diff --git a/archimesh/achm_gltools.py b/archimesh/achm_gltools.py index c53d7a88f57f82acc96d5b2140ff7a37d0d18520..981082d07568624d286a512da73b098274ed0a9d 100644 --- a/archimesh/achm_gltools.py +++ b/archimesh/achm_gltools.py @@ -38,7 +38,7 @@ import bgl import gpu from gpu_extras.batch import batch_for_shader -shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') +shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') if not bpy.app.background else None # ------------------------------------------------------------- # Handle all draw routines (OpenGL main entry point) diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py index 7f36a92cd98a248f06e09dd2f0ca051ea3e2b939..37bf1e7d683ee5473445ab440abb71258789320e 100644 --- a/io_coat3D/__init__.py +++ b/io_coat3D/__init__.py @@ -31,7 +31,6 @@ bl_info = { if "bpy" in locals(): import importlib - importlib.reload(coat) importlib.reload(tex) else: from . import tex @@ -1717,13 +1716,13 @@ class SceneCoat3D(PropertyGroup): class MeshCoat3D(PropertyGroup): applink_address: StringProperty( name="ApplinkAddress", - subtype="APPLINK_ADDRESS", + # subtype="APPLINK_ADDRESS", ) class MaterialCoat3D(PropertyGroup): name: BoolProperty( name="ApplinkAddress", - subtype="APPLINK_ADDRESS", + # subtype="APPLINK_ADDRESS", default=True ) bring_diffuse: BoolProperty( diff --git a/io_convert_image_to_mesh_img/mesh/dtm.py b/io_convert_image_to_mesh_img/mesh/dtm.py index 497ebb2b700447080c079fd776b6d4b16ee4ab35..a6ab6e30fc406622f731c751fbe5a1bb52418e1c 100644 --- a/io_convert_image_to_mesh_img/mesh/dtm.py +++ b/io_convert_image_to_mesh_img/mesh/dtm.py @@ -130,7 +130,7 @@ class DTM: def _get_data_start(self): """Gets the start position of the DTM data block""" label_length = self.label['RECORD_BYTES'] - num_labels = self.label.get(text='LABEL_RECORDS', 1) + num_labels = self.label.get('LABEL_RECORDS', 1) return int(label_length * num_labels) def _process_invalid_data(self, data): diff --git a/io_scene_ms3d/__init__.py b/io_scene_ms3d/__init__.py index 805b1d830374d045758d9814c0044fe648e1dfe6..02b0e0a2ef81dc4488fa16fea38d3689679e1ed3 100644 --- a/io_scene_ms3d/__init__.py +++ b/io_scene_ms3d/__init__.py @@ -59,10 +59,6 @@ else: #import blender stuff -from bpy.utils import ( - register_module, - unregister_module, - ) from bpy.types import ( TOPBAR_MT_file_export, TOPBAR_MT_file_import, @@ -81,7 +77,6 @@ def register(): ms3d_ui.register() - register_module(__name__) TOPBAR_MT_file_export.append(Ms3dExportOperator.menu_func) TOPBAR_MT_file_import.append(Ms3dImportOperator.menu_func) @@ -89,7 +84,6 @@ def register(): def unregister(): ms3d_ui.unregister() - unregister_module(__name__) TOPBAR_MT_file_export.remove(Ms3dExportOperator.menu_func) TOPBAR_MT_file_import.remove(Ms3dImportOperator.menu_func) diff --git a/io_scene_ms3d/ms3d_ui.py b/io_scene_ms3d/ms3d_ui.py index 5019506198497e4c86228590205b6014e87ff95c..4db2e5f7125f0b2d3421b987636ce530a67c717d 100644 --- a/io_scene_ms3d/ms3d_ui.py +++ b/io_scene_ms3d/ms3d_ui.py @@ -80,7 +80,7 @@ from bpy.types import ( Mesh, Material, Action, - Group, + Collection, UIList, ) from bpy.app import ( @@ -1740,7 +1740,7 @@ def inject_properties(): Bone.ms3d = PointerProperty(type=Ms3dJointProperties) Material.ms3d = PointerProperty(type=Ms3dMaterialProperties) Action.ms3d = PointerProperty(type=Ms3dArmatureProperties) - Group.ms3d = PointerProperty(type=Ms3dGroupProperties) + Collection.ms3d = PointerProperty(type=Ms3dGroupProperties) def delete_properties(): del Mesh.ms3d @@ -1748,7 +1748,7 @@ def delete_properties(): del Bone.ms3d del Material.ms3d del Action.ms3d - del Group.ms3d + del Collection.ms3d ############################################################################### diff --git a/measureit/measureit_geometry.py b/measureit/measureit_geometry.py index 0ac8bd3754c2d63d418c66799c24d8c21ad83d45..6b20d7139c3cb59147274dfd45f0f39bb3c3acb3 100644 --- a/measureit/measureit_geometry.py +++ b/measureit/measureit_geometry.py @@ -39,7 +39,7 @@ import bgl import gpu from gpu_extras.batch import batch_for_shader -shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') +shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') if not bpy.app.background else None # ------------------------------------------------------------- # Draw segments diff --git a/mesh_f2.py b/mesh_f2.py index 12b0ab653543b4374c4e5429db10a683eb839588..ae246f47fe7ba41d7e71502b39ee50cd43258f9a 100644 --- a/mesh_f2.py +++ b/mesh_f2.py @@ -367,13 +367,15 @@ def register(): if kcfg: km = kcfg.keymaps.new(name='Mesh', space_type='EMPTY') kmi = km.keymap_items.new("mesh.f2", 'F', 'PRESS') - addon_keymaps.append((km, kmi)) + addon_keymaps.append((km, kmi.idname)) def unregister(): # remove keymap entry - for km, kmi in addon_keymaps: - km.keymap_items.remove(kmi) + for km, kmi_idname in addon_keymaps: + for kmi in km.keymap_items: + if kmi.idname == kmi_idname: + km.keymap_items.remove(kmi) addon_keymaps.clear() # remove operator and preferences diff --git a/mesh_inset/__init__.py b/mesh_inset/__init__.py index 781b6962c367d4eb515c1f9c92e8a124f60b5053..8702b39041a612199b1346b4aa54f0e77d6ebeb2 100644 --- a/mesh_inset/__init__.py +++ b/mesh_inset/__init__.py @@ -63,7 +63,7 @@ HEIGHT_VALUE = 1 NUM_VALUES = 2 # TODO: make a dooted-line shader -shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') +shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') if not bpy.app.background else None class MESH_OT_InsetStraightSkeleton(bpy.types.Operator): bl_idname = "mesh.insetstraightskeleton" diff --git a/modules/selection_utils.py b/modules/selection_utils.py index eb85e869241925cb38049f4a719eae1aa035ce03..a1dc04695f48ff8fc5afb84aad500e3a63cf8c10 100644 --- a/modules/selection_utils.py +++ b/modules/selection_utils.py @@ -78,4 +78,4 @@ class SelectionOrder(bpy.types.Operator): return {'RUNNING_MODAL'} -bpy.utils.register_module(__name__) +bpy.utils.register_class(SelectionOrder) diff --git a/render_povray/__init__.py b/render_povray/__init__.py index ebbeebe646181ba4e4a9addf1f8e15ced1c6bd54..fdec7d379c53b79e36c5cbcbd364180a0a3742ab 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -40,7 +40,7 @@ if "bpy" in locals(): else: import bpy - from bpy.utils import register_class + from bpy.utils import register_class, unregister_class #import addon_utils # To use some other addons import nodeitems_utils #for Nodes from nodeitems_utils import NodeCategory, NodeItem #for Nodes @@ -3633,26 +3633,32 @@ class PovrayPreferences(AddonPreferences): layout.prop(self, "docpath_povray") +classes = ( + PovrayPreferences, + RenderPovSettingsCamera, + RenderPovSettingsWorld, + RenderPovSettingsMaterial, + MaterialRaytraceMirror, + MaterialSubsurfaceScattering, + RenderPovSettingsObject, + RenderPovSettingsScene, + RenderPovSettingsText, + RenderPovSettingsTexture, +) + def register(): #bpy.utils.register_module(__name__) #DEPRECATED Now