diff --git a/io_import_gimp_image_to_scene.py b/io_import_gimp_image_to_scene.py
index 60e10fac5b81e1904ced733bfddde612da296d86..f967caaac5fc99478cf3a5af266d4d896b8ef149 100644
--- a/io_import_gimp_image_to_scene.py
+++ b/io_import_gimp_image_to_scene.py
@@ -395,7 +395,7 @@ def main(report, File, Path, LayerViewers, MixerViewers, LayerOffset,
 
                 Img = bpy.data.images.new(NameShort+'_A', 128, 128)
                 Img.source = 'FILE'
-                Img.alpha_mode = 'IGNORE'
+                Img.alpha_mode = 'NONE'
                 Img.filepath = '%s%s_A%s' % (PathSaveRaw, Name, ExtSave)
 
                 Tex.image = Img
diff --git a/io_import_images_as_planes.py b/io_import_images_as_planes.py
index d610bff5dafdde5483e7c721a4d68beea146f27a..bed61ce3f2b10408a540ffc5697d619288c27643 100644
--- a/io_import_images_as_planes.py
+++ b/io_import_images_as_planes.py
@@ -939,7 +939,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
 
     def apply_image_options(self, image):
         if self.use_transparency == False:
-            image.alpha_mode = 'IGNORE'
+            image.alpha_mode = 'NONE'
         else:
             image.alpha_mode = self.alpha_mode
 
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index ef2c8d54a26183fbe8129d87062af8c049a4c488..915dda16ce8fae602ded172c42ee216d1764743e 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -1336,7 +1336,7 @@ def fbx_data_texture_file_elements(root, blender_tex_key, scene_data):
     elem_data_single_string_unicode(fbx_tex, b"RelativeFilename", fname_rel)
 
     alpha_source = 0  # None
-    if img.alpha_mode != 'IGNORE':
+    if img.alpha_mode != 'NONE':
         # ~ if tex.texture.use_calculate_alpha:
             # ~ alpha_source = 1  # RGBIntensity as alpha.
         # ~ else:
diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py
index a843a75066dd5e81f67576b21d20be35d163fade..e2f79ad0c520df5c8edccd5798bff01c05a3b195 100644
--- a/io_scene_x3d/import_x3d.py
+++ b/io_scene_x3d/import_x3d.py
@@ -2775,7 +2775,7 @@ def appearance_LoadImageTexture(imageTexture, ancestry, node):
             # as transparent. Need alpha channel.
 
             if bpyima.depth not in {32, 128}:
-                bpyima.alpha_mode = 'IGNORE'
+                bpyima.alpha_mode = 'NONE'
         return bpyima
 
 
@@ -2823,7 +2823,7 @@ def appearance_LoadTexture(tex_node, ancestry, node):
 def appearance_ExpandCachedMaterial(bpymat):
     if 0 and bpymat.texture_slots[0] is not None:
         bpyima = bpymat.texture_slots[0].texture.image
-        tex_has_alpha = bpyima.alpha_mode not in {'IGNORE', 'CHANNEL_PACKED'}
+        tex_has_alpha = bpyima.alpha_mode not in {'NONE', 'CHANNEL_PACKED'}
         return (bpymat, bpyima, tex_has_alpha)
 
     return (bpymat, None, False)
@@ -2862,7 +2862,7 @@ def appearance_Create(vrmlname, material, tex_node, ancestry, node, is_vcol):
         bpymat.use_vertex_color_paint = True
 
     if 0 and bpyima:
-        tex_has_alpha = bpyima.alpha_mode not in {'IGNORE', 'CHANNEL_PACKED'}
+        tex_has_alpha = bpyima.alpha_mode not in {'NONE', 'CHANNEL_PACKED'}
 
         texture = bpy.data.textures.new(bpyima.name, 'IMAGE')
         texture.image = bpyima
@@ -2973,7 +2973,7 @@ def appearance_LoadPixelTexture(pixelTexture, ancestry):
 
     bpyima = bpy.data.images.new("PixelTexture", w, h, has_alpha, True)
     if not has_alpha:
-        bpyima.alpha_mode = 'IGNORE'
+        bpyima.alpha_mode = 'NONE'
 
     # Conditional above the loop, for performance
     if plane_count == 3:  # RGB