From ca49ad6c19b92f95dfc89127b43c20b6fd414dd9 Mon Sep 17 00:00:00 2001 From: Campbell Barton <ideasman42@gmail.com> Date: Sat, 22 Jan 2011 06:09:36 +0000 Subject: [PATCH] conform to blender convention, "" for strings, '' for enum id's only. --- render_povray/render.py | 906 ++++++++++++++++++++-------------------- 1 file changed, 456 insertions(+), 450 deletions(-) diff --git a/render_povray/render.py b/render_povray/render.py index 1f95927c0..3f3ad96c2 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -27,7 +27,7 @@ import math from math import atan, pi, degrees, sqrt import platform as pltfrm -if pltfrm.architecture()[0] == '64bit': +if pltfrm.architecture()[0] == "64bit": bitness = 64 else: bitness = 32 @@ -36,40 +36,40 @@ else: ##############################SF########################### ##############find image texture def splitExt(path): - dotidx = path.rfind('.') + dotidx = path.rfind(".") if dotidx == -1: - return path, '' + return path, "" else: return path[dotidx:].upper().replace(".", "") def imageFormat(imgF): - ext = '' + ext = "" ext_orig = splitExt(imgF) if ext_orig == 'JPG' or ext_orig == 'JPEG': - ext = 'jpeg' + ext = "jpeg" elif ext_orig == 'GIF': - ext = 'gif' + ext = "gif" elif ext_orig == 'TGA': - ext = 'tga' + ext = "tga" elif ext_orig == 'IFF': - ext = 'iff' + ext = "iff" elif ext_orig == 'PPM': - ext = 'ppm' + ext = "ppm" elif ext_orig == 'PNG': - ext = 'png' + ext = "png" elif ext_orig == 'SYS': - ext = 'sys' + ext = "sys" elif ext_orig in ('TIFF', 'TIF'): - ext = 'tiff' + ext = "tiff" elif ext_orig == 'EXR': - ext = 'exr' # POV3.7 Only! + ext = "exr" # POV3.7 Only! elif ext_orig == 'HDR': - ext = 'hdr' # POV3.7 Only! --MR + ext = "hdr" # POV3.7 Only! --MR print(imgF) if not ext: - print(" WARNING: texture image format not supported ") # % (imgF , '')) #(ext_orig))) + print(" WARNING: texture image format not supported ") # % (imgF , "")) #(ext_orig))) return ext @@ -82,17 +82,19 @@ def imgMap(ts): image_map = "map_type 1 " # map_type 7 in megapov elif ts.mapping == 'TUBE': image_map = "map_type 2 " - #if ts.mapping=='?':image_map= ' map_type 3 '# map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0) - #if ts.mapping=='?':image_map= ' map_type 4 '# map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0) + #elif ts.mapping=="?": + # image_map = " map_type 3 " # map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0) + #elif ts.mapping=="?": + # image_map = " map_type 4 " # map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0) if ts.texture.use_interpolation: image_map += " interpolate 2 " if ts.texture.extension == 'CLIP': image_map += " once " #image_map += "}" #if ts.mapping=='CUBE': - # image_map+= 'warp { cubic } rotate <-90,0,180>' #no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?) + # image_map+= "warp { cubic } rotate <-90,0,180>" # no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?) #if image_map == "": - # print(' No texture image found ') + # print(" No texture image found ") return image_map @@ -109,23 +111,25 @@ def imgMapBG(wts): image_mapBG += " interpolate 2 " if wts.texture.extension == 'CLIP': image_mapBG += " once " - #image_mapBG+='}' - #if wts.mapping=='CUBE':image_mapBG+= 'warp { cubic } rotate <-90,0,180>' #no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?) - #if image_mapBG== "": print(' No background texture image found ') + #image_mapBG += "}" + #if wts.mapping == 'CUBE': + # image_mapBG += "warp { cubic } rotate <-90,0,180>" # no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?) + #if image_mapBG == "": + # print(" No background texture image found ") return image_mapBG def splitFile(path): - idx = path.rfind('/') + idx = path.rfind("/") if idx == -1: - idx = path.rfind('\\') - return path[idx:].replace('/', '').replace('\\', '') + idx = path.rfind("\\") + return path[idx:].replace("/", "").replace("\\", "") def splitPath(path): - idx = path.rfind('/') + idx = path.rfind("/") if idx == -1: - return path, '' + return path, "" else: return path[:idx] @@ -142,7 +146,7 @@ def findInSubDir(filename, subdirectory=""): pahFile = os.path.join(root, filename) return pahFile except OSError: - return '' + return "" def path_image(image): @@ -157,7 +161,7 @@ def path_image(image): def splitHyphen(name): - hyphidx = name.find('-') + hyphidx = name.find("-") if hyphidx == -1: return name else: @@ -175,7 +179,7 @@ def safety(name, Level): if int(name) > 0: prefix = "shader" except: - prefix = '' + prefix = "" prefix = "shader_" name = splitHyphen(name) if Level == 2: @@ -195,7 +199,7 @@ TabLevel = 0 def write_pov(filename, scene=None, info_callback=None): import mathutils #file = filename - file = open(filename.name, 'w') + file = open(filename.name, "w") # Only for testing if not scene: @@ -206,27 +210,27 @@ def write_pov(filename, scene=None, info_callback=None): global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X') def setTab(tabtype, spaces): - TabStr = '' + TabStr = "" if tabtype == '0': - TabStr = '' + TabStr = "" elif tabtype == '1': - TabStr = '\t' + TabStr = "\t" elif tabtype == '2': - TabStr = spaces * ' ' + TabStr = spaces * " " return TabStr Tab = setTab(scene.pov_indentation_character, scene.pov_indentation_spaces) def tabWrite(str_o): global TabLevel - brackets = str_o.count('{') - str_o.count('}') + str_o.count('[') - str_o.count(']') + brackets = str_o.count("{") - str_o.count("}") + str_o.count("[") - str_o.count("]") if brackets < 0: TabLevel = TabLevel + brackets if TabLevel < 0: - print('Indentation Warning: TabLevel = %s' % TabLevel) + print("Indentation Warning: TabLevel = %s" % TabLevel) TabLevel = 0 if TabLevel >= 1: - file.write('%s' % Tab * TabLevel) + file.write("%s" % Tab * TabLevel) file.write(str_o) if brackets > 0: TabLevel = TabLevel + brackets @@ -239,13 +243,13 @@ def write_pov(filename, scene=None, info_callback=None): name_orig = name i = 1 while name in nameSeq: - name = '%s_%.3d' % (name_orig, i) + name = "%s_%.3d" % (name_orig, i) i += 1 name = splitHyphen(name) return name def writeMatrix(matrix): - tabWrite('matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\ + tabWrite("matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n" %\ (matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2])) def writeObjectMaterial(material): @@ -253,17 +257,17 @@ def write_pov(filename, scene=None, info_callback=None): # DH - modified some variables to be function local, avoiding RNA write # this should be checked to see if it is functionally correct - if material: # and material.transparency_method == 'RAYTRACE':#Commented out: always write IOR to be able to use it for SSS, Fresnel reflections... + if material: # and material.transparency_method == 'RAYTRACE': # Commented out: always write IOR to be able to use it for SSS, Fresnel reflections... # But there can be only one! if material.subsurface_scattering.use: # SSS IOR get highest priority - tabWrite('interior {\n') - tabWrite('ior %.6f\n' % material.subsurface_scattering.ior) + tabWrite("interior {\n") + tabWrite("ior %.6f\n" % material.subsurface_scattering.ior) elif material.pov_mirror_use_IOR: # Then the raytrace IOR taken from raytrace transparency properties and used for reflections if IOR Mirror option is checked - tabWrite('interior {\n') - tabWrite('ior %.6f\n' % material.raytrace_transparency.ior) + tabWrite("interior {\n") + tabWrite("ior %.6f\n" % material.raytrace_transparency.ior) else: - tabWrite('interior {\n') - tabWrite('ior %.6f\n' % material.raytrace_transparency.ior) + tabWrite("interior {\n") + tabWrite("ior %.6f\n" % material.raytrace_transparency.ior) pov_fake_caustics = False pov_photons_refraction = False @@ -284,9 +288,9 @@ def write_pov(filename, scene=None, info_callback=None): #Last, if none of the above is specified, user can set up 'un-physical' fresnel reflections in raytrace mirror parameters. And pov IOR defaults to 1. if material.pov_caustics_enable: if pov_fake_caustics: - tabWrite('caustics %.3g\n' % material.pov_fake_caustics_power) + tabWrite("caustics %.3g\n" % material.pov_fake_caustics_power) if pov_photons_refraction: - tabWrite('dispersion %.3g\n' % material.pov_photons_dispersion) # Default of 1 means no dispersion + tabWrite("dispersion %.3g\n" % material.pov_photons_dispersion) # Default of 1 means no dispersion #TODO # Other interior args # if material.use_transparency and material.transparency_method == 'RAYTRACE': @@ -295,18 +299,18 @@ def write_pov(filename, scene=None, info_callback=None): # fade_color # (variable) dispersion_samples (constant count for now) - tabWrite('}\n') + tabWrite("}\n") if pov_photons_refraction or pov_photons_reflection: - tabWrite('photons{\n') - tabWrite('target\n') + tabWrite("photons{\n") + tabWrite("target\n") if pov_photons_refraction: - tabWrite('refraction on\n') + tabWrite("refraction on\n") if pov_photons_reflection: - tabWrite('reflection on\n') - tabWrite('}\n') + tabWrite("reflection