diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py index 5054e63ad4df07064d69dfcf5807e82a7fc97552..330e0694a0b6e45111a8d1e25da6a805968e76e8 100644 --- a/io_scene_obj/import_obj.py +++ b/io_scene_obj/import_obj.py @@ -170,8 +170,10 @@ def create_materials(filepath, relpath, unique_materials[name] = bpy.data.materials.new(name.decode('utf-8', "replace")) unique_material_images[name] = None # assign None to all material images to start with, add to later. - unique_materials[None] = None - unique_material_images[None] = None + # XXX Why was this needed? Cannot find any good reason, and adds stupid empty matslot in case we do not separate + # mesh (see T44947). + #~ unique_materials[None] = None + #~ unique_material_images[None] = None for libname in material_libs: # print(libname)