From de28e1da320fab72bf0fa1334a20202024b2525b Mon Sep 17 00:00:00 2001 From: Vilem Duha <vilem.duha@gmail.com> Date: Wed, 28 Jul 2021 09:21:49 +0200 Subject: [PATCH] BlenderKit: fix asset bar not closing on drag drop --- blenderkit/ui.py | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/blenderkit/ui.py b/blenderkit/ui.py index 138f4a89f..bf6ea5463 100644 --- a/blenderkit/ui.py +++ b/blenderkit/ui.py @@ -1776,6 +1776,8 @@ class AssetDragOperator(bpy.types.Operator): (abs(self.start_mouse_x - self.mouse_x) > drag_threshold or \ abs(self.start_mouse_y - self.mouse_y) > drag_threshold): self.drag = True + + if self.drag and ui_props.assetbar_on: # turn off asset bar here, shout start again after finishing drag drop. ui_props.turn_off = True @@ -1819,7 +1821,7 @@ class AssetDragOperator(bpy.types.Operator): if ui_props.asset_type == 'MODEL': self.snapped_bbox_min = Vector(self.asset_data['bbox_min']) self.snapped_bbox_max = Vector(self.asset_data['bbox_max']) - return {'RUNNING_MODAL'} + #return {'RUNNING_MODAL'} if event.type == 'LEFTMOUSE' and event.value == 'RELEASE': self.mouse_release() # does the main job with assets @@ -1829,8 +1831,13 @@ class AssetDragOperator(bpy.types.Operator): bpy.ops.object.run_assetbar_fix_context(keep_running=True, do_search=False) ui_props.dragging = False return {'FINISHED'} + self.steps += 1 + #pass event to assetbar so it can close itself + if ui_props.assetbar_on and ui_props.turn_off: + return {'PASS_THROUGH'} + return {'RUNNING_MODAL'} def invoke(self, context, event): -- GitLab