Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
B
blender-addons
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container registry
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
blender
blender-addons
Commits
d8021c61
Commit
d8021c61
authored
12 years ago
by
Daniel Salazar
Browse files
Options
Downloads
Patches
Plain Diff
typos in object fracture. Patch by sergof
parent
4a3b1aab
Branches
Branches containing commit
Tags
Tags containing commit
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
object_fracture_cell/__init__.py
+10
-10
10 additions, 10 deletions
object_fracture_cell/__init__.py
with
10 additions
and
10 deletions
object_fracture_cell/__init__.py
+
10
−
10
View file @
d8021c61
...
@@ -251,12 +251,12 @@ class FractureCell(Operator):
...
@@ -251,12 +251,12 @@ class FractureCell(Operator):
source
=
EnumProperty
(
source
=
EnumProperty
(
name
=
"
Source
"
,
name
=
"
Source
"
,
items
=
((
'
VERT_OWN
'
,
"
Own Verts
"
,
"
Use own vertices
"
),
items
=
((
'
VERT_OWN
'
,
"
Own Verts
"
,
"
Use own vertices
"
),
(
'
VERT_CHILD
'
,
"
Child Verts
"
,
"
Use
own
vertices
"
),
(
'
VERT_CHILD
'
,
"
Child Verts
"
,
"
Use
child object
vertices
"
),
(
'
PARTICLE_OWN
'
,
"
Own Particles
"
,
(
"
All particle systems of the
"
(
'
PARTICLE_OWN
'
,
"
Own Particles
"
,
(
"
All particle systems of the
"
"
source object
"
)),
"
source object
"
)),
(
'
PARTICLE_CHILD
'
,
"
Child Particles
"
,
(
"
All particle systems of the
"
(
'
PARTICLE_CHILD
'
,
"
Child Particles
"
,
(
"
All particle systems of the
"
"
child objects
"
)),
"
child objects
"
)),
(
'
PENCIL
'
,
"
Grease Pencil
"
,
"
This objects grease pencil
"
),
(
'
PENCIL
'
,
"
Grease Pencil
"
,
"
This object
'
s grease pencil
"
),
),
),
options
=
{
'
ENUM_FLAG
'
},
options
=
{
'
ENUM_FLAG
'
},
default
=
{
'
PARTICLE_OWN
'
},
default
=
{
'
PARTICLE_OWN
'
},
...
@@ -271,7 +271,7 @@ class FractureCell(Operator):
...
@@ -271,7 +271,7 @@ class FractureCell(Operator):
source_noise
=
FloatProperty
(
source_noise
=
FloatProperty
(
name
=
"
Noise
"
,
name
=
"
Noise
"
,
description
=
"
Randomize point distr
o
bution
"
,
description
=
"
Randomize point distr
i
bution
"
,
min
=
0.0
,
max
=
1.0
,
min
=
0.0
,
max
=
1.0
,
default
=
0.0
,
default
=
0.0
,
)
)
...
@@ -289,7 +289,7 @@ class FractureCell(Operator):
...
@@ -289,7 +289,7 @@ class FractureCell(Operator):
recursion
=
IntProperty
(
recursion
=
IntProperty
(
name
=
"
Recursion
"
,
name
=
"
Recursion
"
,
description
=
"
Break shards re
s
ursively
"
,
description
=
"
Break shards re
c
ursively
"
,
min
=
0
,
max
=
5000
,
min
=
0
,
max
=
5000
,
default
=
0
,
default
=
0
,
)
)
...
@@ -310,7 +310,7 @@ class FractureCell(Operator):
...
@@ -310,7 +310,7 @@ class FractureCell(Operator):
recursion_chance
=
FloatProperty
(
recursion_chance
=
FloatProperty
(
name
=
"
Random Factor
"
,
name
=
"
Random Factor
"
,
description
=
"
Likel
y
hood of recursion
"
,
description
=
"
Likel
i
hood of recursion
"
,
min
=
0.0
,
max
=
1.0
,
min
=
0.0
,
max
=
1.0
,
default
=
0.25
,
default
=
0.25
,
)
)
...
@@ -319,9 +319,9 @@ class FractureCell(Operator):
...
@@ -319,9 +319,9 @@ class FractureCell(Operator):
name
=
"
Recurse Over
"
,
name
=
"
Recurse Over
"
,
items
=
((
'
RANDOM
'
,
"
Random
"
,
""
),
items
=
((
'
RANDOM
'
,
"
Random
"
,
""
),
(
'
SIZE_MIN
'
,
"
Small
"
,
"
Recursively subdivide smaller objects
"
),
(
'
SIZE_MIN
'
,
"
Small
"
,
"
Recursively subdivide smaller objects
"
),
(
'
SIZE_MAX
'
,
"
Big
"
,
"
Recursively subdivide
small
er objects
"
),
(
'
SIZE_MAX
'
,
"
Big
"
,
"
Recursively subdivide
bigg
er objects
"
),
(
'
CURSOR_MIN
'
,
"
Cursor Close
"
,
"
Recursively subdivide objects closer to the cursor
"
),
(
'
CURSOR_MIN
'
,
"
Cursor Close
"
,
"
Recursively subdivide objects closer to the cursor
"
),
(
'
CURSOR_MAX
'
,
"
Cursor Far
"
,
"
Recursively subdivide objects
closer to
the cursor
"
),
(
'
CURSOR_MAX
'
,
"
Cursor Far
"
,
"
Recursively subdivide objects
farther from
the cursor
"
),
),
),
default
=
'
SIZE_MIN
'
,
default
=
'
SIZE_MIN
'
,
)
)
...
@@ -382,8 +382,8 @@ class FractureCell(Operator):
...
@@ -382,8 +382,8 @@ class FractureCell(Operator):
mass_mode
=
EnumProperty
(
mass_mode
=
EnumProperty
(
name
=
"
Mass Mode
"
,
name
=
"
Mass Mode
"
,
items
=
((
'
VOLUME
'
,
"
Volume
"
,
"
All o
bjects get
the same
volume
"
),
items
=
((
'
VOLUME
'
,
"
Volume
"
,
"
O
bjects get
part of specified mass based on their
volume
"
),
(
'
UNIFORM
'
,
"
Uniform
"
,
"
All objects get the s
ame volume
"
),
(
'
UNIFORM
'
,
"
Uniform
"
,
"
All objects get the s
pecified mass
"
),
),
),
default
=
'
VOLUME
'
,
default
=
'
VOLUME
'
,
)
)
...
@@ -414,7 +414,7 @@ class FractureCell(Operator):
...
@@ -414,7 +414,7 @@ class FractureCell(Operator):
# -------------------------------------------------------------------------
# -------------------------------------------------------------------------
# Scene Options
# Scene Options
#
#
# .. di
rre
ferent from object options in that this controls how the objects
# .. di
f
ferent from object options in that this controls how the objects
# are setup in the scene.
# are setup in the scene.
use_layer_index
=
IntProperty
(
use_layer_index
=
IntProperty
(
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment