diff --git a/add_mesh_twisted_torus.py b/add_mesh_twisted_torus.py deleted file mode 100644 index 902b064c6a45ab51104a2abcb0e55de16c16bbf0..0000000000000000000000000000000000000000 --- a/add_mesh_twisted_torus.py +++ /dev/null @@ -1,273 +0,0 @@ -# add_mesh_twisted_torus.py Copyright (C) 2009-2010, Paulo Gomes -# tuga3d {at} gmail {dot} com -# add twisted torus to the blender 2.50 add->mesh menu -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ***** END GPL LICENCE BLOCK ***** - -bl_info = { - "name": "Twisted Torus", - "author": "Paulo_Gomes", - "version": (0, 11, 1), - "blender": (2, 5, 7), - "api": 35853, - "location": "View3D > Add > Mesh ", - "description": "Adds a mesh Twisted Torus to the Add Mesh menu", - "warning": "", - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ - "Scripts/Add_Mesh/Add_Twisted_Torus", - "tracker_url": "https://projects.blender.org/tracker/index.php?"\ - "func=detail&aid=21622", - "category": "Add Mesh"} - -""" -Usage: - -* Launch from Add Mesh menu - -* Modify parameters as desired or keep defaults -""" - - -import bpy -from bpy.props import * - -import mathutils -from mathutils import * -from math import cos, sin, pi - - -# Create a new mesh (object) from verts/edges/faces. -# verts/edges/faces ... List of vertices/edges/faces for the -# new mesh (as used in from_pydata). -# name ... Name of the new mesh (& object). -def create_mesh_object(context, verts, edges, faces, name): - scene = context.scene - obj_act = scene.objects.active - - # Create new mesh - mesh = bpy.data.meshes.new(name) - - # Make a mesh from a list of verts/edges/faces. - mesh.from_pydata(verts, edges, faces) - - # Update mesh geometry after adding stuff. - mesh.update() - - import add_object_utils - return add_object_utils.object_data_add(context, mesh, operator=None) - -# A very simple "bridge" tool. -# Connects two equally long vertex rows with faces. -# Returns a list of the new faces (list of lists) -# -# vertIdx1 ... First vertex list (list of vertex indices). -# vertIdx2 ... Second vertex list (list of vertex indices). -# closed ... Creates a loop (first & last are closed). -# flipped ... Invert the normal of the face(s). -# -# Note: You can set vertIdx1 to a single vertex index to create -# a fan/star of faces. -# Note: If both vertex idx list are the same length they have -# to have at least 2 vertices. -def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False): - faces = [] - - if not vertIdx1 or not vertIdx2: - return None - - if len(vertIdx1) < 2 and len(vertIdx2) < 2: - return None - - fan = False - if (len(vertIdx1) != len(vertIdx2)): - if (len(vertIdx1) == 1 and len(vertIdx2) > 1): - fan = True - else: - return None - - total = len(vertIdx2) - - if closed: - # Bridge the start with the end. - if flipped: - face = [ - vertIdx1[0], - vertIdx2[0], - vertIdx2[total - 1]] - if not fan: - face.append(vertIdx1[total - 1]) - faces.append(face) - - else: - face = [vertIdx2[0], vertIdx1[0]] - if not fan: - face.append(vertIdx1[total - 1]) - face.append(vertIdx2[total - 1]) - faces.append(face) - - # Bridge the rest of the faces. - for num in range(total - 1): - if flipped: - if fan: - face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]] - else: - face = [vertIdx2[num], vertIdx1[num], - vertIdx1[num + 1], vertIdx2[num + 1]] - faces.append(face) - else: - if fan: - face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]] - else: - face = [vertIdx1[num], vertIdx2[num], - vertIdx2[num + 1], vertIdx1[num + 1]] - faces.append(face) - - return faces - - -def add_twisted_torus(major_rad, minor_rad, major_seg, minor_seg, twists): - PI_2 = pi * 2.0 - z_axis = (0.0, 0.0, 1.0) - - verts = [] - faces = [] - - edgeloop_prev = [] - for major_index in range(major_seg): - quat = Quaternion(z_axis, (major_index / major_seg) * PI_2) - rot_twists = PI_2 * major_index / major_seg * twists - - edgeloop = [] - - # Create section ring - for minor_index in range(minor_seg): - angle = (PI_2 * minor_index / minor_seg) + rot_twists - - vec = Vector(( - major_rad + (cos(angle) * minor_rad), - 0.0, - sin(angle) * minor_rad)) - vec = vec * quat - - edgeloop.append(len(verts)) - verts.append(vec) - - # Remember very first edgeloop. - if major_index == 0: - edgeloop_first = edgeloop - - # Bridge last with current ring - if edgeloop_prev: - f = createFaces(edgeloop_prev, edgeloop, closed=True) - faces.extend(f) - - edgeloop_prev = edgeloop - - # Bridge first and last ring - f = createFaces(edgeloop_prev, edgeloop_first, closed=True) - faces.extend(f) - - return verts, faces - - -class AddTwistedTorus(bpy.types.Operator): - '''Add a torus mesh''' - bl_idname = "mesh.primitive_twisted_torus_add" - bl_label = "Add Torus" - bl_options = {'REGISTER', 'UNDO'} - - major_radius = FloatProperty(name="Major Radius", - description="Radius from the origin to the" \ - " center of the cross section", - min=0.01, - max=100.0, - default=1.0) - minor_radius = FloatProperty(name="Minor Radius", - description="Radius of the torus' cross section", - min=0.01, - max=100.0, - default=0.25) - major_segments = IntProperty(name="Major Segments", - description="Number of segments for the main ring of the torus", - min=3, - max=256, - default=48) - minor_segments = IntProperty(name="Minor Segments", - description="Number of segments for the minor ring of the torus", - min=3, - max=256, - default=12) - twists = IntProperty(name="Twists", - description="Number of twists of the torus", - min=0, - max=256, - default=1) - - use_abso = BoolProperty(name="Use Int+Ext Controls", - description="Use the Int / Ext controls for torus dimensions", - default=False) - abso_major_rad = FloatProperty(name="Exterior Radius", - description="Total Exterior Radius of the torus", - min=0.01, - max=100.0, - default=1.0) - abso_minor_rad = FloatProperty(name="Inside Radius", - description="Total Interior Radius of the torus", - min=0.01, - max=100.0, - default=0.5) - - def execute(self, context): - - if self.use_abso == True: - extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5 - self.major_radius = self.abso_minor_rad + extra_helper - self.minor_radius = extra_helper - - verts, faces = add_twisted_torus( - self.major_radius, - self.minor_radius, - self.major_segments, - self.minor_segments, - self.twists) - - # Actually create the mesh object from this geometry data. - obj = create_mesh_object(context, verts, [], faces, "TwistedTorus") - - return {'FINISHED'} - - -# Add to the menu -def menu_func(self, context): - self.layout.operator(AddTwistedTorus.bl_idname, text="Twisted Torus", icon='MESH_TORUS') - - -def register(): - bpy.utils.register_module(__name__) - - bpy.types.INFO_MT_mesh_add.append(menu_func) - - -def unregister(): - bpy.utils.unregister_module(__name__) - - bpy.types.INFO_MT_mesh_add.remove(menu_func) - -if __name__ == "__main__": - register()