From eafdd1414446de79848adc27380dac244c82bb2e Mon Sep 17 00:00:00 2001 From: Campbell Barton <ideasman42@gmail.com> Date: Mon, 25 Jul 2011 03:02:01 +0000 Subject: [PATCH] reverse stl export vector rotation order, also clear temp meshes after export. --- io_mesh_stl/blender_utils.py | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py index 8d19e30ce..2e8c8d6d0 100644 --- a/io_mesh_stl/blender_utils.py +++ b/io_mesh_stl/blender_utils.py @@ -59,7 +59,9 @@ def faces_from_mesh(ob, apply_modifier=False, triangulate=True): try: mesh = ob.to_mesh(bpy.context.scene, apply_modifier, "PREVIEW") except RuntimeError: - return () + raise StopIteration + + mesh.transform(ob.matrix_world) if triangulate: # From a list of faces, return the face triangulated if needed. @@ -76,5 +78,9 @@ def faces_from_mesh(ob, apply_modifier=False, triangulate=True): for face in mesh.faces: yield face.vertices[:] - return ([(mesh.vertices[index].co * ob.matrix_world)[:] - for index in indexes] for indexes in iter_face_index()) + vertices = mesh.vertices + + for indexes in iter_face_index(): + yield [vertices[index].co.copy() for index in indexes] + + bpy.data.meshes.remove(mesh) -- GitLab