_mesh.py index 273b3a6af..8ae59c6f6 100644 --- a/mesh_tissue/uv_to_mesh.py +++ b/mesh_tissue/uv_to_mesh.py @@ -77,8 +77,8 @@ class uv_to_mesh(Operator): def execute(self, context): bpy.ops.object.mode_set(mode='OBJECT') for o in bpy.data.objects: - o.select = False - bpy.context.object.select = True + o.select_set(False) + bpy.context.object.select_set(True) if self.apply_modifiers: bpy.ops.object.duplicate_move() @@ -121,7 +121,7 @@ class uv_to_mesh(Operator): scn = bpy.context.scene scn.objects.link(ob) scn.objects.active = ob - ob.select = True + ob.select_set(True) # Create mesh from given verts, faces. me.from_pydata(verts, [], faces) @@ -148,7 +148,7 @@ class uv_to_mesh(Operator): except: pass - ob0.select = False + ob0.select_set(False) if self.auto_scale: scaleFactor = math.pow(area / new_area, 1 / 2) ob.scale = Vector((scaleFactor, scaleFactor, scaleFactor)) @@ -173,10 +173,10 @@ class uv_to_mesh(Operator): if self.apply_modifiers: bpy.ops.object.mode_set(mode='OBJECT') - ob.select = False - ob0.select = True + ob.select_set(False) + ob0.select_set(True) bpy.ops.object.delete(use_global=False) - ob.select = True + ob.select_set(True) bpy.context.scene.objects.active = ob return {'FINISHED'} diff --git a/object_cloud_gen.py b/object_cloud_gen.py index 6601b8f1e..6255e581a 100644 --- a/object_cloud_gen.py +++ b/object_cloud_gen.py @@ -192,7 +192,7 @@ def getMeshandPutinEditMode(scene, object): bpy.ops.object.select_all(action='DESELECT') # Select the object - object.select = True + object.select_set(True) scene.objects.active = object # Go into Edit Mode @@ -297,7 +297,7 @@ def applyScaleRotLoc(scene, obj): bpy.ops.object.select_all(action='DESELECT') # Select the object - obj.select = True + obj.select_set(True) scene.objects.active = obj bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) @@ -324,7 +324,7 @@ def addNewObject(scene, name, copyobj): # Link new object to the given scene and select it scene.objects.link(ob_new) - ob_new.select = True + ob_new.select_set(True) return ob_new @@ -348,7 +348,7 @@ def removeParticleSystemFromObj(scene, obj): bpy.ops.object.select_all(action='DESELECT') # Select the object - obj.select = True + obj.select_set(True) scene.objects.active = obj bpy.ops.object.particle_system_remove() @@ -359,7 +359,7 @@ def removeParticleSystemFromObj(scene, obj): def convertParticlesToMesh(scene, particlesobj, destobj, replacemesh): # Select the Destination object - destobj.select = True + destobj.select_set(True) scene.objects.active = destobj # Go to Edit Mode @@ -398,7 +398,7 @@ def combineObjects(scene, combined, listobjs): bpy.ops.object.select_all(action='DESELECT') # Select the new object. - combined.select = True + combined.select_set(True) scene.objects.active = combined # Add data @@ -564,7 +564,7 @@ class GenerateCloud(Operator): # press generate again if they want for eachMember in definitionObjects: eachMember.display_type = 'SOLID' - eachMember.select = True + eachMember.select_set(True) eachMember.hide_render = False elif WhatToDo == 'CLOUD_CONVERT_TO_MESH': @@ -692,7 +692,7 @@ class GenerateCloud(Operator): bpy.ops.object.select_all(action='DESELECT') # Select the object. - bounds.select = True + bounds.select_set(True) scene.objects.active = bounds # Turn bounds object into a box. Use itself as a reference @@ -922,7 +922,7 @@ class GenerateCloud(Operator): cloud.hide = True # Select the object. - bounds.select = True + bounds.select_set(True) scene.objects.active = bounds # Let's resize the bound box to be more accurate. diff --git a/object_fracture/fracture_ops.py b/object_fracture/fracture_ops.py index 9cfcfb826..e6929d227 100644 --- a/object_fracture/fracture_ops.py +++ b/object_fracture/fracture_ops.py @@ -75,7 +75,7 @@ def create_cutter(context, crack_type, scale, roughness): v.co[1] += roughness * scale * 0.1 * (random.random() - 0.5) v.co[2] += roughness * scale * 0.1 * (random.random() - 0.5) - bpy.context.active_object.select = True + bpy.context.active_object.select_set(True) # bpy.context.scene.objects.active.select = True ''' @@ -143,7 +143,7 @@ def getIslands(shard): for gi in range(0, gindex): bpy.ops.object.select_all(action='DESELECT') bpy.context.scene.objects.active = shard - shard.select = True + shard.select_set(True) bpy.ops.object.duplicate(linked=False, mode='DUMMY') a = bpy.context.scene.objects.active