diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index ac84ee023aabbf2e3dd948e767dc100941431e4b..b53db24c7f449a032da78217358bcfeb19621bf2 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (0, 9, 0),
+    "version": (0, 9, 1),
     'blender': (2, 80, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
index fec65ee41d1e46e3fadb9107fa24a0250f5c1e5d..0365fa18589258cfa38bdea98dc3a7ff7a075e48 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
@@ -14,6 +14,7 @@
 
 import bpy
 from .gltf2_blender_texture import BlenderTextureInfo
+from ..com.gltf2_blender_conversion import texture_transform_gltf_to_blender
 
 
 class BlenderKHR_materials_pbrSpecularGlossiness():
@@ -86,7 +87,7 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
                 math_vc_B = node_tree.nodes.new('ShaderNodeMath')
                 math_vc_B.operation = 'MULTIPLY'
 
-            BlenderTextureInfo.create(gltf, pbrSG['diffuseTexture']['index'])
+            BlenderTextureInfo.create(gltf, pbrSG['diffuseTexture'], dict_=True)
 
             # create UV Map / Mapping / Texture nodes / separate & math and combine
             text_node = node_tree.nodes.new('ShaderNodeTexImage')
@@ -122,6 +123,13 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
 
             mapping = node_tree.nodes.new('ShaderNodeMapping')
             mapping.location = -1500, 500
+            mapping.vector_type = 'POINT'
+            tex_transform = text_node.image['tex_transform'][str(pbrSG['diffuseTexture']['index'])]
+            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             uvmap.location = -2000, 500
@@ -162,7 +170,7 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
 
         elif pbrSG['diffuse_type'] == gltf.TEXTURE:
 
-            BlenderTextureInfo.create(gltf, pbrSG['diffuseTexture']['index'])
+            BlenderTextureInfo.create(gltf, pbrSG['diffuseTexture'], dict_=True)
 
             # TODO alpha ?
             if vertex_color:
@@ -209,6 +217,13 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
                 mapping.location = -2500, 500
             else:
                 mapping.location = -1500, 500
+            mapping.vector_type = 'POINT'
+            tex_transform = text_node.image['tex_transform'][str(pbrSG['diffuseTexture']['index'])]
+            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             if vertex_color:
@@ -260,7 +275,7 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
             node_tree.links.new(glossy.inputs[0], combine.outputs[0])
 
         elif pbrSG['specgloss_type'] == gltf.TEXTURE:
-            BlenderTextureInfo.create(gltf, pbrSG['specularGlossinessTexture']['index'])
+            BlenderTextureInfo.create(gltf, pbrSG['specularGlossinessTexture'], dict_=True)
             spec_text = node_tree.nodes.new('ShaderNodeTexImage')
             if gltf.data.images[
                 gltf.data.textures[pbrSG['specularGlossinessTexture']['index']].source
@@ -275,6 +290,13 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
 
             spec_mapping = node_tree.nodes.new('ShaderNodeMapping')
             spec_mapping.location = -1000, 0
+            spec_mapping.vector_type = 'POINT'
+            tex_transform = spec_text.image['tex_transform'][str(pbrSG['specularGlossinessTexture']['index'])]
+            spec_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            spec_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            spec_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            spec_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            spec_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             spec_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             spec_uvmap.location = -1500, 0
@@ -292,8 +314,7 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
             node_tree.links.new(spec_text.inputs[0], spec_mapping.outputs[0])
 
         elif pbrSG['specgloss_type'] == gltf.TEXTURE_FACTOR:
-
-            BlenderTextureInfo.create(gltf, pbrSG['specularGlossinessTexture']['index'])
+            BlenderTextureInfo.create(gltf, pbrSG['specularGlossinessTexture'], dict_=True)
 
             spec_text = node_tree.nodes.new('ShaderNodeTexImage')
             if gltf.data.images[
@@ -312,6 +333,14 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
 
             spec_mapping = node_tree.nodes.new('ShaderNodeMapping')
             spec_mapping.location = -1000, 0
+            spec_mapping.vector_type = 'POINT'
+            tex_transform = spec_text.image['tex_transform'][str(pbrSG['specularGlossinessTexture']['index'])]
+            spec_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            spec_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            spec_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            spec_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            spec_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
 
             spec_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             spec_uvmap.location = -1500, 0
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_image.py b/io_scene_gltf2/blender/imp/gltf2_blender_image.py
index d51c463ecc0e626da1bbbc364a93aec15dc0520a..ed34123eebe92d81831c7caffffa914435f8043b 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_image.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_image.py
@@ -52,7 +52,7 @@ class BlenderImage():
         return False, None, None
 
     @staticmethod
-    def create(gltf, img_idx):
+    def create(gltf, img_idx, tex_index, tex_transform):
         """Image creation."""
         img = gltf.data.images[img_idx]
 