on\n") + tabWrite("}\n") materialNames = {} - DEF_MAT_NAME = 'Default' + DEF_MAT_NAME = "Default" def writeMaterial(material): # Assumes only called once on each material @@ -324,23 +328,23 @@ def write_pov(filename, scene=None, info_callback=None): # Level=3 Means Maximum Spec and Mirror def povHasnoSpecularMaps(Level): if Level == 1: - tabWrite('#declare %s = finish {' % safety(name, Level=1)) + tabWrite("#declare %s = finish {" % safety(name, Level=1)) if comments: - file.write(' //No specular nor Mirror reflection\n') + file.write(" //No specular nor Mirror reflection\n") else: - tabWrite('\n') + tabWrite("\n") elif Level == 2: - tabWrite('#declare %s = finish {' % safety(name, Level=2)) + tabWrite("#declare %s = finish {" % safety(name, Level=2)) if comments: - file.write(' //translation of spec and mir levels for when no map influences them\n') + file.write(" //translation of spec and mir levels for when no map influences them\n") else: - tabWrite('\n') + tabWrite("\n") elif Level == 3: - tabWrite('#declare %s = finish {' % safety(name, Level=3)) + tabWrite("#declare %s = finish {" % safety(name, Level=3)) if comments: - file.write(' //Maximum Spec and Mirror\n') + file.write(" //Maximum Spec and Mirror\n") else: - tabWrite('\n') + tabWrite("\n") if material: #POV-Ray 3.7 now uses two diffuse values respectively for front and back shading (the back diffuse is like blender translucency) @@ -369,35 +373,35 @@ def write_pov(filename, scene=None, info_callback=None): #####################################Diffuse Shader###################################### # Not used for Full spec (Level=3) of the shader if material.diffuse_shader == 'OREN_NAYAR' and Level != 3: - tabWrite('brilliance %.3g\n' % (0.9 + material.roughness)) # blender roughness is what is generally called oren nayar Sigma, and brilliance in POV-Ray + tabWrite("brilliance %.3g\n" % (0.9 + material.roughness)) # blender roughness is what is generally called oren nayar Sigma, and brilliance in POV-Ray if material.diffuse_shader == 'TOON' and Level != 3: - tabWrite('brilliance %.3g\n' % (0.01 + material.diffuse_toon_smooth * 0.25)) + tabWrite("brilliance %.3g\n" % (0.01 + material.diffuse_toon_smooth * 0.25)) frontDiffuse *= 0.5 # Lower diffuse and increase specular for toon effect seems to look better in POV-Ray if material.diffuse_shader == 'MINNAERT' and Level != 3: - #tabWrite('aoi %.3g\n' % material.darkness) + #tabWrite("aoi %.3g\n" % material.darkness) pass # let's keep things simple for now if material.diffuse_shader == 'FRESNEL' and Level != 3: - #tabWrite('aoi %.3g\n' % material.diffuse_fresnel_factor) + #tabWrite("aoi %.3g\n" % material.diffuse_fresnel_factor) pass # let's keep things simple for now if material.diffuse_shader == 'LAMBERT' and Level != 3: - tabWrite('brilliance 1.8\n') # trying to best match lambert attenuation by that constant brilliance value + tabWrite("brilliance 1.8\n") # trying to best match lambert attenuation by that constant brilliance value if Level == 2: ####################################Specular Shader###################################### if material.specular_shader == 'COOKTORR' or material.specular_shader == 'PHONG': # No difference between phong and cook torrence in blender HaHa! - tabWrite('phong %.3g\n' % (material.specular_intensity)) - tabWrite('phong_size %.3g\n' % (material.specular_hardness / 2 + 0.25)) + tabWrite("phong %.3g\n" % (material.specular_intensity)) + tabWrite("phong_size %.3g\n" % (material.specular_hardness / 2 + 0.25)) elif material.specular_shader == 'BLINN': # POV-Ray 'specular' keyword corresponds to a Blinn model, without the ior. - tabWrite('specular %.3g\n' % (material.specular_intensity * (material.specular_ior / 4.0))) # Use blender Blinn's IOR just as some factor for spec intensity - tabWrite('roughness %.3g\n' % roughness) + tabWrite("specular %.3g\n" % (material.specular_intensity * (material.specular_ior / 4.0))) # Use blender Blinn's IOR just as some factor for spec intensity + tabWrite("roughness %.3g\n" % roughness) #Could use brilliance 2(or varying around 2 depending on ior or factor) too. elif material.specular_shader == 'TOON': - tabWrite('phong %.3g\n' % (material.specular_intensity * 2)) - tabWrite('phong_size %.3g\n' % (0.1 + material.specular_toon_smooth / 2)) # use extreme phong_size + tabWrite("phong %.3g\n" % (material.specular_intensity * 2)) + tabWrite("phong_size %.3g\n" % (0.1 + material.specular_toon_smooth / 2)) # use extreme phong_size elif material.specular_shader == 'WARDISO': tabWrite("specular %.3g\n" % (material.specular_intensity / (material.specular_slope + 0.0005))) # find best suited default constant for brilliance Use both phong and specular for some values. @@ -406,36 +410,36 @@ def write_pov(filename, scene=None, info_callback=None): ######################################################################################### elif Level == 1: - tabWrite('specular 0\n') + tabWrite("specular 0\n") elif Level == 3: - tabWrite('specular 1\n') - tabWrite('diffuse %.3g %.3g\n' % (frontDiffuse, backDiffuse)) + tabWrite("specular 1\n") + tabWrite("diffuse %.3g %.3g\n" % (frontDiffuse, backDiffuse)) - tabWrite('ambient %.3g\n' % material.ambient) - #tabWrite('ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # POV-Ray blends the global value - tabWrite('emission %.3g\n' % material.emit) # New in POV-Ray 3.7 + tabWrite("ambient %.3g\n" % material.ambient) + #tabWrite("ambient rgb <%.3g, %.3g, %.3g>\n" % tuple([c*material.ambient for c in world.ambient_color])) # POV-Ray blends the global value + tabWrite("emission %.3g\n" % material.emit) # New in POV-Ray 3.7 - #tabWrite('roughness %.3g\n' % roughness) #POV-Ray just ignores roughness if there's no specular keyword + #tabWrite("roughness %.3g\n" % roughness) #POV-Ray just ignores roughness if there's no specular keyword if material.pov_conserve_energy: - tabWrite('conserve_energy\n') # added for more realistic shading. Needs some checking to see if it really works. --Maurice. + tabWrite("conserve_energy\n") # added for more realistic shading. Needs some checking to see if it really works. --Maurice. # 'phong 70.0 ' if Level != 1: if material.raytrace_mirror.use: raytrace_mirror = material.raytrace_mirror if raytrace_mirror.reflect_factor: - tabWrite('reflection {\n') - tabWrite('rgb <%.3g, %.3g, %.3g>' % material.mirror_color[:]) + tabWrite("reflection {\n") + tabWrite("rgb <%.3g, %.3g, %.3g>" % material.mirror_color[:]) if material.pov_mirror_metallic: - tabWrite('metallic %.3g' % (raytrace_mirror.reflect_factor)) + tabWrite("metallic %.3g" % (raytrace_mirror.reflect_factor)) if material.pov_mirror_use_IOR: # WORKING ? - tabWrite('fresnel 1 ') # Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice - tabWrite('falloff %.3g exponent %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor)) + tabWrite("fresnel 1 ") # Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice + tabWrite("falloff %.3g exponent %.3g} " % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor)) if material.subsurface_scattering.use: subsurface_scattering = material.subsurface_scattering - tabWrite('subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n' % ( + tabWrite("subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n" % ( sqrt(subsurface_scattering.radius[0]) * 1.5, sqrt(subsurface_scattering.radius[1]) * 1.5, sqrt(subsurface_scattering.radius[2]) * 1.5, @@ -446,13 +450,13 @@ def write_pov(filename, scene=None, info_callback=None): ) if material.pov_irid_enable: - tabWrite('irid { %.4g thickness %.4g turbulence %.4g }' % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence)) + tabWrite("irid { %.4g thickness %.4g turbulence %.4g }" % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence)) else: - tabWrite('diffuse 0.8\n') - tabWrite('phong 70.0\n') + tabWrite("diffuse 0.8\n") + tabWrite("phong 70.0\n") - #tabWrite('specular 0.2\n') + #tabWrite("specular 0.2\n") # This is written into the object ''' @@ -460,13 +464,13 @@ def write_pov(filename, scene=None, info_callback=None): 'interior { ior %.3g} ' % material.raytrace_transparency.ior ''' - #tabWrite('crand 1.0\n') # Sand granyness - #tabWrite('metallic %.6f\n' % material.spec) - #tabWrite('phong %.6f\n' % material.spec) - #tabWrite('phong_size %.6f\n' % material.spec) - #tabWrite('brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness + #tabWrite("crand 1.0\n") # Sand granyness + #tabWrite("metallic %.6f\n" % material.spec) + #tabWrite("phong %.6f\n" % material.spec) + #tabWrite("phong_size %.6f\n" % material.spec) + #tabWrite("brilliance %.6f " % (material.specular_hardness/256.0) # Like hardness - tabWrite('}\n\n') + tabWrite("}\n\n") # Level=2 Means translation of spec and mir levels for when no map influences them povHasnoSpecularMaps(Level=2) @@ -495,32 +499,32 @@ def write_pov(filename, scene=None, info_callback=None): # compute resolution Qsize = float(render.resolution_x) / float(render.resolution_y) - tabWrite('#declare camLocation = <%.6f, %.6f, %.6f>;\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) - tabWrite('#declare camLookAt = <%.6f, %.6f, %.6f>;\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) + tabWrite("#declare camLocation = <%.6f, %.6f, %.6f>;\n" % (matrix[3][0], matrix[3][1], matrix[3][2])) + tabWrite("#declare camLookAt = <%.6f, %.6f, %.6f>;\n" % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) - tabWrite('camera {\n') + tabWrite("camera {\n") if scene.pov_baking_enable and active_object and active_object.type == 'MESH': - tabWrite('mesh_camera{ 1 3\n') # distribution 3 is what we want here - tabWrite('mesh{%s}\n' % active_object.name) - tabWrite('}\n') - tabWrite('location <0,0,.01>') - tabWrite('direction <0,0,-1>') + tabWrite("mesh_camera{ 1 3\n") # distribution 3 is what we want here + tabWrite("mesh{%s}\n" % active_object.name) + tabWrite("}\n") + tabWrite("location <0,0,.01>") + tabWrite("direction <0,0,-1>") # Using standard camera otherwise else: - tabWrite('location <0, 0, 0>\n') - tabWrite('look_at <0, 0, -1>\n') - tabWrite('right <%s, 0, 0>\n' % - Qsize) - tabWrite('up <0, 1, 0>\n') - tabWrite('angle %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi)) - - tabWrite('rotate <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) - tabWrite('translate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2])) + tabWrite("location <0, 0, 0>\n") + tabWrite("look_at <0, 0, -1>\n") + tabWrite("right <%s, 0, 0>\n" % - Qsize) + tabWrite("up <0, 1, 0>\n") + tabWrite("angle %f\n" % (360.0 * atan(16.0 / camera.data.lens) / pi)) + + tabWrite("rotate <%.6f, %.6f, %.6f>\n" % tuple([degrees(e) for e in matrix.rotation_part().to_euler()])) + tabWrite("translate <%.6f, %.6f, %.6f>\n" % (matrix[3][0], matrix[3][1], matrix[3][2])) if focal_point != 0: - tabWrite('aperture 0.25\n') # fixed blur amount for now to do, add slider a button? - tabWrite('blur_samples 96 128\n') - tabWrite('variance 1/10000\n') - tabWrite('focal_point <0, 0, %f>\n' % focal_point) - tabWrite('}\n') + tabWrite("aperture 0.25\n") # fixed blur amount for now to do, add slider a button? + tabWrite("blur_samples 96 128\n") + tabWrite("variance 1/10000\n") + tabWrite("focal_point <0, 0, %f>\n" % focal_point) + tabWrite("}\n") def exportLamps(lamps): # Get all lamps @@ -531,30 +535,30 @@ def write_pov(filename, scene=None, info_callback=None): color = tuple([c * lamp.energy * 2.0 for c in lamp.color]) # Colour is modified by energy #muiltiplie by 2 for a better match --Maurice - tabWrite('light_source {\n') - tabWrite('< 0,0,0 >\n') - tabWrite('color rgb<%.3g, %.3g, %.3g>\n' % color) + tabWrite("light_source {\n") + tabWrite("< 0,0,0 >\n") + tabWrite("color rgb<%.3g, %.3g, %.3g>\n" % color) if lamp.type == 'POINT': pass elif lamp.type == 'SPOT': - tabWrite('spotlight\n') + tabWrite("spotlight\n") # Falloff is the main radius from the centre line - tabWrite('falloff %.2f\n' % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH - tabWrite('radius %.6f\n' % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend))) + tabWrite("falloff %.2f\n" % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH + tabWrite("radius %.6f\n" % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend))) # Blender does not have a tightness equivilent, 0 is most like blender default. - tabWrite('tightness 0\n') # 0:10f + tabWrite("tightness 0\n") # 0:10f - tabWrite('point_at <0, 0, -1>\n') + tabWrite("point_at <0, 0, -1>\n") elif lamp.type == 'SUN': - tabWrite('parallel\n') - tabWrite('point_at <0, 0, -1>\n') # *must* be after 'parallel' + tabWrite("parallel\n") + tabWrite("point_at <0, 0, -1>\n") # *must* be after 'parallel' elif lamp.type == 'AREA': - tabWrite('fade_distance %.6f\n' % (lamp.distance / 5.0)) - tabWrite('fade_power %d\n' % 2) # Area lights have no falloff type, so always use blenders lamp quad equivalent for those? + tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0)) + tabWrite("fade_power %d\n" % 2) # Area lights have no falloff type, so always use blenders lamp quad equivalent for those? size_x = lamp.size samples_x = lamp.shadow_ray_samples_x if lamp.shape == 'SQUARE': @@ -564,33 +568,33 @@ def write_pov(filename, scene=None, info_callback=None): size_y = lamp.size_y samples_y = lamp.shadow_ray_samples_y - tabWrite('area_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y)) + tabWrite("area_light <%d,0,0>,<0,0,%d> %d, %d\n" % (size_x, size_y, samples_x, samples_y)) if lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED': if lamp.jitter: - tabWrite('jitter\n') + tabWrite("jitter\n") else: - tabWrite('adaptive 1\n') - tabWrite('jitter\n') + tabWrite("adaptive 1\n") + tabWrite("jitter\n") if lamp.type == 'HEMI': # HEMI never has any shadow attribute - tabWrite('shadowless\n') + tabWrite("shadowless\n") elif lamp.shadow_method == 'NOSHADOW': - tabWrite('shadowless\n') + tabWrite("shadowless\n") if lamp.type not in ('SUN', 'AREA', 'HEMI'): # Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they are put to type 2 attenuation a little higher above. tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0)) if lamp.falloff_type == 'INVERSE_SQUARE': - tabWrite('fade_power %d\n' % 2) # Use blenders lamp quad equivalent + tabWrite("fade_power %d\n" % 2) # Use blenders lamp quad equivalent elif lamp.falloff_type == 'INVERSE_LINEAR': - tabWrite('fade_power %d\n' % 1) # Use blenders lamp linear + tabWrite("fade_power %d\n" % 1) # Use blenders lamp linear elif lamp.falloff_type == 'CONSTANT': # upposing using no fade power keyword would default to constant, no attenuation. pass elif lamp.falloff_type == 'CUSTOM_CURVE': # Using Custom curve for fade power 3 for now. - tabWrite('fade_power %d\n' % 4) + tabWrite("fade_power %d\n" % 4) writeMatrix(matrix) - tabWrite('}\n') + tabWrite("}\n") ################################################################################################################################## #Wip to be Used for fresnel, but not tested yet. ################################################################################################################################## @@ -622,7 +626,7 @@ def write_pov(filename, scene=None, info_callback=None): ## averageLampLocation[2]=lampLocation[2] / len(lamps)#create an average position for all lamps. ## ## averageLampDistance=lampDistance / len(lamps)#create an average distance for all lamps. -## file.write('\n#declare lampTarget= vrotate(<%.4g,%.4g,%.4g>,<%.4g,%.4g,%.4g>);' % (-(averageLampLocation[0]-averageLampDistance), -(averageLampLocation[1]-averageLampDistance), -(averageLampLocation[2]-averageLampDistance), averageLampRotation[0], averageLampRotation[1], averageLampRotation[2])) +## file.write("\n#declare lampTarget= vrotate(<%.4g,%.4g,%.4g>,<%.4g,%.4g,%.4g>);" % (-(averageLampLocation[0]-averageLampDistance), -(averageLampLocation[1]-averageLampDistance), -(averageLampLocation[2]-averageLampDistance), averageLampRotation[0], averageLampRotation[1], averageLampRotation[2])) ## #v(A,B) rotates vector A about origin by vector B. ## #################################################################################################################################### @@ -632,7 +636,7 @@ def write_pov(filename, scene=None, info_callback=None): # TODO - blenders 'motherball' naming is not supported. if scene.pov_comments_enable and len(metas) >= 1: - file.write('//--Blob objects--\n\n') + file.write("//--Blob objects--\n\n") for ob in metas: meta = ob.data @@ -641,8 +645,8 @@ def write_pov(filename, scene=None, info_callback=None): elements = [elem for elem in meta.elements if elem.type in ('BALL', 'ELLIPSOID')] if elements: - tabWrite('blob {\n') - tabWrite('threshold %.4g\n' % meta.threshold) + tabWrite("blob {\n") + tabWrite("threshold %.4g\n" % meta.threshold) importance = ob.pov_importance_value try: @@ -659,16 +663,16 @@ def write_pov(filename, scene=None, info_callback=None): if elem.type == 'BALL': - tabWrite('sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n' % (loc.x, loc.y, loc.z, elem.radius, stiffness)) + tabWrite("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" % (loc.x, loc.y, loc.z, elem.radius, stiffness)) # After this wecould do something simple like... - # 'pigment {Blue} }' + # "pigment {Blue} }" # except we'll write the color elif elem.type == 'ELLIPSOID': # location is modified by scale - tabWrite('sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness)) - tabWrite('scale <%.6g, %.6g, %.6g> \n' % (elem.size_x, elem.size_y, elem.size_z)) + tabWrite("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness)) + tabWrite("scale <%.6g, %.6g, %.6g> \n" % (elem.size_x, elem.size_y, elem.size_z)) if material: diffuse_color = material.diffuse_color @@ -680,28 +684,28 @@ def write_pov(filename, scene=None, info_callback=None): material_finish = materialNames[material.name] - tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n' % (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans)) - tabWrite('finish {%s}\n' % safety(material_finish, Level=2)) + tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n" % (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans)) + tabWrite("finish {%s}\n" % safety(material_finish, Level=2)) else: - tabWrite('pigment {rgb<1 1 1>} \n') - tabWrite('finish {%s}\n' % (safety(DEF_MAT_NAME, Level=1))) # Write the finish last. + tabWrite("pigment {rgb<1 1 1>} \n") + tabWrite("finish {%s}\n" % (safety(DEF_MAT_NAME, Level=1))) # Write the finish last. writeObjectMaterial(material) writeMatrix(global_matrix * ob.matrix_world) #Importance for radiosity sampling added here: - tabWrite('radiosity { \n') - tabWrite('importance %3g \n' % importance) - tabWrite('}\n') + tabWrite("radiosity { \n") + tabWrite("importance %3g \n" % importance) + tabWrite("}\n") - tabWrite('}\n') # End of Metaball block + tabWrite("}\n") # End of Metaball block if scene.pov_comments_enable and len(metas) >= 1: - file.write('\n') + file.write("\n") objectNames = {} - DEF_OBJ_NAME = 'Default' + DEF_OBJ_NAME = "Default" def exportMeshs(scene, sel): @@ -734,9 +738,9 @@ def write_pov(filename, scene=None, info_callback=None): continue if info_callback: - info_callback('Object %2.d of %2.d (%s)' % (ob_num, len(sel), ob.name)) + info_callback("Object %2.d of %2.d (%s)" % (ob_num, len(sel), ob.name)) - #if ob.type!='MESH': + #if ob.type != 'MESH': # continue # me = ob.data @@ -759,17 +763,17 @@ def write_pov(filename, scene=None, info_callback=None): quadCount = sum(1 for f in faces_verts if len(f) == 4) # Use named declaration to allow reference e.g. for baking. MR - file.write('\n') - tabWrite('#declare %s =\n' % name) - tabWrite('mesh2 {\n') - tabWrite('vertex_vectors {\n') - tabWrite('%s' % (len(me.vertices))) # vert count + file.write("\n") + tabWrite("#declare %s =\n" % name) + tabWrite("mesh2 {\n") + tabWrite("vertex_vectors {\n") + tabWrite("%d" % len(me.vertices)) # vert count for v in me.vertices: - file.write(',\n') - tabWrite('<%.6f, %.6f, %.6f>' % v.co[:]) # vert count - file.write('\n') - tabWrite('}\n') + file.write(",\n") + tabWrite("<%.6f, %.6f, %.6f>" % v.co[:]) # vert count + file.write("\n") + tabWrite("}\n") # Build unique Normal list uniqueNormals = {} @@ -784,16 +788,16 @@ def write_pov(filename, scene=None, info_callback=None): key = faces_normals[fi] uniqueNormals[key] = [-1] - tabWrite('normal_vectors {\n') - tabWrite('%d' % len(uniqueNormals)) # vert count + tabWrite("normal_vectors {\n") + tabWrite("%d" % len(uniqueNormals)) # vert count idx = 0 for no, index in uniqueNormals.items(): - file.write(',\n') - tabWrite('<%.6f, %.6f, %.6f>' % no) # vert count + file.write(",\n") + tabWrite("<%.6f, %.6f, %.6f>" % no) # vert count index[0] = idx idx += 1 - file.write('\n') - tabWrite('}\n') + file.write("\n") + tabWrite("}\n") # Vertex colours vertCols = {} # Use for material colours also. @@ -812,13 +816,13 @@ def write_pov(filename, scene=None, info_callback=None): for uv in uvs: uniqueUVs[uv[:]] = [-1] - tabWrite('uv_vectors {\n') + tabWrite("uv_vectors {\n") #print unique_uvs - tabWrite('%s' % (len(uniqueUVs))) # vert count + tabWrite("%d" % len(uniqueUVs)) # vert count idx = 0 for uv, index in uniqueUVs.items(): - file.write(',\n') - tabWrite('<%.6f, %.6f>' % uv) + file.write(",\n") + tabWrite("<%.6f, %.6f>" % uv) index[0] = idx idx += 1 ''' @@ -827,8 +831,8 @@ def write_pov(filename, scene=None, info_callback=None): tabWrite('1') # vert count file.write(',\n\t\t<0.0, 0.0>') ''' - file.write('\n') - tabWrite('}\n') + file.write("\n") + tabWrite("}\n") if me.vertex_colors: @@ -865,8 +869,8 @@ def write_pov(filename, scene=None, info_callback=None): vertCols[key] = [-1] # Vert Colours - tabWrite('texture_list {\n') - tabWrite('%s' % (len(vertCols))) # vert count + tabWrite("texture_list {\n") + tabWrite("%s" % (len(vertCols))) # vert count idx = 0 for col, index in vertCols.items(): @@ -891,14 +895,14 @@ def write_pov(filename, scene=None, info_callback=None): for t in material.texture_slots: if t and t.texture.type == 'IMAGE' and t.use and t.texture.image: image_filename = path_image(t.texture.image.filepath) - imgGamma = '' + imgGamma = "" if image_filename: if t.use_map_color_diffuse: texturesDif = image_filename colvalue = t.default_value t_dif = t if t_dif.texture.pov_tex_gamma_enable: - imgGamma = (' gamma %.3g ' % t_dif.texture.pov_tex_gamma_value) + imgGamma = (" gamma %.3g " % t_dif.texture.pov_tex_gamma_value) if t.use_map_specular or t.use_map_raymir: texturesSpec = image_filename colvalue = t.default_value @@ -906,26 +910,26 @@ def write_pov(filename, scene=None, info_callback=None): if t.use_map_normal: texturesNorm = image_filename colvalue = t.normal_factor * 10.0 - #textNormName=t.texture.image.name + '.normal' + #textNormName=t.texture.image.name + ".normal" #was the above used? --MR t_nor = t if t.use_map_alpha: texturesAlpha = image_filename colvalue = t.alpha_factor * 10.0 - #textDispName=t.texture.image.name + '.displ' + #textDispName=t.texture.image.name + ".displ" #was the above used? --MR t_alpha = t ############################################################################################################## - tabWrite('\n') - tabWrite('texture {\n') # THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN. --MR + tabWrite("\n") + tabWrite("texture {\n") # THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN. --MR ############################################################################################################## if material.diffuse_shader == 'MINNAERT': - tabWrite('\n') - tabWrite('aoi\n') - tabWrite('texture_map {\n') - tabWrite('[%.3g finish {diffuse %.3g}]\n' % (material.darkness / 2.0, 2.0 - material.darkness)) + tabWrite("\n") + tabWrite("aoi\n") + tabWrite("texture_map {\n") + tabWrite("[%.3g finish {diffuse %.3g}]\n" % (material.darkness / 2.0, 2.0 - material.darkness)) tabWrite("[%.3g" % (1.0 - (material.darkness / 2.0))) ######TO OPTIMIZE? or present a more elegant way? At least make it work!################################################################## #If Fresnel gets removed from 2.5, why bother? @@ -949,10 +953,10 @@ def write_pov(filename, scene=None, info_callback=None): #color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy - tabWrite('\n') - tabWrite('slope { lampTarget }\n') - tabWrite('texture_map {\n') - tabWrite('[%.3g finish {diffuse %.3g}]\n' % (material.diffuse_fresnel / 2, 2.0 - material.diffuse_fresnel_factor)) + tabWrite("\n") + tabWrite("slope { lampTarget }\n") + tabWrite("texture_map {\n") + tabWrite("[%.3g finish {diffuse %.3g}]\n" % (material.diffuse_fresnel / 2, 2.0 - material.diffuse_fresnel_factor)) tabWrite("[%.3g\n" % (1 - (material.diffuse_fresnel / 2.0))) #if material.diffuse_shader == 'FRESNEL': pigment pattern aoi pigment and texture map above, the rest below as one of its entry @@ -967,164 +971,164 @@ def write_pov(filename, scene=None, info_callback=None): if texturesSpec != "" or texturesAlpha != "" or texturesNorm != "": if texturesSpec != "": - # tabWrite('\n') - tabWrite('pigment_pattern {\n') + # tabWrite("\n") + tabWrite("pigment_pattern {\n") # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor. # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV mappingSpec = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % (-t_spec.offset.x, t_spec.offset.y, t_spec.offset.z, 1.0 / t_spec.scale.x, 1.0 / t_spec.scale.y, 1.0 / t_spec.scale.z) tabWrite("uv_mapping image_map{%s \"%s\" %s}\n" % (imageFormat(texturesSpec), texturesSpec, imgMap(t_spec))) - tabWrite('%s\n' % mappingSpec) - tabWrite('}\n') - tabWrite('texture_map {\n') - tabWrite('[0 \n') + tabWrite("%s\n" % mappingSpec) + tabWrite("}\n") + tabWrite("texture_map {\n") + tabWrite("[0 \n") - if texturesDif == '': + if texturesDif == "": if texturesAlpha != "": - tabWrite('\n') + tabWrite("\n") # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor. # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % (-t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z) - tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha)) - tabWrite('}\n') - tabWrite('pigment_map {\n') - tabWrite('[0 color rgbft<0,0,0,1,1>]\n') - tabWrite('[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) - tabWrite('}\n') - tabWrite('}\n') + tabWrite("pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha)) + tabWrite("}\n") + tabWrite("pigment_map {\n") + tabWrite("[0 color rgbft<0,0,0,1,1>]\n") + tabWrite("[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) + tabWrite("}\n") + tabWrite("}\n") else: - tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) + tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) if texturesSpec != "": - tabWrite('finish {%s}\n' % (safety(material_finish, Level=1))) # Level 1 is no specular + tabWrite("finish {%s}\n" % (safety(material_finish, Level=1))) # Level 1 is no specular else: - tabWrite('finish {%s}\n' % (safety(material_finish, Level=2))) # Level 2 is translated spec + tabWrite("finish {%s}\n" % (safety(material_finish, Level=2))) # Level 2 is translated spec else: # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor. # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV - mappingDif = ('translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>' % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z)) + mappingDif = ("translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z)) if texturesAlpha != "": # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor. # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z) - tabWrite('pigment {\n') - tabWrite('pigment_pattern {\n') - tabWrite('uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha)) - tabWrite('pigment_map {\n') - tabWrite('[0 color rgbft<0,0,0,1,1>]\n') - tabWrite('[1 uv_mapping image_map {%s \"%s\" %s} %s]\n' % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif)) + tabWrite("pigment {\n") + tabWrite("pigment_pattern {\n") + tabWrite("uv_mapping image_map{%s \"%s\" %s}%s}\n" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha)) + tabWrite("pigment_map {\n") + tabWrite("[0 color rgbft<0,0,0,1,1>]\n") + tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif)) tabWrite("}\n") tabWrite("}\n") else: - tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif)) + tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n" % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif)) if texturesSpec != "": - tabWrite('finish {%s}\n' % (safety(material_finish, Level=1))) # Level 1 is no specular + tabWrite("finish {%s}\n" % (safety(material_finish, Level=1))) # Level 1 is no specular else: - tabWrite('finish {%s}\n' % (safety(material_finish, Level=2))) # Level 2 is translated specular + tabWrite("finish {%s}\n" % (safety(material_finish, Level=2))) # Level 2 is translated specular ## scale 1 rotate y*0 - #imageMap = ('{image_map {%s \"%s\" %s }\n' % (imageFormat(textures),textures,imgMap(t_dif))) - #tabWrite('uv_mapping pigment %s} %s finish {%s}\n' % (imageMap,mapping,safety(material_finish))) - #tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish))) + #imageMap = ("{image_map {%s \"%s\" %s }\n" % (imageFormat(textures),textures,imgMap(t_dif))) + #tabWrite("uv_mapping pigment %s} %s finish {%s}\n" % (imageMap,mapping,safety(material_finish))) + #tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n" % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish))) if texturesNorm != "": ## scale 1 rotate y*0 # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor. # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV mappingNor = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_nor.offset.x, t_nor.offset.y, t_nor.offset.z, 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z) - #imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor))) + #imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor))) #We were not using the above maybe we should? - tabWrite('normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10, mappingNor)) + tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n" % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10, mappingNor)) if texturesSpec != "": - tabWrite(']\n') + tabWrite("]\n") ################################Second index for mapping specular max value################################################################################################## - tabWrite('[1 \n') + tabWrite("[1 \n") - if texturesDif == '': + if texturesDif == "": if texturesAlpha != "": # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor. # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % (-t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z) # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha)) - tabWrite('pigment_map {\n') - tabWrite('[0 color rgbft<0,0,0,1,1>]\n') - tabWrite('[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) - tabWrite('}\n') - tabWrite('}\n') + tabWrite("pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha)) + tabWrite("pigment_map {\n") + tabWrite("[0 color rgbft<0,0,0,1,1>]\n") + tabWrite("[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) + tabWrite("}\n") + tabWrite("}\n") else: - tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) + tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans)) if texturesSpec != "": - tabWrite('finish {%s}\n' % (safety(material_finish, Level=3))) # Level 3 is full specular + tabWrite("finish {%s}\n" % (safety(material_finish, Level=3))) # Level 3 is full specular else: - tabWrite('finish {%s}\n' % (safety(material_finish, Level=2))) # Level 2 is translated specular + tabWrite("finish {%s}\n" % (safety(material_finish, Level=2))) # Level 2 is translated specular else: # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor. # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV - mappingDif = ('translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>' % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z)) # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. + mappingDif = ("translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z)) # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. if texturesAlpha != "": mappingAlpha = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z) # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal. - tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha)) - tabWrite('pigment_map {\n') - tabWrite('[0 color rgbft<0,0,0,1,1>]\n') - tabWrite('[1 uv_mapping image_map {%s \"%s\" %s} %s]\n' % (imageFormat(texturesDif), texturesDif, (imgMap(t_dif) + imgGamma), mappingDif)) - tabWrite('}\n') - tabWrite('}\n') + tabWrite("pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha)) + tabWrite("pigment_map {\n") + tabWrite("[0 color rgbft<0,0,0,1,1>]\n") + tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % (imageFormat(texturesDif), texturesDif, (imgMap(t_dif) + imgGamma), mappingDif)) + tabWrite("}\n") + tabWrite("}\n") else: - tabWrite('pigment {\n') - tabWrite('uv_mapping image_map {\n') - #tabWrite('%s \"%s\" %s}%s\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) + tabWrite("pigment {\n") + tabWrite("uv_mapping image_map {\n") + #tabWrite("%s \"%s\" %s}%s\n" % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif)) tabWrite("%s \"%s\" \n" % (imageFormat(texturesDif), texturesDif)) tabWrite("%s\n" % (imgGamma + imgMap(t_dif))) - tabWrite('}\n') - tabWrite('%s\n' % mappingDif) - tabWrite('}\n') + tabWrite("}\n") + tabWrite("%s\n" % mappingDif) + tabWrite("}\n") if texturesSpec != "": - tabWrite('finish {%s}\n' % (safety(material_finish, Level=3))) # Level 3 is full specular + tabWrite("finish {%s}\n" % (safety(material_finish, Level=3))) # Level 3 is full specular else: - tabWrite('finish {%s}\n' % (safety(material_finish, Level=2))) # Level 2 is translated specular + tabWrite("finish {%s}\n" % (safety(material_finish, Level=2))) # Level 2 is translated specular ## scale 1 rotate y*0 - #imageMap = ('{image_map {%s \"%s\" %s }' % (imageFormat(textures),textures,imgMap(t_dif))) - #file.write('\n\t\t\tuv_mapping pigment %s} %s finish {%s}' % (imageMap,mapping,safety(material_finish))) - #file.write('\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish))) + #imageMap = ("{image_map {%s \"%s\" %s }" % (imageFormat(textures),textures,imgMap(t_dif))) + #file.write("\n\t\t\tuv_mapping pigment %s} %s finish {%s}" % (imageMap,mapping,safety(material_finish))) + #file.write("\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}" % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish))) if texturesNorm != "": ## scale 1 rotate y*0 # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor. # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV - mappingNor = (' translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>' % (-t_nor.offset.x, t_nor.offset.y, t_nor.offset.z, 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z)) - #imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor))) + mappingNor = (" translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_nor.offset.x, t_nor.offset.y, t_nor.offset.z, 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z)) + #imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor))) #We were not using the above maybe we should? - tabWrite('normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n' % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10.0, mappingNor)) + tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s bump_size %.4g }%s}\n" % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10.0, mappingNor)) if texturesSpec != "": tabWrite("]\n") tabWrite("}\n") #End of slope/ior texture_map - if material.diffuse_shader == 'MINNAERT' or material.diffuse_shader == 'FRESNEL': + if material.diffuse_shader in ('MINNAERT', 'FRESNEL'): tabWrite("]\n") tabWrite("}\n") - tabWrite('}\n') # THEN