diff --git a/add_mesh_3d_function_surface.py b/add_mesh_3d_function_surface.py
index 0737024cbede6a93473969041356160e8a1a5d01..a56660c68861bd3515376a84963691566ff69754 100644
--- a/add_mesh_3d_function_surface.py
+++ b/add_mesh_3d_function_surface.py
@@ -130,18 +130,18 @@ def store_recall_properties(ob, op, op_args):
         ob['recall'] = recall_properties
 
 
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
-    obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+    loc = TranslationMatrix(context.scene.cursor_location)
+    obj_align = context.user_preferences.edit.object_align
     if (context.space_data.type == 'VIEW_3D'
         and obj_align == 'VIEW'):
-            view3d = context.space_data
-            region = view3d.region_3d
-            viewMatrix = region.view_matrix
-            rot = viewMatrix.rotation_part()
-            ob.rotation_euler = rot.invert().to_euler()
+        rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+    else:
+        rot = Matrix()
+    align_matrix = loc * rot
+    return align_matrix
 
 
 # Create a new mesh (object) from verts/edges/faces.
@@ -150,7 +150,7 @@ def apply_object_align(context, ob):
 # name ... Name of the new mesh (& object).
 # edit ... Replace existing mesh data.
 # Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
     scene = context.scene
     obj_act = scene.objects.active
 
@@ -203,9 +203,8 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
         ob_new.selected = True
 
         # Place the object at the 3D cursor location.
-        ob_new.location = scene.cursor_location
-
-        apply_object_align(context, ob_new)
+        # apply viewRotaion
+        ob_new.matrix = align_matrix
 
     if obj_act and obj_act.mode == 'EDIT':
         if not edit:
@@ -342,6 +341,7 @@ class AddZFunctionSurface(bpy.types.Operator):
         min=0.01,
         max=100.0,
         unit="LENGTH")
+    align_matrix = Matrix()
 
     def execute(self, context):
         edit = self.properties.edit
@@ -401,7 +401,7 @@ class AddZFunctionSurface(bpy.types.Operator):
 
             edgeloop_prev = edgeloop_cur
 
-        obj = create_mesh_object(context, verts, [], faces, "Z Function", edit)
+        obj = create_mesh_object(context, verts, [], faces, "Z Function", edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -415,6 +415,10 @@ class AddZFunctionSurface(bpy.types.Operator):
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
 
 def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
     range_u_min, range_u_max, range_u_step, wrap_u,
@@ -589,6 +593,8 @@ class AddXYZFunctionSurface(bpy.types.Operator):
         description="V Wrap around",
         default=False)
 
+    align_matrix = Matrix()
+
     def execute(self, context):
         props = self.properties
 
@@ -610,7 +616,7 @@ class AddXYZFunctionSurface(bpy.types.Operator):
             return {'CANCELLED'}
 
         obj = create_mesh_object(context, verts, [], faces,
-            "XYZ Function", props.edit)
+            "XYZ Function", props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -630,6 +636,11 @@ class AddXYZFunctionSurface(bpy.types.Operator):
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
+
 
 ################################
 import space_info
diff --git a/add_mesh_archimedean_solids.py b/add_mesh_archimedean_solids.py
index 85872165a7c56ec8b5e884f63176a5bf73f8e0b2..b67d4b79a9727aefecaa28438970f8fbeeb45639 100644
--- a/add_mesh_archimedean_solids.py
+++ b/add_mesh_archimedean_solids.py
@@ -54,18 +54,18 @@ def store_recall_properties(ob, op, op_args):
         ob['recall'] = recall_properties
 
 
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
-    obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+    loc = TranslationMatrix(context.scene.cursor_location)
+    obj_align = context.user_preferences.edit.object_align
     if (context.space_data.type == 'VIEW_3D'
         and obj_align == 'VIEW'):
-            view3d = context.space_data
-            region = view3d.region_3d
-            viewMatrix = region.view_matrix
-            rot = viewMatrix.rotation_part()
-            ob.rotation_euler = rot.invert().to_euler()
+        rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+    else:
+        rot = Matrix()
+    align_matrix = loc * rot
+    return align_matrix
 
