From c7232394ddfbe17c244940bc40c0b5db2695ac31 Mon Sep 17 00:00:00 2001
From: Daniel Salazar <zanqdo@gmail.com>
Date: Sun, 30 Jan 2011 00:56:12 +0000
Subject: [PATCH] AnimAll: Users got a bit confused on how to use Shape
 animation. This should help

---
 animation_animall.py | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

diff --git a/animation_animall.py b/animation_animall.py
index fc9001ca8..fe970bc45 100644
--- a/animation_animall.py
+++ b/animation_animall.py
@@ -88,6 +88,9 @@ class VIEW3D_PT_animall(bpy.types.Panel):
     
     # draw the gui
     def draw(self, context):
+        
+        Obj = context.active_object
+        
         layout = self.layout
         
         col = layout.column(align=True)
@@ -106,6 +109,20 @@ class VIEW3D_PT_animall(bpy.types.Panel):
         row.operator('anim.delete_keyframe_animall', icon='KEY_DEHLT')
         row = layout.row()
         row.operator('anim.clear_animation_animall', icon='X')
+        
+        if context.window_manager.key_shape:
+            
+            ShapeKey = Obj.active_shape_key
+            
+            split = layout.split()
+            row = split.row()
+            
+            if ShapeKey:
+                row.label(ShapeKey.name, icon='SHAPEKEY_DATA')
+                row.prop(ShapeKey, "value", text="")
+                row.prop(Obj, "show_only_shape_key", text="")
+            else:
+                row.label('No active ShapeKey', icon='INFO')
 
 
 class ANIM_OT_insert_keyframe_animall(bpy.types.Operator):
-- 
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