diff --git a/mesh_auto_mirror.py b/mesh_auto_mirror.py
index 68193c1a44a1e135af032e39276fab68d5c92a29..022981a3a9683e725744cecd1b8c4b8f74db522d 100644
--- a/mesh_auto_mirror.py
+++ b/mesh_auto_mirror.py
@@ -1,17 +1,18 @@
-# ########################################################### #
-#   An simple add-on to auto cut in two and mirror an object  #
-#   Actually partially uncommented (see further version)        #
-#   Author: Lapineige                                         #
-#   License: GPL v3                                           #
-# ########################################################### #
+######################################################################################################
+# An simple add-on to auto cut in two and mirror an object                                           #
+# Actualy partialy uncommented (see further version)                                                 #
+# Author: Lapineige, Bookyakuno                                                                                  #
+# License: GPL v3                                                                                    #
+######################################################################################################
+# 2.8 update by Bookyakuno, meta-androcto
 
 bl_info = {
     "name": "Auto Mirror",
-    "description": "Super fast cutting and mirroring for Mesh objects",
+    "description": "Super fast cutting and mirroring for mesh",
     "author": "Lapineige",
-    "version": (2, 4, 2),
-    "blender": (2, 71, 0),
-    "location": "View 3D > Toolbar > Tools tab > AutoMirror (panel)",
+    "version": (2, 5, 2),
+    "blender": (2, 80, 0),
+    "location": "View 3D > Sidebar > Tools Tab > AutoMirror (panel)",
     "warning": "",
     "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/"
                 "Py/Scripts/Modeling/AutoMirror",
@@ -19,26 +20,38 @@ bl_info = {
 
 
 import bpy
+from mathutils import Vector
+
+import bmesh
+import bpy
+import collections
+import mathutils
+import math
+from bpy_extras import view3d_utils
+from bpy.types import (
+        Operator,
+        Menu,
+        Panel,
+        AddonPreferences,
+        )
 from bpy.props import (
         BoolProperty,
         EnumProperty,
         FloatProperty,
+        IntProperty,
         PointerProperty,
+        StringProperty,
         )
-from bpy.types import (
-        Operator,
-        Panel,
-        PropertyGroup,
-        )
-from mathutils import Vector
 
 
-# Operators
-class AlignVertices(Operator):
+# Operator
+
+class AlignVertices(bpy.types.Operator):
+
+    """ Automatically cut an object along an axis """
+
     bl_idname = "object.align_vertices"
-    bl_label = "Align Vertices on an Axis"
-    bl_description = ("Align Vertices on an Axis\n"
-                      "Needs an Active Mesh Object")
+    bl_label = "Align Vertices on 1 Axis"
 
     @classmethod
     def poll(cls, context):
@@ -46,88 +59,95 @@ class AlignVertices(Operator):
         return obj and obj.type == "MESH"
 
     def execute(self, context):
-        auto_m = context.scene.auto_mirror
-        bpy.ops.object.mode_set(mode='OBJECT')
+        bpy.ops.object.mode_set(mode = 'OBJECT')
 
-        x1, y1, z1 = bpy.context.scene.cursor.location
+        x1,y1,z1 = bpy.context.scene.cursor.location
         bpy.ops.view3d.snap_cursor_to_selected()
 
-        x2, y2, z2 = bpy.context.scene.cursor.location
+        x2,y2,z2 = bpy.context.scene.cursor.location
 
         bpy.context.scene.cursor.location[0], \
         bpy.context.scene.cursor.location[1], \
-        bpy.context.scene.cursor.location[2] = 0, 0, 0
+        bpy.context.scene.cursor.location[2]  = 0, 0, 0
 
-        # Vertices coordinate to 0 (local coordinate, so on the origin)
+        #Vertices coordinate to 0 (local coordinate, so on the origin)
         for vert in bpy.context.object.data.vertices:
             if vert.select:
-                if auto_m.axis == 'x':
+                if bpy.context.scene.AutoMirror_axis == 'x':
                     axis = 0
-                elif auto_m.axis == 'y':
+                elif bpy.context.scene.AutoMirror_axis == 'y':
                     axis = 1
-                elif auto_m.axis == 'z':
+                elif bpy.context.scene.AutoMirror_axis == 'z':
                     axis = 2
                 vert.co[axis] = 0
+        #
+        bpy.context.scene.cursor.location = x2,y2,z2
 
