diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py index 7da068ac2690882aee8135385a5c3141cc4f32d7..2c40abdfe6b1e48e73e9033e84aa98b16d19bbd2 100644 --- a/io_mesh_uv_layout/export_uv_png.py +++ b/io_mesh_uv_layout/export_uv_png.py @@ -26,7 +26,10 @@ def export(filepath, face_data, colors, width, height, opacity): def draw_image(face_data, opacity): - gpu.state.blend_set('ALPHA_PREMULT') + bgl.glLineWidth(1) + bgl.glEnable(bgl.GL_BLEND) + bgl.glEnable(bgl.GL_LINE_SMOOTH) + bgl.glHint(bgl.GL_LINE_SMOOTH_HINT, bgl.GL_NICEST) with gpu.matrix.push_pop(): gpu.matrix.load_matrix(get_normalize_uvs_matrix()) @@ -35,7 +38,8 @@ def draw_image(face_data, opacity): draw_background_colors(face_data, opacity) draw_lines(face_data) - gpu.state.blend_set('NONE') + bgl.glDisable(bgl.GL_BLEND) + bgl.glDisable(bgl.GL_LINE_SMOOTH) def get_normalize_uvs_matrix(): @@ -86,9 +90,7 @@ def draw_lines(face_data): shader.uniform_float("color", (0, 0, 0, 1)) batch = batch_for_shader(shader, 'LINES', {"pos": coords}) - bgl.glEnable(bgl.GL_LINE_SMOOTH) batch.draw(shader) - bgl.glDisable(bgl.GL_LINE_SMOOTH) def save_pixels(filepath, pixel_data, width, height):