From d9f575eb1738fd2b754913e341e7b53002a047bd Mon Sep 17 00:00:00 2001
From: Campbell Barton <ideasman42@gmail.com>
Date: Sat, 8 Nov 2014 16:37:12 +0100
Subject: [PATCH] Cleanup: redundant float conversions

---
 add_mesh_ant_landscape.py                              | 2 +-
 add_mesh_extra_objects/add_mesh_3d_function_surface.py | 4 ++--
 io_export_unreal_psk_psa.py                            | 2 +-
 render_povray/render.py                                | 2 +-
 4 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/add_mesh_ant_landscape.py b/add_mesh_ant_landscape.py
index e83b6134a..db22ea6ef 100644
--- a/add_mesh_ant_landscape.py
+++ b/add_mesh_ant_landscape.py
@@ -376,7 +376,7 @@ def grid_gen( sub_d, size_me, options ):
     faces = []
     edgeloop_prev = []
 
-    delta = size_me / float(sub_d - 1)
+    delta = size_me / (sub_d - 1)
     start = -(size_me / 2.0)
 
     for row_x in range(sub_d):
diff --git a/add_mesh_extra_objects/add_mesh_3d_function_surface.py b/add_mesh_extra_objects/add_mesh_3d_function_surface.py
index 00227dd73..1f9d4b14c 100644
--- a/add_mesh_extra_objects/add_mesh_3d_function_surface.py
+++ b/add_mesh_extra_objects/add_mesh_3d_function_surface.py
@@ -178,8 +178,8 @@ class AddZFunctionSurface(bpy.types.Operator):
         verts = []
         faces = []
 
-        delta_x = size_x / float(div_x - 1)
-        delta_y = size_y / float(div_y - 1)
+        delta_x = size_x / (div_x - 1)
+        delta_y = size_y / (div_y - 1)
         start_x = -(size_x / 2.0)
         start_y = -(size_y / 2.0)
 
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index 03e9749d8..aac3b4352 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -1530,7 +1530,7 @@ def parse_animation( armature, udk_bones, actions_to_export, psa ):
                 vkey.Orientation    = quat
 
                 # frame delta = 1.0 / fps
-                vkey.Time           = 1.0 / float(anim_rate)    # according to C++ header this is "disregarded"
+                vkey.Time           = 1.0 / anim_rate  # according to C++ header this is "disregarded"
 
                 psa.AddRawKey(vkey)
 
diff --git a/render_povray/render.py b/render_povray/render.py
index 80af332ae..71ce78929 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -1009,7 +1009,7 @@ def write_pov(filename, scene=None, info_callback=None):
         focal_point = camera.data.dof_distance
 
         # compute resolution
-        Qsize = float(render.resolution_x) / float(render.resolution_y)
+        Qsize = render.resolution_x / render.resolution_y
         tabWrite("#declare camLocation  = <%.6f, %.6f, %.6f>;\n" %
                  matrix.translation[:])
         tabWrite("#declare camLookAt = <%.6f, %.6f, %.6f>;\n" %
-- 
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