From c799e2bcf51fc449598ff7bb5837b436a4ffe1bb Mon Sep 17 00:00:00 2001 From: Constantin Rahn <conz@vrchannel.de> Date: Sat, 15 Jan 2011 17:19:20 +0000 Subject: [PATCH] - mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile() - Automatic indentation in Pov file - Added "command line switch". (Option to set some command line parameter) --- render_povray/__init__.py | 11 +- render_povray/render.py | 644 ++++++++++++++++++++------------------ render_povray/ui.py | 4 +- 3 files changed, 343 insertions(+), 316 deletions(-) diff --git a/render_povray/__init__.py b/render_povray/__init__.py index 59b6283ae..9bbab0923 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -16,10 +16,10 @@ # # ##### END GPL LICENSE BLOCK ##### -bl_info = { +bl_addon_info = { "name": "PovRay 3.7", "author": "Campbell Barton, Silvio Falcinelli, Maurice Raybaud, Constantin Rahn", - "version": (0, 0, 4), + "version": (0, 0, 6), "blender": (2, 5, 6), "api": 31667, "location": "Info Header (engine dropdown)", @@ -83,10 +83,14 @@ def register(): Scene.pov_comments_enable = BoolProperty( name="Enable Comments", - description="Add comments to pov and ini files", + description="Add comments to pov file", default=True) # Real pov options + Scene.pov_command_line_switches = StringProperty(name="Command Line Switches", + description="Command line switches consist of a + (plus) or - (minus) sign, followed by one or more alphabetic characters and possibly a numeric value.", + default="", maxlen=500) + Scene.pov_max_trace_level = IntProperty( name="Max Trace Level", description="Number of reflections/refractions allowed on ray path", min=1, max=256, default=5) @@ -273,6 +277,7 @@ def unregister(): del Scene.pov_media_color # MR del Scene.pov_baking_enable # MR del Scene.pov_max_trace_level # MR + del Scene.pov_command_line_switches #CR del Scene.pov_indentation_character # CR del Scene.pov_indentation_spaces #CR del Scene.pov_comments_enable #CR diff --git a/render_povray/render.py b/render_povray/render.py index af5b729fe..97225e44d 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -30,6 +30,7 @@ if pltfrm.architecture()[0] == '64bit': else: bitness = 32 + ##############################SF########################### ##############find image texture def splitExt(path): @@ -152,16 +153,7 @@ def safety(name, Level): ##############end safety string name material ##############################EndSF########################### -def setTab(tabtype, spaces): - TabStr = '' - if tabtype == '0': - TabStr = '' - elif tabtype == '1': - TabStr = '\t' - elif tabtype == '2': - TabStr = spaces * ' ' - return TabStr - +TabLevel = 0 def write_pov(filename, scene=None, info_callback=None): import mathutils @@ -175,8 +167,33 @@ def write_pov(filename, scene=None, info_callback=None): render = scene.render world = scene.world global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X') + + def setTab(tabtype, spaces): + TabStr = '' + if tabtype == '0': + TabStr = '' + elif tabtype == '1': + TabStr = '\t' + elif tabtype == '2': + TabStr = spaces * ' ' + return TabStr + Tab = setTab(scene.pov_indentation_character, scene.pov_indentation_spaces) - + + def tabWrite(str_o): + global TabLevel + brackets = str_o.count('{') - str_o.count('}') + if brackets < 0: + TabLevel = TabLevel + brackets + if TabLevel < 0: + print('Indentation Warning: TabLevel = %s' % TabLevel) + TabLevel = 0 + if TabLevel >= 1: + file.write('%s' % Tab * TabLevel) + file.write(str_o) + if brackets > 0: + TabLevel = TabLevel + brackets + def uniqueName(name, nameSeq): if name not in nameSeq: @@ -190,12 +207,8 @@ def write_pov(filename, scene=None, info_callback=None): name = splitHyphen(name) return name - def fileWriteTab(Tabcount, str_o): - if Tabcount >= 1: file.write('%s' % Tab*Tabcount) - file.write(str_o) - def writeMatrix(matrix): - fileWriteTab(1, 'matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\ + tabWrite('matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\ (matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2])) def writeObjectMaterial(material): @@ -206,14 +219,14 @@ def write_pov(filename, scene=None, info_callback=None): if material: #and material.transparency_method == 'RAYTRACE':#Commented out: always write IOR to be able to use it for SSS, Fresnel reflections... #But there can be only one! if material.subsurface_scattering.use:#SSS IOR get highest priority - fileWriteTab(1, 'interior {\n') - fileWriteTab(2, 'ior %.6f\n' % material.subsurface_scattering.ior) + tabWrite('interior {\n') + tabWrite('ior %.6f\n' % material.subsurface_scattering.ior) elif material.pov_mirror_use_IOR:#Then the raytrace IOR taken from raytrace transparency properties and used for reflections if IOR Mirror option is checked - fileWriteTab(1, 'interior {\n') - fileWriteTab(2, 'ior %.6f\n' % material.raytrace_transparency.ior) + tabWrite('interior {\n') + tabWrite('ior %.6f\n' % material.raytrace_transparency.ior) else: - fileWriteTab(1, 'interior {\n') - fileWriteTab(2, 'ior %.6f\n' % material.raytrace_transparency.ior) + tabWrite('interior {\n') + tabWrite('ior %.6f\n' % material.raytrace_transparency.ior) pov_fake_caustics = False pov_photons_refraction = False @@ -234,9 +247,9 @@ def write_pov(filename, scene=None, info_callback=None): #Last, if none of the above is specified, user can set up 'un-physical' fresnel reflections in raytrace mirror parameters. And pov IOR defaults to 1. if material.pov_caustics_enable: if pov_fake_caustics: - fileWriteTab(2, 'caustics %.3g\n' % material.pov_fake_caustics_power) + tabWrite('caustics %.3g\n' % material.pov_fake_caustics_power) if pov_photons_refraction: - fileWriteTab(2, 'dispersion %.3g\n' % material.pov_photons_dispersion) #Default of 1 means no dispersion + tabWrite('dispersion %.3g\n' % material.pov_photons_dispersion) #Default of 1 means no dispersion #TODO # Other interior args # if material.use_transparency and material.transparency_method == 'RAYTRACE': @@ -245,15 +258,15 @@ def write_pov(filename, scene=None, info_callback=None): # fade_color # (variable) dispersion_samples (constant count for now) - fileWriteTab(1, '}\n') + tabWrite('}\n') if pov_photons_refraction or pov_photons_reflection: - fileWriteTab(1, 'photons{\n') - fileWriteTab(2, 'target\n') + tabWrite('photons{\n') + tabWrite('target\n') if pov_photons_refraction: - fileWriteTab(2, 'refraction on\n') + tabWrite('refraction on\n') if pov_photons_reflection: - fileWriteTab(2, 'reflection on\n') - fileWriteTab(1, '}\n') + tabWrite('reflection on\n') + tabWrite('}\n') materialNames = {} DEF_MAT_NAME = 'Default' @@ -274,17 +287,17 @@ def write_pov(filename, scene=None, info_callback=None): # Level=3 Means Maximum Spec and Mirror def povHasnoSpecularMaps(Level): if Level == 1: - fileWriteTab(0, '#declare %s = finish {' % safety(name, Level = 1)) + tabWrite('#declare %s = finish {' % safety(name, Level = 1)) if comments: file.write(' //No specular nor Mirror reflection\n') - else: fileWriteTab(0, '\n') + else: tabWrite('\n') elif Level == 2: - fileWriteTab(0, '#declare %s = finish {' % safety(name, Level = 2)) + tabWrite('#declare %s = finish {' % safety(name, Level = 2)) if comments: file.write(' //translation of spec and mir levels for when no map influences them\n') - else: fileWriteTab(0, '\n') + else: tabWrite('\n') elif Level == 3: - fileWriteTab(0, '#declare %s = finish {' % safety(name, Level = 3)) + tabWrite('#declare %s = finish {' % safety(name, Level = 3)) if comments: file.write(' //Maximum Spec and Mirror\n') - else: fileWriteTab(0, '\n') + else: tabWrite('\n') if material: @@ -316,87 +329,87 @@ def write_pov(filename, scene=None, info_callback=None): #####################################Diffuse Shader###################################### # Not used for Full spec (Level=3) of the shader if material.diffuse_shader == 'OREN_NAYAR' and Level != 3: - fileWriteTab(1, 'brilliance %.3g\n' % (0.9+material.roughness))#blender roughness is what is generally called oren nayar Sigma, and brilliance in povray + tabWrite('brilliance %.3g\n' % (0.9+material.roughness))#blender roughness is what is generally called oren nayar Sigma, and brilliance in povray if material.diffuse_shader == 'TOON' and Level != 3: - fileWriteTab(1, 'brilliance %.3g\n' % (0.01+material.diffuse_toon_smooth*0.25)) + tabWrite('brilliance %.3g\n' % (0.01+material.diffuse_toon_smooth*0.25)) frontDiffuse*=0.5 #Lower diffuse and increase specular for toon effect seems to look better in povray if material.diffuse_shader == 'MINNAERT' and Level != 3: - #fileWriteTab(1, 'aoi %.3g\n' % material.darkness) + #tabWrite('aoi %.3g\n' % material.darkness) pass #let's keep things simple for now if material.diffuse_shader == 'FRESNEL' and Level != 3: - #fileWriteTab(1, 'aoi %.3g\n' % material.diffuse_fresnel_factor) + #tabWrite('aoi %.3g\n' % material.diffuse_fresnel_factor) pass #let's keep things simple for now if material.diffuse_shader == 'LAMBERT' and Level != 3: - fileWriteTab(1, 'brilliance 1.8\n') #trying to best match lambert attenuation by that constant brilliance value + tabWrite('brilliance 1.8\n') #trying to best match lambert attenuation by that constant brilliance value if Level == 2: ####################################Specular Shader###################################### if material.specular_shader == 'COOKTORR' or material.specular_shader == 'PHONG':#No difference between phong and cook torrence in blender HaHa! - fileWriteTab(1, 'phong %.3g\n' % (material.specular_intensity)) - fileWriteTab(1, 'phong_size %.3g\n'% (material.specular_hardness / 2 + 0.25)) + tabWrite('phong %.3g\n' % (material.specular_intensity)) + tabWrite('phong_size %.3g\n'% (material.specular_hardness / 2 + 0.25)) if material.specular_shader == 'BLINN':#Povray 'specular' keyword corresponds to a Blinn model, without the ior. - fileWriteTab(1, 'specular %.3g\n' % (material.specular_intensity * (material.specular_ior/4))) #Use blender Blinn's IOR just as some factor for spec intensity - fileWriteTab(1, 'roughness %.3g\n' % roughness) + tabWrite('specular %.3g\n' % (material.specular_intensity * (material.specular_ior/4))) #Use blender Blinn's IOR just as some factor for spec intensity + tabWrite('roughness %.3g\n' % roughness) #Could use brilliance 2(or varying around 2 depending on ior or factor) too. if material.specular_shader == 'TOON': - fileWriteTab(1, 'phong %.3g\n' % (material.specular_intensity * 2)) - fileWriteTab(1, 'phong_size %.3g\n' % (0.1+material.specular_toon_smooth / 2)) #use extreme phong_size + tabWrite('phong %.3g\n' % (material.specular_intensity * 2)) + tabWrite('phong_size %.3g\n' % (0.1+material.specular_toon_smooth / 2)) #use extreme phong_size if material.specular_shader == 'WARDISO': - fileWriteTab(1, 'specular %.3g\n' % (material.specular_intensity / (material.specular_slope+0.0005))) #find best suited default constant for brilliance Use both phong and specular for some values. - fileWriteTab(1, 'roughness %.4g\n' % (0.0005+material.specular_slope/10)) #find best suited default constant for brilliance Use both phong and specular for some values. - fileWriteTab(1, 'brilliance %.4g\n' % (1.8-material.specular_slope*1.8)) #find best suited default constant for brilliance Use both phong and specular for some values. + tabWrite('specular %.3g\n' % (material.specular_intensity / (material.specular_slope+0.0005))) #find best suited default constant for brilliance Use both phong and specular for some values. + tabWrite('roughness %.4g\n' % (0.0005+material.specular_slope/10)) #find best suited default constant for brilliance Use both phong and specular for some values. + tabWrite('brilliance %.4g\n' % (1.8-material.specular_slope*1.8)) #find best suited default constant for brilliance Use both phong and specular for some values. ######################################################################################### elif Level == 1: - fileWriteTab(1, 'specular 0\n') + tabWrite('specular 0\n') elif Level == 3: - fileWriteTab(1, 'specular 1\n') - fileWriteTab(1, 'diffuse %.3g %.3g\n' % (frontDiffuse, backDiffuse)) + tabWrite('specular 1\n') + tabWrite('diffuse %.3g %.3g\n' % (frontDiffuse, backDiffuse)) - fileWriteTab(1, 'ambient %.3g\n' % material.ambient) - #fileWriteTab(1, 'ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value - fileWriteTab(1, 'emission %.3g\n' % material.emit) #New in povray 3.7 + tabWrite('ambient %.3g\n' % material.ambient) + #tabWrite('ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value + tabWrite('emission %.3g\n' % material.emit) #New in povray 3.7 - #fileWriteTab(1, 'roughness %.3g\n' % roughness) #povray just ignores roughness if there's no specular keyword + #tabWrite('roughness %.3g\n' % roughness) #povray just ignores roughness if there's no specular keyword if material.pov_conserve_energy: - fileWriteTab(1, 'conserve_energy\n')#added for more realistic shading. Needs some checking to see if it really works. --Maurice. + tabWrite('conserve_energy\n')#added for more realistic shading. Needs some checking to see if it really works. --Maurice. # 'phong 70.0 ' if Level != 1: if material.raytrace_mirror.use: raytrace_mirror = material.raytrace_mirror if raytrace_mirror.reflect_factor: - fileWriteTab(1, 'reflection {\n') - fileWriteTab(2, 'rgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color)) + tabWrite('reflection {\n') + tabWrite('rgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color)) if material.pov_mirror_metallic: - fileWriteTab(2, 'metallic %.3g' % (raytrace_mirror.reflect_factor)) + tabWrite('metallic %.3g' % (raytrace_mirror.reflect_factor)) if material.pov_mirror_use_IOR: #WORKING ? - fileWriteTab(2, 'fresnel 1 ')#Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice - fileWriteTab(2, 'falloff %.3g exponent %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor)) + tabWrite('fresnel 1 ')#Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice + tabWrite('falloff %.3g exponent %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor)) if material.subsurface_scattering.use: subsurface_scattering = material.subsurface_scattering - fileWriteTab(1, 'subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n' % (sqrt(subsurface_scattering.radius[0])*1.5, sqrt(subsurface_scattering.radius[1])*1.5, sqrt(subsurface_scattering.radius[2])*1.5, 1-subsurface_scattering.color[0], 1-subsurface_scattering.color[1], 1-subsurface_scattering.color[2])) + tabWrite('subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n' % (sqrt(subsurface_scattering.radius[0])*1.5, sqrt(subsurface_scattering.radius[1])*1.5, sqrt(subsurface_scattering.radius[2])*1.5, 1-subsurface_scattering.color[0], 1-subsurface_scattering.color[1], 1-subsurface_scattering.color[2])) if material.pov_irid_enable: - fileWriteTab(1, 'irid { %.4g thickness %.4g turbulence %.4g }' % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence)) + tabWrite('irid { %.4g thickness %.4g turbulence %.4g }' % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence)) else: - fileWriteTab(1, 'diffuse 0.8\n') - fileWriteTab(1, 'phong 70.0\n') + tabWrite('diffuse 0.8\n') + tabWrite('phong 70.0\n') - #fileWriteTab(1, 'specular 0.2\n') + #tabWrite('specular 0.2\n') # This is written into the object @@ -405,13 +418,13 @@ def write_pov(filename, scene=None, info_callback=None): 'interior { ior %.3g} ' % material.raytrace_transparency.ior ''' - #fileWriteTab(3, 'crand 1.0\n') # Sand granyness - #fileWriteTab(3, 'metallic %.6f\n' % material.spec) - #fileWriteTab(3, 'phong %.6f\n' % material.spec) - #fileWriteTab(3, 'phong_size %.6f\n' % material.spec) - #fileWriteTab(3, 'brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness + #tabWrite('crand 1.0\n') # Sand granyness + #tabWrite('metallic %.6f\n' % material.spec) + #tabWrite('phong %.6f\n' % material.spec) + #tabWrite('phong_size %.6f\n' % material.spec) + #tabWrite('brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness - fileWriteTab(0, '}\n\n') + tabWrite('}\n\n') # Level=1 Means No specular nor Mirror reflection povHasnoSpecularMaps(Level=1) @@ -432,32 +445,32 @@ def write_pov(filename, scene=None, info_callback=None): # compute resolution Qsize = float(render.resolution_x) / float(render.resolution_y) - fileWriteTab(0, '#declare camLocation = <%.6f, %.6f, %.6f>;\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) - fileWriteTab(0, '#declare camLookAt = <%.6f, %.6f, %.6f>;\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) + tabWrite('#declare camLocation = <%.6f, %.6f, %.6f>;\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) + tabWrite('#declare camLookAt = <%.6f, %.6f, %.6f>;\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) - fileWriteTab(0, 'camera {\n') + tabWrite('camera {\n') if scene.pov_baking_enable and active_object and active_object.type=='MESH': - fileWriteTab(1, 'mesh_camera{ 1 3\n') # distribution 3 is what we want here - fileWriteTab(2, 'mesh{%s}\n' % active_object.name) - fileWriteTab(1, '}\n') - fileWriteTab(0, 'location <0,0,.01>') - fileWriteTab(0, 'direction <0,0,-1>') + tabWrite('mesh_camera{ 1 3\n') # distribution 3 is what we want here + tabWrite('mesh{%s}\n' % active_object.name) + tabWrite('}\n') + tabWrite('location <0,0,.01>') + tabWrite('direction <0,0,-1>') # Using standard camera otherwise else: - fileWriteTab(1, 'location <0, 0, 0>\n') - fileWriteTab(1, 'look_at <0, 0, -1>\n') - fileWriteTab(1, 'right <%s, 0, 0>\n' % - Qsize) - fileWriteTab(1, 'up <0, 1, 0>\n') - fileWriteTab(1, 'angle %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi)) - - fileWriteTab(1, 'rotate <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) - fileWriteTab(1, 'translate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) + tabWrite('location <0, 0, 0>\n') + tabWrite('look_at <0, 0, -1>\n') + tabWrite('right <%s, 0, 0>\n' % - Qsize) + tabWrite('up <0, 1, 0>\n') + tabWrite('angle %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi)) + + tabWrite('rotate <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) + tabWrite('translate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) if focal_point != 0: - fileWriteTab(1, 'aperture 0.25\n') # fixed blur amount for now to do, add slider a button? - fileWriteTab(1, 'blur_samples 96 128\n') - fileWriteTab(1, 'variance 1/10000\n') - fileWriteTab(1, 'focal_point <0, 0, %f>\n' % focal_point) - fileWriteTab(0, '}\n') + tabWrite('aperture 0.25\n') # fixed blur amount for now to do, add slider a button? + tabWrite('blur_samples 96 128\n') + tabWrite('variance 1/10000\n') + tabWrite('focal_point <0, 0, %f>\n' % focal_point) + tabWrite('}\n') def exportLamps(lamps): # Get all lamps @@ -468,30 +481,30 @@ def write_pov(filename, scene=None, info_callback=None): color = tuple([c * lamp.energy *2 for c in lamp.color]) # Colour is modified by energy #muiltiplie by 2 for a better match --Maurice - fileWriteTab(0, 'light_source {\n') - fileWriteTab(1, '< 0,0,0 >\n') - fileWriteTab(1, 'color rgb<%.3g, %.3g, %.3g>\n' % color) + tabWrite('light_source {\n') + tabWrite('< 0,0,0 >\n') + tabWrite('color rgb<%.3g, %.3g, %.3g>\n' % color) if lamp.type == 'POINT': # Point Lamp pass elif lamp.type == 'SPOT': # Spot - fileWriteTab(1, 'spotlight\n') + tabWrite('spotlight\n') # Falloff is the main radius from the centre line - fileWriteTab(1, 'falloff %.2f\n' % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH - fileWriteTab(1, 'radius %.6f\n' % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend))) + tabWrite('falloff %.2f\n' % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH + tabWrite('radius %.6f\n' % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend))) # Blender does not have a tightness equivilent, 0 is most like blender default. - fileWriteTab(1, 'tightness 0\n') # 0:10f + tabWrite('tightness 0\n') # 0:10f - fileWriteTab(1, 'point_at <0, 0, -1>\n') + tabWrite('point_at <0, 0, -1>\n') elif lamp.type == 'SUN': - fileWriteTab(1, 'parallel\n') - fileWriteTab(1, 'point_at <0, 0, -1>\n') # *must* be after 'parallel' + tabWrite('parallel\n') + tabWrite('point_at <0, 0, -1>\n') # *must* be after 'parallel' elif lamp.type == 'AREA': - fileWriteTab(1, 'fade_distance %.6f\n' % (lamp.distance / 5) ) - fileWriteTab(1, 'fade_power %d\n' % 2) # Area lights have no falloff type, so always use blenders lamp quad equivalent for those? + tabWrite('fade_distance %.6f\n' % (lamp.distance / 5) ) + tabWrite('fade_power %d\n' % 2) # Area lights have no falloff type, so always use blenders lamp quad equivalent for those? size_x = lamp.size samples_x = lamp.shadow_ray_samples_x if lamp.shape == 'SQUARE': @@ -501,33 +514,33 @@ def write_pov(filename, scene=None, info_callback=None): size_y = lamp.size_y samples_y = lamp.shadow_ray_samples_y - fileWriteTab(1, 'area_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y)) + tabWrite('area_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y)) if lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED': if lamp.jitter: - fileWriteTab(1, 'jitter\n') + tabWrite('jitter\n') else: - fileWriteTab(1, 'adaptive 1\n') - fileWriteTab(1, 'jitter\n') + tabWrite('adaptive 1\n') + tabWrite('jitter\n') if lamp.type == 'HEMI':#HEMI never has any shadow attribute - fileWriteTab(1, 'shadowless\n') + tabWrite('shadowless\n') elif lamp.shadow_method == 'NOSHADOW': - fileWriteTab(1, 'shadowless\n') + tabWrite('shadowless\n') if lamp.type != 'SUN' and lamp.type!