@@ -70,10 +70,13 @@ class BlenderImage():
                     if img_.filepath == path:
                         # Already loaded, not needed to reload it
                         img.blender_image_name = img_.name
+                        img_['tex_transform'][str(tex_index)] = tex_transform
                         return
 
                 blender_image = bpy.data.images.load(path)
                 blender_image.name = img_name
+                blender_image['tex_transform'] = {}
+                blender_image['tex_transform'][str(tex_index)] = tex_transform
                 img.blender_image_name = blender_image.name
                 return
 
@@ -83,6 +86,7 @@ class BlenderImage():
             if hasattr(img_, "gltf_index") and img_['gltf_index'] == img_idx:
                 file_creation_needed = False
                 img.blender_image_name = img_.name
+                img_['tex_transform'][tex_index] = tex_transform
                 break
 
         if file_creation_needed is True:
@@ -96,6 +100,8 @@ class BlenderImage():
                 blender_image = bpy.data.images.load(tmp_image.name)
                 blender_image.pack()
                 blender_image.name = img_name
+                blender_image['tex_transform'] = {}
+                blender_image['tex_transform'][str(tex_index)] = tex_transform
                 img.blender_image_name = blender_image.name
                 blender_image['gltf_index'] = img_idx
                 os.remove(tmp_image.name)
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
index 34238f087d2dbdccfe07f4a6eb1d02a55c149df0..6b7f362f4cfb26f8ac98ef2958a0b52919b47b92 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
@@ -37,7 +37,7 @@ class BlenderEmissiveMap():
         node_tree = material.node_tree
 
         if factor_only is False:
-            BlenderTextureInfo.create(gltf, pymaterial.emissive_texture.index)
+            BlenderTextureInfo.create(gltf, pymaterial.emissive_texture)
 
         # check if there is some emissive_factor on material
         if pymaterial.emissive_factor is None:
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
index f28b6fc4d9738b51a2a3d3ffb92568416e5c11d9..9cc23db8d517d42e238a97dfb4967c5a7c6e06cd 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
@@ -35,7 +35,7 @@ class BlenderNormalMap():
         material = bpy.data.materials[pymaterial.blender_material[vertex_color]]
         node_tree = material.node_tree
 
-        BlenderTextureInfo.create(gltf, pymaterial.normal_texture.index)
+        BlenderTextureInfo.create(gltf, pymaterial.normal_texture)
 
         # retrieve principled node and output node
         principled = None
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
index e98c48ec08508893fdf1c0042899d26b13859631..055c2daad68c352266dc8ef3445cbe313afb5f92 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
@@ -32,7 +32,7 @@ class BlenderOcclusionMap():
         """Nodetree creation."""
         pymaterial = gltf.data.materials[material_idx]
 
-        BlenderTextureInfo.create(gltf, pymaterial.occlusion_texture.index)
+        BlenderTextureInfo.create(gltf, pymaterial.occlusion_texture)
 
         # Pack texture, but doesn't use it for now. Occlusion is calculated from Cycles.
         if gltf.data.images[gltf.data.textures[
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 72a758809a1375c2c2c750bb51cbfdb9e6e6903d..05e6f580b2c2f4d957de1ee947d73555804f6ed6 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -14,6 +14,7 @@
 
 import bpy
 from .gltf2_blender_texture import BlenderTextureInfo
+from ..com.gltf2_blender_conversion import texture_transform_gltf_to_blender
 
 
 class BlenderPbr():
@@ -101,7 +102,7 @@ class BlenderPbr():
                 vc_mult_node.blend_type = 'MULTIPLY'
                 vc_mult_node.inputs['Fac'].default_value = 1.0
 
-            BlenderTextureInfo.create(gltf, pypbr.base_color_texture.index)
+            BlenderTextureInfo.create(gltf, pypbr.base_color_texture)
 
             # create UV Map / Mapping / Texture nodes / separate & math and combine
             text_node = node_tree.nodes.new('ShaderNodeTexImage')
@@ -126,6 +127,14 @@ class BlenderPbr():
 
             mapping = node_tree.nodes.new('ShaderNodeMapping')
             mapping.location = -1500, 500
+            mapping.vector_type = 'POINT'
+            tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
+            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
 
             uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             uvmap.location = -2000, 500
@@ -151,7 +160,7 @@ class BlenderPbr():
 
         elif pypbr.color_type == gltf.TEXTURE:
 
-            BlenderTextureInfo.create(gltf, pypbr.base_color_texture.index)
+            BlenderTextureInfo.create(gltf, pypbr.base_color_texture)
 
