From df9b373f660c931426f65deae01ea8bccc4be628 Mon Sep 17 00:00:00 2001
From: Bastien Montagne <montagne29@wanadoo.fr>
Date: Sun, 5 Jul 2015 17:06:26 +0200
Subject: [PATCH] Fix T45315: Obj loader incorrectly loading specular maps.

'map_Ks' is for specularity color, not secularity intensity
(which seems to have no equivalent in OBJ).
---
 io_scene_obj/__init__.py   | 2 +-
 io_scene_obj/import_obj.py | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index e6452eb9e..b356da759 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "Wavefront OBJ format",
     "author": "Campbell Barton, Bastien Montagne",
-    "version": (2, 1, 2),
+    "version": (2, 1, 3),
     "blender": (2, 74, 0),
     "location": "File > Import-Export",
     "description": "Import-Export OBJ, Import OBJ mesh, UV's, "
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 458a73a6c..2ad8c0c20 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -116,7 +116,7 @@ def create_materials(filepath, relpath,
 
             mtex.texture = texture
             mtex.texture_coords = 'UV'
-            mtex.use_map_specular = True
+            mtex.use_map_color_spec = True
 
         elif type == 'Bump':
             mtex = blender_material.texture_slots.add()
-- 
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