='AREA' and lamp.type!='HEMI':#Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they are put to type 2 attenuation a little higher above. - fileWriteTab(1, 'fade_distance %.6f\n' % (lamp.distance / 5) ) + tabWrite('fade_distance %.6f\n' % (lamp.distance / 5) ) if lamp.falloff_type == 'INVERSE_SQUARE': - fileWriteTab(1, 'fade_power %d\n' % 2) # Use blenders lamp quad equivalent + tabWrite('fade_power %d\n' % 2) # Use blenders lamp quad equivalent elif lamp.falloff_type == 'INVERSE_LINEAR': - fileWriteTab(1, 'fade_power %d\n' % 1) # Use blenders lamp linear + tabWrite('fade_power %d\n' % 1) # Use blenders lamp linear elif lamp.falloff_type == 'CONSTANT': #Supposing using no fade power keyword would default to constant, no attenuation. pass elif lamp.falloff_type == 'CUSTOM_CURVE': #Using Custom curve for fade power 3 for now. - fileWriteTab(1, 'fade_power %d\n' % 4) + tabWrite('fade_power %d\n' % 4) writeMatrix(matrix) - fileWriteTab(0, '}\n') + tabWrite('}\n') ################################################################################################################################## #Wip to be Used for fresnel, but not tested yet. ################################################################################################################################## @@ -572,8 +585,8 @@ def write_pov(filename, scene=None, info_callback=None): meta = ob.data importance=ob.pov_importance_value - fileWriteTab(0, 'blob {\n') - fileWriteTab(1, 'threshold %.4g\n' % meta.threshold) + tabWrite('blob {\n') + tabWrite('threshold %.4g\n' % meta.threshold) try: material = meta.materials[0] # lame! - blender cant do enything else. @@ -593,7 +606,7 @@ def write_pov(filename, scene=None, info_callback=None): if elem.type == 'BALL': - fileWriteTab(1, 'sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x, loc.y, loc.z, elem.radius, stiffness)) + tabWrite('sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x, loc.y, loc.z, elem.radius, stiffness)) # After this wecould do something simple like... # 'pigment {Blue} }' @@ -601,8 +614,8 @@ def write_pov(filename, scene=None, info_callback=None): elif elem.type == 'ELLIPSOID': # location is modified by scale - fileWriteTab(1, 'sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness)) - fileWriteTab(2, 'scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z)) + tabWrite('sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness)) + tabWrite('scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z)) if material: diffuse_color = material.diffuse_color @@ -614,23 +627,23 @@ def write_pov(filename, scene=None, info_callback=None): material_finish = materialNames[material.name] - fileWriteTab(2, 'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \ + tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \ (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans, safety(material_finish, Level=2))) else: - fileWriteTab(2, 'pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME) # Write the finish last. + tabWrite('pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME) # Write the finish last. writeObjectMaterial(material) writeMatrix(global_matrix * ob.matrix_world) #Importance for radiosity sampling added here: - fileWriteTab(1, 'radiosity { \n') - fileWriteTab(2, 'importance %3g \n' % importance) - fileWriteTab(1, '}\n') + tabWrite('radiosity { \n') + tabWrite('importance %3g \n' % importance) + tabWrite('}\n') - fileWriteTab(0, '}\n') #End of Metaball block + tabWrite('}\n') #End of Metaball block - fileWriteTab(0, '}\n') + tabWrite('}\n') objectNames = {} DEF_OBJ_NAME = 'Default' @@ -686,16 +699,16 @@ def write_pov(filename, scene=None, info_callback=None): quadCount = sum(1 for f in faces_verts if len(f) == 4) # Use named declaration to allow reference e.g. for baking. MR - fileWriteTab(0, '#declare %s=\n' % name) - fileWriteTab(0, 'mesh2 {\n') - fileWriteTab(1, 'vertex_vectors {\n') - fileWriteTab(2, '%s' % (len(me.vertices))) # vert count + tabWrite('#declare %s=\n' % name) + tabWrite('mesh2 {\n') + tabWrite('vertex_vectors {\n') + tabWrite('%s' % (len(me.vertices))) # vert count for v in me.vertices: - fileWriteTab(0, ',\n') - fileWriteTab(2, '<%.6f, %.6f, %.6f>' % tuple(v.co)) # vert count + file.write(',\n') + tabWrite('<%.6f, %.6f, %.6f>' % tuple(v.co)) # vert count file.write('\n') - fileWriteTab(1, '}\n') + tabWrite('}\n') # Build unique Normal list @@ -711,16 +724,16 @@ def write_pov(filename, scene=None, info_callback=None): key = faces_normals[fi] uniqueNormals[key] = [-1] - fileWriteTab(1, 'normal_vectors {\n') - fileWriteTab(2, '%d' % len(uniqueNormals)) # vert count + tabWrite('normal_vectors {\n') + tabWrite('%d' % len(uniqueNormals)) # vert count idx = 0 for no, index in uniqueNormals.items(): - fileWriteTab(0, ',\n') - fileWriteTab(2, '<%.6f, %.6f, %.6f>' % no) # vert count + file.write(',\n') + tabWrite('<%.6f, %.6f, %.6f>' % no) # vert count index[0] = idx idx += 1 file.write('\n') - fileWriteTab(1, '}\n') + tabWrite('}\n') # Vertex colours @@ -740,23 +753,23 @@ def write_pov(filename, scene=None, info_callback=None): for uv in uvs: uniqueUVs[tuple(uv)] = [-1] - fileWriteTab(1, 'uv_vectors {\n') + tabWrite('uv_vectors {\n') #print unique_uvs - fileWriteTab(2, '%s' % (len(uniqueUVs))) # vert count + tabWrite('%s' % (len(uniqueUVs))) # vert count idx = 0 for uv, index in uniqueUVs.items(): - fileWriteTab(0, ',\n') - fileWriteTab(0, '<%.6f, %.6f>' % uv) + file.write(',\n') + tabWrite('<%.6f, %.6f>' % uv) index[0] = idx idx += 1 ''' else: # Just add 1 dummy vector, no real UV's - fileWriteTab(2, '1') # vert count + tabWrite('1') # vert count file.write(',\n\t\t<0.0, 0.0>') ''' file.write('\n') - fileWriteTab(1, '}\n') + tabWrite('}\n') if me.vertex_colors: @@ -796,9 +809,10 @@ def