diff --git a/render_povray/__init__.py b/render_povray/__init__.py index f543672622944450bb16bd90b39fac94e2ea2b21..3edb733f5e32653acfd109a233b03f0b55f90bd9 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -320,7 +320,7 @@ def register(): Mat.pov_photons_dispersion = FloatProperty( name="chromatic dispersion", description="Light passing through will be separated according to wavelength. This ratio of refractive indices for violet to red controls how much the colors are spread out 1 = no dispersion, good values are 1.01 to 1.1", - min=1.00, max=10.0, soft_min=1.00, soft_max=1.10, default=1.00) + min=1.0000, max=10.000, soft_min=1.0000, soft_max=1.1000, precision=4, default=1.0000) Mat.pov_photons_reflection = BoolProperty( name="Reflective Photon Caustics", diff --git a/render_povray/render.py b/render_povray/render.py index f940991d616a32d93985fecd3e9cda910fea68a4..ee227b493d1d90bb638fb37f6475d6f2c9c9339b 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -291,7 +291,7 @@ def write_pov(filename, scene=None, info_callback=None): if pov_fake_caustics: tabWrite("caustics %.3g\n" % material.pov_fake_caustics_power) if pov_photons_refraction: - tabWrite("dispersion %.3g\n" % material.pov_photons_dispersion) # Default of 1 means no dispersion + tabWrite("dispersion %.6f\n" % material.pov_photons_dispersion) # Default of 1 means no dispersion #TODO # Other interior args if material.use_transparency and material.transparency_method == 'RAYTRACE':