From e1d8c70bbb5776041383335f986b28b33d18f8ff Mon Sep 17 00:00:00 2001 From: Bastien Montagne <montagne29@wanadoo.fr> Date: Sun, 4 Oct 2015 11:37:12 +0200 Subject: [PATCH] Fix T46365: Export UV Layout to PNG not working (missing context messages part). Cannot reproduce the crash, let's see whether those missing context stuff fix it as well... --- io_mesh_uv_layout/__init__.py | 4 ++-- io_mesh_uv_layout/export_uv_eps.py | 2 +- io_mesh_uv_layout/export_uv_png.py | 5 +++-- io_mesh_uv_layout/export_uv_svg.py | 2 +- 4 files changed, 7 insertions(+), 6 deletions(-) diff --git a/io_mesh_uv_layout/__init__.py b/io_mesh_uv_layout/__init__.py index 30dff949f..811430dfb 100644 --- a/io_mesh_uv_layout/__init__.py +++ b/io_mesh_uv_layout/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "UV Layout", "author": "Campbell Barton, Matt Ebb", - "version": (1, 1, 1), + "version": (1, 1, 2), "blender": (2, 75, 0), "location": "Image-Window > UVs > Export UV Layout", "description": "Export the UV layout as a 2D graphic", @@ -199,7 +199,7 @@ class ExportUVLayout(bpy.types.Operator): else: mesh = obj.data - func(fw, mesh, self.size[0], self.size[1], self.opacity, + func(fw, context, mesh, self.size[0], self.size[1], self.opacity, lambda: self._face_uv_iter(context, mesh, self.tessellated)) if self.modified: diff --git a/io_mesh_uv_layout/export_uv_eps.py b/io_mesh_uv_layout/export_uv_eps.py index a15dc2662..271ab5ef1 100644 --- a/io_mesh_uv_layout/export_uv_eps.py +++ b/io_mesh_uv_layout/export_uv_eps.py @@ -21,7 +21,7 @@ import bpy -def write(fw, mesh, image_width, image_height, opacity, face_iter_func): +def write(fw, context, mesh, image_width, image_height, opacity, face_iter_func): fw("%!PS-Adobe-3.0 EPSF-3.0\n") fw("%%%%Creator: Blender %s\n" % bpy.app.version_string) fw("%%Pages: 1\n") diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py index 5da543ccf..c5ba3a3b3 100644 --- a/io_mesh_uv_layout/export_uv_png.py +++ b/io_mesh_uv_layout/export_uv_png.py @@ -21,7 +21,7 @@ import bpy -def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func): +def write(fw, context, mesh_source, image_width, image_height, opacity, face_iter_func): filepath = fw.__self__.name fw.__self__.close() @@ -133,7 +133,8 @@ def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func): scene.update() - data_context = {"blend_data": bpy.context.blend_data, "scene": scene} + data_context = context.copy() + data_context.update((("blend_data", bpy.context.blend_data), ("scene", scene))) bpy.ops.render.render(data_context, write_still=True) # cleanup diff --git a/io_mesh_uv_layout/export_uv_svg.py b/io_mesh_uv_layout/export_uv_svg.py index 764f0d341..d23782190 100644 --- a/io_mesh_uv_layout/export_uv_svg.py +++ b/io_mesh_uv_layout/export_uv_svg.py @@ -21,7 +21,7 @@ import bpy -def write(fw, mesh, image_width, image_height, opacity, face_iter_func): +def write(fw, context, mesh, image_width, image_height, opacity, face_iter_func): # for making an XML compatible string from xml.sax.saxutils import escape from os.path import basename -- GitLab