write_pov(filename, scene=None, info_callback=None): # Vert Colours - fileWriteTab(1, 'texture_list {\n') - fileWriteTab(2, '%s' % (len(vertCols))) # vert count + tabWrite('texture_list {\n') + tabWrite('%s' % (len(vertCols))) # vert count idx = 0 + for col, index in vertCols.items(): if me_materials: material = me_materials[col[3]] @@ -850,17 +864,17 @@ def write_pov(filename, scene=None, info_callback=None): ############################################################################################################## - fileWriteTab(1, '\n') - fileWriteTab(2, 'texture {\n') #THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN. --MR + tabWrite('\n') + tabWrite('texture {\n') #THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN. --MR ############################################################################################################## if material.diffuse_shader == 'MINNAERT': - fileWriteTab(1, '\n') - fileWriteTab(3, 'aoi\n') - fileWriteTab(3, 'texture_map {\n') - fileWriteTab(4, '[%.3g finish {diffuse %.3g}]\n' % ((material.darkness/2), (2-material.darkness))) - fileWriteTab(4, '[%.3g' % (1-(material.darkness/2))) + tabWrite('\n') + tabWrite('aoi\n') + tabWrite('texture_map {\n') + tabWrite('[%.3g finish {diffuse %.3g}]\n' % ((material.darkness/2), (2-material.darkness))) + tabWrite('[%.3g' % (1-(material.darkness/2))) ######TO OPTIMIZE? or present a more elegant way? At least make it work!################################################################## #If Fresnel gets removed from 2.5, why bother? if material.diffuse_shader == 'FRESNEL': @@ -884,115 +898,115 @@ def write_pov(filename, scene=None, info_callback=None): #color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy - fileWriteTab(1, '\n') - fileWriteTab(3, 'slope { lampTarget }\n') - fileWriteTab(3, 'texture_map {\n') - fileWriteTab(4, '[%.3g finish {diffuse %.3g}]\n' % ((material.diffuse_fresnel/2), (2-material.diffuse_fresnel_factor))) - fileWriteTab(4, '[%.3g\n' % (1-(material.diffuse_fresnel/2))) + tabWrite('\n') + tabWrite('slope { lampTarget }\n') + tabWrite('texture_map {\n') + tabWrite('[%.3g finish {diffuse %.3g}]\n' % ((material.diffuse_fresnel/2), (2-material.diffuse_fresnel_factor))) + tabWrite('[%.3g\n' % (1-(material.diffuse_fresnel/2))) #if material.diffuse_shader == 'FRESNEL': pigment pattern aoi pigment and texture map above, the rest below as one of its entry ########################################################################################################################## if texturesSpec !='': - fileWriteTab(1, '\n') - fileWriteTab(4, 'pigment_pattern {\n') + tabWrite('\n') + tabWrite('pigment_pattern {\n') mappingSpec = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_spec.offset.x / 10 ,t_spec.offset.y / 10 ,t_spec.offset.z / 10, t_spec.scale.x / 2.25, t_spec.scale.y / 2.25, t_spec.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - fileWriteTab(5, 'uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesSpec) ,texturesSpec ,imgMap(t_spec),mappingSpec)) - fileWriteTab(6, 'texture_map {\n') - fileWriteTab(7, '[0 \n') + tabWrite('uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesSpec) ,texturesSpec ,imgMap(t_spec),mappingSpec)) + tabWrite('texture_map {\n') + tabWrite('[0 \n') if texturesDif == '': if texturesAlpha !='': - fileWriteTab(1, '\n') + tabWrite('\n') mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha)) - fileWriteTab(5, 'pigment_map {\n') - fileWriteTab(6, '[0 color rgbft<0,0,0,1,1>]\n') - fileWriteTab(6, '[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans) ) - fileWriteTab(5, '}\n') - fileWriteTab(4, '}\n') + tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha)) + tabWrite('pigment_map {\n') + tabWrite('[0 color rgbft<0,0,0,1,1>]\n') + tabWrite('[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans) ) + tabWrite('}\n') + tabWrite('}\n') else: - fileWriteTab(3, 'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) + tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) if texturesSpec !='': - fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=1)))# Level 1 is no specular + tabWrite('finish {%s}\n' % (safety(material_finish, Level=1)))# Level 1 is no specular else: - fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated spec + tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated spec else: mappingDif = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_dif.offset.x / 10 ,t_dif.offset.y / 10 ,t_dif.offset.z / 10, t_dif.scale.x / 2.25, t_dif.scale.y / 2.25, t_dif.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. if texturesAlpha !='': mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha)) - fileWriteTab(5, 'pigment_map {\n') - fileWriteTab(6, '[0 color rgbft<0,0,0,1,1>]\n') - fileWriteTab(6, '[1 uv_mapping image_map {%s \"%s\" %s}%s]\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) - fileWriteTab(5, '}\n' ) - fileWriteTab(4, '}\n') + tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha)) + tabWrite('pigment_map {\n') + tabWrite('[0 color rgbft<0,0,0,1,1>]\n') + tabWrite('[1 uv_mapping image_map {%s \"%s\" %s}%s]\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) + tabWrite('}\n' ) + tabWrite('}\n') else: - fileWriteTab(3, 'pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) + tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) if texturesSpec !='': - fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=1)))# Level 1 is no specular + tabWrite('finish {%s}\n' % (safety(material_finish, Level=1)))# Level 1 is no specular else: - fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular + tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular ## scale 1 rotate y*0 #imageMap = ('{image_map {%s \"%s\" %s }\n' % (imageFormat(textures),textures,imgMap(t_dif))) - #fileWriteTab(3, 'uv_mapping pigment %s} %s finish {%s}\n' % (imageMap,mapping,safety(material_finish))) - #fileWriteTab(3, 'pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish))) + #tabWrite('uv_mapping pigment %s} %s finish {%s}\n' % (imageMap,mapping,safety(material_finish))) + #tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish))) if texturesNorm !='': ## scale 1 rotate y*0 mappingNor = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_nor.offset.x / 10 ,t_nor.offset.y / 10 ,t_nor.offset.z / 10, t_nor.scale.x / 2.25, t_nor.scale.y / 2.25, t_nor.scale.z / 2.25)) #imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor))) #We were not using the above maybe we should? - fileWriteTab(4, 'normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor)) + tabWrite('normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor)) if texturesSpec !