IT CAN CLOSE IT --MR + tabWrite("}\n") # THEN IT CAN CLOSE IT --MR ############################################################################################################ index[0] = idx idx += 1 - tabWrite('}\n') + tabWrite("}\n") # Face indices - tabWrite('face_indices {\n') - tabWrite('%d' % (len(me_faces) + quadCount)) # faces count + tabWrite("face_indices {\n") + tabWrite("%d" % (len(me_faces) + quadCount)) # faces count for fi, f in enumerate(me_faces): fv = faces_verts[fi] material_index = f.material_index @@ -1143,8 +1147,8 @@ def write_pov(filename, scene=None, info_callback=None): if not me_materials or me_materials[material_index] is None: # No materials for i1, i2, i3 in indices: - file.write(',\n') - tabWrite('<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count + file.write(",\n") + tabWrite("<%d,%d,%d>" % (fv[i1], fv[i2], fv[i3])) # vert count else: material = me_materials[material_index] for i1, i2, i3 in indices: @@ -1163,15 +1167,15 @@ def write_pov(filename, scene=None, info_callback=None): diffuse_color = material.diffuse_color ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], diffuse_color[2], f.material_index][0] - file.write(',\n') - tabWrite('<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count + file.write(",\n") + tabWrite("<%d,%d,%d>, %d,%d,%d" % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count - file.write('\n') - tabWrite('}\n') + file.write("\n") + tabWrite("}\n") # normal_indices indices - tabWrite('normal_indices {\n') - tabWrite('%d' % (len(me_faces) + quadCount)) # faces count + tabWrite("normal_indices {\n") + tabWrite("%d" % (len(me_faces) + quadCount)) # faces count for fi, fv in enumerate(faces_verts): if len(fv) == 4: @@ -1181,22 +1185,22 @@ def write_pov(filename, scene=None, info_callback=None): for i1, i2, i3 in indices: if me_faces[fi].use_smooth: - file.write(',\n') - tabWrite('<%d,%d,%d>' %\ + file.write(",\n") + tabWrite("<%d,%d,%d>" %\ (uniqueNormals[verts_normals[fv[i1]]][0],\ uniqueNormals[verts_normals[fv[i2]]][0],\ uniqueNormals[verts_normals[fv[i3]]][0])) # vert count else: idx = uniqueNormals[faces_normals[fi]][0] - file.write(',\n') - tabWrite('<%d,%d,%d>' % (idx, idx, idx)) # vert count + file.write(",\n") + tabWrite("<%d,%d,%d>" % (idx, idx, idx)) # vert count - file.write('\n') - tabWrite('}\n') + file.write("\n") + tabWrite("}\n") if uv_layer: - tabWrite('uv_indices {\n') - tabWrite('%d' % (len(me_faces) + quadCount)) # faces count + tabWrite("uv_indices {\n") + tabWrite("%d" % (len(me_faces) + quadCount)) # faces count for fi, fv in enumerate(faces_verts): if len(fv) == 4: @@ -1211,13 +1215,15 @@ def write_pov(filename, scene=None, info_callback=None): uvs = uv.uv1[:], uv.uv2[:], uv.uv3[:] for i1, i2, i3 in indices: - file.write(',\n') - tabWrite('<%d,%d,%d>' %\ - (uniqueUVs[uvs[i1]][0],\ - uniqueUVs[uvs[i2]][0],\ - uniqueUVs[uvs[i3]][0])) - file.write('\n') - tabWrite('}\n') + file.write(",\n") + tabWrite("<%d,%d,%d>" % ( + uniqueUVs[uvs[i1]][0],\ + uniqueUVs[uvs[i2]][0],\ + uniqueUVs[uvs[i3]][0], + )) + + file.write("\n") + tabWrite("}\n") if me.materials: try: @@ -1229,12 +1235,12 @@ def write_pov(filename, scene=None, info_callback=None): writeMatrix(matrix) #Importance for radiosity sampling added here: - tabWrite('radiosity { \n') - tabWrite('importance %3g \n' % importance) - tabWrite('}\n') + tabWrite("radiosity { \n") + tabWrite("importance %3g \n" % importance) + tabWrite("}\n") - tabWrite('}\n') # End of mesh block - tabWrite('%s\n' % name) # Use named declaration to allow reference e.g. for baking. MR + tabWrite("}\n") # End of mesh block + tabWrite("%s\n" % name) # Use named declaration to allow reference e.g. for baking. MR bpy.data.meshes.remove(me) @@ -1251,13 +1257,13 @@ def write_pov(filename, scene=None, info_callback=None): if not world.use_sky_blend: #Non fully transparent background could premultiply alpha and avoid anti-aliasing display issue: if render.alpha_mode == 'PREMUL' or render.alpha_mode == 'PREMUL': # XXX FIXME! - tabWrite('background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n' % (world.horizon_color[:])) + tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n" % (world.horizon_color[:])) #Currently using no alpha with Sky option: elif render.alpha_mode == 'SKY': - tabWrite('background {rgbt<%.3g, %.3g, %.3g, 0>}\n' % (world.horizon_color[:])) + tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0>}\n" % (world.horizon_color[:])) #StraightAlpha: else: - tabWrite('background {rgbt<%.3g, %.3g, %.3g, 1>}\n' % (world.horizon_color[:])) + tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" % (world.horizon_color[:])) worldTexCount = 0 #For Background image textures @@ -1268,12 +1274,12 @@ def write_pov(filename, scene=None, info_callback=None): image_filename = path_image(t.texture.image.filepath) if t.texture.image.filepath != image_filename: t.texture.image.filepath = image_filename - if image_filename != '' and t.use_map_blend: + if image_filename != "" and t.use_map_blend: texturesBlend = image_filename #colvalue = t.default_value t_blend = t #commented below was an idea to make the Background image oriented as camera taken here: http://news.povray.org/povray.newusers/thread/%3Cweb.4a5cddf4e9c9822ba2f93e20@news.povray.org%3E/ - #mappingBlend = (' translate <%.4g,%.4g,%.4g> rotate z*degrees(atan((camLocation - camLookAt).x/(camLocation - camLookAt).y)) rotate x*degrees(atan((camLocation - camLookAt).y/(camLocation - camLookAt).z)) rotate y*degrees(atan((camLocation - camLookAt).z/(camLocation - camLookAt).x)) scale <%.4g,%.4g,%.4g>b' % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x ,t_blend.scale.y ,t_blend.scale.z))#replace 4/3 by the ratio of each image found by some custom or existing function + #mappingBlend = (" translate <%.4g,%.4g,%.4g> rotate z*degrees(atan((camLocation - camLookAt).x/(camLocation - camLookAt).y)) rotate x*degrees(atan((camLocation - camLookAt).y/(camLocation - camLookAt).z)) rotate y*degrees(atan((camLocation - camLookAt).z/(camLocation - camLookAt).x)) scale <%.4g,%.4g,%.4g>b" % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x ,t_blend.scale.y ,t_blend.scale.z))#replace 4/3 by the ratio of each image found by some custom or existing function #using camera rotation valuesdirectly from blender seems much easier if t_blend.texture_coords == 'ANGMAP': mappingBlend = "" @@ -1285,35 +1291,35 @@ def write_pov(filename, scene=None, info_callback=None): #The initial position and rotation of the pov camera is probably creating the rotation offset should look into it someday but at least background won't rotate with the camera now. #Putting the map on a plane would not introduce the skysphere distortion and allow for better image scale matching but also some waay to chose depth and size of the plane relative to camera. - tabWrite('sky_sphere {\n') - tabWrite('pigment {\n') - tabWrite('image_map{%s \"%s\" %s}\n' % (imageFormat(texturesBlend), texturesBlend, imgMapBG(t_blend))) - tabWrite('}\n') - tabWrite('%s\n' % (mappingBlend)) - tabWrite('}\n') - #tabWrite('scale 2\n') - #tabWrite('translate -1\n') + tabWrite("sky_sphere {\n") + tabWrite("pigment {\n") + tabWrite("image_map{%s \"%s\" %s}\n" % (imageFormat(texturesBlend), texturesBlend, imgMapBG(t_blend))) + tabWrite("}\n") + tabWrite("%s\n" % (mappingBlend)) + tabWrite("}\n") + #tabWrite("scale 2\n") + #tabWrite("translate -1\n") #For only Background gradient if worldTexCount == 0: if world.use_sky_blend: - tabWrite('sky_sphere {\n') - tabWrite('pigment {\n') - tabWrite('gradient y\n') # maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5 - tabWrite('color_map {\n') + tabWrite("sky_sphere {\n") + tabWrite("pigment {\n") + tabWrite("gradient y\n") # maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5 + tabWrite("color_map {\n") if render.alpha_mode == 'STRAIGHT': - tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (world.horizon_color[:])) - tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (world.zenith_color[:])) + tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.horizon_color[:])) + tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.zenith_color[:])) elif render.alpha_mode == 'PREMUL': - tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (world.horizon_color[:])) - tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (world.zenith_color[:])) # aa premult not solved with transmit 1 + tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.horizon_color[:])) + tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.zenith_color[:])) # aa premult not solved with transmit 1 else: - tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (world.horizon_color[:])) - tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (world.zenith_color[:])) - tabWrite('}\n') - tabWrite('}\n') - tabWrite('}\n') + tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n" % (world.horizon_color[:])) + tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n" % (world.zenith_color[:])) + tabWrite("}\n") + tabWrite("}\n") + tabWrite("}\n") #sky_sphere