From ca49ad6c19b92f95dfc89127b43c20b6fd414dd9 Mon Sep 17 00:00:00 2001
From: Campbell Barton <ideasman42@gmail.com>
Date: Sat, 22 Jan 2011 06:09:36 +0000
Subject: [PATCH] conform to blender convention, "" for strings, '' for enum
 id's only.

---
 render_povray/render.py | 906 ++++++++++++++++++++--------------------
 1 file changed, 456 insertions(+), 450 deletions(-)

diff --git a/render_povray/render.py b/render_povray/render.py
index 1f95927c0..3f3ad96c2 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -27,7 +27,7 @@ import math
 from math import atan, pi, degrees, sqrt
 
 import platform as pltfrm
-if pltfrm.architecture()[0] == '64bit':
+if pltfrm.architecture()[0] == "64bit":
     bitness = 64
 else:
     bitness = 32
@@ -36,40 +36,40 @@ else:
 ##############################SF###########################
 ##############find image texture
 def splitExt(path):
-    dotidx = path.rfind('.')
+    dotidx = path.rfind(".")
     if dotidx == -1:
-        return path, ''
+        return path, ""
     else:
         return path[dotidx:].upper().replace(".", "")
 
 
 def imageFormat(imgF):
-    ext = ''
+    ext = ""
     ext_orig = splitExt(imgF)
     if ext_orig == 'JPG' or ext_orig == 'JPEG':
-        ext = 'jpeg'
+        ext = "jpeg"
     elif ext_orig == 'GIF':
-        ext = 'gif'
+        ext = "gif"
     elif ext_orig == 'TGA':
-        ext = 'tga'
+        ext = "tga"
     elif ext_orig == 'IFF':
-        ext = 'iff'
+        ext = "iff"
     elif ext_orig == 'PPM':
-        ext = 'ppm'
+        ext = "ppm"
     elif ext_orig == 'PNG':
-        ext = 'png'
+        ext = "png"
     elif ext_orig == 'SYS':
-        ext = 'sys'
+        ext = "sys"
     elif ext_orig in ('TIFF', 'TIF'):
-        ext = 'tiff'
+        ext = "tiff"
     elif ext_orig == 'EXR':
-        ext = 'exr'  # POV3.7 Only!
+        ext = "exr"  # POV3.7 Only!
     elif ext_orig == 'HDR':
-        ext = 'hdr'  # POV3.7 Only! --MR
+        ext = "hdr"  # POV3.7 Only! --MR
 
     print(imgF)
     if not ext:
-        print(" WARNING: texture image  format not supported ")  # % (imgF , '')) #(ext_orig)))
+        print(" WARNING: texture image  format not supported ")  # % (imgF , "")) #(ext_orig)))
 
     return ext
 
@@ -82,17 +82,19 @@ def imgMap(ts):
         image_map = "map_type 1 "  # map_type 7 in megapov
     elif ts.mapping == 'TUBE':
         image_map = "map_type 2 "
-    #if ts.mapping=='?':image_map= ' map_type 3 '# map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0)
-    #if ts.mapping=='?':image_map= ' map_type 4 '# map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0)
+    #elif ts.mapping=="?":
+    #    image_map = " map_type 3 "  # map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0)
+    #elif ts.mapping=="?":
+    #    image_map = " map_type 4 "  # map_type 3 and 4 in development (?) for POV-Ray, currently they just seem to default back to Flat (type 0)
     if ts.texture.use_interpolation:
         image_map += " interpolate 2 "
     if ts.texture.extension == 'CLIP':
         image_map += " once "
     #image_map += "}"
     #if ts.mapping=='CUBE':
-    #    image_map+= 'warp { cubic } rotate <-90,0,180>' #no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?)
+    #    image_map+= "warp { cubic } rotate <-90,0,180>"  # no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?)
     #if image_map == "":
-    #    print(' No texture image  found ')
+    #    print(" No texture image  found ")
     return image_map
 
 
@@ -109,23 +111,25 @@ def imgMapBG(wts):
         image_mapBG += " interpolate 2 "
     if wts.texture.extension == 'CLIP':
         image_mapBG += " once "
-    #image_mapBG+='}'
-    #if wts.mapping=='CUBE':image_mapBG+= 'warp { cubic } rotate <-90,0,180>' #no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?)
-    #if image_mapBG== "": print(' No background texture image  found ')
+    #image_mapBG += "}"
+    #if wts.mapping == 'CUBE':
+    #   image_mapBG += "warp { cubic } rotate <-90,0,180>"  # no direct cube type mapping. Though this should work in POV 3.7 it doesn't give that good results(best suited to environment maps?)
+    #if image_mapBG == "":
+    #    print(" No background texture image  found ")
     return image_mapBG
 
 
 def splitFile(path):
-    idx = path.rfind('/')
+    idx = path.rfind("/")
     if idx == -1:
-        idx = path.rfind('\\')
-    return path[idx:].replace('/', '').replace('\\', '')
+        idx = path.rfind("\\")
+    return path[idx:].replace("/", "").replace("\\", "")
 
 
 def splitPath(path):
-    idx = path.rfind('/')
+    idx = path.rfind("/")
     if idx == -1:
-        return path, ''
+        return path, ""
     else:
         return path[:idx]
 
@@ -142,7 +146,7 @@ def findInSubDir(filename, subdirectory=""):
                 pahFile = os.path.join(root, filename)
         return pahFile
     except OSError:
-        return ''
+        return ""
 
 
 def path_image(image):
@@ -157,7 +161,7 @@ def path_image(image):
 
 
 def splitHyphen(name):
-    hyphidx = name.find('-')
+    hyphidx = name.find("-")
     if hyphidx == -1:
         return name
     else:
@@ -175,7 +179,7 @@ def safety(name, Level):
         if int(name) > 0:
             prefix = "shader"
     except:
-        prefix = ''
+        prefix = ""
     prefix = "shader_"
     name = splitHyphen(name)
     if Level == 2:
@@ -195,7 +199,7 @@ TabLevel = 0
 def write_pov(filename, scene=None, info_callback=None):
     import mathutils
     #file = filename
-    file = open(filename.name, 'w')
+    file = open(filename.name, "w")
 
     # Only for testing
     if not scene:
@@ -206,27 +210,27 @@ def write_pov(filename, scene=None, info_callback=None):
     global_matrix = mathutils.Matrix.Rotation(-pi / 2.0, 4, 'X')
 
     def setTab(tabtype, spaces):
-        TabStr = ''
+        TabStr = ""
         if tabtype == '0':
-            TabStr = ''
+            TabStr = ""
         elif tabtype == '1':
-            TabStr = '\t'
+            TabStr = "\t"
         elif tabtype == '2':
-            TabStr = spaces * ' '
+            TabStr = spaces * " "
         return TabStr
 
     Tab = setTab(scene.pov_indentation_character, scene.pov_indentation_spaces)
 
     def tabWrite(str_o):
         global TabLevel
-        brackets = str_o.count('{') - str_o.count('}') + str_o.count('[') - str_o.count(']')
+        brackets = str_o.count("{") - str_o.count("}") + str_o.count("[") - str_o.count("]")
         if brackets < 0:
             TabLevel = TabLevel + brackets
         if TabLevel < 0:
-            print('Indentation Warning: TabLevel = %s' % TabLevel)
+            print("Indentation Warning: TabLevel = %s" % TabLevel)
             TabLevel = 0
         if TabLevel >= 1:
-            file.write('%s' % Tab * TabLevel)
+            file.write("%s" % Tab * TabLevel)
         file.write(str_o)
         if brackets > 0:
             TabLevel = TabLevel + brackets
@@ -239,13 +243,13 @@ def write_pov(filename, scene=None, info_callback=None):
         name_orig = name
         i = 1
         while name in nameSeq:
-            name = '%s_%.3d' % (name_orig, i)
+            name = "%s_%.3d" % (name_orig, i)
             i += 1
         name = splitHyphen(name)
         return name
 
     def writeMatrix(matrix):
-        tabWrite('matrix <%.6f, %.6f, %.6f,  %.6f, %.6f, %.6f,  %.6f, %.6f, %.6f,  %.6f, %.6f, %.6f>\n' %\
+        tabWrite("matrix <%.6f, %.6f, %.6f,  %.6f, %.6f, %.6f,  %.6f, %.6f, %.6f,  %.6f, %.6f, %.6f>\n" %\
         (matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2]))
 
     def writeObjectMaterial(material):
@@ -253,17 +257,17 @@ def write_pov(filename, scene=None, info_callback=None):
         # DH - modified some variables to be function local, avoiding RNA write
         # this should be checked to see if it is functionally correct
 
-        if material:  # and material.transparency_method == 'RAYTRACE':#Commented out: always write IOR to be able to use it for SSS, Fresnel reflections...
+        if material:  # and material.transparency_method == 'RAYTRACE':  # Commented out: always write IOR to be able to use it for SSS, Fresnel reflections...
             # But there can be only one!
             if material.subsurface_scattering.use:  # SSS IOR get highest priority
-                tabWrite('interior {\n')
-                tabWrite('ior %.6f\n' % material.subsurface_scattering.ior)
+                tabWrite("interior {\n")
+                tabWrite("ior %.6f\n" % material.subsurface_scattering.ior)
             elif material.pov_mirror_use_IOR:  # Then the raytrace IOR taken from raytrace transparency properties and used for reflections if IOR Mirror option is checked
-                tabWrite('interior {\n')
-                tabWrite('ior %.6f\n' % material.raytrace_transparency.ior)
+                tabWrite("interior {\n")
+                tabWrite("ior %.6f\n" % material.raytrace_transparency.ior)
             else:
-                tabWrite('interior {\n')
-                tabWrite('ior %.6f\n' % material.raytrace_transparency.ior)
+                tabWrite("interior {\n")
+                tabWrite("ior %.6f\n" % material.raytrace_transparency.ior)
 
             pov_fake_caustics = False
             pov_photons_refraction = False
@@ -284,9 +288,9 @@ def write_pov(filename, scene=None, info_callback=None):
             #Last, if none of the above is specified, user can set up 'un-physical' fresnel reflections in raytrace mirror parameters. And pov IOR defaults to 1.
             if material.pov_caustics_enable:
                 if pov_fake_caustics:
-                    tabWrite('caustics %.3g\n' % material.pov_fake_caustics_power)
+                    tabWrite("caustics %.3g\n" % material.pov_fake_caustics_power)
                 if pov_photons_refraction:
-                    tabWrite('dispersion %.3g\n' % material.pov_photons_dispersion)  # Default of 1 means no dispersion
+                    tabWrite("dispersion %.3g\n" % material.pov_photons_dispersion)  # Default of 1 means no dispersion
             #TODO
             # Other interior args
             # if material.use_transparency and material.transparency_method == 'RAYTRACE':
@@ -295,18 +299,18 @@ def write_pov(filename, scene=None, info_callback=None):
             # fade_color
 