-        bpy.context.scene.cursor.location = x2, y2, z2
         bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
 
-        bpy.context.scene.cursor.location = x1, y1, z1
-        bpy.ops.object.mode_set(mode='EDIT')
+        bpy.context.scene.cursor.location = x1,y1,z1
 
+        bpy.ops.object.mode_set(mode = 'EDIT')
         return {'FINISHED'}
 
 
-class AutoMirror(Operator):
+class AutoMirror(bpy.types.Operator):
+    """ Automatically cut an object along an axis """
     bl_idname = "object.automirror"
     bl_label = "AutoMirror"
-    bl_description = ("Automatically cut an object along an axis\n"
-                      "Needs an Active Mesh Object")
-    bl_options = {'REGISTER'}
+    bl_options = {'REGISTER'} # 'UNDO' ?
 
     @classmethod
     def poll(cls, context):
         obj = context.active_object
         return obj and obj.type == "MESH"
 
+    def draw(self, context):
+        layout = self.layout
+        if bpy.context.object and bpy.context.object.type == 'MESH':
+            layout.prop(context.scene, "AutoMirror_axis", text="Mirror axis")
+            layout.prop(context.scene, "AutoMirror_orientation", text="Orientation")
+            layout.prop(context.scene, "AutoMirror_threshold", text="Threshold")
+            layout.prop(context.scene, "AutoMirror_toggle_edit", text="Toggle edit")
+            layout.prop(context.scene, "AutoMirror_cut", text="Cut and mirror")
+            if bpy.context.scene.AutoMirror_cut:
+                layout.prop(context.scene, "AutoMirror_clipping", text="Clipping")
+                layout.prop(context.scene, "AutoMirror_apply_mirror", text="Apply mirror")
+
+        else:
+            layout.label(icon="ERROR", text="No mesh selected")
+
     def get_local_axis_vector(self, context, X, Y, Z, orientation):
         loc = context.object.location
-        bpy.ops.object.mode_set(mode="OBJECT")  # Needed to avoid to translate vertices
-
-        v1 = Vector((loc[0], loc[1], loc[2]))
-        bpy.ops.transform.translate(
-                value=(X * orientation, Y * orientation, Z * orientation),
-                constraint_axis=((X == 1), (Y == 1), (Z == 1)),
-                orient_type='LOCAL'
-                )
-        v2 = Vector((loc[0], loc[1], loc[2]))
-        bpy.ops.transform.translate(
-                value=(-X * orientation, -Y * orientation, -Z * orientation),
-                constraint_axis=((X == 1), (Y == 1), (Z == 1)),
-                orient_type='LOCAL'
-                )
+        bpy.ops.object.mode_set(mode="OBJECT") # Needed to avoid to translate vertices
+
+        v1 = Vector((loc[0],loc[1],loc[2]))
+        bpy.ops.transform.translate(value=(X*orientation, Y*orientation, Z*orientation),
+                                        constraint_axis=((X==1), (Y==1), (Z==1)),
+                                        orient_type='LOCAL')
+        v2 = Vector((loc[0],loc[1],loc[2]))
+        bpy.ops.transform.translate(value=(-X*orientation, -Y*orientation, -Z*orientation),
+                                        constraint_axis=((X==1), (Y==1), (Z==1)),
+                                        orient_type='LOCAL')
 
         bpy.ops.object.mode_set(mode="EDIT")
-        return v2 - v1
+        return v2-v1
 
     def execute(self, context):
-        auto_m = context.scene.auto_mirror
-
-        X, Y, Z = 0, 0, 0
-        if auto_m.axis == 'x':
+        X,Y,Z = 0,0,0
+        if bpy.context.scene.AutoMirror_axis == 'x':
             X = 1
-        elif auto_m.axis == 'y':
+        elif bpy.context.scene.AutoMirror_axis == 'y':
             Y = 1
-        elif auto_m.axis == 'z':
+        elif bpy.context.scene.AutoMirror_axis == 'z':
             Z = 1
 