alpha (transmit) is not translating into image alpha the same way as 'background' #if world.light_settings.use_indirect_light: @@ -1328,92 +1334,92 @@ def write_pov(filename, scene=None, info_callback=None): mist = world.mist_settings if mist.use_mist: - tabWrite('fog {\n') - tabWrite('distance %.6f\n' % mist.depth) - tabWrite('color rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (world.horizon_color[:] + (1 - mist.intensity,))) - #tabWrite('fog_offset %.6f\n' % mist.start) - #tabWrite('fog_alt 5\n') - #tabWrite('turbulence 0.2\n') - #tabWrite('turb_depth 0.3\n') - tabWrite('fog_type 1\n') - tabWrite('}\n') + tabWrite("fog {\n") + tabWrite("distance %.6f\n" % mist.depth) + tabWrite("color rgbt<%.3g, %.3g, %.3g, %.3g>\n" % (world.horizon_color[:] + (1.0 - mist.intensity,))) + #tabWrite("fog_offset %.6f\n" % mist.start) + #tabWrite("fog_alt 5\n") + #tabWrite("turbulence 0.2\n") + #tabWrite("turb_depth 0.3\n") + tabWrite("fog_type 1\n") + tabWrite("}\n") if scene.pov_media_enable: - tabWrite('media {\n') - tabWrite('scattering { 1, rgb %.3g}\n' % scene.pov_media_color) - tabWrite('samples %.d\n' % scene.pov_media_samples) - tabWrite('}\n') + tabWrite("media {\n") + tabWrite("scattering { 1, rgb %.3g}\n" % scene.pov_media_color) + tabWrite("samples %.d\n" % scene.pov_media_samples) + tabWrite("}\n") def exportGlobalSettings(scene): - tabWrite('global_settings {\n') - tabWrite('assumed_gamma 1.0\n') - tabWrite('max_trace_level %d\n' % scene.pov_max_trace_level) + tabWrite("global_settings {\n") + tabWrite("assumed_gamma 1.0\n") + tabWrite("max_trace_level %d\n" % scene.pov_max_trace_level) if scene.pov_radio_enable: - tabWrite('radiosity {\n') - tabWrite('adc_bailout %.4g\n' % scene.pov_radio_adc_bailout) - tabWrite('always_sample %d\n' % scene.pov_radio_always_sample) - tabWrite('brightness %.4g\n' % scene.pov_radio_brightness) - tabWrite('count %d\n' % scene.pov_radio_count) - tabWrite('error_bound %.4g\n' % scene.pov_radio_error_bound) - tabWrite('gray_threshold %.4g\n' % scene.pov_radio_gray_threshold) - tabWrite('low_error_factor %.4g\n' % scene.pov_radio_low_error_factor) - tabWrite('media %d\n' % scene.pov_radio_media) - tabWrite('minimum_reuse %.4g\n' % scene.pov_radio_minimum_reuse) - tabWrite('nearest_count %d\n' % scene.pov_radio_nearest_count) - tabWrite('normal %d\n' % scene.pov_radio_normal) - tabWrite('pretrace_start %.3g\n' % scene.pov_radio_pretrace_start) - tabWrite('pretrace_end %.3g\n' % scene.pov_radio_pretrace_end) - tabWrite('recursion_limit %d\n' % scene.pov_radio_recursion_limit) - tabWrite('}\n') + tabWrite("radiosity {\n") + tabWrite("adc_bailout %.4g\n" % scene.pov_radio_adc_bailout) + tabWrite("always_sample %d\n" % scene.pov_radio_always_sample) + tabWrite("brightness %.4g\n" % scene.pov_radio_brightness) + tabWrite("count %d\n" % scene.pov_radio_count) + tabWrite("error_bound %.4g\n" % scene.pov_radio_error_bound) + tabWrite("gray_threshold %.4g\n" % scene.pov_radio_gray_threshold) + tabWrite("low_error_factor %.4g\n" % scene.pov_radio_low_error_factor) + tabWrite("media %d\n" % scene.pov_radio_media) + tabWrite("minimum_reuse %.4g\n" % scene.pov_radio_minimum_reuse) + tabWrite("nearest_count %d\n" % scene.pov_radio_nearest_count) + tabWrite("normal %d\n" % scene.pov_radio_normal) + tabWrite("pretrace_start %.3g\n" % scene.pov_radio_pretrace_start) + tabWrite("pretrace_end %.3g\n" % scene.pov_radio_pretrace_end) + tabWrite("recursion_limit %d\n" % scene.pov_radio_recursion_limit) + tabWrite("}\n") once = 1 for material in bpy.data.materials: if material.subsurface_scattering.use and once: - tabWrite('mm_per_unit %.6f\n' % (material.subsurface_scattering.scale * (-100.0) + 15.0)) # In pov, the scale has reversed influence compared to blender. these number should correct that + tabWrite("mm_per_unit %.6f\n" % (material.subsurface_scattering.scale * (-100.0) + 15.0)) # In pov, the scale has reversed influence compared to blender. these number should correct that once = 0 # In POV-Ray, the scale factor for all subsurface shaders needs to be the same if world: - tabWrite('ambient_light rgb<%.3g, %.3g, %.3g>\n' % world.ambient_color[:]) + tabWrite("ambient_light rgb<%.3g, %.3g, %.3g>\n" % world.ambient_color[:]) if material.pov_photons_refraction or material.pov_photons_reflection: - tabWrite('photons {\n') - tabWrite('spacing 0.003\n') - tabWrite('max_trace_level 5\n') - tabWrite('adc_bailout 0.1\n') - tabWrite('gather 30, 150\n') - tabWrite('}\n') + tabWrite("photons {\n") + tabWrite("spacing 0.003\n") + tabWrite("max_trace_level 5\n") + tabWrite("adc_bailout 0.1\n") + tabWrite("gather 30, 150\n") + tabWrite("}\n") - tabWrite('}\n') + tabWrite("}\n") sel = scene.objects comments = scene.pov_comments_enable if comments: - file.write('//---------------------------------------------\n//--Exported with POV-Ray exporter for Blender--\n//---------------------------------------------\n\n') + file.write("//---------------------------------------------\n//--Exported with POV-Ray exporter for Blender--\n//---------------------------------------------\n\n") - file.write('#version 3.7;\n') + file.write("#version 3.7;\n") if comments: - file.write('\n//--Global settings and background--\n\n') + file.write("\n//--Global settings and background--\n\n") exportGlobalSettings(scene) if comments: - file.write('\n') + file.write("\n") exportWorld(scene.world) if comments: - file.write('\n//--Cameras--\n\n') + file.write("\n//--Cameras--\n\n") exportCamera() if comments: - file.write('\n//--Lamps--\n\n') + file.write("\n//--Lamps--\n\n") exportLamps([l for l in sel if l.type == 'LAMP']) if comments: - file.write('\n//--Material Definitions--\n\n') + file.write("\n//--Material Definitions--\n\n") # Convert all materials to strings we can access directly per vertex. #exportMaterials() @@ -1422,12 +1428,12 @@ def write_pov(filename, scene=None, info_callback=None): if material.users > 0: writeMaterial(material) if comments: - file.write('\n') + file.write("\n") exportMeta([l for l in sel if l.type == 'META']) if comments: - file.write('//--Mesh objects--\n') + file.write("//--Mesh objects--\n") exportMeshs(scene, sel) #What follow used to happen here: @@ -1437,9 +1443,9 @@ def write_pov(filename, scene=None, info_callback=None): # MR:..and the order was important for an attempt to implement pov 3.7 baking (mesh camera) comment for the record # CR: Baking should be a special case than. If "baking", than we could change the order. - #print('pov file closed %s' % file.closed) + #print("pov file closed %s" % file.closed) file.close() - #print('pov file closed %s' % file.closed) + #print("pov file closed %s" % file.closed) def write_pov_ini(filename_ini, filename_pov, filename_image): @@ -1449,74 +1455,74 @@ def write_pov_ini(filename_ini, filename_pov, filename_image): x = int(render.resolution_x * render.resolution_percentage * 0.01) y = int(render.resolution_y * render.resolution_percentage * 0.01) - file = open(filename_ini.name, 'w') - file.write('Version=3.7\n') - file.write('Input_File_Name=\'%s\'\n' % filename_pov.name) - file.write('Output_File_Name=\'%s\'\n' % filename_image.name) + file = open(filename_ini.name, "w") + file.write("Version=3.7\n") + file.write("Input_File_Name='%s'\n" % filename_pov.name) + file.write("Output_File_Name='%s'\n" % filename_image.name) - file.write('Width=%d\n' % x) - file.write('Height=%d\n' % y) + file.write("Width=%d\n" % x) + file.write("Height=%d\n" % y) # Needed for border render. ''' - file.write('Start_Column=%d\n' % part.x) - file.write('End_Column=%d\n' % (part.x+part.w)) + file.write("Start_Column=%d\n" % part.x) + file.write("End_Column=%d\n" % (part.x+part.w)) - file.write('Start_Row=%d\n' % (part.y)) - file.write('End_Row=%d\n' % (part.y+part.h)) + file.write("Start_Row=%d\n" % (part.y)) + file.write("End_Row=%d\n" % (part.y+part.h)) ''' - file.write('Bounding_Method=2\n') # The new automatic BSP is faster in most scenes + file.write("Bounding_Method=2\n") # The new automatic BSP is faster in most scenes - file.write('Display=1\n') # Activated (turn this back off when better live exchange is done between the two programs (see next comment) - file.write('Pause_When_Done=0\n') - file.write('Output_File_Type=N\n') # PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats. - #file.write('Output_File_Type=T\n') # TGA, best progressive loading - file.write('Output_Alpha=1\n') + file.write("Display=1\n") # Activated (turn this back off when better live exchange is done between the two programs (see next comment) + file.write("Pause_When_Done=0\n") + file.write("Output_File_Type=N\n") # PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats. + #file.write("Output_File_Type=T\n") # TGA, best progressive loading + file.write("Output_Alpha=1\n") if scene.pov_antialias_enable: - # aa_mapping = {'5': 2, '8': 3, '11': 4, '16': 5} # method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray needs higher sampling. - method = {'0': 1, '1': 2} - file.write('Antialias=on\n') - file.write('Sampling_Method=%s\n' % method[scene.pov_antialias_method]) - file.write('Antialias_Depth=%d\n' % scene.pov_antialias_depth) - file.write('Antialias_Threshold=%.3g\n' % scene.pov_antialias_threshold) - file.write('Antialias_Gamma=%.3g\n' % scene.pov_antialias_gamma) + # aa_mapping = {"5": 2, "8": 3, "11": 4, "16": 5} # method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray needs higher sampling. + method = {"0": 1, "1": 2} + file.write("Antialias=on\n") + file.write("Sampling_Method=%s\n" % method[scene.pov_antialias_method]) + file.write("Antialias_Depth=%d\n" % scene.pov_antialias_depth) + file.write("Antialias_Threshold=%.3g\n" % scene.pov_antialias_threshold) + file.write("Antialias_Gamma=%.3g\n" % scene.pov_antialias_gamma) if scene.pov_jitter_enable: - file.write('Jitter=on\n') - file.write('Jitter_Amount=%3g\n' % scene.pov_jitter_amount) + file.write("Jitter=on\n") + file.write("Jitter_Amount=%3g\n" % scene.pov_jitter_amount) else: - file.write('Jitter=off\n') # prevent animation flicker + file.write("Jitter=off\n") # prevent animation flicker else: - file.write('Antialias=off\n') - #print('ini file closed %s' % file.closed) + file.write("Antialias=off\n") + #print("ini file closed %s" % file.closed) file.close() - #print('ini file closed %s' % file.closed) + #print("ini file closed %s" % file.closed) class PovrayRender(bpy.types.RenderEngine): bl_idname = 'POVRAY_RENDER' - bl_label = 'POV-Ray 3.7' + bl_label = "POV-Ray 3.7" DELAY = 0.5 def _export(self, scene): import tempfile # mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile() #CR - self._temp_file_in = tempfile.NamedTemporaryFile(suffix='.pov', delete=False) - self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.png', delete=False) # PNG with POV 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats. - #self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.tga', delete=False) - self._temp_file_ini = tempfile.NamedTemporaryFile(suffix='.ini', delete=False) + self._temp_file_in = tempfile.NamedTemporaryFile(suffix=".pov", delete=False) + self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".png", delete=False) # PNG with POV 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats. + #self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".tga", delete=False) + self._temp_file_ini = tempfile.NamedTemporaryFile(suffix=".ini", delete=False) ''' - self._temp_file_in = '/test.pov' - self._temp_file_out = '/test.png'#PNG with POV-Ray 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats. - #self._temp_file_out = '/test.tga' - self._temp_file_ini = '/test.ini' + self._temp_file_in = "/test.pov" + self._temp_file_out = "/test.png" # PNG with POV-Ray 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats. + #self._temp_file_out = "/test.tga" + self._temp_file_ini = "/test.ini" ''' def info_callback(txt): - self.update_stats('', 'POV-Ray 3.7: ' + txt) + self.update_stats("", "POV-Ray 3.7: " + txt) write_pov(self._temp_file_in, scene, info_callback) @@ -1529,28 +1535,28 @@ class PovrayRender(bpy.types.RenderEngine): write_pov_ini(self._temp_file_ini, self._temp_file_in, self._temp_file_out) - print ('***-STARTING-***') + print ("***-STARTING-***") - pov_binary = 'povray' + pov_binary = "povray" extra_args = [] if scene.pov_command_line_switches != "": - for newArg in scene.pov_command_line_switches.split(' '): + for newArg in scene.pov_command_line_switches.split(" "): extra_args.append(newArg) - if sys.platform == 'win32': + if sys.platform == "win32": import winreg - regKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, 'Software\\POV-Ray\\v3.7\\Windows') + regKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, "Software\\POV-Ray\\v3.7\\Windows") #64 bits blender if bitness == 64: try: - pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine64' + pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine64" except OSError: # someone might run povray 32 bits on a 64 bits blender machine try: - pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine' + pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine" except OSError: print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary) else: @@ -1561,11 +1567,11 @@ class PovrayRender(bpy.types.RenderEngine): #32 bits blender else: try: - pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine' + pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine" # someone might also run povray 64 bits with a 32 bits build of blender. except OSError: try: - pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine64' + pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine64" except OSError: print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary) else: @@ -1575,9 +1581,9 @@ class PovrayRender(bpy.types.RenderEngine): else: # DH - added -d option to prevent render window popup which leads to segfault on linux - extra_args.append('-d') + extra_args.append("-d") - # print('Extra Args: ' + str(extra_args)) + # print("Extra Args: " + str(extra_args)) if 1: # TODO, when POV-Ray isn't found this gives a cryptic error, would be nice to be able to detect if it exists @@ -1588,39 +1594,39 @@ class PovrayRender(bpy.types.RenderEngine): print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary) import traceback traceback.print_exc() - print ('***-DONE-***') + print ("***-DONE-***") return False else: # This works too but means we have to wait until its done - os.system('%s %s' % (pov_binary, self._temp_file_ini.name)) + os.system("%s %s" % (pov_binary, self._temp_file_ini.name)) - # print ('***-DONE-***') + # print ("***-DONE-***") return True def _cleanup(self): for f in (self._temp_file_in, self._temp_file_ini, self._temp_file_out): - #print('Name: %s' % f.name) - #print('File closed %s' % f.closed) + #print("Name: %s" % f.name) + #print("File closed %s" % f.closed) f.close() # Why do I have to close them again? Without closeing the pov and ini files are not deletable. PNG is not closable! try: os.unlink(f.name) #os.remove(f.name) except OSError: # was that the proper error type? - #print('Couldn\'t remove/unlink TEMP file %s' % f.name) + #print("Couldn\'t remove/unlink TEMP file %s" % f.name) pass - #print('') + #print("") - self.update_stats('', '') + self.update_stats("", "") def render(self, scene): - self.update_stats('', 'POV-Ray 3.7: Exporting data from Blender') + self.update_stats("", "POV-Ray 3.7: Exporting data from Blender") self._export(scene) - self.update_stats('', 'POV-Ray 3.7: Parsing File') + self.update_stats("", "POV-Ray 3.7: Parsing File") if not self._render(scene): - self.update_stats('', 'POV-Ray 3.7: Not found') + self.update_stats("", "POV-Ray 3.7: Not found") return r = scene.render @@ -1639,31 +1645,31 @@ class PovrayRender(bpy.types.RenderEngine): # Wait for the file to be created while not os.path.exists(self._temp_file_out.name): - # print('***POV WAITING FOR FILE***') + # print("***POV WAITING FOR FILE***") if self.test_break(): try: self._process.terminate() - print('***POV INTERRUPTED***') + print("***POV INTERRUPTED***") except OSError: pass break poll_result = self._process.poll() if poll_result is not None: - print('***POV PROCESS FAILED : %s ***' % poll_result) - self.update_stats('', 'POV-Ray 3.7: Failed') + print("***POV PROCESS FAILED : %s ***" % poll_result) + self.update_stats("", "POV-Ray 3.7: Failed") break time.sleep(self.DELAY) if os.path.exists(self._temp_file_out.name): - # print('***POV FILE OK***') - self.update_stats('', 'POV-Ray 3.7: Rendering') + # print("***POV FILE OK***") + self.update_stats("", "POV-Ray 3.7: Rendering") prev_size = -1 def update_image(): - # print('***POV UPDATING IMAGE***') + # print("***POV UPDATING IMAGE***") result = self.begin_result(0, 0, x, y) lay = result.layers[0] # possible the image wont load early on. @@ -1675,11 +1681,11 @@ class PovrayRender(bpy.types.RenderEngine): # Update while POV-Ray renders while True: - # print('***POV RENDER LOOP***') + # print("***POV RENDER LOOP***") # test if POV-Ray exists if self._process.poll() is not None: - print('***POV PROCESS FINISHED***') + print("***POV PROCESS FINISHED***") update_image() break @@ -1687,7 +1693,7 @@ class PovrayRender(bpy.types.RenderEngine): if self.test_break(): try: self._process.terminate() - print('***POV PROCESS INTERRUPTED***') + print("***POV PROCESS INTERRUPTED***") except OSError: pass @@ -1705,8 +1711,8 @@ class PovrayRender(bpy.types.RenderEngine): time.sleep(self.DELAY) else: - print('***POV FILE NOT FOUND***') + print("***POV FILE NOT FOUND***") - print('***POV FINISHED***') + print("***POV FINISHED***") #time.sleep(self.DELAY) self._cleanup() -- GitLab