diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 066b8e9c16b8b02375d68cee8474873f8c4335b5..aaf61ce0fa18c2c150d7c2bb5fec309af45627e7 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1650,12 +1650,12 @@ bpy.types.Scene.unrealactionexportall = BoolProperty( bpy.types.Scene.unrealexportpsk = BoolProperty( name="bool export psa", description="bool for exporting this psk format", - default=False) + default=True) bpy.types.Scene.unrealexportpsa = BoolProperty( name="bool export psa", description="bool for exporting this psa format", - default=False) + default=True) class ExportUDKAnimData(bpy.types.Operator): global exportmessage @@ -1769,6 +1769,8 @@ class OBJECT_OT_UnrealExport(bpy.types.Operator): return{'FINISHED'} def menu_func(self, context): + #bpy.context.scene.unrealexportpsk = True + #bpy.context.scene.unrealexportpsa = True default_path = os.path.splitext(bpy.data.filepath)[0] + ".psk" self.layout.operator("export.udk_anim_data", text="Skeleton Mesh / Animation Data (.psk/.psa)").filepath = default_path