From e622fb9f90d954b7a421071ba6a24cf1a6639064 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Vil=C3=A9m=20Duha?= <vilda.novak@gmail.com>
Date: Wed, 16 Sep 2020 11:55:09 +0200
Subject: [PATCH] BlenderKit: update to ray_cast api change

---
 blenderkit/ui.py | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/blenderkit/ui.py b/blenderkit/ui.py
index 76d4352ea..0ea8f98a6 100644
--- a/blenderkit/ui.py
+++ b/blenderkit/ui.py
@@ -927,7 +927,7 @@ def mouse_raycast(context, mx, my):
     vec = ray_target - ray_origin
 
     has_hit, snapped_location, snapped_normal, face_index, object, matrix = bpy.context.scene.ray_cast(
-        bpy.context.view_layer, ray_origin, vec)
+        bpy.context.view_layer.depsgraph, ray_origin, vec)
 
     # rote = mathutils.Euler((0, 0, math.pi))
     randoffset = math.pi
@@ -1805,7 +1805,8 @@ class UndoWithContext(bpy.types.Operator):
         # w = wm.windows[0]
         #
         # C_dict = {'window': w, 'screen': w.screen}
-        bpy.ops.ed.undo_push(C_dict, 'INVOKE_REGION_WIN', message=self.message)
+        # bpy.ops.ed.undo_push(C_dict, 'INVOKE_REGION_WIN', message=self.message)
+        bpy.ops.ed.undo_push( 'INVOKE_REGION_WIN', message=self.message)
         return {'FINISHED'}
 
 
-- 
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