             # (variable) dispersion_samples (constant count for now)
-            tabWrite('}\n')
+            tabWrite("}\n")
             if pov_photons_refraction or pov_photons_reflection:
-                tabWrite('photons{\n')
-                tabWrite('target\n')
+                tabWrite("photons{\n")
+                tabWrite("target\n")
                 if pov_photons_refraction:
-                    tabWrite('refraction on\n')
+                    tabWrite("refraction on\n")
                 if pov_photons_reflection:
-                    tabWrite('reflection on\n')
-                tabWrite('}\n')
+                    tabWrite("reflection on\n")
+                tabWrite("}\n")
 
     materialNames = {}
-    DEF_MAT_NAME = 'Default'
+    DEF_MAT_NAME = "Default"
 
     def writeMaterial(material):
         # Assumes only called once on each material
@@ -324,23 +328,23 @@ def write_pov(filename, scene=None, info_callback=None):
         # Level=3 Means Maximum Spec and Mirror
         def povHasnoSpecularMaps(Level):
             if Level == 1:
-                tabWrite('#declare %s = finish {' % safety(name, Level=1))
+                tabWrite("#declare %s = finish {" % safety(name, Level=1))
                 if comments:
-                    file.write('  //No specular nor Mirror reflection\n')
+                    file.write("  //No specular nor Mirror reflection\n")
                 else:
-                    tabWrite('\n')
+                    tabWrite("\n")
             elif Level == 2:
-                tabWrite('#declare %s = finish {' % safety(name, Level=2))
+                tabWrite("#declare %s = finish {" % safety(name, Level=2))
                 if comments:
-                    file.write('  //translation of spec and mir levels for when no map influences them\n')
+                    file.write("  //translation of spec and mir levels for when no map influences them\n")
                 else:
-                    tabWrite('\n')
+                    tabWrite("\n")
             elif Level == 3:
-                tabWrite('#declare %s = finish {' % safety(name, Level=3))
+                tabWrite("#declare %s = finish {" % safety(name, Level=3))
                 if comments:
-                    file.write('  //Maximum Spec and Mirror\n')
+                    file.write("  //Maximum Spec and Mirror\n")
                 else:
-                    tabWrite('\n')
+                    tabWrite("\n")
 
             if material:
                 #POV-Ray 3.7 now uses two diffuse values respectively for front and back shading (the back diffuse is like blender translucency)
@@ -369,35 +373,35 @@ def write_pov(filename, scene=None, info_callback=None):
                 #####################################Diffuse Shader######################################
                 # Not used for Full spec (Level=3) of the shader
                 if material.diffuse_shader == 'OREN_NAYAR' and Level != 3:
-                    tabWrite('brilliance %.3g\n' % (0.9 + material.roughness))  # blender roughness is what is generally called oren nayar Sigma, and brilliance in POV-Ray
+                    tabWrite("brilliance %.3g\n" % (0.9 + material.roughness))  # blender roughness is what is generally called oren nayar Sigma, and brilliance in POV-Ray
 
                 if material.diffuse_shader == 'TOON' and Level != 3:
-                    tabWrite('brilliance %.3g\n' % (0.01 + material.diffuse_toon_smooth * 0.25))
+                    tabWrite("brilliance %.3g\n" % (0.01 + material.diffuse_toon_smooth * 0.25))
                     frontDiffuse *= 0.5  # Lower diffuse and increase specular for toon effect seems to look better in POV-Ray
 
                 if material.diffuse_shader == 'MINNAERT' and Level != 3:
-                    #tabWrite('aoi %.3g\n' % material.darkness)
+                    #tabWrite("aoi %.3g\n" % material.darkness)
                     pass  # let's keep things simple for now
                 if material.diffuse_shader == 'FRESNEL' and Level != 3:
-                    #tabWrite('aoi %.3g\n' % material.diffuse_fresnel_factor)
+                    #tabWrite("aoi %.3g\n" % material.diffuse_fresnel_factor)
                     pass  # let's keep things simple for now
                 if material.diffuse_shader == 'LAMBERT' and Level != 3:
-                    tabWrite('brilliance 1.8\n')  # trying to best match lambert attenuation by that constant brilliance value
+                    tabWrite("brilliance 1.8\n")  # trying to best match lambert attenuation by that constant brilliance value
 
                 if Level == 2:
                     ####################################Specular Shader######################################
                     if material.specular_shader == 'COOKTORR' or material.specular_shader == 'PHONG':  # No difference between phong and cook torrence in blender HaHa!
-                        tabWrite('phong %.3g\n' % (material.specular_intensity))
-                        tabWrite('phong_size %.3g\n' % (material.specular_hardness / 2 + 0.25))
+                        tabWrite("phong %.3g\n" % (material.specular_intensity))
+                        tabWrite("phong_size %.3g\n" % (material.specular_hardness / 2 + 0.25))
 
                     elif material.specular_shader == 'BLINN':  # POV-Ray 'specular' keyword corresponds to a Blinn model, without the ior.
-                        tabWrite('specular %.3g\n' % (material.specular_intensity * (material.specular_ior / 4.0)))  # Use blender Blinn's IOR just as some factor for spec intensity
-                        tabWrite('roughness %.3g\n' % roughness)
+                        tabWrite("specular %.3g\n" % (material.specular_intensity * (material.specular_ior / 4.0)))  # Use blender Blinn's IOR just as some factor for spec intensity
+                        tabWrite("roughness %.3g\n" % roughness)
                         #Could use brilliance 2(or varying around 2 depending on ior or factor) too.
 
                     elif material.specular_shader == 'TOON':
-                        tabWrite('phong %.3g\n' % (material.specular_intensity * 2))
-                        tabWrite('phong_size %.3g\n' % (0.1 + material.specular_toon_smooth / 2))  # use extreme phong_size
+                        tabWrite("phong %.3g\n" % (material.specular_intensity * 2))
+                        tabWrite("phong_size %.3g\n" % (0.1 + material.specular_toon_smooth / 2))  # use extreme phong_size
 
                     elif material.specular_shader == 'WARDISO':
                         tabWrite("specular %.3g\n" % (material.specular_intensity / (material.specular_slope + 0.0005)))  # find best suited default constant for brilliance Use both phong and specular for some values.
@@ -406,36 +410,36 @@ def write_pov(filename, scene=None, info_callback=None):
 
                 #########################################################################################
                 elif Level == 1:
-                    tabWrite('specular 0\n')
+                    tabWrite("specular 0\n")
                 elif Level == 3:
-                    tabWrite('specular 1\n')
-                tabWrite('diffuse %.3g %.3g\n' % (frontDiffuse, backDiffuse))
+                    tabWrite("specular 1\n")
+                tabWrite("diffuse %.3g %.3g\n" % (frontDiffuse, backDiffuse))
 
-                tabWrite('ambient %.3g\n' % material.ambient)
-                #tabWrite('ambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # POV-Ray blends the global value
-                tabWrite('emission %.3g\n' % material.emit)  # New in POV-Ray 3.7
+                tabWrite("ambient %.3g\n" % material.ambient)
+                #tabWrite("ambient rgb <%.3g, %.3g, %.3g>\n" % tuple([c*material.ambient for c in world.ambient_color])) # POV-Ray blends the global value
+                tabWrite("emission %.3g\n" % material.emit)  # New in POV-Ray 3.7
 
-                #tabWrite('roughness %.3g\n' % roughness) #POV-Ray just ignores roughness if there's no specular keyword
+                #tabWrite("roughness %.3g\n" % roughness) #POV-Ray just ignores roughness if there's no specular keyword
 
                 if material.pov_conserve_energy:
-                    tabWrite('conserve_energy\n')  # added for more realistic shading. Needs some checking to see if it really works. --Maurice.
+                    tabWrite("conserve_energy\n")  # added for more realistic shading. Needs some checking to see if it really works. --Maurice.
 
                 # 'phong 70.0 '
                 if Level != 1:
                     if material.raytrace_mirror.use:
                         raytrace_mirror = material.raytrace_mirror
                         if raytrace_mirror.reflect_factor:
-                            tabWrite('reflection {\n')
-                            tabWrite('rgb <%.3g, %.3g, %.3g>' % material.mirror_color[:])
+                            tabWrite("reflection {\n")
+                            tabWrite("rgb <%.3g, %.3g, %.3g>" % material.mirror_color[:])
                             if material.pov_mirror_metallic:
-                                tabWrite('metallic %.3g' % (raytrace_mirror.reflect_factor))
+                                tabWrite("metallic %.3g" % (raytrace_mirror.reflect_factor))
                             if material.pov_mirror_use_IOR:  # WORKING ?
-                                tabWrite('fresnel 1 ')  # Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice
-                            tabWrite('falloff %.3g exponent %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor))
+                                tabWrite("fresnel 1 ")  # Removed from the line below: gives a more physically correct material but needs proper IOR. --Maurice
+                            tabWrite("falloff %.3g exponent %.3g} " % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor))
 
                 if material.subsurface_scattering.use:
                     subsurface_scattering = material.subsurface_scattering
-                    tabWrite('subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n' % (
+                    tabWrite("subsurface { <%.3g, %.3g, %.3g>, <%.3g, %.3g, %.3g> }\n" % (
                              sqrt(subsurface_scattering.radius[0]) * 1.5,
                              sqrt(subsurface_scattering.radius[1]) * 1.5,
                              sqrt(subsurface_scattering.radius[2]) * 1.5,
@@ -446,13 +450,13 @@ def write_pov(filename, scene=None, info_callback=None):
                             )
 
                 if material.pov_irid_enable:
-                    tabWrite('irid { %.4g thickness %.4g turbulence %.4g }' % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence))
+                    tabWrite("irid { %.4g thickness %.4g turbulence %.4g }" % (material.pov_irid_amount, material.pov_irid_thickness, material.pov_irid_turbulence))
 
             else:
-                tabWrite('diffuse 0.8\n')
-                tabWrite('phong 70.0\n')
+                tabWrite("diffuse 0.8\n")
+                tabWrite("phong 70.0\n")
 
-                #tabWrite('specular 0.2\n')
+                #tabWrite("specular 0.2\n")
 
             # This is written into the object
             '''
@@ -460,13 +464,13 @@ def write_pov(filename, scene=None, info_callback=None):
                 'interior { ior %.3g} ' % material.raytrace_transparency.ior
             '''
 
-            #tabWrite('crand 1.0\n') # Sand granyness
-            #tabWrite('metallic %.6f\n' % material.spec)
-            #tabWrite('phong %.6f\n' % material.spec)
-            #tabWrite('phong_size %.6f\n' % material.spec)
-            #tabWrite('brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
+            #tabWrite("crand 1.0\n") # Sand granyness
+            #tabWrite("metallic %.6f\n" % material.spec)
+            #tabWrite("phong %.6f\n" % material.spec)
+            #tabWrite("phong_size %.6f\n" % material.spec)
+            #tabWrite("brilliance %.6f " % (material.specular_hardness/256.0) # Like hardness
 
