diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 39e8e7a9b779ce3588582d4704d7db6fb6932276..c97478b60309d6f88502edfb7efebdb5f6551e93 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 7, 2), + "version": (3, 7, 3), "blender": (2, 77, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index b8429071aad9942ec0c1f5d763c776fb3497a6e7..ca3a06e1115a22c8cc7a797b6869991dfa9aa4ed 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -1305,6 +1305,9 @@ def blen_read_material(fbx_tmpl, fbx_obj, settings): ma.diffuse_color = ma_diff ma.specular_color = ma_spec ma.alpha = ma_alpha + if ma_alpha < 1.0: + ma.use_transparency = True + ma.transparency_method = 'RAYTRACE' ma.specular_intensity = ma_spec_intensity ma.specular_hardness = ma_spec_hardness * 5.10 + 1.0