-        current_mode = bpy.context.object.mode    # Save the current mode
+        current_mode = bpy.context.object.mode # Save the current mode
 
         if bpy.context.object.mode != "EDIT":
-            bpy.ops.object.mode_set(mode="EDIT")  # Go to edit mode
-
-        bpy.ops.mesh.select_all(action='SELECT')  # Select all the vertices
-        if auto_m.orientation == 'positive':
+            bpy.ops.object.mode_set(mode="EDIT") # Go to edit mode
+        bpy.ops.mesh.select_all(action='SELECT') # Select all the vertices
+        if bpy.context.scene.AutoMirror_orientation == 'positive':
             orientation = 1
         else:
             orientation = -1
@@ -136,38 +156,32 @@ class AutoMirror(Operator):
         # Cut the mesh
         bpy.ops.mesh.bisect(
                 plane_co=(
-                    bpy.context.object.location[0],
-                    bpy.context.object.location[1],
-                    bpy.context.object.location[2]
-                    ),
+                bpy.context.object.location[0],
+                bpy.context.object.location[1],
+                bpy.context.object.location[2]
+                ),
                 plane_no=cut_normal,
-                use_fill=False,
-                clear_inner=auto_m.cut,
-                clear_outer=0,
-                threshold=auto_m.threshold
-                )
-
-        # Use to align the vertices on the origin, needed by the "threshold"
-        bpy.ops.object.align_vertices()
-
-        if not auto_m.toggle_edit:
-            bpy.ops.object.mode_set(mode=current_mode)  # Reload previous mode
-
-        if auto_m.cut:
-            bpy.ops.object.modifier_add(type='MIRROR')  # Add a mirror modifier
-            bpy.context.object.modifiers[-1].use_x = X  # Choose the axis to use, based on the cut's axis
-            bpy.context.object.modifiers[-1].use_y = Y
-            bpy.context.object.modifiers[-1].use_z = Z
-            bpy.context.object.modifiers[-1].use_clip = auto_m.use_clip
-            bpy.context.object.modifiers[-1].show_on_cage = auto_m.show_on_cage
-
-            if auto_m.apply_mirror:
+                use_fill= False,
+                clear_inner= bpy.context.scene.AutoMirror_cut,
+                clear_outer= 0,
+                threshold= bpy.context.scene.AutoMirror_threshold) 
+
+        bpy.ops.object.align_vertices() # Use to align the vertices on the origin, needed by the "threshold"
+
+        if not bpy.context.scene.AutoMirror_toggle_edit:
+            bpy.ops.object.mode_set(mode=current_mode) # Reload previous mode
+
+        if bpy.context.scene.AutoMirror_cut:
+            bpy.ops.object.modifier_add(type='MIRROR') # Add a mirror modifier
+            bpy.context.object.modifiers[-1].use_axis[0] = X # Choose the axis to use, based on the cut's axis
+            bpy.context.object.modifiers[-1].use_axis[1] = Y
+            bpy.context.object.modifiers[-1].use_axis[2] = Z
+            bpy.context.object.modifiers[-1].use_clip = context.scene.Use_Matcap
+            bpy.context.object.modifiers[-1].show_on_cage = context.scene.AutoMirror_show_on_cage
+            if bpy.context.scene.AutoMirror_apply_mirror:
                 bpy.ops.object.mode_set(mode='OBJECT')
-                bpy.ops.object.modifier_apply(
-                        apply_as='DATA',
-                        modifier=bpy.context.object.modifiers[-1].name
-                        )
-                if auto_m.toggle_edit:
+                bpy.ops.object.modifier_apply(apply_as= 'DATA', modifier= bpy.context.object.modifiers[-1].name)
+                if bpy.context.scene.AutoMirror_toggle_edit:
                     bpy.ops.object.mode_set(mode='EDIT')
                 else:
                     bpy.ops.object.mode_set(mode=current_mode)
@@ -176,104 +190,135 @@ class AutoMirror(Operator):
 
