diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 382553bad17308d7fec5ac7c480771bb302f74a0..9257056cb52fa21dee84e089da3ba9c7755ddfde 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "FBX format",
     "author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
-    "version": (4, 18, 1),
+    "version": (4, 19, 0),
     "blender": (2, 81, 6),
     "location": "File > Import-Export",
     "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index b852adaa67daf5c5290548b04a5f433e03d102fc..d1ba96bbed69a31fe4e7153b95be75eae1b6984f 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1686,7 +1686,9 @@ def fbx_data_object_elements(root, ob_obj, scene_data):
 
     # Custom properties.
     if scene_data.settings.use_custom_props:
-        fbx_data_element_custom_properties(props, ob_obj.bdata)
+        # Here we want customprops from the 'pose' bone, not the 'edit' bone...
+        bdata = ob_obj.bdata_pose_bone if ob_obj.is_bone else ob_obj.bdata
+        fbx_data_element_custom_properties(props, bdata)
 
     # Those settings would obviously need to be edited in a complete version of the exporter, may depends on
     # object type, etc.
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index a496075dc19a7161c1e15a422d65cb3e43243a72..f71e89a8153171e642a9959c16d7be972bc57756 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -1007,6 +1007,12 @@ class ObjectWrapper(metaclass=MetaObjectWrapper):
             return ObjectWrapper(self.bdata.parent, self._ref) or ObjectWrapper(self._ref)
     parent = property(get_parent)
 
+    def get_bdata_pose_bone(self):
+        if self._tag == 'BO':
+            return self._ref.pose.bones[self.bdata.name]
+        return None
+    bdata_pose_bone = property(get_bdata_pose_bone)
+
     def get_matrix_local(self):
         if self._tag == 'OB':
             return self.bdata.matrix_local.copy()