From e676e8b2a72dd6e025fd8e42e598f20a93c7b1c7 Mon Sep 17 00:00:00 2001 From: Bastien Montagne <montagne29@wanadoo.fr> Date: Mon, 25 Mar 2019 11:01:31 +0100 Subject: [PATCH] FBX Export: Make empty shape keys exportable Currently all empty shape keys are not exported when exporting as FBX. The reason for this is that empty shape keys cause issues like crashing Unity. This can cause confusion because it is done without explanation. This patch fixes this by making the shape keys technically empty while still keeping them intact and working as shape keys. Reviewers: campbellbarton, mont29 Reviewed By: mont29 Tags: #bf_blender_2.8, #addons Differential Revision: https://developer.blender.org/D4496 --- io_scene_fbx/export_fbx_bin.py | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 5ecc8706b..cbcc8675e 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -2245,7 +2245,6 @@ def fbx_data_from_scene(scene, depsgraph, settings): for shape in me.shape_keys.key_blocks[1:]: # Only write vertices really different from org coordinates! - # XXX FBX does not like empty shapes (makes Unity crash e.g.), so we have to do this here... :/ shape_verts_co = [] shape_verts_idx = [] @@ -2258,8 +2257,13 @@ def fbx_data_from_scene(scene, depsgraph, settings): continue shape_verts_co.extend(Vector(sv_co) - Vector(ref_co)) shape_verts_idx.append(idx) + + # FBX does not like empty shapes (makes Unity crash e.g.). + # To prevent this, we add a vertex that does nothing, but it keeps the shape key intact if not shape_verts_co: - continue + shape_verts_co.extend((0, 0, 0)) + shape_verts_idx.append(0) + channel_key, geom_key = get_blender_mesh_shape_channel_key(me, shape) data = (channel_key, geom_key, shape_verts_co, shape_verts_idx) data_deformers_shape.setdefault(me, (me_key, shapes_key, {}))[2][shape] = data -- GitLab