 
 # Panel
-class BisectMirror(Panel):
-    bl_label = "Auto Mirror"
+
+class VIEW3D_PT_BisectMirror(Panel):
     bl_space_type = 'VIEW_3D'
-    bl_region_type = 'TOOLS'
-    bl_category = "Tools"
-    bl_options = {"DEFAULT_CLOSED"}
+    bl_region_type = 'UI'
+    bl_label = "Auto Mirror"
+    bl_category = 'Tools'
+    bl_options = {'DEFAULT_CLOSED'}
+
 
     def draw(self, context):
         layout = self.layout
-        auto_m = context.scene.auto_mirror
-        obj = context.active_object
+        col = layout.column(align=True)
+
+        layout = self.layout
+        if bpy.context.object and bpy.context.object.type == 'MESH':
+
+            layout.operator("object.automirror")
+            layout.prop(context.scene, "AutoMirror_axis", text="Mirror Axis", expand=True)
+            layout.prop(context.scene, "AutoMirror_orientation", text="Orientation")
+            layout.prop(context.scene, "AutoMirror_threshold", text="Threshold")
+            layout.prop(context.scene, "AutoMirror_toggle_edit", text="Toggle Edit")
+            layout.prop(context.scene, "AutoMirror_cut", text="Cut and Mirror")
+            if bpy.context.scene.AutoMirror_cut:
+                layout.prop(context.scene, "Use_Matcap", text="Use Clip")
+                layout.prop(context.scene, "AutoMirror_show_on_cage", text="Editable")
+                layout.prop(context.scene, "AutoMirror_apply_mirror", text="Apply Mirror")
 