sm = a.data @@ -184,9 +184,9 @@ def boolop(ob, cutter, op): gsize = sizex + sizey + sizez bpy.ops.object.select_all() - ob.select = True + ob.select_set(True) sce.objects.active = ob - cutter.select = False + cutter.select_set(False) bpy.ops.object.modifier_add(type='BOOLEAN') a = sce.objects.active diff --git a/object_fracture_cell/__init__.py b/object_fracture_cell/__init__.py index c12203742..f4122d33e 100644 --- a/object_fracture_cell/__init__.py +++ b/object_fracture_cell/__init__.py @@ -72,7 +72,7 @@ def main_object(scene, obj, level, **kw): from . import fracture_cell_setup # not essential but selection is visual distraction. - obj.select = False + obj.select_set(False) if kw_copy["use_debug_redraw"]: obj_display_type_prev = obj.display_type @@ -198,7 +198,7 @@ def main(context, **kw): bpy.ops.object.select_all(action='DESELECT') for obj_cell in objects: - obj_cell.select = True + obj_cell.select_set(True) if mass_mode == 'UNIFORM': for obj_cell in objects: diff --git a/object_fracture_cell/fracture_cell_setup.py b/object_fracture_cell/fracture_cell_setup.py index 93ac1b9a6..2b46715fa 100644 --- a/object_fracture_cell/fracture_cell_setup.py +++ b/object_fracture_cell/fracture_cell_setup.py @@ -392,9 +392,9 @@ def cell_fracture_boolean(scene, obj, objects, # this is ugly and Im not proud of this - campbell base = None for base in scene.object_bases: - base.select = False + base.select_set(False) for obj_cell in objects_boolean: - obj_cell.select = True + obj_cell.select_set(True) bpy.ops.mesh.separate(type='LOOSE') diff --git a/object_fracture_crack/crack_it.py b/object_fracture_crack/crack_it.py index 489d2c878..96d1abfd7 100644 --- a/object_fracture_crack/crack_it.py +++ b/object_fracture_crack/crack_it.py @@ -82,7 +82,7 @@ def _makeJoin(active_name, active_layer): if fractures: # Execute join bpy.context.scene.objects.active = fractures[0] - fractures[0].select = True + fractures[0].select_set(True) bpy.ops.object.join() else: error_handlers( diff --git a/object_print3d_utils/export.py b/object_print3d_utils/export.py index 002779587..b0e6bc7bc 100644 --- a/object_print3d_utils/export.py +++ b/object_print3d_utils/export.py @@ -192,7 +192,7 @@ def write_mesh(context, info, report_cb): # restore context base = None for base in context_backup["selected_bases"]: - base.select = True + base.select_set(True) del base scene.objects.active = context_backup["active_object"] diff --git a/object_skinify.py b/object_skinify.py index 795492add..19d93aab7 100644 --- a/object_skinify.py +++ b/object_skinify.py @@ -576,7 +576,7 @@ def main(context): oldRotation = None oldScale = None armature_object = scn.objects.active - armature_object.select = True + armature_object.select_set(True) old_pose_pos = armature_object.data.pose_position bpy.ops.object.mode_set(mode='OBJECT') @@ -620,20 +620,20 @@ def main(context): if sknfy.apply_mod and sknfy.parent_armature: bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.select_all(action='DESELECT') - ob.select = True - armature_object.select = True + ob.select_set(True) + armature_object.select_set(True) scn.objects.active = armature_object bpy.ops.object.parent_set(type='ARMATURE_AUTO') armature_object.data.pose_position = old_pose_pos - armature_object.select = False + armature_object.select_set(False) else: bpy.ops.object.mode_set(mode='OBJECT') ob.location = oldLocation ob.rotation_euler = oldRotation ob.scale = oldScale - ob.select = False - armature_object.select = True + ob.select_set(False) + armature_object.select_set(True) scn.objects.active = armature_object armature_object.location = oldLocation diff --git a/render_povray/primitives.py b/render_povray/primitives.py index 8eb17a361..45fcae373 100644 --- a/render_povray/primitives.py +++ b/render_povray/primitives.py @@ -585,7 +585,7 @@ class POVRAY_OT_loft_add(bpy.types.Operator): scn = bpy.context.scene scn.objects.link(ob) scn.objects.active = ob - ob.select = True + ob.select_set(True) ob.pov.curveshape = "loft" return {'FINISHED'} @@ -1074,7 +1074,7 @@ class POVRAY_OT_rainbow_add(bpy.types.Operator): #refocus on the actual rainbow bpy.context.scene.objects.active = ob - ob.select=True + ob.select_set(True) return {'FINISHED'} @@ -1296,7 +1296,7 @@ class POVRAY_OT_prism_add(bpy.types.Operator): scn = bpy.context.scene scn.objects.link(ob) scn.objects.active = ob - ob.select = True + ob.select_set(True) ob.pov.curveshape = "prism" ob.name = ob.data.name = "Prism" return {'FINISHED'} diff --git a/space_view3d_display_tools/select_tools.py b/space_view3d_display_tools/select_tools.py index fbd8f57c4..2094405a3 100644 --- a/space_view3d_display_tools/select_tools.py +++ b/space_view3d_display_tools/select_tools.py @@ -63,7 +63,7 @@ class ShowHideObject(Operator): i.hide_render = False else: i.hide = True - i.select = False + i.select_set(False) if i.type not in ['CAMERA', 'LIGHT']: i.hide_render = True @@ -101,7 +101,7 @@ class HideAllObjects(Operator): if context.object is None: for i in bpy.data.objects: i.hide = True - i.select = False + i.select_set(False) if i.type not in ['CAMERA', 'LIGHT']: i.hide_render = True @@ -111,7 +111,7 @@ class HideAllObjects(Operator): for i in bpy.data.objects: if i.name != obj_name: i.hide = True - i.select = False + i.select_set(False) if i.type not in ['CAMERA', 'LIGHT']: i.hide_render = True diff --git a/space_view3d_display_tools/selection_restrictor.py b/space_view3d_display_tools/selection_restrictor.py index e58164095..12cf05b2f 100644 --- a/space_view3d_display_tools/selection_restrictor.py +++ b/space_view3d_display_tools/selection_restrictor.py @@ -260,7 +260,7 @@ class RestrictorMesh(Operator): if ob.type == 'MESH': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -295,7 +295,7 @@ class RestrictorCurve(Operator): if ob.type == 'CURVE': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -330,7 +330,7 @@ class RestrictorArm(Operator): if ob.type == 'ARMATURE': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -365,7 +365,7 @@ class RestrictorEmpty(Operator): if ob.type == 'EMPTY': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -400,7 +400,7 @@ class RestrictorCam(Operator): if ob.type == 'CAMERA': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -435,7 +435,7 @@ class RestrictorLamp(Operator): if ob.type == 'LIGHT': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -469,7 +469,7 @@ class RestrictorLat(Operator): if ob.type == 'LATTICE': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -503,7 +503,7 @@ class RestrictorFont(Operator): if ob.type == 'FONT': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -537,7 +537,7 @@ class RestrictorMeta(Operator): if ob.type == 'META': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -571,7 +571,7 @@ class RestrictorSurf(Operator): if ob.type == 'SURFACE': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -606,7 +606,7 @@ class RestrictorSound(Operator): if ob.type == 'SPEAKER': if ob.get('ignore_restrictors') is None: ob.hide_select = True - ob.select = False + ob.select_set(False) return{'FINISHED'} @@ -657,7 +657,7 @@ class RefreshRestrictors(Operator): if ob.get('ignore_restrictors') is None: ob.hide_select = False if get_props is None else True if get_props is None: - ob.select = False + ob.select_set(False) mesh = gl_icon if types == "MESH" else mesh curve = gl_icon if types == "CURVE" else curve diff --git a/space_view3d_stored_views/operators.py b/space_view3d_stored_views/operators.py index 82cfecdaf..5d8a4726e 100644 --- a/space_view3d_stored_views/operators.py +++ b/space_view3d_stored_views/operators.py @@ -103,7 +103,7 @@ class SetSceneCamera(Operator): c.hide = (c != chosen_camera) scene.camera = chosen_camera bpy.ops.object.select_all(action='DESELECT') - chosen_camera.select = True + chosen_camera.select_set(True) return {'FINISHED'} def invoke(self, context, event): @@ -122,7 +122,7 @@ class PreviewSceneCamera(Operator): chosen_camera = context.active_object bpy.ops.view3d.object_as_camera() bpy.ops.object.select_all(action="DESELECT") - chosen_camera.select = True + chosen_camera.select_set(True) return {'FINISHED'} diff --git a/ui_layer_manager.py b/ui_layer_manager.py index d3bb41c37..312e8b1f5 100644 --- a/ui_layer_manager.py +++ b/ui_layer_manager.py @@ -316,12 +316,12 @@ class SCENE_OT_namedlayer_lock_all(Operator): layers = obj.layers if True in {layer and group_layer for layer, group_layer in zip(layers, group_layers)}: obj.hide_select = not use_lock - obj.select = False + obj.select_set(False) scene.layergroups[group_idx].use_lock = not use_lock else: if obj.layers[layer_idx]: obj.hide_select = not use_lock - obj.select = False + obj.select_set(False) scene.namedlayers.layers[layer_idx].use_lock = not