 
 # Create a new mesh (object) from verts/edges/faces.
@@ -74,7 +74,7 @@ def apply_object_align(context, ob):
 # name ... Name of the new mesh (& object).
 # edit ... Replace existing mesh data.
 # Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
     scene = context.scene
     obj_act = scene.objects.active
 
@@ -127,9 +127,8 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
         ob_new.selected = True
 
         # Place the object at the 3D cursor location.
-        ob_new.location = scene.cursor_location
-
-        apply_object_align(context, ob_new)
+        # apply viewRotaion
+        ob_new.matrix = align_matrix
 
     if obj_act and obj_act.mode == 'EDIT':
         if not edit:
@@ -1179,6 +1178,7 @@ class AddTruncatedTetrahedron(bpy.types.Operator):
     star_ngons = BoolProperty(name='Star N-Gon',
         description='Create star-shaped hexagons.',
         default=False)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -1191,7 +1191,7 @@ class AddTruncatedTetrahedron(bpy.types.Operator):
             return {'CANCELLED'}
 
         obj = create_mesh_object(context, verts, [], faces,
-            'TrTetrahedron', props.edit)
+            'TrTetrahedron', props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1202,6 +1202,11 @@ class AddTruncatedTetrahedron(bpy.types.Operator):
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
+
 
 class AddCuboctahedron(bpy.types.Operator):
     '''Add a mesh for a cuboctahedron (truncated cube).'''
@@ -1225,6 +1230,7 @@ class AddCuboctahedron(bpy.types.Operator):
     star_ngons = BoolProperty(name='Star N-Gon',
         description='Create star-shaped octagons.',
         default=False)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -1236,7 +1242,7 @@ class AddCuboctahedron(bpy.types.Operator):
         if not verts:
             return {'CANCELLED'}
 
-        obj = create_mesh_object(context, verts, [], faces, name, props.edit)
+        obj = create_mesh_object(context, verts, [], faces, name, props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1247,6 +1253,11 @@ class AddCuboctahedron(bpy.types.Operator):
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
+
 
 class AddRhombicuboctahedron(bpy.types.Operator):
     '''Add a mesh for a rhombicuboctahedron.'''
@@ -1265,6 +1276,7 @@ class AddRhombicuboctahedron(bpy.types.Operator):
         min=0.01,
         max=1.99,
         default=sqrt(2.0) / (1.0 + sqrt(2) / 2.0))
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -1275,7 +1287,7 @@ class AddRhombicuboctahedron(bpy.types.Operator):
             return {'CANCELLED'}
 
         obj = create_mesh_object(context, verts, [], faces,
-            'Rhombicuboctahedron', props.edit)
+            'Rhombicuboctahedron', props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1285,6 +1297,11 @@ class AddRhombicuboctahedron(bpy.types.Operator):
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
+
 
 class AddTruncatedOctahedron(bpy.types.Operator):
     '''Add a mesh for a truncated octahedron.'''
@@ -1307,6 +1324,7 @@ class AddTruncatedOctahedron(bpy.types.Operator):
     star_ngons = BoolProperty(name='Star N-Gon',
         description='Create star-shaped hexagons.',
         default=False)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -1319,7 +1337,7 @@ class AddTruncatedOctahedron(bpy.types.Operator):
             return {'CANCELLED'}
 
         obj = create_mesh_object(context, verts, [], faces,
-            'TrOctahedron', props.edit)
+            'TrOctahedron', props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1330,6 +1348,11 @@ class AddTruncatedOctahedron(bpy.types.Operator):
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
+
 
 class AddTruncatedCuboctahedron(bpy.types.Operator):
     '''Add a mesh for a truncated cuboctahedron.'''
@@ -1357,6 +1380,7 @@ class AddTruncatedCuboctahedron(bpy.types.Operator):
     star_ngons = BoolProperty(name='Star N-Gon',
         description='Create star-shaped octagons.',
         default=False)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -1370,7 +1394,7 @@ class AddTruncatedCuboctahedron(bpy.types.Operator):
             return {'CANCELLED'}
 