-            tabWrite('}\n\n')
+            tabWrite("}\n\n")
 
         # Level=2 Means translation of spec and mir levels for when no map influences them
         povHasnoSpecularMaps(Level=2)
@@ -495,32 +499,32 @@ def write_pov(filename, scene=None, info_callback=None):
 
         # compute resolution
         Qsize = float(render.resolution_x) / float(render.resolution_y)
-        tabWrite('#declare camLocation  = <%.6f, %.6f, %.6f>;\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
-        tabWrite('#declare camLookAt = <%.6f, %.6f, %.6f>;\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
+        tabWrite("#declare camLocation  = <%.6f, %.6f, %.6f>;\n" % (matrix[3][0], matrix[3][1], matrix[3][2]))
+        tabWrite("#declare camLookAt = <%.6f, %.6f, %.6f>;\n" % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
 
-        tabWrite('camera {\n')
+        tabWrite("camera {\n")
         if scene.pov_baking_enable and active_object and active_object.type == 'MESH':
-            tabWrite('mesh_camera{ 1 3\n')  # distribution 3 is what we want here
-            tabWrite('mesh{%s}\n' % active_object.name)
-            tabWrite('}\n')
-            tabWrite('location <0,0,.01>')
-            tabWrite('direction <0,0,-1>')
+            tabWrite("mesh_camera{ 1 3\n")  # distribution 3 is what we want here
+            tabWrite("mesh{%s}\n" % active_object.name)
+            tabWrite("}\n")
+            tabWrite("location <0,0,.01>")
+            tabWrite("direction <0,0,-1>")
         # Using standard camera otherwise
         else:
-            tabWrite('location  <0, 0, 0>\n')
-            tabWrite('look_at  <0, 0, -1>\n')
-            tabWrite('right <%s, 0, 0>\n' % - Qsize)
-            tabWrite('up <0, 1, 0>\n')
-            tabWrite('angle  %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi))
-
-            tabWrite('rotate  <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
-            tabWrite('translate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
+            tabWrite("location  <0, 0, 0>\n")
+            tabWrite("look_at  <0, 0, -1>\n")
+            tabWrite("right <%s, 0, 0>\n" % - Qsize)
+            tabWrite("up <0, 1, 0>\n")
+            tabWrite("angle  %f\n" % (360.0 * atan(16.0 / camera.data.lens) / pi))
+
+            tabWrite("rotate  <%.6f, %.6f, %.6f>\n" % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
+            tabWrite("translate <%.6f, %.6f, %.6f>\n" % (matrix[3][0], matrix[3][1], matrix[3][2]))
             if focal_point != 0:
-                tabWrite('aperture 0.25\n')  # fixed blur amount for now to do, add slider a button?
-                tabWrite('blur_samples 96 128\n')
-                tabWrite('variance 1/10000\n')
-                tabWrite('focal_point <0, 0, %f>\n' % focal_point)
-        tabWrite('}\n')
+                tabWrite("aperture 0.25\n")  # fixed blur amount for now to do, add slider a button?
+                tabWrite("blur_samples 96 128\n")
+                tabWrite("variance 1/10000\n")
+                tabWrite("focal_point <0, 0, %f>\n" % focal_point)
+        tabWrite("}\n")
 
     def exportLamps(lamps):
         # Get all lamps
@@ -531,30 +535,30 @@ def write_pov(filename, scene=None, info_callback=None):
 
             color = tuple([c * lamp.energy * 2.0 for c in lamp.color])  # Colour is modified by energy #muiltiplie by 2 for a better match --Maurice
 
-            tabWrite('light_source {\n')
-            tabWrite('< 0,0,0 >\n')
-            tabWrite('color rgb<%.3g, %.3g, %.3g>\n' % color)
+            tabWrite("light_source {\n")
+            tabWrite("< 0,0,0 >\n")
+            tabWrite("color rgb<%.3g, %.3g, %.3g>\n" % color)
 
             if lamp.type == 'POINT':
                 pass
             elif lamp.type == 'SPOT':
-                tabWrite('spotlight\n')
+                tabWrite("spotlight\n")
 
                 # Falloff is the main radius from the centre line
-                tabWrite('falloff %.2f\n' % (degrees(lamp.spot_size) / 2.0))  # 1 TO 179 FOR BOTH
-                tabWrite('radius %.6f\n' % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend)))
+                tabWrite("falloff %.2f\n" % (degrees(lamp.spot_size) / 2.0))  # 1 TO 179 FOR BOTH
+                tabWrite("radius %.6f\n" % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend)))
 
                 # Blender does not have a tightness equivilent, 0 is most like blender default.
-                tabWrite('tightness 0\n')  # 0:10f
+                tabWrite("tightness 0\n")  # 0:10f
 
-                tabWrite('point_at  <0, 0, -1>\n')
+                tabWrite("point_at  <0, 0, -1>\n")
             elif lamp.type == 'SUN':
-                tabWrite('parallel\n')
-                tabWrite('point_at  <0, 0, -1>\n')  # *must* be after 'parallel'
+                tabWrite("parallel\n")
+                tabWrite("point_at  <0, 0, -1>\n")  # *must* be after 'parallel'
 
             elif lamp.type == 'AREA':
-                tabWrite('fade_distance %.6f\n' % (lamp.distance / 5.0))
-                tabWrite('fade_power %d\n' % 2)  # Area lights have no falloff type, so always use blenders lamp quad equivalent for those?
+                tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0))
+                tabWrite("fade_power %d\n" % 2)  # Area lights have no falloff type, so always use blenders lamp quad equivalent for those?
                 size_x = lamp.size
                 samples_x = lamp.shadow_ray_samples_x
                 if lamp.shape == 'SQUARE':
@@ -564,33 +568,33 @@ def write_pov(filename, scene=None, info_callback=None):
                     size_y = lamp.size_y
                     samples_y = lamp.shadow_ray_samples_y
 
-                tabWrite('area_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y))
+                tabWrite("area_light <%d,0,0>,<0,0,%d> %d, %d\n" % (size_x, size_y, samples_x, samples_y))
                 if lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED':
                     if lamp.jitter:
-                        tabWrite('jitter\n')
+                        tabWrite("jitter\n")
                 else:
-                    tabWrite('adaptive 1\n')
-                    tabWrite('jitter\n')
+                    tabWrite("adaptive 1\n")
+                    tabWrite("jitter\n")
 
             if lamp.type == 'HEMI':  # HEMI never has any shadow attribute
-                tabWrite('shadowless\n')
+                tabWrite("shadowless\n")
             elif lamp.shadow_method == 'NOSHADOW':
-                    tabWrite('shadowless\n')
+                    tabWrite("shadowless\n")
 
             if lamp.type not in ('SUN', 'AREA', 'HEMI'):  # Sun shouldn't be attenuated. Hemi and area lights have no falloff attribute so they are put to type 2 attenuation a little higher above.
                 tabWrite("fade_distance %.6f\n" % (lamp.distance / 5.0))
                 if lamp.falloff_type == 'INVERSE_SQUARE':
-                    tabWrite('fade_power %d\n' % 2)  # Use blenders lamp quad equivalent
+                    tabWrite("fade_power %d\n" % 2)  # Use blenders lamp quad equivalent
                 elif lamp.falloff_type == 'INVERSE_LINEAR':
-                    tabWrite('fade_power %d\n' % 1)  # Use blenders lamp linear
+                    tabWrite("fade_power %d\n" % 1)  # Use blenders lamp linear
                 elif lamp.falloff_type == 'CONSTANT':  # upposing using no fade power keyword would default to constant, no attenuation.
                     pass
                 elif lamp.falloff_type == 'CUSTOM_CURVE':  # Using Custom curve for fade power 3 for now.
-                    tabWrite('fade_power %d\n' % 4)
+                    tabWrite("fade_power %d\n" % 4)
 
             writeMatrix(matrix)
 
-            tabWrite('}\n')
+            tabWrite("}\n")
 ##################################################################################################################################
 #Wip to be Used for fresnel, but not tested yet.
 ##################################################################################################################################
@@ -622,7 +626,7 @@ def write_pov(filename, scene=None, info_callback=None):
 ##        averageLampLocation[2]=lampLocation[2] / len(lamps)#create an average position for all lamps.
 ##
 ##        averageLampDistance=lampDistance / len(lamps)#create an average distance for all lamps.
-##    file.write('\n#declare lampTarget= vrotate(<%.4g,%.4g,%.4g>,<%.4g,%.4g,%.4g>);' % (-(averageLampLocation[0]-averageLampDistance), -(averageLampLocation[1]-averageLampDistance), -(averageLampLocation[2]-averageLampDistance), averageLampRotation[0], averageLampRotation[1], averageLampRotation[2]))
+##    file.write("\n#declare lampTarget= vrotate(<%.4g,%.4g,%.4g>,<%.4g,%.4g,%.4g>);" % (-(averageLampLocation[0]-averageLampDistance), -(averageLampLocation[1]-averageLampDistance), -(averageLampLocation[2]-averageLampDistance), averageLampRotation[0], averageLampRotation[1], averageLampRotation[2]))
 ##    #v(A,B) rotates vector A about origin by vector B.
 ##
 ####################################################################################################################################
@@ -632,7 +636,7 @@ def write_pov(filename, scene=None, info_callback=None):
         # TODO - blenders 'motherball' naming is not supported.
 
         if scene.pov_comments_enable and len(metas) >= 1:
-            file.write('//--Blob objects--\n\n')
+            file.write("//--Blob objects--\n\n")
 
         for ob in metas:
             meta = ob.data
@@ -641,8 +645,8 @@ def write_pov(filename, scene=None, info_callback=None):
             elements = [elem for elem in meta.elements if elem.type in ('BALL', 'ELLIPSOID')]
 
             if elements:
-                tabWrite('blob {\n')
-                tabWrite('threshold %.4g\n' % meta.threshold)
+                tabWrite("blob {\n")
+                tabWrite("threshold %.4g\n" % meta.threshold)
                 importance = ob.pov_importance_value
 
                 try:
@@ -659,16 +663,16 @@ def write_pov(filename, scene=None, info_callback=None):
 
                     if elem.type == 'BALL':
 
-                        tabWrite('sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n' % (loc.x, loc.y, loc.z, elem.radius, stiffness))
+                        tabWrite("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" % (loc.x, loc.y, loc.z, elem.radius, stiffness))
 
