diff --git a/development_api_navigator.py b/development_api_navigator.py index 4bd9908cec464697f25923cd78c5bdcd0b304efd..ffd72f82fd3919e1043dcb97b688abfe6d7b379c 100644 --- a/development_api_navigator.py +++ b/development_api_navigator.py @@ -259,7 +259,7 @@ class ApiNavigator(): else : too_long = False - __class__.generate_api_doc() + ApiNavigator.generate_api_doc() return {'FINISHED'} @staticmethod diff --git a/development_icon_get.py b/development_icon_get.py index 858e8a1d8f47cd3a81dc12fdd30d17a7d1886c3e..4ef58640c64ca3153d25b8a9dc62d8148f238228 100644 --- a/development_icon_get.py +++ b/development_icon_get.py @@ -162,8 +162,8 @@ class CONSOLE_HT_icons(bpy.types.Header): def draw(self, context): props = context.scene.icon_props # polling for updates - if props.search != __class__._search_old: - __class__._search_old = props.search + if props.search != self.__class__._search_old: + self.__class__._search_old = props.search self.icon_list = create_icon_list() # adjusting max value of scroller # IconProps.scroll = bpy.props.IntProperty(default=1, min=1, diff --git a/io_anim_bvh/export_bvh.py b/io_anim_bvh/export_bvh.py index 3b70033b501eac9e28e154d225825999dd6f68d4..6ee688be6a59befdc934f7b228621a200598bd95 100644 --- a/io_anim_bvh/export_bvh.py +++ b/io_anim_bvh/export_bvh.py @@ -140,7 +140,7 @@ def write_armature(context, # redefine bones as sorted by serialized_names # so we can write motion - class decorated_bone(object): + class DecoratedBone(object): __slots__ = (\ "name", # bone name, used as key in many places "parent", # decorated bone parent, set in a later loop @@ -176,7 +176,7 @@ def write_armature(context, else: self.rot_order_str = rotate_mode - self.rot_order = __class__._eul_order_lookup[self.rot_order_str] + self.rot_order = DecoratedBone._eul_order_lookup[self.rot_order_str] self.pose_mat = self.pose_bone.matrix @@ -203,7 +203,7 @@ def write_armature(context, else: return "[\"%s\" root bone]\n" % (self.name) - bones_decorated = [decorated_bone(bone_name) for bone_name in serialized_names] + bones_decorated = [DecoratedBone(bone_name) for bone_name in serialized_names] # Assign parents bones_decorated_dict = {} diff --git a/io_anim_bvh/import_bvh.py b/io_anim_bvh/import_bvh.py index b446085332793f594642805d308589ac4f5f4611..f8fd18e9e181af1cfdfd8ec96e99f8ccb2cd708e 100644 --- a/io_anim_bvh/import_bvh.py +++ b/io_anim_bvh/import_bvh.py @@ -26,10 +26,10 @@ import bpy from mathutils import Vector, Euler, Matrix -class bvh_node_class(object): +class BVH_Node(object): __slots__ = ( 'name', # bvh joint name - 'parent', # bvh_node_class type or None for no parent + 'parent', # BVH_Node type or None for no parent 'children', # a list of children of this type. 'rest_head_world', # worldspace rest location for the head of this node 'rest_head_local', # localspace rest location for the head of this node @@ -60,7 +60,7 @@ class bvh_node_class(object): self.parent = parent self.channels = channels self.rot_order = tuple(rot_order) - self.rot_order_str = __class__._eul_order_lookup[self.rot_order] + self.rot_order_str = BVH_Node._eul_order_lookup[self.rot_order] # convenience functions self.has_loc = channels[0] != -1 or channels[1] != -1 or channels[2] != -1 @@ -167,7 +167,7 @@ def read_bvh(context, file_path, rotate_mode='XYZ', global_scale=1.0): else: rest_head_world = my_parent.rest_head_world + rest_head_local - bvh_node = bvh_nodes[name] = bvh_node_class(name, rest_head_world, rest_head_local, my_parent, my_channel, my_rot_order) + bvh_node = bvh_nodes[name] = BVH_Node(name, rest_head_world, rest_head_local, my_parent, my_channel, my_rot_order) # If we have another child then we can call ourselves a parent, else bvh_nodes_serial.append(bvh_node) diff --git a/system_demo_mode/demo_mode.py b/system_demo_mode/demo_mode.py index a2e6483940873f1193d66126661bba5a73bd4080..296abd86bfef5e0212fc02422e548a69a8ad3083 100644 --- a/system_demo_mode/demo_mode.py +++ b/system_demo_mode/demo_mode.py @@ -297,15 +297,15 @@ class DemoMode(bpy.types.Operator): def cleanup(self, disable=False): demo_mode_timer_remove() - __class__.first_run = True + DemoMode.first_run = True if disable: - __class__.enabled = False + DemoMode.enabled = False DemoKeepAlive.remove() def modal(self, context, event): # print("DemoMode.modal", global_state["anim_cycles"]) - if not __class__.enabled: + if not DemoMode.enabled: self.cleanup(disable=True) return {'CANCELLED'} @@ -316,8 +316,8 @@ class DemoMode(bpy.types.Operator): return {'CANCELLED'} # print(event.type) - if __class__.first_run: - __class__.first_run = False + if DemoMode.first_run: + DemoMode.first_run = False demo_mode_init() else: @@ -336,12 +336,12 @@ class DemoMode(bpy.types.Operator): return {'CANCELLED'} # toggle - if __class__.enabled and __class__.first_run == False: + if DemoMode.enabled and DemoMode.first_run == False: # this actually cancells the previous running instance # should never happen now, DemoModeControl is for this. return {'CANCELLED'} else: - __class__.enabled = True + DemoMode.enabled = True context.window_manager.modal_handler_add(self) return {'RUNNING_MODAL'}