From e622fb9f90d954b7a421071ba6a24cf1a6639064 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vil=C3=A9m=20Duha?= <vilda.novak@gmail.com> Date: Wed, 16 Sep 2020 11:55:09 +0200 Subject: [PATCH] BlenderKit: update to ray_cast api change --- blenderkit/ui.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/blenderkit/ui.py b/blenderkit/ui.py index 76d4352ea..0ea8f98a6 100644 --- a/blenderkit/ui.py +++ b/blenderkit/ui.py @@ -927,7 +927,7 @@ def mouse_raycast(context, mx, my): vec = ray_target - ray_origin has_hit, snapped_location, snapped_normal, face_index, object, matrix = bpy.context.scene.ray_cast( - bpy.context.view_layer, ray_origin, vec) + bpy.context.view_layer.depsgraph, ray_origin, vec) # rote = mathutils.Euler((0, 0, math.pi)) randoffset = math.pi @@ -1805,7 +1805,8 @@ class UndoWithContext(bpy.types.Operator): # w = wm.windows[0] # # C_dict = {'window': w, 'screen': w.screen} - bpy.ops.ed.undo_push(C_dict, 'INVOKE_REGION_WIN', message=self.message) + # bpy.ops.ed.undo_push(C_dict, 'INVOKE_REGION_WIN', message=self.message) + bpy.ops.ed.undo_push( 'INVOKE_REGION_WIN', message=self.message) return {'FINISHED'} -- GitLab