diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 2aab8d0aa0eb01673c99d56e041b78abf2f5999c..68bdf96f3f61c63b5084c6e282e4903b8a869cfd 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 14, 4), + "version": (4, 14, 5), "blender": (2, 80, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 08b7c0fe349afb71e700a2a5d2238eb3300d2e36..26e31363f9bd844d0ba8850f83db52bfb545f9be 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -717,7 +717,7 @@ def blen_read_animations(fbx_tmpl_astack, fbx_tmpl_alayer, stacks, scene, anim_o id_data = item.bl_obj # XXX Ignore rigged mesh animations - those are a nightmare to handle, see note about it in # FbxImportHelperNode class definition. - if id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE': + if id_data and id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE': continue if id_data is None: continue