='': - fileWriteTab(7, ']\n') + tabWrite(']\n') ################################Second index for mapping specular max value################################################################################################## - fileWriteTab(7, '[1 \n') + tabWrite('[1 \n') if texturesDif == '': if texturesAlpha !='': mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha)) - fileWriteTab(5, 'pigment_map {\n') - fileWriteTab(6, '[0 color rgbft<0,0,0,1,1>]\n') - fileWriteTab(6, '[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) - fileWriteTab(5, '}\n') - fileWriteTab(4, '}\n') + tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha) ,texturesAlpha ,imgMap(t_alpha),mappingAlpha)) + tabWrite('pigment_map {\n') + tabWrite('[0 color rgbft<0,0,0,1,1>]\n') + tabWrite('[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) + tabWrite('}\n') + tabWrite('}\n') else: - fileWriteTab(3, 'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) + tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) if texturesSpec !='': - fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=3)))# Level 3 is full specular + tabWrite('finish {%s}\n' % (safety(material_finish, Level=3)))# Level 3 is full specular else: - fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular + tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular else: mappingDif = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_dif.offset.x / 10 ,t_dif.offset.y / 10 ,t_dif.offset.z / 10, t_dif.scale.x / 2.25, t_dif.scale.y / 2.25, t_dif.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. if texturesAlpha !='': mappingAlpha = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_alpha.offset.x / 10 ,t_alpha.offset.y / 10 ,t_alpha.offset.z / 10, t_alpha.scale.x / 2.25, t_alpha.scale.y / 2.25, t_alpha.scale.z / 2.25)) #strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - fileWriteTab(3, 'pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha)) - fileWriteTab(4, 'pigment_map {\n') - fileWriteTab(5, '[0 color rgbft<0,0,0,1,1>]\n') - fileWriteTab(6, '[1 uv_mapping image_map {%s \"%s\" %s}%s]\n' % (imageFormat(texturesDif),texturesDif,(imgMap(t_dif)+imgGamma),mappingDif)) - fileWriteTab(5, '}\n') - fileWriteTab(4, '}\n') + tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha),texturesAlpha,imgMap(t_alpha),mappingAlpha)) + tabWrite('pigment_map {\n') + tabWrite('[0 color rgbft<0,0,0,1,1>]\n') + tabWrite('[1 uv_mapping image_map {%s \"%s\" %s}%s]\n' % (imageFormat(texturesDif),texturesDif,(imgMap(t_dif)+imgGamma),mappingDif)) + tabWrite('}\n') + tabWrite('}\n') else: - fileWriteTab(3, 'pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) + tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) if texturesSpec !='': - fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=3)))# Level 3 is full specular + tabWrite('finish {%s}\n' % (safety(material_finish, Level=3)))# Level 3 is full specular else: - fileWriteTab(3, 'finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular + tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))# Level 2 is translated specular ## scale 1 rotate y*0 #imageMap = ('{image_map {%s \"%s\" %s }' % (imageFormat(textures),textures,imgMap(t_dif))) @@ -1003,17 +1017,17 @@ def write_pov(filename, scene=None, info_callback=None): mappingNor = (' translate <%.4g-0.75,%.4g-0.75,%.4g-0.75> scale <%.4g,%.4g,%.4g>\n' % (t_nor.offset.x / 10 ,t_nor.offset.y / 10 ,t_nor.offset.z / 10, t_nor.scale.x / 2.25, t_nor.scale.y / 2.25, t_nor.scale.z / 2.25)) #imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor))) #We were not using the above maybe we should? - fileWriteTab(4, 'normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor)) + tabWrite('normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor),(t_nor.normal_factor * 10),mappingNor)) if texturesSpec !='': - fileWriteTab(7, ']\n') + tabWrite(']\n') - fileWriteTab(4, '}\n') + tabWrite('}\n') #End of slope/ior texture_map if material.diffuse_shader == 'MINNAERT' or material.diffuse_shader == 'FRESNEL': - fileWriteTab(4, ']\n') - fileWriteTab(3, '}\n') - fileWriteTab(2, '}\n') #THEN IT CAN CLOSE IT --MR + tabWrite(']\n') + tabWrite('}\n') + tabWrite('}\n') #THEN IT CAN CLOSE IT --MR ############################################################################################################ @@ -1022,11 +1036,11 @@ def write_pov(filename, scene=None, info_callback=None): idx += 1 file.write('\n') - fileWriteTab(1, '}\n') + tabWrite('}\n') # Face indicies - fileWriteTab(1, 'face_indices {\n') - fileWriteTab(2, '%d' % (len(me.faces) + quadCount)) # faces count + tabWrite('face_indices {\n') + tabWrite('%d' % (len(me.faces) + quadCount)) # faces count for fi, f in enumerate(me.faces): fv = faces_verts[fi] material_index = f.material_index @@ -1046,8 +1060,8 @@ def write_pov(filename, scene=None, info_callback=None): if not me_materials or me_materials[material_index] is None: # No materials for i1, i2, i3 in indicies: - fileWriteTab(0, ',\n') - fileWriteTab(2, '<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count + file.write(',\n') + tabWrite('<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count else: material = me_materials[material_index] for i1, i2, i3 in indicies: @@ -1066,16 +1080,16 @@ def write_pov(filename, scene=None, info_callback=None): diffuse_color = material.diffuse_color ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], diffuse_color[2], f.material_index][0] - fileWriteTab(0, ',\n') - fileWriteTab(2, '<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count + file.write(',\n') + tabWrite('<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count file.write('\n') - fileWriteTab(1, '}\n') + tabWrite('}\n') # normal_indices indicies - fileWriteTab(1, 'normal_indices {\n') - fileWriteTab(2, '%d' % (len(me.faces) + quadCount)) # faces count + tabWrite('normal_indices {\n') + tabWrite('%d' % (len(me.faces) + quadCount)) # faces count for fi, fv in enumerate(faces_verts): if len(fv) == 4: @@ -1085,22 +1099,22 @@ def write_pov(filename, scene=None, info_callback=None): for i1, i2, i3 in indicies: if f.use_smooth: - fileWriteTab(0, ',\n') - fileWriteTab(2, '<%d,%d,%d>' %\ + file.write(',\n') + tabWrite('<%d,%d,%d>' %\ (uniqueNormals[verts_normals[fv[i1]]][0],\ uniqueNormals[verts_normals[fv[i2]]][0],\ uniqueNormals[verts_normals[fv[i3]]][0])) # vert count else: idx = uniqueNormals[faces_normals[fi]][0] - fileWriteTab(0, ',\n') - fileWriteTab(2, '<%d,%d,%d>' % (idx, idx, idx)) # vert count + file.write(',\n') + tabWrite('<%d,%d,%d>' % (idx, idx, idx)) # vert count file.write('\n') - fileWriteTab(1, '}\n') + tabWrite('}\n') if uv_layer: - fileWriteTab(1, 'uv_indices {\n') - fileWriteTab(2, '%d' % (len(me.faces) + quadCount)) # faces count + tabWrite('uv_indices {\n') + tabWrite('%d' % (len(me.faces) + quadCount)) # faces count for fi, fv in enumerate(faces_verts): if len(fv) == 4: @@ -1115,13 +1129,13 @@ def