diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index a015470ddef9ce00db99640b2decc3c7e2165b3e..8decfb29c27b09069e49f46380bc0f4d5d9298a9 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 8, 10),
+    "version": (1, 8, 11),
     'blender': (3, 0, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
index 219399ea99b7c0a16ee5d0d6226cba18817c5e30..ed164a1e7ccf8bdeefe91744e1e57b414f6b3e87 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
@@ -200,7 +200,7 @@ class BlenderNode():
         if not (0 <= pynode.mesh < len(gltf.data.meshes)):
             # Avoid traceback for invalid gltf file: invalid reference to meshes array
             # So return an empty blender object)
-            return bpy.data.objects.new(vnode.name or mesh.name, None)
+            return bpy.data.objects.new(vnode.name or "Invalid Mesh Index", None)
         pymesh = gltf.data.meshes[pynode.mesh]
 
         # Key to cache the Blender mesh by.