From d4752a5d6c5c7ea1da7e1f19f0f2cb7adb663cc4 Mon Sep 17 00:00:00 2001
From: Campbell Barton <ideasman42@gmail.com>
Date: Mon, 4 Sep 2017 22:13:30 +1000
Subject: [PATCH] Resolve naming collision

Were using names from templates, tsk.
---
 lighting_dynamic_sky.py           | 2 +-
 materials_utils/texture_rename.py | 1 -
 2 files changed, 1 insertion(+), 2 deletions(-)

diff --git a/lighting_dynamic_sky.py b/lighting_dynamic_sky.py
index f07d51609..f5358a45c 100644
--- a/lighting_dynamic_sky.py
+++ b/lighting_dynamic_sky.py
@@ -427,7 +427,7 @@ def draw_world_settings(col, context):
 
 class Dynapanel(Panel):
     bl_label = "Dynamic sky"
-    bl_idname = "SCENE_PT_layout"
+    bl_idname = "DYNSKY_PT_tools"
     bl_space_type = 'VIEW_3D'
     bl_region_type = 'TOOLS'
     bl_context = "objectmode"
diff --git a/materials_utils/texture_rename.py b/materials_utils/texture_rename.py
index ac728b701..c803295eb 100644
--- a/materials_utils/texture_rename.py
+++ b/materials_utils/texture_rename.py
@@ -88,7 +88,6 @@ class TEXTURE_OT_patern_rename(Operator):
 class TEXTURE_PT_rename_panel(Panel):
     # Creates a Panel in the scene context of the properties editor
     bl_label = "Texture Rename"
-    bl_idname = "SCENE_PT_layout"
     bl_space_type = 'PROPERTIES'
     bl_region_type = 'WINDOW'
     bl_context = "texture"
-- 
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