                         # After this wecould do something simple like...
-                        # 	'pigment {Blue} }'
+                        # 	"pigment {Blue} }"
                         # except we'll write the color
 
                     elif elem.type == 'ELLIPSOID':
                         # location is modified by scale
-                        tabWrite('sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness))
-                        tabWrite('scale <%.6g, %.6g, %.6g> \n' % (elem.size_x, elem.size_y, elem.size_z))
+                        tabWrite("sphere { <%.6g, %.6g, %.6g>, %.4g, %.4g }\n" % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness))
+                        tabWrite("scale <%.6g, %.6g, %.6g> \n" % (elem.size_x, elem.size_y, elem.size_z))
 
                 if material:
                     diffuse_color = material.diffuse_color
@@ -680,28 +684,28 @@ def write_pov(filename, scene=None, info_callback=None):
 
                     material_finish = materialNames[material.name]
 
-                    tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n' % (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans))
-                    tabWrite('finish {%s}\n' % safety(material_finish, Level=2))
+                    tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} \n" % (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans))
+                    tabWrite("finish {%s}\n" % safety(material_finish, Level=2))
 
                 else:
-                    tabWrite('pigment {rgb<1 1 1>} \n')
-                    tabWrite('finish {%s}\n' % (safety(DEF_MAT_NAME, Level=1)))		# Write the finish last.
+                    tabWrite("pigment {rgb<1 1 1>} \n")
+                    tabWrite("finish {%s}\n" % (safety(DEF_MAT_NAME, Level=1)))		# Write the finish last.
 
                 writeObjectMaterial(material)
 
                 writeMatrix(global_matrix * ob.matrix_world)
                 #Importance for radiosity sampling added here:
-                tabWrite('radiosity { \n')
-                tabWrite('importance %3g \n' % importance)
-                tabWrite('}\n')
+                tabWrite("radiosity { \n")
+                tabWrite("importance %3g \n" % importance)
+                tabWrite("}\n")
 
-                tabWrite('}\n')  # End of Metaball block
+                tabWrite("}\n")  # End of Metaball block
 
                 if scene.pov_comments_enable and len(metas) >= 1:
-                    file.write('\n')
+                    file.write("\n")
 
     objectNames = {}
-    DEF_OBJ_NAME = 'Default'
+    DEF_OBJ_NAME = "Default"
 
     def exportMeshs(scene, sel):
 
@@ -734,9 +738,9 @@ def write_pov(filename, scene=None, info_callback=None):
                 continue
 
             if info_callback:
-                info_callback('Object %2.d of %2.d (%s)' % (ob_num, len(sel), ob.name))
+                info_callback("Object %2.d of %2.d (%s)" % (ob_num, len(sel), ob.name))
 
-            #if ob.type!='MESH':
+            #if ob.type != 'MESH':
             #	continue
             # me = ob.data
 
@@ -759,17 +763,17 @@ def write_pov(filename, scene=None, info_callback=None):
             quadCount = sum(1 for f in faces_verts if len(f) == 4)
 
             # Use named declaration to allow reference e.g. for baking. MR
-            file.write('\n')
-            tabWrite('#declare %s =\n' % name)
-            tabWrite('mesh2 {\n')
-            tabWrite('vertex_vectors {\n')
-            tabWrite('%s' % (len(me.vertices)))  # vert count
+            file.write("\n")
+            tabWrite("#declare %s =\n" % name)
+            tabWrite("mesh2 {\n")
+            tabWrite("vertex_vectors {\n")
+            tabWrite("%d" % len(me.vertices))  # vert count
 
             for v in me.vertices:
-                file.write(',\n')
-                tabWrite('<%.6f, %.6f, %.6f>' % v.co[:])  # vert count
-            file.write('\n')
-            tabWrite('}\n')
+                file.write(",\n")
+                tabWrite("<%.6f, %.6f, %.6f>" % v.co[:])  # vert count
+            file.write("\n")
+            tabWrite("}\n")
 
             # Build unique Normal list
             uniqueNormals = {}
@@ -784,16 +788,16 @@ def write_pov(filename, scene=None, info_callback=None):
                     key = faces_normals[fi]
                     uniqueNormals[key] = [-1]
 
-            tabWrite('normal_vectors {\n')
-            tabWrite('%d' % len(uniqueNormals))  # vert count
+            tabWrite("normal_vectors {\n")
+            tabWrite("%d" % len(uniqueNormals))  # vert count
             idx = 0
             for no, index in uniqueNormals.items():
-                file.write(',\n')
-                tabWrite('<%.6f, %.6f, %.6f>' % no)  # vert count
+                file.write(",\n")
+                tabWrite("<%.6f, %.6f, %.6f>" % no)  # vert count
                 index[0] = idx
                 idx += 1
-            file.write('\n')
-            tabWrite('}\n')
+            file.write("\n")
+            tabWrite("}\n")
 
             # Vertex colours
             vertCols = {}  # Use for material colours also.
@@ -812,13 +816,13 @@ def write_pov(filename, scene=None, info_callback=None):
                     for uv in uvs:
                         uniqueUVs[uv[:]] = [-1]
 
-                tabWrite('uv_vectors {\n')
+                tabWrite("uv_vectors {\n")
                 #print unique_uvs
-                tabWrite('%s' % (len(uniqueUVs)))  # vert count
+                tabWrite("%d" % len(uniqueUVs))  # vert count
                 idx = 0
                 for uv, index in uniqueUVs.items():
-                    file.write(',\n')
-                    tabWrite('<%.6f, %.6f>' % uv)
+                    file.write(",\n")
+                    tabWrite("<%.6f, %.6f>" % uv)
                     index[0] = idx
                     idx += 1
                 '''
@@ -827,8 +831,8 @@ def write_pov(filename, scene=None, info_callback=None):
                     tabWrite('1') # vert count
                     file.write(',\n\t\t<0.0, 0.0>')
                 '''
-                file.write('\n')
-                tabWrite('}\n')
+                file.write("\n")
+                tabWrite("}\n")
 
             if me.vertex_colors:
 
@@ -865,8 +869,8 @@ def write_pov(filename, scene=None, info_callback=None):
                         vertCols[key] = [-1]
 
             # Vert Colours
-            tabWrite('texture_list {\n')
-            tabWrite('%s' % (len(vertCols)))  # vert count
+            tabWrite("texture_list {\n")
+            tabWrite("%s" % (len(vertCols)))  # vert count
             idx = 0
 
             for col, index in vertCols.items():
@@ -891,14 +895,14 @@ def write_pov(filename, scene=None, info_callback=None):
                 for t in material.texture_slots:
                     if t and t.texture.type == 'IMAGE' and t.use and t.texture.image:
                         image_filename = path_image(t.texture.image.filepath)
-                        imgGamma = ''
+                        imgGamma = ""
                         if image_filename:
                             if t.use_map_color_diffuse:
                                 texturesDif = image_filename
                                 colvalue = t.default_value
                                 t_dif = t
                                 if t_dif.texture.pov_tex_gamma_enable:
-                                    imgGamma = (' gamma %.3g ' % t_dif.texture.pov_tex_gamma_value)
+                                    imgGamma = (" gamma %.3g " % t_dif.texture.pov_tex_gamma_value)
                             if t.use_map_specular or t.use_map_raymir:
                                 texturesSpec = image_filename
                                 colvalue = t.default_value
@@ -906,26 +910,26 @@ def write_pov(filename, scene=None, info_callback=None):
                             if t.use_map_normal:
                                 texturesNorm = image_filename
                                 colvalue = t.normal_factor * 10.0
-                                #textNormName=t.texture.image.name + '.normal'
+                                #textNormName=t.texture.image.name + ".normal"
                                 #was the above used? --MR
                                 t_nor = t
                             if t.use_map_alpha:
                                 texturesAlpha = image_filename
                                 colvalue = t.alpha_factor * 10.0
-                                #textDispName=t.texture.image.name + '.displ'
+                                #textDispName=t.texture.image.name + ".displ"
                                 #was the above used? --MR
                                 t_alpha = t
 
                 ##############################################################################################################
-                tabWrite('\n')
-                tabWrite('texture {\n')  # THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN.   --MR
+                tabWrite("\n")
+                tabWrite("texture {\n")  # THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN.   --MR
 
                 ##############################################################################################################
                 if material.diffuse_shader == 'MINNAERT':
-                    tabWrite('\n')
-                    tabWrite('aoi\n')
-                    tabWrite('texture_map {\n')
-                    tabWrite('[%.3g finish {diffuse %.3g}]\n' % (material.darkness / 2.0, 2.0 - material.darkness))
+                    tabWrite("\n")
+                    tabWrite("aoi\n")
+                    tabWrite("texture_map {\n")
+                    tabWrite("[%.3g finish {diffuse %.3g}]\n" % (material.darkness / 2.0, 2.0 - material.darkness))
                     tabWrite("[%.3g" % (1.0 - (material.darkness / 2.0)))
 ######TO OPTIMIZE? or present a more elegant way? At least make it work!##################################################################
                 #If Fresnel gets removed from 2.5, why bother?
@@ -949,10 +953,10 @@ def write_pov(filename, scene=None, info_callback=None):
 
                                 #color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy
 
-                    tabWrite('\n')
-                    tabWrite('slope { lampTarget }\n')
-                    tabWrite('texture_map {\n')
-                    tabWrite('[%.3g finish {diffuse %.3g}]\n' % (material.diffuse_fresnel / 2, 2.0 - material.diffuse_fresnel_factor))
+                    tabWrite("\n")
+                    tabWrite("slope { lampTarget }\n")
+                    tabWrite("texture_map {\n")
+                    tabWrite("[%.3g finish {diffuse %.3g}]\n" % (material.diffuse_fresnel / 2, 2.0 - material.diffuse_fresnel_factor))
                     tabWrite("[%.3g\n" % (1 - (material.diffuse_fresnel / 2.0)))
 
                 #if material.diffuse_shader == 'FRESNEL': pigment pattern aoi pigment and texture map above, the rest below as one of its entry
@@ -967,164 +971,164 @@ def write_pov(filename, scene=None, info_callback=None):
 
                 if texturesSpec != "" or texturesAlpha != "" or texturesNorm != "":
                     if texturesSpec != "":
-                        # tabWrite('\n')
-                        tabWrite('pigment_pattern {\n')
+                        # tabWrite("\n")
+                        tabWrite("pigment_pattern {\n")
                         # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
                         # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
                         mappingSpec = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % (-t_spec.offset.x, t_spec.offset.y, t_spec.offset.z, 1.0 / t_spec.scale.x, 1.0 / t_spec.scale.y, 1.0 / t_spec.scale.z)
                         tabWrite("uv_mapping image_map{%s \"%s\" %s}\n" % (imageFormat(texturesSpec), texturesSpec, imgMap(t_spec)))
-                        tabWrite('%s\n' % mappingSpec)
-                        tabWrite('}\n')
-                        tabWrite('texture_map {\n')
-                        tabWrite('[0 \n')
+                        tabWrite("%s\n" % mappingSpec)
+                        tabWrite("}\n")
+                        tabWrite("texture_map {\n")
+                        tabWrite("[0 \n")
 
