diff --git a/object_fracture_cell/__init__.py b/object_fracture_cell/__init__.py index 779ead17c777946f065468c3a2328210545634de..ee33648d34af441d7183eda4679af36783ad5468 100644 --- a/object_fracture_cell/__init__.py +++ b/object_fracture_cell/__init__.py @@ -251,12 +251,12 @@ class FractureCell(Operator): source = EnumProperty( name="Source", items=(('VERT_OWN', "Own Verts", "Use own vertices"), - ('VERT_CHILD', "Child Verts", "Use own vertices"), + ('VERT_CHILD', "Child Verts", "Use child object vertices"), ('PARTICLE_OWN', "Own Particles", ("All particle systems of the " "source object")), ('PARTICLE_CHILD', "Child Particles", ("All particle systems of the " "child objects")), - ('PENCIL', "Grease Pencil", "This objects grease pencil"), + ('PENCIL', "Grease Pencil", "This object's grease pencil"), ), options={'ENUM_FLAG'}, default={'PARTICLE_OWN'}, @@ -271,7 +271,7 @@ class FractureCell(Operator): source_noise = FloatProperty( name="Noise", - description="Randomize point distrobution", + description="Randomize point distribution", min=0.0, max=1.0, default=0.0, ) @@ -289,7 +289,7 @@ class FractureCell(Operator): recursion = IntProperty( name="Recursion", - description="Break shards resursively", + description="Break shards recursively", min=0, max=5000, default=0, ) @@ -310,7 +310,7 @@ class FractureCell(Operator): recursion_chance = FloatProperty( name="Random Factor", - description="Likelyhood of recursion", + description="Likelihood of recursion", min=0.0, max=1.0, default=0.25, ) @@ -319,9 +319,9 @@ class FractureCell(Operator): name="Recurse Over", items=(('RANDOM', "Random", ""), ('SIZE_MIN', "Small", "Recursively subdivide smaller objects"), - ('SIZE_MAX', "Big", "Recursively subdivide smaller objects"), + ('SIZE_MAX', "Big", "Recursively subdivide bigger objects"), ('CURSOR_MIN', "Cursor Close", "Recursively subdivide objects closer to the cursor"), - ('CURSOR_MAX', "Cursor Far", "Recursively subdivide objects closer to the cursor"), + ('CURSOR_MAX', "Cursor Far", "Recursively subdivide objects farther from the cursor"), ), default='SIZE_MIN', ) @@ -382,8 +382,8 @@ class FractureCell(Operator): mass_mode = EnumProperty( name="Mass Mode", - items=(('VOLUME', "Volume", "All objects get the same volume"), - ('UNIFORM', "Uniform", "All objects get the same volume"), + items=(('VOLUME', "Volume", "Objects get part of specified mass based on their volume"), + ('UNIFORM', "Uniform", "All objects get the specified mass"), ), default='VOLUME', ) @@ -414,7 +414,7 @@ class FractureCell(Operator): # ------------------------------------------------------------------------- # Scene Options # - # .. dirreferent from object options in that this controls how the objects + # .. different from object options in that this controls how the objects # are setup in the scene. use_layer_index = IntProperty(