         obj = create_mesh_object(context, verts, [], faces,
-            'TrCuboctahedron', props.edit)
+            'TrCuboctahedron', props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1382,6 +1406,11 @@ class AddTruncatedCuboctahedron(bpy.types.Operator):
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
+
 
 class INFO_MT_mesh_archimedean_solids_add(bpy.types.Menu):
     # Define the "Archimedean Solids" menu
diff --git a/add_mesh_gears.py b/add_mesh_gears.py
index 221b7fb4ca3aecb1608e35b18afc74e7fb739502..8bf8b815180d47000d44f5efb7fd99aff662f40c 100644
--- a/add_mesh_gears.py
+++ b/add_mesh_gears.py
@@ -77,8 +77,8 @@ def align_matrix(context):
         rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
     else:
         rot = mathutils.Matrix()
-    newMatrix = loc * rot
-    return newMatrix
+    align_matrix = loc * rot
+    return align_matrix
 
 # Stores the values of a list of properties and the
 # operator id in a property group ('recall_op') inside the object.
@@ -106,7 +106,7 @@ def store_recall_properties(ob, op, op_args):
 # name ... Name of the new mesh (& object).
 # edit ... Replace existing mesh data.
 # Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit, newMatrix):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
     scene = context.scene
     obj_act = scene.objects.active
 
@@ -160,7 +160,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit, newMatrix):
 
         # Place the object at the 3D cursor location.
         # apply viewRotaion
-        ob_new.matrix = newMatrix
+        ob_new.matrix = align_matrix
 
 
     if obj_act and obj_act.mode == 'EDIT':
@@ -764,7 +764,7 @@ class AddGear(bpy.types.Operator):
         min=0.0,
         max=100.0,
         default=0.0)
-    newMatrix = mathutils.Matrix()
+    align_matrix = mathutils.Matrix()
 
     def draw(self, context):
         props = self.properties
@@ -801,7 +801,7 @@ class AddGear(bpy.types.Operator):
             crown=props.crown)
 
         # Actually create the mesh object from this geometry data.
-        obj = create_mesh_object(context, verts, [], faces, "Gear", props.edit, self.newMatrix)
+        obj = create_mesh_object(context, verts, [], faces, "Gear", props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -830,7 +830,7 @@ class AddGear(bpy.types.Operator):
         return {'FINISHED'}
 
     def invoke(self, context, event):
-        self.newMatrix = align_matrix(context)
+        self.align_matrix = align_matrix(context)
         self.execute(context)
         return {'FINISHED'}
 
@@ -890,7 +890,7 @@ class AddWormGear(bpy.types.Operator):
         min=0.0,
         max=100.0,
         default=0.0)
-    newMatrix = mathutils.Matrix()
+    align_matrix = mathutils.Matrix()
 
     def draw(self, context):
         props = self.properties
@@ -924,7 +924,7 @@ class AddWormGear(bpy.types.Operator):
 
         # Actually create the mesh object from this geometry data.
         obj = create_mesh_object(context, verts, [], faces, "Worm Gear",
-            props.edit, self.newMatrix)
+            props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -952,7 +952,7 @@ class AddWormGear(bpy.types.Operator):
         return {'FINISHED'}
 
     def invoke(self, context, event):
-        self.newMatrix = align_matrix(context)
+        self.align_matrix = align_matrix(context)
         self.execute(context)
         return {'FINISHED'}
 
diff --git a/add_mesh_gemstones.py b/add_mesh_gemstones.py
index a9c1c34b35f8cb0eefacd402e513458e213ea07d..ba61df8bf3e503b2934de08bb08a8cc8a6f8cc7f 100644
--- a/add_mesh_gemstones.py
+++ b/add_mesh_gemstones.py
@@ -53,19 +53,18 @@ def store_recall_properties(ob, op, op_args):
         ob['recall'] = recall_properties
 