-                    if texturesDif == '':
+                    if texturesDif == "":
                         if texturesAlpha != "":
-                            tabWrite('\n')
+                            tabWrite("\n")
                             # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
                             # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
                             mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % (-t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
-                            tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
-                            tabWrite('}\n')
-                            tabWrite('pigment_map {\n')
-                            tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
-                            tabWrite('[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
-                            tabWrite('}\n')
-                            tabWrite('}\n')
+                            tabWrite("pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
+                            tabWrite("}\n")
+                            tabWrite("pigment_map {\n")
+                            tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+                            tabWrite("[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+                            tabWrite("}\n")
+                            tabWrite("}\n")
 
                         else:
 
-                            tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+                            tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
 
                         if texturesSpec != "":
-                            tabWrite('finish {%s}\n' % (safety(material_finish, Level=1)))  # Level 1 is no specular
+                            tabWrite("finish {%s}\n" % (safety(material_finish, Level=1)))  # Level 1 is no specular
 
                         else:
-                            tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))  # Level 2 is translated spec
+                            tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))  # Level 2 is translated spec
 
                     else:
                         # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
                         # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
-                        mappingDif = ('translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>' % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z))
+                        mappingDif = ("translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z))
                         if texturesAlpha != "":
                             # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
                             # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
                             mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)
-                            tabWrite('pigment {\n')
-                            tabWrite('pigment_pattern {\n')
-                            tabWrite('uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
-                            tabWrite('pigment_map {\n')
-                            tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
-                            tabWrite('[1 uv_mapping image_map {%s \"%s\" %s} %s]\n' % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif))
+                            tabWrite("pigment {\n")
+                            tabWrite("pigment_pattern {\n")
+                            tabWrite("uv_mapping image_map{%s \"%s\" %s}%s}\n" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
+                            tabWrite("pigment_map {\n")
+                            tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+                            tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif))
                             tabWrite("}\n")
                             tabWrite("}\n")
 
                         else:
-                            tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n' % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif))
+                            tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s}\n" % (imageFormat(texturesDif), texturesDif, (imgGamma + imgMap(t_dif)), mappingDif))
 
                         if texturesSpec != "":
-                            tabWrite('finish {%s}\n' % (safety(material_finish, Level=1)))  # Level 1 is no specular
+                            tabWrite("finish {%s}\n" % (safety(material_finish, Level=1)))  # Level 1 is no specular
 
                         else:
-                            tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))  # Level 2 is translated specular
+                            tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))  # Level 2 is translated specular
 
                         ## scale 1 rotate y*0
-                        #imageMap = ('{image_map {%s \"%s\" %s }\n' % (imageFormat(textures),textures,imgMap(t_dif)))
-                        #tabWrite('uv_mapping pigment %s} %s finish {%s}\n' % (imageMap,mapping,safety(material_finish)))
-                        #tabWrite('pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish)))
+                        #imageMap = ("{image_map {%s \"%s\" %s }\n" % (imageFormat(textures),textures,imgMap(t_dif)))
+                        #tabWrite("uv_mapping pigment %s} %s finish {%s}\n" % (imageMap,mapping,safety(material_finish)))
+                        #tabWrite("pigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}\n" % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish)))
                     if texturesNorm != "":
                         ## scale 1 rotate y*0
                         # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
                         # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
                         mappingNor = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_nor.offset.x, t_nor.offset.y, t_nor.offset.z, 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z)
-                        #imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
+                        #imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
                         #We were not using the above maybe we should?
-                        tabWrite('normal {uv_mapping bump_map {%s \"%s\" %s  bump_size %.4g }%s}\n' % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10, mappingNor))
+                        tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s  bump_size %.4g }%s}\n" % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10, mappingNor))
                     if texturesSpec != "":
-                        tabWrite(']\n')
+                        tabWrite("]\n")
                     ################################Second index for mapping specular max value##################################################################################################
-                        tabWrite('[1 \n')
+                        tabWrite("[1 \n")
 
-                if texturesDif == '':
+                if texturesDif == "":
                     if texturesAlpha != "":
                         # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
                         # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
                         mappingAlpha = " translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>\n" % (-t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)  # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
-                        tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
-                        tabWrite('pigment_map {\n')
-                        tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
-                        tabWrite('[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
-                        tabWrite('}\n')
-                        tabWrite('}\n')
+                        tabWrite("pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
+                        tabWrite("pigment_map {\n")
+                        tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+                        tabWrite("[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+                        tabWrite("}\n")
+                        tabWrite("}\n")
 
                     else:
-                        tabWrite('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n' % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
+                        tabWrite("pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n" % (col[0], col[1], col[2], 1.0 - material.alpha, trans))
 
                     if texturesSpec != "":
-                        tabWrite('finish {%s}\n' % (safety(material_finish, Level=3)))  # Level 3 is full specular
+                        tabWrite("finish {%s}\n" % (safety(material_finish, Level=3)))  # Level 3 is full specular
 
                     else:
-                        tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))  # Level 2 is translated specular
+                        tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))  # Level 2 is translated specular
 
                 else:
                     # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
                     # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
-                    mappingDif = ('translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>' % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z))  # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
+                    mappingDif = ("translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_dif.offset.x, t_dif.offset.y, t_dif.offset.z, 1.0 / t_dif.scale.x, 1.0 / t_dif.scale.y, 1.0 / t_dif.scale.z))  # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
                     if texturesAlpha != "":
                         mappingAlpha = "translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_alpha.offset.x, t_alpha.offset.y, t_alpha.offset.z, 1.0 / t_alpha.scale.x, 1.0 / t_alpha.scale.y, 1.0 / t_alpha.scale.z)  # strange that the translation factor for scale is not the same as for translate. ToDo: verify both matches with blender internal.
-                        tabWrite('pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n' % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
-                        tabWrite('pigment_map {\n')
-                        tabWrite('[0 color rgbft<0,0,0,1,1>]\n')
-                        tabWrite('[1 uv_mapping image_map {%s \"%s\" %s} %s]\n' % (imageFormat(texturesDif), texturesDif, (imgMap(t_dif) + imgGamma), mappingDif))
-                        tabWrite('}\n')
-                        tabWrite('}\n')
+                        tabWrite("pigment {pigment_pattern {uv_mapping image_map{%s \"%s\" %s}%s}\n" % (imageFormat(texturesAlpha), texturesAlpha, imgMap(t_alpha), mappingAlpha))
+                        tabWrite("pigment_map {\n")
+                        tabWrite("[0 color rgbft<0,0,0,1,1>]\n")
+                        tabWrite("[1 uv_mapping image_map {%s \"%s\" %s} %s]\n" % (imageFormat(texturesDif), texturesDif, (imgMap(t_dif) + imgGamma), mappingDif))
+                        tabWrite("}\n")
+                        tabWrite("}\n")
 
                     else:
-                        tabWrite('pigment {\n')
-                        tabWrite('uv_mapping image_map {\n')
-                        #tabWrite('%s \"%s\" %s}%s\n' % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif))
+                        tabWrite("pigment {\n")
+                        tabWrite("uv_mapping image_map {\n")
+                        #tabWrite("%s \"%s\" %s}%s\n" % (imageFormat(texturesDif),texturesDif,(imgGamma + imgMap(t_dif)),mappingDif))
                         tabWrite("%s \"%s\" \n" % (imageFormat(texturesDif), texturesDif))
                         tabWrite("%s\n" % (imgGamma + imgMap(t_dif)))
-                        tabWrite('}\n')
-                        tabWrite('%s\n' % mappingDif)
-                        tabWrite('}\n')
+                        tabWrite("}\n")
+                        tabWrite("%s\n" % mappingDif)
+                        tabWrite("}\n")
                     if texturesSpec != "":
-                        tabWrite('finish {%s}\n' % (safety(material_finish, Level=3)))  # Level 3 is full specular
+                        tabWrite("finish {%s}\n" % (safety(material_finish, Level=3)))  # Level 3 is full specular
                     else:
-                        tabWrite('finish {%s}\n' % (safety(material_finish, Level=2)))  # Level 2 is translated specular
+                        tabWrite("finish {%s}\n" % (safety(material_finish, Level=2)))  # Level 2 is translated specular
 
                     ## scale 1 rotate y*0
-                    #imageMap = ('{image_map {%s \"%s\" %s }' % (imageFormat(textures),textures,imgMap(t_dif)))
-                    #file.write('\n\t\t\tuv_mapping pigment %s} %s finish {%s}' % (imageMap,mapping,safety(material_finish)))
-                    #file.write('\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}' % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish)))
+                    #imageMap = ("{image_map {%s \"%s\" %s }" % (imageFormat(textures),textures,imgMap(t_dif)))
+                    #file.write("\n\t\t\tuv_mapping pigment %s} %s finish {%s}" % (imageMap,mapping,safety(material_finish)))
+                    #file.write("\n\t\t\tpigment {uv_mapping image_map {%s \"%s\" %s}%s} finish {%s}" % (imageFormat(texturesDif),texturesDif,imgMap(t_dif),mappingDif,safety(material_finish)))
                 if texturesNorm != "":
                     ## scale 1 rotate y*0
                     # POV-Ray "scale" is not a number of repetitions factor, but its inverse, a standard scale factor.
                     # Offset seems needed relatively to scale so probably center of the scale is not the same in blender and POV
-                    mappingNor = (' translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>' % (-t_nor.offset.x, t_nor.offset.y, t_nor.offset.z, 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z))
-                    #imageMapNor = ('{bump_map {%s \"%s\" %s mapping}' % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
+                    mappingNor = (" translate <%.4g,%.4g,%.4g> scale <%.4g,%.4g,%.4g>" % (-t_nor.offset.x, t_nor.offset.y, t_nor.offset.z, 1.0 / t_nor.scale.x, 1.0 / t_nor.scale.y, 1.0 / t_nor.scale.z))
+                    #imageMapNor = ("{bump_map {%s \"%s\" %s mapping}" % (imageFormat(texturesNorm),texturesNorm,imgMap(t_nor)))
                     #We were not using the above maybe we should?
-                    tabWrite('normal {uv_mapping bump_map {%s \"%s\" %s  bump_size %.4g }%s}\n' % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10.0, mappingNor))
+                    tabWrite("normal {uv_mapping bump_map {%s \"%s\" %s  bump_size %.4g }%s}\n" % (imageFormat(texturesNorm), texturesNorm, imgMap(t_nor), t_nor.normal_factor * 10.0, mappingNor))
                 if texturesSpec != "":
                     tabWrite("]\n")
 
                     tabWrite("}\n")
 
                 #End of slope/ior texture_map
-                if material.diffuse_shader == 'MINNAERT' or material.diffuse_shader == 'FRESNEL':
+                if material.diffuse_shader in ('MINNAERT', 'FRESNEL'):
                     tabWrite("]\n")
                     tabWrite("}\n")
-                tabWrite('}\n')  # THEN IT CAN CLOSE IT   --MR
+                tabWrite("}\n")  # THEN IT CAN CLOSE IT   --MR
 
