diff --git a/add_mesh_ant_landscape.py b/add_mesh_ant_landscape.py index e83b6134a93691e29c758f9aefa9630e859c76be..db22ea6efd902bff129d8ec1e23ab20c74d14dbc 100644 --- a/add_mesh_ant_landscape.py +++ b/add_mesh_ant_landscape.py @@ -376,7 +376,7 @@ def grid_gen( sub_d, size_me, options ): faces = [] edgeloop_prev = [] - delta = size_me / float(sub_d - 1) + delta = size_me / (sub_d - 1) start = -(size_me / 2.0) for row_x in range(sub_d): diff --git a/add_mesh_extra_objects/add_mesh_3d_function_surface.py b/add_mesh_extra_objects/add_mesh_3d_function_surface.py index 00227dd73488f2f49df0b6958e943c1ae694336e..1f9d4b14c25792467cbd1f8e4c980acf4e8c70c9 100644 --- a/add_mesh_extra_objects/add_mesh_3d_function_surface.py +++ b/add_mesh_extra_objects/add_mesh_3d_function_surface.py @@ -178,8 +178,8 @@ class AddZFunctionSurface(bpy.types.Operator): verts = [] faces = [] - delta_x = size_x / float(div_x - 1) - delta_y = size_y / float(div_y - 1) + delta_x = size_x / (div_x - 1) + delta_y = size_y / (div_y - 1) start_x = -(size_x / 2.0) start_y = -(size_y / 2.0) diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 03e9749d83ecc8191b99368b297011f73cd5e61d..aac3b4352a1c8f2a950c7f074766a96754ed27e2 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1530,7 +1530,7 @@ def parse_animation( armature, udk_bones, actions_to_export, psa ): vkey.Orientation = quat # frame delta = 1.0 / fps - vkey.Time = 1.0 / float(anim_rate) # according to C++ header this is "disregarded" + vkey.Time = 1.0 / anim_rate # according to C++ header this is "disregarded" psa.AddRawKey(vkey) diff --git a/render_povray/render.py b/render_povray/render.py index 80af332aeacc6285f8a2826521ca14a334a00643..71ce789292bb9ef9faa608a159ca00fd1d513784 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -1009,7 +1009,7 @@ def write_pov(filename, scene=None, info_callback=None): focal_point = camera.data.dof_distance # compute resolution - Qsize = float(render.resolution_x) / float(render.resolution_y) + Qsize = render.resolution_x / render.resolution_y tabWrite("#declare camLocation = <%.6f, %.6f, %.6f>;\n" % matrix.translation[:]) tabWrite("#declare camLookAt = <%.6f, %.6f, %.6f>;\n" %