 
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
-    obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+    loc = TranslationMatrix(context.scene.cursor_location)
+    obj_align = context.user_preferences.edit.object_align
     if (context.space_data.type == 'VIEW_3D'
         and obj_align == 'VIEW'):
-            view3d = context.space_data
-            region = view3d.region_3d
-            viewMatrix = region.view_matrix
-            rot = viewMatrix.rotation_part()
-            ob.rotation_euler = rot.invert().to_euler()
-
+        rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+    else:
+        rot = Matrix()
+    align_matrix = loc * rot
+    return align_matrix
 
 # Create a new mesh (object) from verts/edges/faces.
 # verts/edges/faces ... List of vertices/edges/faces for the
@@ -73,7 +72,7 @@ def apply_object_align(context, ob):
 # name ... Name of the new mesh (& object).
 # edit ... Replace existing mesh data.
 # Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
     scene = context.scene
     obj_act = scene.objects.active
 
@@ -126,9 +125,8 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
         ob_new.selected = True
 
         # Place the object at the 3D cursor location.
-        ob_new.location = scene.cursor_location
-
-        apply_object_align(context, ob_new)
+        # apply viewRotaion
+        ob_new.matrix = align_matrix
 
     if obj_act and obj_act.mode == 'EDIT':
         if not edit:
@@ -376,6 +374,7 @@ class AddDiamond(bpy.types.Operator):
         min=0.01,
         max=9999.0,
         default=0.8)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -386,7 +385,7 @@ class AddDiamond(bpy.types.Operator):
             props.pavilion_height)
 
         obj = create_mesh_object(context, verts, [], faces,
-            "Diamond", props.edit)
+            "Diamond", props.edit, self.align_matrix)
 
          # Store 'recall' properties in the object.
         recall_args_list = {
@@ -400,6 +399,10 @@ class AddDiamond(bpy.types.Operator):
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
 
 class AddGem(bpy.types.Operator):
     """Add a diamond gem"""
@@ -438,6 +441,7 @@ class AddGem(bpy.types.Operator):
        min=0.01,
        max=9999.0,
        default=0.8)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -450,7 +454,7 @@ class AddGem(bpy.types.Operator):
             props.pavilion_height,
             props.crown_height)
 
-        obj = create_mesh_object(context, verts, [], faces, "Gem", props.edit)
+        obj = create_mesh_object(context, verts, [], faces, "Gem", props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -464,6 +468,10 @@ class AddGem(bpy.types.Operator):
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
 
 class INFO_MT_mesh_gemstones_add(bpy.types.Menu):
     # Define the "Gemstones" menu
@@ -507,4 +515,4 @@ def unregister():
     space_info.INFO_MT_mesh_add.remove(menu_func)
 
 if __name__ == "__main__":
-    register()
+    register()
\ No newline at end of file
diff --git a/add_mesh_pipe_joint.py b/add_mesh_pipe_joint.py
index 803d79e52380711f7324b4edf30beb5693bc920d..016e487747581ee2d951eeff6b3ad67cbe5f4b63 100644
--- a/add_mesh_pipe_joint.py
+++ b/add_mesh_pipe_joint.py
@@ -156,15 +156,15 @@ def align_matrix(context):
         rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
     else:
         rot = mathutils.Matrix()
-    newMatrix = loc * rot
-    return newMatrix
+    align_matrix = loc * rot
+    return align_matrix
 # Create a new mesh (object) from verts/edges/faces.
 # verts/edges/faces ... List of vertices/edges/faces for the
 #                       new mesh (as used in from_pydata).
 # name ... Name of the new mesh (& object).
 # edit ... Replace existing mesh data.
 # Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit, newMatrix):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
     scene = context.scene
     obj_act = scene.objects.active
 
@@ -217,7 +217,7 @@ def create_mesh_object(context, verts, edges, faces, name, edit, newMatrix):
         ob_new.selected = True
 