                 ############################################################################################################
                 index[0] = idx
                 idx += 1
 
-            tabWrite('}\n')
+            tabWrite("}\n")
 
             # Face indices
-            tabWrite('face_indices {\n')
-            tabWrite('%d' % (len(me_faces) + quadCount))  # faces count
+            tabWrite("face_indices {\n")
+            tabWrite("%d" % (len(me_faces) + quadCount))  # faces count
             for fi, f in enumerate(me_faces):
                 fv = faces_verts[fi]
                 material_index = f.material_index
@@ -1143,8 +1147,8 @@ def write_pov(filename, scene=None, info_callback=None):
 
                 if not me_materials or me_materials[material_index] is None:  # No materials
                     for i1, i2, i3 in indices:
-                        file.write(',\n')
-                        tabWrite('<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3]))  # vert count
+                        file.write(",\n")
+                        tabWrite("<%d,%d,%d>" % (fv[i1], fv[i2], fv[i3]))  # vert count
                 else:
                     material = me_materials[material_index]
                     for i1, i2, i3 in indices:
@@ -1163,15 +1167,15 @@ def write_pov(filename, scene=None, info_callback=None):
                             diffuse_color = material.diffuse_color
                             ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], diffuse_color[2], f.material_index][0]
 
-                        file.write(',\n')
-                        tabWrite('<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3))  # vert count
+                        file.write(",\n")
+                        tabWrite("<%d,%d,%d>, %d,%d,%d" % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3))  # vert count
 
-            file.write('\n')
-            tabWrite('}\n')
+            file.write("\n")
+            tabWrite("}\n")
 
             # normal_indices indices
-            tabWrite('normal_indices {\n')
-            tabWrite('%d' % (len(me_faces) + quadCount))  # faces count
+            tabWrite("normal_indices {\n")
+            tabWrite("%d" % (len(me_faces) + quadCount))  # faces count
             for fi, fv in enumerate(faces_verts):
 
                 if len(fv) == 4:
@@ -1181,22 +1185,22 @@ def write_pov(filename, scene=None, info_callback=None):
 
                 for i1, i2, i3 in indices:
                     if me_faces[fi].use_smooth:
-                        file.write(',\n')
-                        tabWrite('<%d,%d,%d>' %\
+                        file.write(",\n")
+                        tabWrite("<%d,%d,%d>" %\
                         (uniqueNormals[verts_normals[fv[i1]]][0],\
                          uniqueNormals[verts_normals[fv[i2]]][0],\
                          uniqueNormals[verts_normals[fv[i3]]][0]))  # vert count
                     else:
                         idx = uniqueNormals[faces_normals[fi]][0]
-                        file.write(',\n')
-                        tabWrite('<%d,%d,%d>' % (idx, idx, idx))  # vert count
+                        file.write(",\n")
+                        tabWrite("<%d,%d,%d>" % (idx, idx, idx))  # vert count
 
-            file.write('\n')
-            tabWrite('}\n')
+            file.write("\n")
+            tabWrite("}\n")
 
             if uv_layer:
-                tabWrite('uv_indices {\n')
-                tabWrite('%d' % (len(me_faces) + quadCount))  # faces count
+                tabWrite("uv_indices {\n")
+                tabWrite("%d" % (len(me_faces) + quadCount))  # faces count
                 for fi, fv in enumerate(faces_verts):
 
                     if len(fv) == 4:
@@ -1211,13 +1215,15 @@ def write_pov(filename, scene=None, info_callback=None):
                         uvs = uv.uv1[:], uv.uv2[:], uv.uv3[:]
 
                     for i1, i2, i3 in indices:
-                        file.write(',\n')
-                        tabWrite('<%d,%d,%d>' %\
-                        (uniqueUVs[uvs[i1]][0],\
-                         uniqueUVs[uvs[i2]][0],\
-                         uniqueUVs[uvs[i3]][0]))
-                file.write('\n')
-                tabWrite('}\n')
+                        file.write(",\n")
+                        tabWrite("<%d,%d,%d>" % (
+                                 uniqueUVs[uvs[i1]][0],\
+                                 uniqueUVs[uvs[i2]][0],\
+                                 uniqueUVs[uvs[i3]][0],
+                                ))
+
+                file.write("\n")
+                tabWrite("}\n")
 
             if me.materials:
                 try:
@@ -1229,12 +1235,12 @@ def write_pov(filename, scene=None, info_callback=None):
             writeMatrix(matrix)
 
             #Importance for radiosity sampling added here:
-            tabWrite('radiosity { \n')
-            tabWrite('importance %3g \n' % importance)
-            tabWrite('}\n')
+            tabWrite("radiosity { \n")
+            tabWrite("importance %3g \n" % importance)
+            tabWrite("}\n")
 
-            tabWrite('}\n')  # End of mesh block
-            tabWrite('%s\n' % name)  # Use named declaration to allow reference e.g. for baking. MR
+            tabWrite("}\n")  # End of mesh block
+            tabWrite("%s\n" % name)  # Use named declaration to allow reference e.g. for baking. MR
 
             bpy.data.meshes.remove(me)
 
@@ -1251,13 +1257,13 @@ def write_pov(filename, scene=None, info_callback=None):
             if not world.use_sky_blend:
                 #Non fully transparent background could premultiply alpha and avoid anti-aliasing display issue:
                 if render.alpha_mode == 'PREMUL' or render.alpha_mode == 'PREMUL':  # XXX FIXME!
-                    tabWrite('background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n' % (world.horizon_color[:]))
+                    tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n" % (world.horizon_color[:]))
                 #Currently using no alpha with Sky option:
                 elif render.alpha_mode == 'SKY':
-                    tabWrite('background {rgbt<%.3g, %.3g, %.3g, 0>}\n' % (world.horizon_color[:]))
+                    tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0>}\n" % (world.horizon_color[:]))
                 #StraightAlpha:
                 else:
-                    tabWrite('background {rgbt<%.3g, %.3g, %.3g, 1>}\n' % (world.horizon_color[:]))
+                    tabWrite("background {rgbt<%.3g, %.3g, %.3g, 1>}\n" % (world.horizon_color[:]))
 
             worldTexCount = 0
             #For Background image textures
@@ -1268,12 +1274,12 @@ def write_pov(filename, scene=None, info_callback=None):
                     image_filename = path_image(t.texture.image.filepath)
                     if t.texture.image.filepath != image_filename:
                         t.texture.image.filepath = image_filename
-                    if image_filename != '' and t.use_map_blend:
+                    if image_filename != "" and t.use_map_blend:
                         texturesBlend = image_filename
                         #colvalue = t.default_value
                         t_blend = t
                     #commented below was an idea to make the Background image oriented as camera taken here: http://news.povray.org/povray.newusers/thread/%3Cweb.4a5cddf4e9c9822ba2f93e20@news.povray.org%3E/
-                    #mappingBlend = (' translate <%.4g,%.4g,%.4g> rotate z*degrees(atan((camLocation - camLookAt).x/(camLocation - camLookAt).y)) rotate x*degrees(atan((camLocation - camLookAt).y/(camLocation - camLookAt).z)) rotate y*degrees(atan((camLocation - camLookAt).z/(camLocation - camLookAt).x)) scale <%.4g,%.4g,%.4g>b' % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x ,t_blend.scale.y ,t_blend.scale.z))#replace 4/3 by the ratio of each image found by some custom or existing function
+                    #mappingBlend = (" translate <%.4g,%.4g,%.4g> rotate z*degrees(atan((camLocation - camLookAt).x/(camLocation - camLookAt).y)) rotate x*degrees(atan((camLocation - camLookAt).y/(camLocation - camLookAt).z)) rotate y*degrees(atan((camLocation - camLookAt).z/(camLocation - camLookAt).x)) scale <%.4g,%.4g,%.4g>b" % (t_blend.offset.x / 10 ,t_blend.offset.y / 10 ,t_blend.offset.z / 10, t_blend.scale.x ,t_blend.scale.y ,t_blend.scale.z))#replace 4/3 by the ratio of each image found by some custom or existing function
                     #using camera rotation valuesdirectly from blender seems much easier
                     if t_blend.texture_coords == 'ANGMAP':
                         mappingBlend = ""
@@ -1285,35 +1291,35 @@ def write_pov(filename, scene=None, info_callback=None):
 
                         #The initial position and rotation of the pov camera is probably creating the rotation offset should look into it someday but at least background won't rotate with the camera now.
                     #Putting the map on a plane would not introduce the skysphere distortion and allow for better image scale matching but also some waay to chose depth and size of the plane relative to camera.
-                    tabWrite('sky_sphere {\n')
-                    tabWrite('pigment {\n')
-                    tabWrite('image_map{%s \"%s\" %s}\n' % (imageFormat(texturesBlend), texturesBlend, imgMapBG(t_blend)))
-                    tabWrite('}\n')
-                    tabWrite('%s\n' % (mappingBlend))
-                    tabWrite('}\n')
-                    #tabWrite('scale 2\n')
-                    #tabWrite('translate -1\n')
+                    tabWrite("sky_sphere {\n")
+                    tabWrite("pigment {\n")
+                    tabWrite("image_map{%s \"%s\" %s}\n" % (imageFormat(texturesBlend), texturesBlend, imgMapBG(t_blend)))
+                    tabWrite("}\n")
+                    tabWrite("%s\n" % (mappingBlend))
+                    tabWrite("}\n")
+                    #tabWrite("scale 2\n")
+                    #tabWrite("translate -1\n")
 
             #For only Background gradient
 
             if worldTexCount == 0:
                 if world.use_sky_blend:
-                    tabWrite('sky_sphere {\n')
-                    tabWrite('pigment {\n')
-                    tabWrite('gradient y\n')  # maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5
-                    tabWrite('color_map {\n')
+                    tabWrite("sky_sphere {\n")
+                    tabWrite("pigment {\n")
+                    tabWrite("gradient y\n")  # maybe Should follow the advice of POV doc about replacing gradient for skysphere..5.5
+                    tabWrite("color_map {\n")
                     if render.alpha_mode == 'STRAIGHT':
-                        tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (world.horizon_color[:]))
-                        tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n' % (world.zenith_color[:]))
+                        tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.horizon_color[:]))
+                        tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 1>]\n" % (world.zenith_color[:]))
                     elif render.alpha_mode == 'PREMUL':
-                        tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (world.horizon_color[:]))
-                        tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n' % (world.zenith_color[:]))  # aa premult not solved with transmit 1
+                        tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.horizon_color[:]))
+                        tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0.99>]\n" % (world.zenith_color[:]))  # aa premult not solved with transmit 1
                     else:
-                        tabWrite('[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (world.horizon_color[:]))
-                        tabWrite('[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n' % (world.zenith_color[:]))
-                    tabWrite('}\n')
-                    tabWrite('}\n')
-                    tabWrite('}\n')
+                        tabWrite("[0.0 rgbt<%.3g, %.3g, %.3g, 0>]\n" % (world.horizon_color[:]))
+                        tabWrite("[1.0 rgbt<%.3g, %.3g, %.3g, 0>]\n" % (world.zenith_color[:]))
+                    tabWrite("}\n")
+                    tabWrite("}\n")
+                    tabWrite("}\n")
                     #sky_sphere alpha (transmit) is not translating into image alpha the same way as 'background'
 
