From ddc05b91404192a420f8b9ea96e4ec2f00fd5ffa Mon Sep 17 00:00:00 2001 From: Germano Cavalcante <germano.costa@ig.com.br> Date: Wed, 21 Sep 2022 12:46:54 -0300 Subject: [PATCH] UV Layout: revert all changes to 'draw_image' The UV color changed after these changes. --- io_mesh_uv_layout/export_uv_png.py | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py index 7da068ac2..2c40abdfe 100644 --- a/io_mesh_uv_layout/export_uv_png.py +++ b/io_mesh_uv_layout/export_uv_png.py @@ -26,7 +26,10 @@ def export(filepath, face_data, colors, width, height, opacity): def draw_image(face_data, opacity): - gpu.state.blend_set('ALPHA_PREMULT') + bgl.glLineWidth(1) + bgl.glEnable(bgl.GL_BLEND) + bgl.glEnable(bgl.GL_LINE_SMOOTH) + bgl.glHint(bgl.GL_LINE_SMOOTH_HINT, bgl.GL_NICEST) with gpu.matrix.push_pop(): gpu.matrix.load_matrix(get_normalize_uvs_matrix()) @@ -35,7 +38,8 @@ def draw_image(face_data, opacity): draw_background_colors(face_data, opacity) draw_lines(face_data) - gpu.state.blend_set('NONE') + bgl.glDisable(bgl.GL_BLEND) + bgl.glDisable(bgl.GL_LINE_SMOOTH) def get_normalize_uvs_matrix(): @@ -86,9 +90,7 @@ def draw_lines(face_data): shader.uniform_float("color", (0, 0, 0, 1)) batch = batch_for_shader(shader, 'LINES', {"pos": coords}) - bgl.glEnable(bgl.GL_LINE_SMOOTH) batch.draw(shader) - bgl.glDisable(bgl.GL_LINE_SMOOTH) def save_pixels(filepath, pixel_data, width, height): -- GitLab