-        if obj and obj.type == 'MESH':
-            layout.operator("object.automirror", icon="MOD_MIRROR")
-            layout.label(text="Options:")
-            layout.prop(auto_m, "axis", text="Mirror Axis", expand=True)
-            layout.prop(auto_m, "orientation", text="Orientation")
-            layout.prop(auto_m, "threshold", text="Threshold")
-            layout.prop(auto_m, "toggle_edit", text="Toggle Edit")
-            layout.prop(auto_m, "cut", text="Cut and Mirror", toggle=True, icon="MOD_REMESH")
-
-            if auto_m.cut:
-                col = layout.column(align=True)
-                row = col.row(align=True)
-                row.prop(auto_m, "use_clip", text="Use Clip", toggle=True)
-                row.prop(auto_m, "show_on_cage", text="Editable", toggle=True)
-                col.prop(auto_m, "apply_mirror", text="Apply Mirror", toggle=True)
         else:
-            layout.label(icon="INFO", text="No Mesh selected")
-
-
-class AutoMirrorProperties(PropertyGroup):
-    axis: EnumProperty(
-            name="Axis",
-            items=[
-                ("x", "X", "", 1),
-                ("y", "Y", "", 2),
-                ("z", "Z", "", 3)
-                ],
-            description="Axis used by the mirror modifier"
-            )
-    orientation: EnumProperty(
-            name="Orientation",
-            items=[
-                ("positive", "Positive", "", 1),
-                ("negative", "Negative", "", 2)
-                ],
-            description="Choose the side along the axis of the editable part (+/- coordinates)"
-            )
-    threshold: FloatProperty(
-            default=0.001,
-            min=0.001,
-            description="Vertices closer than this distance are merged on the loopcut"
-            )
-    toggle_edit: BoolProperty(
-            name="Toggle Edit Mode",
-            default=True,
-            description="If not in Edit mode, change mode to it"
-            )
-    cut: BoolProperty(
-            name="Cut",
-            default=True,
-            description="If enabled, cut the mesh in two parts and mirror it\n"
-                        "If not, just make a loopcut"
-            )
-    clipping: BoolProperty(
-            default=True
-            )
-    use_clip: BoolProperty(
-            default=True,
-            description="Use clipping for the mirror modifier"
-            )
-    show_on_cage: BoolProperty(
-            default=True,
-            description="Enable editing the cage (it's the classical modifier's option)"
-            )
-    apply_mirror: BoolProperty(
-            description="Apply the mirror modifier (useful to symmetrise the mesh)"
+            layout.label(icon="ERROR", text="No mesh selected")
+
+# Properties
+
+bpy.types.Scene.AutoMirror_axis = bpy.props.EnumProperty(
+    items = [("x", "X", "", 1),("y", "Y", "", 2),("z", "Z", "", 3)],
+    description="Axis used by the mirror modifier")
+
+bpy.types.Scene.AutoMirror_orientation = bpy.props.EnumProperty(
+    items = [("positive", "Positive", "", 1),("negative", "Negative", "", 2)],
+    description="Choose the side along the axis of the editable part (+/- coordinates)")
+
+bpy.types.Scene.AutoMirror_threshold = bpy.props.FloatProperty(
+    default= 0.001, min= 0.001,
+    description="Vertices closer than this distance are merged on the loopcut")
+
+bpy.types.Scene.AutoMirror_toggle_edit = bpy.props.BoolProperty(
+    default= False,
+    description="If not in edit mode, change mode to edit")
+
+bpy.types.Scene.AutoMirror_cut = bpy.props.BoolProperty(
+    default= True,
+    description="If enabeled, cut the mesh in two parts and mirror it. If not, just make a loopcut")
+
+bpy.types.Scene.AutoMirror_clipping = bpy.props.BoolProperty(
+    default=True)
+bpy.types.Scene.Use_Matcap = bpy.props.BoolProperty(default=True,
+description="Use clipping for the mirror modifier")
+
+bpy.types.Scene.AutoMirror_show_on_cage = bpy.props.BoolProperty(
+    default=False,
+    description="Enable to edit the cage (it's the classical modifier's option)")
+
+bpy.types.Scene.AutoMirror_apply_mirror = bpy.props.BoolProperty(
+
+        description="Apply the mirror modifier (useful to symmetrise the mesh)")
+
+
+# Add-ons Preferences Update Panel
+
+# Define Panel classes for updating
+panels = (
+        VIEW3D_PT_BisectMirror,
+        )
+
+
+def update_panel(self, context):
+    message = ": Updating Panel locations has failed"
+    try:
+        for panel in panels:
+            if "bl_rna" in panel.__dict__:
+                bpy.utils.unregister_class(panel)
+
+        for panel in panels:
+            panel.bl_category = context.preferences.addons[__name__].preferences.category
+            bpy.utils.register_class(panel)
+
+    except Exception as e:
+        print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
+        pass
+
+
+class AutoMirrorAddonPreferences(AddonPreferences):
+    # this must match the addon name, use '__package__'
+    # when defining this in a submodule of a python package.
+    bl_idname = __name__
+
+    category: StringProperty(
+            name="Tab Category",
+            description="Choose a name for the category of the panel",
+            default="Tools",
+            update=update_panel
             )
 
+    def draw(self, context):
+        layout = self.layout
 
+        row = layout.row()
+        col = row.column()
+        col.label(text="Tab Category:")
+        col.prop(self, "category", text="")
+            
+# define classes for registration
+classes = (
+    VIEW3D_PT_BisectMirror,
+    AutoMirror,
+    AlignVertices,
+    AutoMirrorAddonPreferences
+    )
+
+
+# registering and menu integration
 def register():
-    bpy.utils.register_class(BisectMirror)
-    bpy.utils.register_class(AutoMirror)
-    bpy.utils.register_class(AlignVertices)
-    bpy.utils.register_class(AutoMirrorProperties)
-    bpy.types.Scene.auto_mirror = PointerProperty(
-                                        type=AutoMirrorProperties
-                                        )
-
+    for cls in classes:
+        bpy.utils.register_class(cls)
+    update_panel(None, bpy.context)
 
+# unregistering and removing menus
 def unregister():
-    bpy.utils.unregister_class(BisectMirror)
-    bpy.utils.unregister_class(AutoMirror)
-    bpy.utils.unregister_class(AlignVertices)
-    bpy.utils.unregister_class(AutoMirrorProperties)
-    del bpy.types.Scene.auto_mirror
-
+    for cls in reversed(classes):
+        bpy.utils.unregister_class(cls)
 
 if __name__ == "__main__":
     register()