             #if world.light_settings.use_indirect_light:
@@ -1328,92 +1334,92 @@ def write_pov(filename, scene=None, info_callback=None):
         mist = world.mist_settings
 
         if mist.use_mist:
-            tabWrite('fog {\n')
-            tabWrite('distance %.6f\n' % mist.depth)
-            tabWrite('color rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (world.horizon_color[:] + (1 - mist.intensity,)))
-            #tabWrite('fog_offset %.6f\n' % mist.start)
-            #tabWrite('fog_alt 5\n')
-            #tabWrite('turbulence 0.2\n')
-            #tabWrite('turb_depth 0.3\n')
-            tabWrite('fog_type 1\n')
-            tabWrite('}\n')
+            tabWrite("fog {\n")
+            tabWrite("distance %.6f\n" % mist.depth)
+            tabWrite("color rgbt<%.3g, %.3g, %.3g, %.3g>\n" % (world.horizon_color[:] + (1.0 - mist.intensity,)))
+            #tabWrite("fog_offset %.6f\n" % mist.start)
+            #tabWrite("fog_alt 5\n")
+            #tabWrite("turbulence 0.2\n")
+            #tabWrite("turb_depth 0.3\n")
+            tabWrite("fog_type 1\n")
+            tabWrite("}\n")
         if scene.pov_media_enable:
-            tabWrite('media {\n')
-            tabWrite('scattering { 1, rgb %.3g}\n' % scene.pov_media_color)
-            tabWrite('samples %.d\n' % scene.pov_media_samples)
-            tabWrite('}\n')
+            tabWrite("media {\n")
+            tabWrite("scattering { 1, rgb %.3g}\n" % scene.pov_media_color)
+            tabWrite("samples %.d\n" % scene.pov_media_samples)
+            tabWrite("}\n")
 
     def exportGlobalSettings(scene):
 
-        tabWrite('global_settings {\n')
-        tabWrite('assumed_gamma 1.0\n')
-        tabWrite('max_trace_level %d\n' % scene.pov_max_trace_level)
+        tabWrite("global_settings {\n")
+        tabWrite("assumed_gamma 1.0\n")
+        tabWrite("max_trace_level %d\n" % scene.pov_max_trace_level)
 
         if scene.pov_radio_enable:
-            tabWrite('radiosity {\n')
-            tabWrite('adc_bailout %.4g\n' % scene.pov_radio_adc_bailout)
-            tabWrite('always_sample %d\n' % scene.pov_radio_always_sample)
-            tabWrite('brightness %.4g\n' % scene.pov_radio_brightness)
-            tabWrite('count %d\n' % scene.pov_radio_count)
-            tabWrite('error_bound %.4g\n' % scene.pov_radio_error_bound)
-            tabWrite('gray_threshold %.4g\n' % scene.pov_radio_gray_threshold)
-            tabWrite('low_error_factor %.4g\n' % scene.pov_radio_low_error_factor)
-            tabWrite('media %d\n' % scene.pov_radio_media)
-            tabWrite('minimum_reuse %.4g\n' % scene.pov_radio_minimum_reuse)
-            tabWrite('nearest_count %d\n' % scene.pov_radio_nearest_count)
-            tabWrite('normal %d\n' % scene.pov_radio_normal)
-            tabWrite('pretrace_start %.3g\n' % scene.pov_radio_pretrace_start)
-            tabWrite('pretrace_end %.3g\n' % scene.pov_radio_pretrace_end)
-            tabWrite('recursion_limit %d\n' % scene.pov_radio_recursion_limit)
-            tabWrite('}\n')
+            tabWrite("radiosity {\n")
+            tabWrite("adc_bailout %.4g\n" % scene.pov_radio_adc_bailout)
+            tabWrite("always_sample %d\n" % scene.pov_radio_always_sample)
+            tabWrite("brightness %.4g\n" % scene.pov_radio_brightness)
+            tabWrite("count %d\n" % scene.pov_radio_count)
+            tabWrite("error_bound %.4g\n" % scene.pov_radio_error_bound)
+            tabWrite("gray_threshold %.4g\n" % scene.pov_radio_gray_threshold)
+            tabWrite("low_error_factor %.4g\n" % scene.pov_radio_low_error_factor)
+            tabWrite("media %d\n" % scene.pov_radio_media)
+            tabWrite("minimum_reuse %.4g\n" % scene.pov_radio_minimum_reuse)
+            tabWrite("nearest_count %d\n" % scene.pov_radio_nearest_count)
+            tabWrite("normal %d\n" % scene.pov_radio_normal)
+            tabWrite("pretrace_start %.3g\n" % scene.pov_radio_pretrace_start)
+            tabWrite("pretrace_end %.3g\n" % scene.pov_radio_pretrace_end)
+            tabWrite("recursion_limit %d\n" % scene.pov_radio_recursion_limit)
+            tabWrite("}\n")
         once = 1
         for material in bpy.data.materials:
             if material.subsurface_scattering.use and once:
-                tabWrite('mm_per_unit %.6f\n' % (material.subsurface_scattering.scale * (-100.0) + 15.0))  # In pov, the scale has reversed influence compared to blender. these number should correct that
+                tabWrite("mm_per_unit %.6f\n" % (material.subsurface_scattering.scale * (-100.0) + 15.0))  # In pov, the scale has reversed influence compared to blender. these number should correct that
                 once = 0  # In POV-Ray, the scale factor for all subsurface shaders needs to be the same
 
         if world:
-            tabWrite('ambient_light rgb<%.3g, %.3g, %.3g>\n' % world.ambient_color[:])
+            tabWrite("ambient_light rgb<%.3g, %.3g, %.3g>\n" % world.ambient_color[:])
 
         if material.pov_photons_refraction or material.pov_photons_reflection:
-            tabWrite('photons {\n')
-            tabWrite('spacing 0.003\n')
-            tabWrite('max_trace_level 5\n')
-            tabWrite('adc_bailout 0.1\n')
-            tabWrite('gather 30, 150\n')
-            tabWrite('}\n')
+            tabWrite("photons {\n")
+            tabWrite("spacing 0.003\n")
+            tabWrite("max_trace_level 5\n")
+            tabWrite("adc_bailout 0.1\n")
+            tabWrite("gather 30, 150\n")
+            tabWrite("}\n")
 
-        tabWrite('}\n')
+        tabWrite("}\n")
 
     sel = scene.objects
     comments = scene.pov_comments_enable
     if comments:
-        file.write('//---------------------------------------------\n//--Exported with POV-Ray exporter for Blender--\n//---------------------------------------------\n\n')
+        file.write("//---------------------------------------------\n//--Exported with POV-Ray exporter for Blender--\n//---------------------------------------------\n\n")
 
-    file.write('#version 3.7;\n')
+    file.write("#version 3.7;\n")
 
     if comments:
-        file.write('\n//--Global settings and background--\n\n')
+        file.write("\n//--Global settings and background--\n\n")
 
     exportGlobalSettings(scene)
 
     if comments:
-        file.write('\n')
+        file.write("\n")
 
     exportWorld(scene.world)
 
     if comments:
-        file.write('\n//--Cameras--\n\n')
+        file.write("\n//--Cameras--\n\n")
 
     exportCamera()
 
     if comments:
-        file.write('\n//--Lamps--\n\n')
+        file.write("\n//--Lamps--\n\n")
 
     exportLamps([l for l in sel if l.type == 'LAMP'])
 
     if comments:
-        file.write('\n//--Material Definitions--\n\n')
+        file.write("\n//--Material Definitions--\n\n")
 
     # Convert all materials to strings we can access directly per vertex.
     #exportMaterials()
@@ -1422,12 +1428,12 @@ def write_pov(filename, scene=None, info_callback=None):
         if material.users > 0:
             writeMaterial(material)
     if comments:
-        file.write('\n')
+        file.write("\n")
 
     exportMeta([l for l in sel if l.type == 'META'])
 
     if comments:
-        file.write('//--Mesh objects--\n')
+        file.write("//--Mesh objects--\n")
 
     exportMeshs(scene, sel)
     #What follow used to happen here:
@@ -1437,9 +1443,9 @@ def write_pov(filename, scene=None, info_callback=None):
     # MR:..and the order was important for an attempt to implement pov 3.7 baking (mesh camera) comment for the record
     # CR: Baking should be a special case than. If "baking", than we could change the order.
 
-    #print('pov file closed %s' % file.closed)
+    #print("pov file closed %s" % file.closed)
     file.close()
-    #print('pov file closed %s' % file.closed)
+    #print("pov file closed %s" % file.closed)
 
 
 def write_pov_ini(filename_ini, filename_pov, filename_image):
@@ -1449,74 +1455,74 @@ def write_pov_ini(filename_ini, filename_pov, filename_image):
     x = int(render.resolution_x * render.resolution_percentage * 0.01)
     y = int(render.resolution_y * render.resolution_percentage * 0.01)
 
-    file = open(filename_ini.name, 'w')
-    file.write('Version=3.7\n')
-    file.write('Input_File_Name=\'%s\'\n' % filename_pov.name)
-    file.write('Output_File_Name=\'%s\'\n' % filename_image.name)
+    file = open(filename_ini.name, "w")
+    file.write("Version=3.7\n")
+    file.write("Input_File_Name='%s'\n" % filename_pov.name)
+    file.write("Output_File_Name='%s'\n" % filename_image.name)
 
-    file.write('Width=%d\n' % x)
-    file.write('Height=%d\n' % y)
+    file.write("Width=%d\n" % x)
+    file.write("Height=%d\n" % y)
 
     # Needed for border render.
     '''
-    file.write('Start_Column=%d\n' % part.x)
-    file.write('End_Column=%d\n' % (part.x+part.w))
+    file.write("Start_Column=%d\n" % part.x)
+    file.write("End_Column=%d\n" % (part.x+part.w))
 
-    file.write('Start_Row=%d\n' % (part.y))
-    file.write('End_Row=%d\n' % (part.y+part.h))
+    file.write("Start_Row=%d\n" % (part.y))
+    file.write("End_Row=%d\n" % (part.y+part.h))
     '''
 
-    file.write('Bounding_Method=2\n')  # The new automatic BSP is faster in most scenes
+    file.write("Bounding_Method=2\n")  # The new automatic BSP is faster in most scenes
 
