diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index a015470ddef9ce00db99640b2decc3c7e2165b3e..8decfb29c27b09069e49f46380bc0f4d5d9298a9 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (1, 8, 10), + "version": (1, 8, 11), 'blender': (3, 0, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py index 219399ea99b7c0a16ee5d0d6226cba18817c5e30..ed164a1e7ccf8bdeefe91744e1e57b414f6b3e87 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py @@ -200,7 +200,7 @@ class BlenderNode(): if not (0 <= pynode.mesh < len(gltf.data.meshes)): # Avoid traceback for invalid gltf file: invalid reference to meshes array # So return an empty blender object) - return bpy.data.objects.new(vnode.name or mesh.name, None) + return bpy.data.objects.new(vnode.name or "Invalid Mesh Index", None) pymesh = gltf.data.meshes[pynode.mesh] # Key to cache the Blender mesh by.