         # Place the object at the 3D cursor location.
-        ob_new.matrix = newMatrix
+        ob_new.matrix = align_matrix
 
     if obj_act and obj_act.mode == 'EDIT':
         if not edit:
@@ -358,7 +358,7 @@ class AddElbowJoint(bpy.types.Operator):
         min=0.01,
         max=100.0,
         unit="LENGTH")
-    newMatrix = mathutils.Matrix()
+    align_matrix = mathutils.Matrix()
 
     def execute(self, context):
         edit = self.properties.edit
@@ -419,7 +419,7 @@ class AddElbowJoint(bpy.types.Operator):
         faces.extend(createFaces(loop2, loop3, closed=True))
 
         obj = create_mesh_object(context, verts, [], faces,
-            "Elbow Joint", edit, self.newMatrix)
+            "Elbow Joint", edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -434,7 +434,7 @@ class AddElbowJoint(bpy.types.Operator):
         return {'FINISHED'}
 
     def invoke(self, context, event):
-        self.newMatrix = align_matrix(context)
+        self.align_matrix = align_matrix(context)
         self.execute(context)
         return {'FINISHED'}
 
@@ -492,7 +492,7 @@ class AddTeeJoint(bpy.types.Operator):
         min=0.01,
         max=100.0,
         unit="LENGTH")
-    newMatrix = mathutils.Matrix()
+    align_matrix = mathutils.Matrix()
 
     def execute(self, context):
         edit = self.properties.edit
@@ -620,7 +620,7 @@ class AddTeeJoint(bpy.types.Operator):
         faces.extend(createFaces(loopJoint2, loopArm, closed=True))
         faces.extend(createFaces(loopJoint3, loopMainEnd, closed=True))
 
-        obj = create_mesh_object(context, verts, [], faces, "Tee Joint", edit, self.newMatrix)
+        obj = create_mesh_object(context, verts, [], faces, "Tee Joint", edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -636,7 +636,7 @@ class AddTeeJoint(bpy.types.Operator):
         return {'FINISHED'}
 
     def invoke(self, context, event):
-        self.newMatrix = align_matrix(context)
+        self.align_matrix = align_matrix(context)
         self.execute(context)
         return {'FINISHED'}
 
@@ -698,7 +698,7 @@ class AddWyeJoint(bpy.types.Operator):
         min=0.01,
         max=100.0,
         unit="LENGTH")
-    newMatrix = mathutils.Matrix()
+    align_matrix = mathutils.Matrix()
 
     def execute(self, context):
         edit = self.properties.edit
@@ -837,7 +837,7 @@ class AddWyeJoint(bpy.types.Operator):
         faces.extend(createFaces(loopJoint2, loopArm1, closed=True))
         faces.extend(createFaces(loopJoint3, loopArm2, closed=True))
 
-        obj = create_mesh_object(context, verts, [], faces, "Wye Joint", edit, self.newMatrix)
+        obj = create_mesh_object(context, verts, [], faces, "Wye Joint", edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -854,7 +854,7 @@ class AddWyeJoint(bpy.types.Operator):
         return {'FINISHED'}
 
     def invoke(self, context, event):
-        self.newMatrix = align_matrix(context)
+        self.align_matrix = align_matrix(context)
         self.execute(context)
         return {'FINISHED'}
 
@@ -927,7 +927,7 @@ class AddCrossJoint(bpy.types.Operator):
         min=0.01,
         max=100.0,
         unit="LENGTH")
-    newMatrix = mathutils.Matrix()
+    align_matrix = mathutils.Matrix()
 
     def execute(self, context):
         edit = self.properties.edit
@@ -1117,7 +1117,7 @@ class AddCrossJoint(bpy.types.Operator):
         faces.extend(createFaces(loopJoint4, loopArm3, closed=True))
 
         obj = create_mesh_object(context, verts, [], faces,
-            "Cross Joint", edit, self.newMatrix)
+            "Cross Joint", edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1136,7 +1136,7 @@ class AddCrossJoint(bpy.types.Operator):
         return {'FINISHED'}
 
     def invoke(self, context, event):
-        self.newMatrix = align_matrix(context)
+        self.align_matrix = align_matrix(context)
         self.execute(context)
         return {'FINISHED'}
 
