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Commit d8021c61 authored by Daniel Salazar's avatar Daniel Salazar
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typos in object fracture. Patch by sergof

parent 4a3b1aab
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...@@ -251,12 +251,12 @@ class FractureCell(Operator): ...@@ -251,12 +251,12 @@ class FractureCell(Operator):
source = EnumProperty( source = EnumProperty(
name="Source", name="Source",
items=(('VERT_OWN', "Own Verts", "Use own vertices"), items=(('VERT_OWN', "Own Verts", "Use own vertices"),
('VERT_CHILD', "Child Verts", "Use own vertices"), ('VERT_CHILD', "Child Verts", "Use child object vertices"),
('PARTICLE_OWN', "Own Particles", ("All particle systems of the " ('PARTICLE_OWN', "Own Particles", ("All particle systems of the "
"source object")), "source object")),
('PARTICLE_CHILD', "Child Particles", ("All particle systems of the " ('PARTICLE_CHILD', "Child Particles", ("All particle systems of the "
"child objects")), "child objects")),
('PENCIL', "Grease Pencil", "This objects grease pencil"), ('PENCIL', "Grease Pencil", "This object's grease pencil"),
), ),
options={'ENUM_FLAG'}, options={'ENUM_FLAG'},
default={'PARTICLE_OWN'}, default={'PARTICLE_OWN'},
...@@ -271,7 +271,7 @@ class FractureCell(Operator): ...@@ -271,7 +271,7 @@ class FractureCell(Operator):
source_noise = FloatProperty( source_noise = FloatProperty(
name="Noise", name="Noise",
description="Randomize point distrobution", description="Randomize point distribution",
min=0.0, max=1.0, min=0.0, max=1.0,
default=0.0, default=0.0,
) )
...@@ -289,7 +289,7 @@ class FractureCell(Operator): ...@@ -289,7 +289,7 @@ class FractureCell(Operator):
recursion = IntProperty( recursion = IntProperty(
name="Recursion", name="Recursion",
description="Break shards resursively", description="Break shards recursively",
min=0, max=5000, min=0, max=5000,
default=0, default=0,
) )
...@@ -310,7 +310,7 @@ class FractureCell(Operator): ...@@ -310,7 +310,7 @@ class FractureCell(Operator):
recursion_chance = FloatProperty( recursion_chance = FloatProperty(
name="Random Factor", name="Random Factor",
description="Likelyhood of recursion", description="Likelihood of recursion",
min=0.0, max=1.0, min=0.0, max=1.0,
default=0.25, default=0.25,
) )
...@@ -319,9 +319,9 @@ class FractureCell(Operator): ...@@ -319,9 +319,9 @@ class FractureCell(Operator):
name="Recurse Over", name="Recurse Over",
items=(('RANDOM', "Random", ""), items=(('RANDOM', "Random", ""),
('SIZE_MIN', "Small", "Recursively subdivide smaller objects"), ('SIZE_MIN', "Small", "Recursively subdivide smaller objects"),
('SIZE_MAX', "Big", "Recursively subdivide smaller objects"), ('SIZE_MAX', "Big", "Recursively subdivide bigger objects"),
('CURSOR_MIN', "Cursor Close", "Recursively subdivide objects closer to the cursor"), ('CURSOR_MIN', "Cursor Close", "Recursively subdivide objects closer to the cursor"),
('CURSOR_MAX', "Cursor Far", "Recursively subdivide objects closer to the cursor"), ('CURSOR_MAX', "Cursor Far", "Recursively subdivide objects farther from the cursor"),
), ),
default='SIZE_MIN', default='SIZE_MIN',
) )
...@@ -382,8 +382,8 @@ class FractureCell(Operator): ...@@ -382,8 +382,8 @@ class FractureCell(Operator):
mass_mode = EnumProperty( mass_mode = EnumProperty(
name="Mass Mode", name="Mass Mode",
items=(('VOLUME', "Volume", "All objects get the same volume"), items=(('VOLUME', "Volume", "Objects get part of specified mass based on their volume"),
('UNIFORM', "Uniform", "All objects get the same volume"), ('UNIFORM', "Uniform", "All objects get the specified mass"),
), ),
default='VOLUME', default='VOLUME',
) )
...@@ -414,7 +414,7 @@ class FractureCell(Operator): ...@@ -414,7 +414,7 @@ class FractureCell(Operator):
# ------------------------------------------------------------------------- # -------------------------------------------------------------------------
# Scene Options # Scene Options
# #
# .. dirreferent from object options in that this controls how the objects # .. different from object options in that this controls how the objects
# are setup in the scene. # are setup in the scene.
use_layer_index = IntProperty( use_layer_index = IntProperty(
......
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