From dbb54eee76d38e6936f0a32fd21a14844800f498 Mon Sep 17 00:00:00 2001 From: Sandy Carter <noreply@blender.org> Date: Fri, 29 Apr 2016 14:21:23 +0200 Subject: [PATCH] Enable material transparency when its alpha is below 1.0. Differential Revision: https://developer.blender.org/D1934 --- io_scene_fbx/__init__.py | 2 +- io_scene_fbx/import_fbx.py | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 39e8e7a9b..c97478b60 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 7, 2), + "version": (3, 7, 3), "blender": (2, 77, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index b8429071a..ca3a06e11 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -1305,6 +1305,9 @@ def blen_read_material(fbx_tmpl, fbx_obj, settings): ma.diffuse_color = ma_diff ma.specular_color = ma_spec ma.alpha = ma_alpha + if ma_alpha < 1.0: + ma.use_transparency = True + ma.transparency_method = 'RAYTRACE' ma.specular_intensity = ma_spec_intensity ma.specular_hardness = ma_spec_hardness * 5.10 + 1.0 -- GitLab