write_pov(filename, scene=None, info_callback=None): uvs = tuple(uv.uv1), tuple(uv.uv2), tuple(uv.uv3) for i1, i2, i3 in indicies: - fileWriteTab(0, ',\n') - fileWriteTab(2, '<%d,%d,%d>' %\ + file.write(',\n') + tabWrite('<%d,%d,%d>' %\ (uniqueUVs[uvs[i1]][0],\ uniqueUVs[uvs[i2]][0],\ uniqueUVs[uvs[i3]][0])) file.write('\n') - fileWriteTab(1,'}\n') + file.write('}\n') if me.materials: try: @@ -1133,12 +1147,12 @@ def write_pov(filename, scene=None, info_callback=None): writeMatrix(matrix) #Importance for radiosity sampling added here: - fileWriteTab(1, 'radiosity { \n') - fileWriteTab(2, 'importance %3g \n' % importance) - fileWriteTab(1, '}\n') + tabWrite('radiosity { \n') + tabWrite('importance %3g \n' % importance) + tabWrite('}\n') - fileWriteTab(0, '}\n') # End of mesh block - fileWriteTab(0, '%s\n' % name) # Use named declaration to allow reference e.g. for baking. MR + tabWrite('}\n') # End of mesh block + tabWrite('%s\n' % name) # Use named declaration to allow reference e.g. for baking. MR bpy.data.meshes.remove(me) @@ -1155,13 +1169,13 @@ def write_pov(filename, scene=None, info_callback=None): if not world.use_sky_blend: #Non fully transparent background could premultiply alpha and avoid anti-aliasing display issue: if render.alpha_mode == 'PREMUL' or render.alpha_mode == 'PREMUL' : - fileWriteTab(0, 'background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n' % (tuple(world.horizon_color))) + tabWrite('background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n' % (tuple(world.horizon_color))) #Currently using no alpha with Sky option: elif render.alpha_mode == 'SKY': - fileWriteTab(0, 'background {rgbt<%.3g, %.3g, %.3g, 0>}\n' % (tuple(world.horizon_color))) + tabWrite('background {rgbt<%.3g, %.3g, %.3g, 0>}\n' % (tuple(world.horizon_color))) #StraightAlpha: else: - fileWriteTab(0, 'background {rgbt<%.3g, %.3g, %.3g, 1>}\n' % (tuple(world.horizon_color))) + tabWrite('background {rgbt<%.3g, %.3g, %.3g, 1>}\n' % (tuple(world.horizon_color))) worldTexCount=0 @@ -1184,35 +1198,35 @@ def write_pov(filename, scene=None, info_callback=None): mappingBlend = (' translate <%.4g-0.5,%.4g-0.5,%.4g-0.5> rotate<0,0,0> scale <%.4g,%.4g,%.4g>' % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x*0.85 , t_blend.scale.y*0.85 , t_blend.scale.z*0.85 )) #The initial position and rotation of the pov camera is probably creating the rotation offset should look into it someday but at least background won't rotate with the camera now. #Putting the map on a plane would not introduce the skysphere distortion and allow for better image scale matching but also some waay to chose depth and size of the plane relative to camera. - fileWriteTab(0, 'sky_sphere {\n') - fileWriteTab(1, 'pigment {\n') - fileWriteTab(2, 'image_map{%s \"%s\" %s}\n' % (imageFormat(texturesBlend),texturesBlend,imgMapBG(t_blend))) - fileWriteTab(1, '}\n') - fileWriteTab(1, '%s\n' % (mappingBlend)) - fileWriteTab(0, '}\n') - #fileWriteTab(2, 'scale 2\n') - #fileWriteTab(2, 'translate -1\n') + tabWrite('sky_sphere {\n') + tabWrite('pigment {\n') + tabWrite('image_map{%s \"%s\" %s}\n' % (imageFormat(texturesBlend),texturesBlend,imgMapBG(t_blend))) + tabWrite('}\n') + tabWrite('%s\n' % (mappingBlend)) + tabWrite('}\n') + #tabWrite('scale 2\n') + #tabWrite('translate -1\n') #For only Background gradient if worldTexCount==0: if world.use_sky_blend: - fileWriteTab(0, 'sky_sphere {\n') - fileWriteTab(1, 'pigment {\n') - fileWriteTab(2, 'gradient y\n')#maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5 - fileWriteTab(2, 'color_map {\n') + tabWrite('sky_sphere {\n') + tabWrite('pigment {\n') + tabWrite('gradient y\n')#maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5 + tabWrite('color_map {\n') if render.alpha_mode == 'STRAIGHT': - fileWriteTab(3, '[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.horizon_color))) - fileWriteTab(3, '[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.zenith_color))) + tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.horizon_color))) + tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (tuple(world.zenith_color))) elif render.alpha_mode == 'PREMUL': - fileWriteTab(3, '[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.horizon_color))) - fileWriteTab(3, '[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.zenith_color))) #aa premult not solved with transmit 1 + tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.horizon_color))) + tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (tuple(world.zenith_color))) #aa premult not solved with transmit 1 else: - fileWriteTab(3, '[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.horizon_color))) - fileWriteTab(3, '[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.zenith_color))) - fileWriteTab(2, '}\n') - fileWriteTab(1, '}\n') - fileWriteTab(0, '}\n') + tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.horizon_color))) + tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (tuple(world.zenith_color))) + tabWrite('}\n') + tabWrite('}\n') + tabWrite('}\n') #sky_sphere alpha (transmit) is not translating into image alpha the same way as 'background' if world.light_settings.use_indirect_light: @@ -1226,62 +1240,62 @@ def write_pov(filename, scene=None, info_callback=None): mist = world.mist_settings if mist.use_mist: - fileWriteTab(0, 'fog {\n') - fileWriteTab(1, 'distance %.6f\n' % mist.depth) - fileWriteTab(1, 'color rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (tuple(world.horizon_color) + (1 - mist.intensity,))) - #fileWriteTab(1, 'fog_offset %.6f\n' % mist.start) - #fileWriteTab(1, 'fog_alt 5\n') - #fileWriteTab(1, 'turbulence 0.2\n') - #fileWriteTab(1, 'turb_depth 0.3\n') - fileWriteTab(1, 'fog_type 1\n') - fileWriteTab(0, '}\n') + tabWrite('fog {\n') + tabWrite('distance %.6f\n' % mist.depth) + tabWrite('color rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (tuple(world.horizon_color) + (1 - mist.intensity,))) + #tabWrite('fog_offset %.6f\n' % mist.start) + #tabWrite('fog_alt 5\n') + #tabWrite('turbulence 0.2\n') + #tabWrite('turb_depth 0.3\n') + tabWrite('fog_type 1\n') + tabWrite('}\n') if scene.pov_media_enable: - fileWriteTab(0, 'media {\n') - fileWriteTab(1, 'scattering { 1, rgb %.3g}\n' % scene.pov_media_color) - fileWriteTab(1, 'samples %.d\n' % scene.pov_media_samples) - fileWriteTab(0, '}\n') + tabWrite('media {\n') + tabWrite('scattering { 1, rgb %.3g}\n' % scene.pov_media_color) + tabWrite('samples %.d\n' % scene.pov_media_samples) + tabWrite('}\n') def exportGlobalSettings(scene): - fileWriteTab(0, 'global_settings {\n') - fileWriteTab(1, 'assumed_gamma 1.0\n') - fileWriteTab(1, 'max_trace_level %d\n' % scene.pov_max_trace_level) + tabWrite('global_settings {\n') + tabWrite('assumed_gamma 1.0\n') + tabWrite('max_trace_level %d\n' % scene.pov_max_trace_level) if scene.pov_radio_enable: - fileWriteTab(1, 'radiosity {\n') - fileWriteTab(2, 'adc_bailout %.4g\n' % scene.pov_radio_adc_bailout) - fileWriteTab(2, 'always_sample %d\n' % scene.pov_radio_always_sample) - fileWriteTab(2, 'brightness %.4g\n' % scene.pov_radio_brightness) - fileWriteTab(2, 'count %d\n' % scene.pov_radio_count) - fileWriteTab(2, 'error_bound %.4g\n' % scene.pov_radio_error_bound) - fileWriteTab(2, 'gray_threshold %.4g\n' % scene.pov_radio_gray_threshold) - fileWriteTab(2, 'low_error_factor %.4g\n' % scene.pov_radio_low_error_factor) - fileWriteTab(2, 'media %d\n' % scene.pov_radio_media) - fileWriteTab(2, 'minimum_reuse %.4g\n' % scene.pov_radio_minimum_reuse) - fileWriteTab(2, 'nearest_count %d\n' % scene.pov_radio_nearest_count) - fileWriteTab(2, 'normal %d\n' % scene.pov_radio_normal) - fileWriteTab(2, 'pretrace_start %.3g\n' % scene.pov_radio_pretrace_start) - fileWriteTab(2, 'pretrace_end %.3g\n' % scene.pov_radio_pretrace_end) - fileWriteTab(2, 'recursion_limit %d\n' % scene.pov_radio_recursion_limit) - fileWriteTab(1, '}\n') + tabWrite('radiosity {\n') + tabWrite('adc_bailout %.4g\n' % scene.pov_radio_adc_bailout) + tabWrite('always_sample %d\n' % scene.pov_radio_always_sample) + tabWrite('brightness %.4g\n' % scene.pov_radio_brightness) + tabWrite('count %d\n' % scene.pov_radio_count) + tabWrite('error_bound %.4g\n' % scene.pov_radio_error_bound) + tabWrite('gray_threshold %.4g\n' % scene.pov_radio_gray_threshold) + tabWrite('low_error_factor %.4g\n' % scene.pov_radio_low_error_factor) + tabWrite('media %d\n' % scene.pov_radio_media) + tabWrite('minimum_reuse %.4g\n' % scene.pov_radio_minimum_reuse) + tabWrite('nearest_count %d\n' % scene.pov_radio_nearest_count) + tabWrite('normal %d\n' % scene.pov_radio_normal) + tabWrite('pretrace_start %.3g\n' % scene.pov_radio_pretrace_start) + tabWrite('pretrace_end %.3g\n' % scene.pov_radio_pretrace_end) + tabWrite('recursion_limit %d\n' % scene.pov_radio_recursion_limit) + tabWrite('}\n') once=1 for material in bpy.data.materials: if material.subsurface_scattering.use and once: - fileWriteTab(1, 'mm_per_unit %.6f\n' % (material.subsurface_scattering.scale * (-100) + 15))#In pov, the scale has reversed influence compared to blender. these number should correct that + tabWrite('mm_per_unit %.6f\n' % (material.subsurface_scattering.scale * (-100) + 15))#In pov, the scale has reversed influence compared to blender. these number should correct that once=0 #In povray, the scale factor for all subsurface shaders needs to be the same if world: - fileWriteTab(1, 'ambient_light rgb<%.3g, %.3g, %.3g>\n' % tuple(world.ambient_color)) + tabWrite('ambient_light rgb<%.3g, %.3g, %.3g>\n' % tuple(world.ambient_color)) if material.pov_photons_refraction or material.pov_photons_reflection: - fileWriteTab(1, 'photons {\n') - fileWriteTab(2, 'spacing 0.003\n') - fileWriteTab(2, 'max_trace_level 5\n') - fileWriteTab(2, 'adc_bailout 0.1\n') - fileWriteTab(2, 'gather 30, 150\n') - fileWriteTab(1, '}\n') + tabWrite('photons {\n') + tabWrite('spacing 0.003\n') + tabWrite('max_trace_level 5\n') + tabWrite('adc_bailout 0.1\n') + tabWrite('gather 30, 150\n') + tabWrite('}\n') - fileWriteTab(0, '}\n') + tabWrite('}\n') sel = scene.objects @@ -1312,7 +1326,7 @@ def write_pov(filename, scene=None, info_callback=None): writeMaterial(material) if comments: file.write('\n') - if comments: file.write('//--Meta objects--\n\n') # <- How can this be written only if the scene contains META? Activating a boolean just before meta export and testing it here? + if comments: file.write('//--Meta objects--\n\n') # <- How can this be written only if the scene contains META? exportMeta([l for l in sel if l.type == 'META']) @@ -1324,8 +1338,8 @@ def write_pov(filename, scene=None, info_callback=None): #exportCamera() #exportWorld(scene.world) #exportGlobalSettings(scene) - #...and the order was important for an attempt to implement pov 3.7 baking (mesh camera) comment for the record - + # MR:..and the order was important for an attempt to implement pov 3.7 baking (mesh camera) comment for the record + # CR: Baking should be a special case than. If "baking", than we could change the order. #print('pov file closed %s' % file.closed) file.close() @@ -1336,7 +1350,7 @@ def write_pov(filename, scene=None, info_callback=None): def write_pov_ini(filename_ini, filename_pov, filename_image): scene = bpy.data.scenes[0] render = scene.render - + x = int(render.resolution_x * render.resolution_percentage * 0.01) y = int(render.resolution_y * render.resolution_percentage * 0.01) @@ -1384,7 +1398,7 @@ class PovrayRender(bpy.types.RenderEngine): bl_idname = 'POVRAY_RENDER' bl_label = 'Povray 3.7' DELAY = 0.05 - + def _export(self, scene): import tempfile @@ -1405,7 +1419,7 @@ class PovrayRender(bpy.types.RenderEngine): write_pov(self._temp_file_in, scene, info_callback) - def _render(self): + def _render(self, scene): try: os.remove(self._temp_file_out.name) # so as not to load the old file @@ -1420,6 +1434,10 @@ class PovrayRender(bpy.types.RenderEngine): extra_args = [] + if scene.pov_command_line_switches != "": + for newArg in scene.pov_command_line_switches.split(' '): + extra_args.append(newArg) + if sys.platform == 'win32': import winreg regKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, 'Software\\POV-Ray\\v3.7\\Windows') @@ -1432,6 +1450,8 @@ class PovrayRender(bpy.types.RenderEngine): # DH - added -d option to prevent render window popup which leads to segfault on linux extra_args.append('-d') + # print('Extra Args: ' + str(extra_args)) + if 1: # TODO, when povray isnt found this gives a cryptic error, would be nice to be able to detect if it exists try: @@ -1472,7 +1492,7 @@ class PovrayRender(bpy.types.RenderEngine): self._export(scene) self.update_stats('', 'POVRAY 3.7: Parsing File') - if not self._render(): + if not self._render(scene): self.update_stats('', 'POVRAY 3.7: Not found') return diff --git a/render_povray/ui.py b/render_povray/ui.py index 08b9bdb9c..898e363e8 100644 --- a/render_povray/ui.py +++ b/render_povray/ui.py @@ -275,6 +275,8 @@ class RENDER_PT_povray_max_trace_level(RenderButtonsPanel, bpy.types.Panel): split = layout.split() col = split.column() + col.label(text="Command line switches:") + col.prop(scene, "pov_command_line_switches", text="" ) col.prop(scene, "pov_max_trace_level", text="Ray Depth") class RENDER_PT_povray_radiosity(RenderButtonsPanel, bpy.types.Panel): @@ -372,7 +374,7 @@ class RENDER_PT_povray_baking(RenderButtonsPanel, bpy.types.Panel): class RENDER_PT_povray_formatting(RenderButtonsPanel, bpy.types.Panel): - bl_label = "Formatting files" + bl_label = "Formatting pov file" COMPAT_ENGINES = {'POVRAY_RENDER'} def draw(self, context): -- GitLab