use_lock return {'FINISHED'} @@ -362,7 +362,7 @@ class SCENE_OT_namedlayer_select_objects_by_layer(Operator): not_all_selected += 1 if not not_all_selected: for obj in objects: - obj.select = False + obj.select_set(False) else: bpy.ops.object.select_by_layer(match='SHARED', extend=self.extend, layers=layer_idx + 1) diff --git a/uv_texture_atlas.py b/uv_texture_atlas.py index 9902aa34b..a8b5befdd 100644 --- a/uv_texture_atlas.py +++ b/uv_texture_atlas.py @@ -389,7 +389,7 @@ class TexAtl_SelectGroup(Operator): bpy.ops.object.select_all(action='DESELECT') obj_group = bpy.data.collections[group_name] for object in obj_group.objects: - object.select = True + object.select_set(True) return {'FINISHED'} @@ -608,7 +608,7 @@ class TexAtl_MergeObjects(Operator): bpy.ops.object.select_all(action='DESELECT') ob_merged_old = bpy.data.objects.get(self.group_name + "_mergedObject") if ob_merged_old is not None: - ob_merged_old.select = True + ob_merged_old.select_set(True) scene.objects.active = ob_merged_old bpy.ops.object.delete(use_global=True) @@ -617,7 +617,7 @@ class TexAtl_MergeObjects(Operator): ob_merge.location = scene.cursor_location # position object at 3d-cursor scene.objects.link(ob_merge) # Link object to scene me.update() - ob_merge.select = False + ob_merge.select_set(False) bpy.ops.object.select_all(action='DESELECT') @@ -633,7 +633,7 @@ class TexAtl_MergeObjects(Operator): object.hide_select = False bpy.ops.object.select_all(action='DESELECT') - object.select = True + object.select_set(True) # activate lightmap uv if existent for uv in object.data.uv_textures: @@ -643,16 +643,16 @@ class TexAtl_MergeObjects(Operator): # Duplicate Temp Object bpy.ops.object.select_all(action='DESELECT') - object.select = True + object.select_set(True) scene.objects.active = object bpy.ops.object.duplicate(linked=False, mode='TRANSLATION') activeNowObject = scene.objects.active - activeNowObject.select = True + activeNowObject.select_set(True) # hide render of original mesh object.hide_render = True object.hide = True - object.select = False + object.select_set(False) object.hide_select = isObjHideSelect # remove unused UV @@ -690,8 +690,8 @@ class TexAtl_MergeObjects(Operator): # merge objects together bpy.ops.object.select_all(action='DESELECT') - activeNowObject.select = True - ob_merge.select = True + activeNowObject.select_set(True) + ob_merge.select_set(True) scene.objects.active = ob_merge bpy.ops.object.join() @@ -699,7 +699,7 @@ class TexAtl_MergeObjects(Operator): # make Unwrap bpy.ops.object.select_all(action='DESELECT') - ob_merge.select = True + ob_merge.select_set(True) scene.objects.active = ob_merge # Unfide all faces @@ -745,17 +745,17 @@ class TexAtl_SeparateObjects(Operator): # bpy.ops.object.mode_set(mode='OBJECT', toggle=False) bpy.ops.object.select_all(action='DESELECT') ob_merged.hide = False - ob_merged.select = True + ob_merged.select_set(True) groupSeparate = bpy.data.collections.new(ob_merged.name) groupSeparate.objects.link(ob_merged) - ob_merged.select = False + ob_merged.select_set(False) doUnhidePolygons = False for ms_obj in ob_merged.ms_merged_objects: # select vertex groups and separate group from merged # object bpy.ops.object.select_all(action='DESELECT') - ob_merged.select = True + ob_merged.select_set(True) scene.objects.active = ob_merged bpy.ops.object.mode_set(mode='EDIT') @@ -781,27 +781,27 @@ class TexAtl_SeparateObjects(Operator): # Copy UV Coordinates to the original mesh if ms_obj.name in scene.objects: - ob_merged.select = False + ob_merged.select_set(False) ob_original = scene.objects[ms_obj.name] isOriginalToSelect = ob_original.hide_select ob_original.hide_select = False ob_original.hide = False - ob_original.select = True + ob_original.select_set(True) scene.objects.active = ob_separeted bpy.ops.object.join_uvs() ob_original.hide_render = False - ob_original.select = False + ob_original.select_set(False) ob_original.hide_select = isOriginalToSelect ob_original.data.update() # delete separated object bpy.ops.object.select_all(action='DESELECT') - ob_separeted.select = True + ob_separeted.select_set(True) bpy.ops.object.delete(use_global=False) # delete duplicated object bpy.ops.object.select_all(action='DESELECT') - ob_merged.select = True + ob_merged.select_set(True) bpy.ops.object.delete(use_global=False) return{'FINISHED'} -- GitLab