imported from bpy.utils import register_class - + + for cls in classes: + register_class(cls) + render.register() ui.register() primitives.register() nodes.register() - - register_class(PovrayPreferences) - register_class(RenderPovSettingsCamera) - register_class(RenderPovSettingsWorld) - register_class(RenderPovSettingsMaterial) - register_class(MaterialRaytraceMirror) - register_class(MaterialSubsurfaceScattering) - register_class(RenderPovSettingsObject) - register_class(RenderPovSettingsScene) - register_class(RenderPovSettingsText) - register_class(RenderPovSettingsTexture) + ''' bpy.types.VIEW3D_MT_add.prepend(ui.menu_func_add) bpy.types.TOPBAR_MT_file_import.append(ui.menu_func_import) @@ -3704,6 +3710,15 @@ def unregister(): ''' #bpy.utils.unregister_module(__name__) + nodes.unregister() + primitives.unregister() + ui.unregister() + render.unregister() + + for cls in reversed(classes): + unregister_class(cls) + + if __name__ == "__main__": register() diff --git a/render_povray/render.py b/render_povray/render.py index 7e605f196f0c6f3200ed5b6373c4f1d6a8b9b728..31beb174f488f6f493ea3181666b1021cfff34fd 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -4423,5 +4423,5 @@ def register(): def unregister(): from bpy.utils import unregister_class - for cls in classes: + for cls in reversed(classes): unregister_class(cls) diff --git a/render_povray/ui.py b/render_povray/ui.py index fa677524bf7c3a7018315e6c388b9f945dc19f9c..f9064e67f19c1fce2324ed871d50bc83a06e1212 100644 --- a/render_povray/ui.py +++ b/render_povray/ui.py @@ -23,7 +23,7 @@ import sys #really import here and in render.py? import os #really import here and in render.py? from os.path import isfile from bl_operators.presets import AddPresetBase -from bpy.utils import register_class +from bpy.utils import register_class, unregister_class # Example of wrapping every class 'as is' from bl_ui import properties_output @@ -2412,9 +2412,6 @@ def register(): def unregister(): #from bpy.utils import unregister_class - for cls in classes: - unregister_class(cls) - #bpy.types.TEXTURE_PT_context_texture.remove(TEXTURE_PT_povray_type) #addon_utils.disable("add_mesh_extra_objects", default_set=False) #bpy.types.WORLD_PT_POV_world.remove(world_panel_func) @@ -2422,4 +2419,8 @@ def unregister(): bpy.types.RENDER_PT_povray_radiosity.remove(rad_panel_func) bpy.types.TEXT_MT_templates.remove(menu_func_templates) bpy.types.TOPBAR_MT_file_import.remove(menu_func_import) - bpy.types.VIEW3D_MT_add.remove(menu_func_add) \ No newline at end of file + bpy.types.VIEW3D_MT_add.remove(menu_func_add) + + for cls in reversed(classes): + unregister_class(cls) + diff --git a/space_view3d_math_vis/draw.py b/space_view3d_math_vis/draw.py index a31d284b3c9ffce9355bcb04ba3c5fe6489f0ff8..f9777e77879e95047c12621511e62919e4c4d20e 100644 --- a/space_view3d_math_vis/draw.py +++ b/space_view3d_math_vis/draw.py @@ -30,8 +30,12 @@ from mathutils import Vector SpaceView3D = bpy.types.SpaceView3D callback_handle = [] -single_color_shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') -smooth_color_shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR') +if not bpy.app.background: + single_color_shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') + smooth_color_shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR') +else: + single_color_shader = None + smooth_color_shader = None COLOR_POINT = (1.0, 0.0, 1.0, 1) COLOR_LINE = (0.5, 0.5, 1, 1)