From d5e4f9d820b790fff532b15fa325f28d02e84457 Mon Sep 17 00:00:00 2001 From: Luca Bonavita <mindrones@gmail.com> Date: Wed, 24 Nov 2010 14:56:33 +0000 Subject: [PATCH] == game engine: save as runtime == - solved the problem I had with this addon, finally the addon was saving the blend as it is and in my case a compressed blend file was giving problem when played in the runtime - hence added a bit to manage compressed blends to embedd them uncompressed NOTE: this should be fixed in the player itself I think, same says campbell, but worth checking - now moved to trunk :) [[Split portion of a mixed commit.]] --- game_engine_save_as_runtime.py | 149 +++++++++++++++++++++++++++++++++ 1 file changed, 149 insertions(+) create mode 100644 game_engine_save_as_runtime.py diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py new file mode 100644 index 000000000..79cc244f5 --- /dev/null +++ b/game_engine_save_as_runtime.py @@ -0,0 +1,149 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +bl_addon_info = { + 'name': 'Save As Runtime', + 'author': 'Mitchell Stokes (Moguri)', + 'version': (0, 2, 2), + 'blender': (2, 5, 4), + 'api': 31667, + 'location': 'File > Export', + 'description': 'Bundle a .blend file with the Blenderplayer', + 'warning': '', + 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/'\ + 'Scripts/Game_Engine/Save_As_Runtime', + 'tracker_url': 'https://projects.blender.org/tracker/index.php?'\ + 'func=detail&aid=23564&group_id=153&atid=469', + 'category': 'Game Engine'} + +import bpy +import struct +import os +import sys +import time + +def WriteAppleRuntime(player_path, output_path): + # Use the system's cp command to preserve some meta-data + os.system('cp -R "%s" "%s"' % (player_path, output_path)) + + bpy.ops.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True) + +def WriteRuntime(player_path, output_path): + + # Check the paths + if not os.path.isfile(player_path): + print("The player could not be found! Runtime not saved.") + return + + # Check if we're bundling a .app + if player_path.endswith('.app'): + WriteAppleRuntime(player_path, output_path) + return + + # Get the player's binary and the offset for the blend + file = open(player_path, 'rb') + player_d = file.read() + offset = file.tell() + file.close() + + # Create a tmp blend file + blend_path = bpy.path.clean_name(output_path) + bpy.ops.wm.save_as_mainfile(filepath=blend_path, copy=True) + blend_path += '.blend' + + + # Get the blend data (if compressed, uncompress the blend before embedding it) + blend_file = open(blend_path, 'rb') + head = blend_file.read(7) + blend_file.seek(0) + if head[0:2] == b'\x1f\x8b': # gzip magic + import gzip + blend_file.close() + blend_file = gzip.open(blend_path, 'rb') + blend_d = blend_file.read() + blend_file.close() + + + # Get rid of the tmp blend, we're done with it + os.remove(blend_path) + + # Create a new file for the bundled runtime + output = open(output_path, 'wb') + + # Write the player and blend data to the new runtime + output.write(player_d) + output.write(blend_d) + + # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it) + output.write(struct.pack('B', (offset>>24)&0xFF)) + output.write(struct.pack('B', (offset>>16)&0xFF)) + output.write(struct.pack('B', (offset>>8)&0xFF)) + output.write(struct.pack('B', (offset>>0)&0xFF)) + + # Stuff for the runtime + output.write("BRUNTIME".encode()) + output.close() + + # Make the runtime executable on Linux + if os.name == 'posix': + os.chmod(output_path, 0o755) + + +from bpy.props import * + +class SaveAsRuntime(bpy.types.Operator): + bl_idname = "wm.save_as_runtime" + bl_label = "Save As Runtime" + bl_options = {'REGISTER'} + + blender_bin_path = bpy.app.binary_path + blender_bin_dir = os.path.dirname(blender_bin_path) + ext = os.path.splitext(blender_bin_path)[-1] + + default_player_path = os.path.join(blender_bin_dir, 'blenderplayer' + ext) + player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_player_path) + filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="") + + def execute(self, context): + print("Saving runtime to", self.properties.filepath) + start_time = time.clock() + WriteRuntime(self.properties.player_path, + self.properties.filepath) + print("Finished in %.4fs" % (time.clock()-start_time)) + return {'FINISHED'} + + def invoke(self, context, event): + wm = context.window_manager + wm.add_fileselect(self) + return {'RUNNING_MODAL'} + +def menu_func(self, context): + + ext = os.path.splitext(bpy.app.binary_path)[-1] + default_blend_path = bpy.data.filepath.replace(".blend", ext) + self.layout.operator(SaveAsRuntime.bl_idname, text=SaveAsRuntime.bl_label).filepath = default_blend_path + + +def register(): + bpy.types.INFO_MT_file_export.append(menu_func) + +def unregister(): + bpy.types.INFO_MT_file_export.remove(menu_func) + +if __name__ == "__main__": + register() -- GitLab