@@ -1175,7 +1175,7 @@ class AddNJoint(bpy.types.Operator):
         min=0.01,
         max=100.0,
         unit="LENGTH")
-    newMatrix = mathutils.Matrix()
+    align_matrix = mathutils.Matrix()
 
     def execute(self, context):
         edit = self.properties.edit
@@ -1300,7 +1300,7 @@ class AddNJoint(bpy.types.Operator):
                 createFaces(loopsJoints[loopIdx],
                 loopsEndCircles[loopIdx], closed=True))
 
-        obj = create_mesh_object(context, verts, [], faces, "N Joint", edit, self.newMatrix)
+        obj = create_mesh_object(context, verts, [], faces, "N Joint", edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -1314,7 +1314,7 @@ class AddNJoint(bpy.types.Operator):
         return {'FINISHED'}
 
     def invoke(self, context, event):
-        self.newMatrix = align_matrix(context)
+        self.align_matrix = align_matrix(context)
         self.execute(context)
         return {'FINISHED'}
 
diff --git a/add_mesh_spindle.py b/add_mesh_spindle.py
index 9d870ca25610993bdb4cae45d723918a3fd31040..65846565d4cd6f8358bf979f35dd929be325e897 100644
--- a/add_mesh_spindle.py
+++ b/add_mesh_spindle.py
@@ -52,7 +52,7 @@ Usage:
 
 import bpy
 import mathutils
-from mathutils import Vector, RotationMatrix
+from mathutils import Vector, RotationMatrix, TranslationMatrix, Matrix
 from math import pi
 from bpy.props import FloatProperty, IntProperty, BoolProperty
 
@@ -77,18 +77,18 @@ def store_recall_properties(ob, op, op_args):
         ob['recall'] = recall_properties
 
 
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
-    obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+    loc = TranslationMatrix(context.scene.cursor_location)
+    obj_align = context.user_preferences.edit.object_align
     if (context.space_data.type == 'VIEW_3D'
         and obj_align == 'VIEW'):
-            view3d = context.space_data
-            region = view3d.region_3d
-            viewMatrix = region.view_matrix
-            rot = viewMatrix.rotation_part()
-            ob.rotation_euler = rot.invert().to_euler()
+        rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+    else:
+        rot = Matrix()
+    align_matrix = loc * rot
+    return align_matrix
 
 
 # Create a new mesh (object) from verts/edges/faces.
@@ -97,7 +97,7 @@ def apply_object_align(context, ob):
 # name ... Name of the new mesh (& object).
 # edit ... Replace existing mesh data.
 # Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
     scene = context.scene
     obj_act = scene.objects.active
 
@@ -150,9 +150,8 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
         ob_new.selected = True
 
         # Place the object at the 3D cursor location.
-        ob_new.location = scene.cursor_location
-
-        apply_object_align(context, ob_new)
+        # apply viewRotaion
+        ob_new.matrix = align_matrix
 
     if obj_act and obj_act.mode == 'EDIT':
         if not edit:
@@ -339,6 +338,7 @@ class AddSpindle(bpy.types.Operator):
         min=-9999.0,
         max=9999.0,
         default=0.5)
+    align_matrix = Matrix()
 
     def execute(self, context):
         props = self.properties
@@ -350,7 +350,7 @@ class AddSpindle(bpy.types.Operator):
             props.cap_height)
 
         obj = create_mesh_object(context, verts, [], faces, "Spindle",
-            props.edit)
+            props.edit, self.align_matrix)
 
         # Store 'recall' properties in the object.
         recall_args_list = {
@@ -363,6 +363,11 @@ class AddSpindle(bpy.types.Operator):
 
         return {'FINISHED'}
 
+    def invoke(self, context, event):
+        self.align_matrix = align_matrix(context)
+        self.execute(context)
+        return {'FINISHED'}
+
 
 # Register the operator
 menu_func = (lambda self, context: self.layout.operator(AddSpindle.bl_idname,