-    file.write('Display=1\n')  # Activated (turn this back off when better live exchange is done between the two programs (see next comment)
-    file.write('Pause_When_Done=0\n')
-    file.write('Output_File_Type=N\n')  # PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
-    #file.write('Output_File_Type=T\n') # TGA, best progressive loading
-    file.write('Output_Alpha=1\n')
+    file.write("Display=1\n")  # Activated (turn this back off when better live exchange is done between the two programs (see next comment)
+    file.write("Pause_When_Done=0\n")
+    file.write("Output_File_Type=N\n")  # PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
+    #file.write("Output_File_Type=T\n") # TGA, best progressive loading
+    file.write("Output_Alpha=1\n")
 
     if scene.pov_antialias_enable:
-        # aa_mapping = {'5': 2, '8': 3, '11': 4, '16': 5} # method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray needs higher sampling.
-        method = {'0': 1, '1': 2}
-        file.write('Antialias=on\n')
-        file.write('Sampling_Method=%s\n' % method[scene.pov_antialias_method])
-        file.write('Antialias_Depth=%d\n' % scene.pov_antialias_depth)
-        file.write('Antialias_Threshold=%.3g\n' % scene.pov_antialias_threshold)
-        file.write('Antialias_Gamma=%.3g\n' % scene.pov_antialias_gamma)
+        # aa_mapping = {"5": 2, "8": 3, "11": 4, "16": 5} # method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray needs higher sampling.
+        method = {"0": 1, "1": 2}
+        file.write("Antialias=on\n")
+        file.write("Sampling_Method=%s\n" % method[scene.pov_antialias_method])
+        file.write("Antialias_Depth=%d\n" % scene.pov_antialias_depth)
+        file.write("Antialias_Threshold=%.3g\n" % scene.pov_antialias_threshold)
+        file.write("Antialias_Gamma=%.3g\n" % scene.pov_antialias_gamma)
         if scene.pov_jitter_enable:
-            file.write('Jitter=on\n')
-            file.write('Jitter_Amount=%3g\n' % scene.pov_jitter_amount)
+            file.write("Jitter=on\n")
+            file.write("Jitter_Amount=%3g\n" % scene.pov_jitter_amount)
         else:
-            file.write('Jitter=off\n')  # prevent animation flicker
+            file.write("Jitter=off\n")  # prevent animation flicker
 
     else:
-        file.write('Antialias=off\n')
-    #print('ini file closed %s' % file.closed)
+        file.write("Antialias=off\n")
+    #print("ini file closed %s" % file.closed)
     file.close()
-    #print('ini file closed %s' % file.closed)
+    #print("ini file closed %s" % file.closed)
 
 
 class PovrayRender(bpy.types.RenderEngine):
     bl_idname = 'POVRAY_RENDER'
-    bl_label = 'POV-Ray 3.7'
+    bl_label = "POV-Ray 3.7"
     DELAY = 0.5
 
     def _export(self, scene):
         import tempfile
 
         # mktemp is Deprecated since version 2.3, replaced with NamedTemporaryFile() #CR
-        self._temp_file_in = tempfile.NamedTemporaryFile(suffix='.pov', delete=False)
-        self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.png', delete=False)  # PNG with POV 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
-        #self._temp_file_out = tempfile.NamedTemporaryFile(suffix='.tga', delete=False)
-        self._temp_file_ini = tempfile.NamedTemporaryFile(suffix='.ini', delete=False)
+        self._temp_file_in = tempfile.NamedTemporaryFile(suffix=".pov", delete=False)
+        self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".png", delete=False)  # PNG with POV 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
+        #self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".tga", delete=False)
+        self._temp_file_ini = tempfile.NamedTemporaryFile(suffix=".ini", delete=False)
         '''
-        self._temp_file_in = '/test.pov'
-        self._temp_file_out = '/test.png'#PNG with POV-Ray 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
-        #self._temp_file_out = '/test.tga'
-        self._temp_file_ini = '/test.ini'
+        self._temp_file_in = "/test.pov"
+        self._temp_file_out = "/test.png"  # PNG with POV-Ray 3.7, can show the background color with alpha. In the long run using the POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
+        #self._temp_file_out = "/test.tga"
+        self._temp_file_ini = "/test.ini"
         '''
 
         def info_callback(txt):
-            self.update_stats('', 'POV-Ray 3.7: ' + txt)
+            self.update_stats("", "POV-Ray 3.7: " + txt)
 
         write_pov(self._temp_file_in, scene, info_callback)
 
@@ -1529,28 +1535,28 @@ class PovrayRender(bpy.types.RenderEngine):
 
         write_pov_ini(self._temp_file_ini, self._temp_file_in, self._temp_file_out)
 
-        print ('***-STARTING-***')
+        print ("***-STARTING-***")
 
-        pov_binary = 'povray'
+        pov_binary = "povray"
 
         extra_args = []
 
         if scene.pov_command_line_switches != "":
-            for newArg in scene.pov_command_line_switches.split(' '):
+            for newArg in scene.pov_command_line_switches.split(" "):
                 extra_args.append(newArg)
 
-        if sys.platform == 'win32':
+        if sys.platform == "win32":
             import winreg
-            regKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, 'Software\\POV-Ray\\v3.7\\Windows')
+            regKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, "Software\\POV-Ray\\v3.7\\Windows")
 
             #64 bits blender
             if bitness == 64:
                 try:
-                    pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine64'
+                    pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine64"
                 except OSError:
                     # someone might run povray 32 bits on a 64 bits blender machine
                     try:
-                        pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine'
+                        pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine"
                     except OSError:
                         print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary)
                     else:
@@ -1561,11 +1567,11 @@ class PovrayRender(bpy.types.RenderEngine):
             #32 bits blender
             else:
                 try:
-                    pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine'
+                    pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine"
                 # someone might also run povray 64 bits with a 32 bits build of blender.
                 except OSError:
                     try:
-                        pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine64'
+                        pov_binary = winreg.QueryValueEx(regKey, "Home")[0] + "\\bin\\pvengine64"
                     except OSError:
                         print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary)
                     else:
@@ -1575,9 +1581,9 @@ class PovrayRender(bpy.types.RenderEngine):
 
         else:
             # DH - added -d option to prevent render window popup which leads to segfault on linux
-            extra_args.append('-d')
+            extra_args.append("-d")
 
-        # print('Extra Args: ' + str(extra_args))
+        # print("Extra Args: " + str(extra_args))
 
         if 1:
             # TODO, when POV-Ray isn't found this gives a cryptic error, would be nice to be able to detect if it exists
@@ -1588,39 +1594,39 @@ class PovrayRender(bpy.types.RenderEngine):
                 print("POV-Ray 3.7: could not execute '%s', possibly POV-Ray isn't installed" % pov_binary)
                 import traceback
                 traceback.print_exc()
-                print ('***-DONE-***')
+                print ("***-DONE-***")
                 return False
 
         else:
             # This works too but means we have to wait until its done
-            os.system('%s %s' % (pov_binary, self._temp_file_ini.name))
+            os.system("%s %s" % (pov_binary, self._temp_file_ini.name))
 
-        # print ('***-DONE-***')
+        # print ("***-DONE-***")
         return True
 
     def _cleanup(self):
         for f in (self._temp_file_in, self._temp_file_ini, self._temp_file_out):
-            #print('Name: %s' % f.name)
-            #print('File closed %s' % f.closed)
+            #print("Name: %s" % f.name)
+            #print("File closed %s" % f.closed)
             f.close()  # Why do I have to close them again? Without closeing the pov and ini files are not deletable. PNG is not closable!
             try:
                 os.unlink(f.name)
                 #os.remove(f.name)
             except OSError:  # was that the proper error type?
-                #print('Couldn\'t remove/unlink TEMP file %s' % f.name)
+                #print("Couldn\'t remove/unlink TEMP file %s" % f.name)
                 pass
-            #print('')
+            #print("")
 
-        self.update_stats('', '')
+        self.update_stats("", "")
 
     def render(self, scene):
 
-        self.update_stats('', 'POV-Ray 3.7: Exporting data from Blender')
+        self.update_stats("", "POV-Ray 3.7: Exporting data from Blender")
         self._export(scene)
-        self.update_stats('', 'POV-Ray 3.7: Parsing File')
+        self.update_stats("", "POV-Ray 3.7: Parsing File")
 
         if not self._render(scene):
-            self.update_stats('', 'POV-Ray 3.7: Not found')
+            self.update_stats("", "POV-Ray 3.7: Not found")
             return
 
         r = scene.render
@@ -1639,31 +1645,31 @@ class PovrayRender(bpy.types.RenderEngine):
 
         # Wait for the file to be created
         while not os.path.exists(self._temp_file_out.name):
-            # print('***POV WAITING FOR FILE***')
+            # print("***POV WAITING FOR FILE***")
             if self.test_break():
                 try:
                     self._process.terminate()
-                    print('***POV INTERRUPTED***')
+                    print("***POV INTERRUPTED***")
                 except OSError:
                     pass
                 break
 
             poll_result = self._process.poll()
             if poll_result is not None:
-                print('***POV PROCESS FAILED : %s ***' % poll_result)
-                self.update_stats('', 'POV-Ray 3.7: Failed')
+                print("***POV PROCESS FAILED : %s ***" % poll_result)
+                self.update_stats("", "POV-Ray 3.7: Failed")
                 break
 
             time.sleep(self.DELAY)
 
         if os.path.exists(self._temp_file_out.name):
-            # print('***POV FILE OK***')
-            self.update_stats('', 'POV-Ray 3.7: Rendering')
+            # print("***POV FILE OK***")
+            self.update_stats("", "POV-Ray 3.7: Rendering")
 
             prev_size = -1
 
             def update_image():
-                # print('***POV UPDATING IMAGE***')
+                # print("***POV UPDATING IMAGE***")
                 result = self.begin_result(0, 0, x, y)
                 lay = result.layers[0]
                 # possible the image wont load early on.
@@ -1675,11 +1681,11 @@ class PovrayRender(bpy.types.RenderEngine):
 
             # Update while POV-Ray renders
             while True:
-                # print('***POV RENDER LOOP***')
+                # print("***POV RENDER LOOP***")
 
                 # test if POV-Ray exists
                 if self._process.poll() is not None:
-                    print('***POV PROCESS FINISHED***')
+                    print("***POV PROCESS FINISHED***")
                     update_image()
                     break
 
@@ -1687,7 +1693,7 @@ class PovrayRender(bpy.types.RenderEngine):
                 if self.test_break():
                     try:
                         self._process.terminate()
-                        print('***POV PROCESS INTERRUPTED***')
+                        print("***POV PROCESS INTERRUPTED***")
                     except OSError:
                         pass
 
@@ -1705,8 +1711,8 @@ class PovrayRender(bpy.types.RenderEngine):
 
                 time.sleep(self.DELAY)
         else:
-            print('***POV FILE NOT FOUND***')
+            print("***POV FILE NOT FOUND***")
 
-        print('***POV FINISHED***')
+        print("***POV FINISHED***")
         #time.sleep(self.DELAY)
         self._cleanup()
-- 
GitLab