             # TODO alpha ?
             if vertex_color:
@@ -183,6 +192,13 @@ class BlenderPbr():
                 mapping.location = -2500, 500
             else:
                 mapping.location = -1500, 500
+            mapping.vector_type = 'POINT'
+            tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
+            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             if vertex_color:
@@ -216,7 +232,7 @@ class BlenderPbr():
                 main_node.inputs[7].default_value = pypbr.roughness_factor
 
             elif pypbr.metallic_type == gltf.TEXTURE:
-                BlenderTextureInfo.create(gltf, pypbr.metallic_roughness_texture.index)
+                BlenderTextureInfo.create(gltf, pypbr.metallic_roughness_texture)
                 metallic_text = node_tree.nodes.new('ShaderNodeTexImage')
                 metallic_text.image = bpy.data.images[gltf.data.images[
                     gltf.data.textures[pypbr.metallic_roughness_texture.index].source
@@ -249,7 +265,7 @@ class BlenderPbr():
 
             elif pypbr.metallic_type == gltf.TEXTURE_FACTOR:
 
-                BlenderTextureInfo.create(gltf, pypbr.metallic_roughness_texture.index)
+                BlenderTextureInfo.create(gltf, pypbr.metallic_roughness_texture)
                 metallic_text = node_tree.nodes.new('ShaderNodeTexImage')
                 metallic_text.image = bpy.data.images[gltf.data.images[
                     gltf.data.textures[pypbr.metallic_roughness_texture.index].source
@@ -273,6 +289,13 @@ class BlenderPbr():
 
                 metallic_mapping = node_tree.nodes.new('ShaderNodeMapping')
                 metallic_mapping.location = -1000, 0
+                metallic_mapping.vector_type = 'POINT'
+                tex_transform = metallic_text.image['tex_transform'][str(pypbr.metallic_roughness_texture.index)]
+                metallic_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+                metallic_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+                metallic_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+                metallic_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+                metallic_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
                 metallic_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
                 metallic_uvmap.location = -1500, 0
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_texture.py b/io_scene_gltf2/blender/imp/gltf2_blender_texture.py
index c8983d9c26ca23ca8f67720db583f75457372ba3..0b784798c59e81ae59dcd97305f797b5b8a36bba 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_texture.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_texture.py
@@ -21,10 +21,20 @@ class BlenderTextureInfo():
         raise RuntimeError("%s should not be instantiated" % cls)
 
     @staticmethod
-    def create(gltf, pytextureinfo_idx):
+    def create(gltf, pytextureinfo, dict_=False):
         """Create Texture info."""
-        BlenderTexture.create(gltf, pytextureinfo_idx)
-
+        extension_text_transform_used = {}
+
+        if dict_ is True: # coming from KHR_materials_pbrSpecularGlossiness
+            if 'extensions' in pytextureinfo.keys() \
+            and 'KHR_texture_transform' in pytextureinfo['extensions'].keys():
+                extension_text_transform_used = pytextureinfo['extensions']['KHR_texture_transform']
+            BlenderTexture.create(gltf, pytextureinfo['index'], extension_text_transform_used)
+        else:
+            if pytextureinfo.extensions is not None \
+            and 'KHR_texture_transform' in pytextureinfo.extensions.keys():
+                extension_text_transform_used = pytextureinfo.extensions['KHR_texture_transform']
+            BlenderTexture.create(gltf, pytextureinfo.index, extension_text_transform_used)
 
 class BlenderTexture():
     """Blender Texture."""
@@ -32,8 +42,8 @@ class BlenderTexture():
         raise RuntimeError("%s should not be instantiated" % cls)
 
     @staticmethod
-    def create(gltf, pytexture_idx):
+    def create(gltf, pytexture_idx, tex_transform):
         """Create texture."""
         pytexture = gltf.data.textures[pytexture_idx]
-        BlenderImage.create(gltf, pytexture.source)
+        BlenderImage.create(gltf, pytexture.source, pytexture_idx, tex_transform)
 
diff --git a/io_scene_gltf2/io/imp/gltf2_io_gltf.py b/io_scene_gltf2/io/imp/gltf2_io_gltf.py
index a8ad176ee77bb3dfc858a066cd42bc2924f2ec42..50fe410a2f99d1cf7c679c2ce6ab7427dfb08340 100755
--- a/io_scene_gltf2/io/imp/gltf2_io_gltf.py
+++ b/io_scene_gltf2/io/imp/gltf2_io_gltf.py
@@ -45,7 +45,8 @@ class glTFImporter():
         self.extensions_managed = [
             'KHR_materials_pbrSpecularGlossiness',
             'KHR_lights_punctual',
-            'KHR_materials_unlit'
+            'KHR_materials_unlit',
+            'KHR_texture_transform'
         ]
 
         # TODO : merge with io_constants