diff --git a/io_mesh_atomic/atom_info.dat b/io_mesh_atomic/atom_info.dat
index 83dde4b8e0413caf3d4daf0d2b02c15a14cd8494..c14d45ded2034b0c1ec71ac2392b78c298e61422 100644
--- a/io_mesh_atomic/atom_info.dat
+++ b/io_mesh_atomic/atom_info.dat
@@ -1,2172 +1,4640 @@
+#
+#    Program: Create_atomic_data_file
+#    ================================
+#
+#    Version: 0.5
+#    Author : Dr. Clemens Barth
+#    Date   : 2022-01-21
+#
+#
+#
+#
+#    This file contains, for each element, the following properties:
+#
+#    - Atom radii (atomic, covalent, ionic)
+#    - Color of the representative ball
+#    - Material properties used in the Principled BSDF shader
+#    - Properties for Eevee.
+#
+#
+#
+#    The following string options are available:
+#
+#    P BSDF Subsurface method : 'BURLEY', 'RANDOM_WALK_FIXED_RADIUS', 'RANDOM_WALK'
+#    P BSDF Distribution      : 'GGX', 'MULTI_GGX'
+#    Eevee Blend Method       : 'OPAQUE', 'CLIP', 'HASHED', 'BLEND'
+#    Eevee Shadow Method      : 'NONE', 'OPAQUE', 'CLIP', 'HASHED'
+#
+#
+
+
+Atom
+====
+Number                       : 1
+Name                         : Hydrogen
+Short name                   : H
+Radius used                  : 0.320000
+Radius, covalent             : 0.320000
+Radius, atomic               : 0.790000
+Charge state                 : -1
+Radius, ionic                : 1.540000
+Color                        : 1.0,1.0,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 2
+Name                         : Helium
+Short name                   : He
+Radius used                  : 0.930000
+Radius, covalent             : 0.930000
+Radius, atomic               : 0.490000
+Color                        : 0.8509803921568627,1.0,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 3
+Name                         : Lithium
+Short name                   : Li
+Radius used                  : 1.230000
+Radius, covalent             : 1.230000
+Radius, atomic               : 2.050000
+Charge state                 : 1
+Radius, ionic                : 0.680000
+Color                        : 0.8,0.5019607843137255,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 4
+Name                         : Beryllium
+Short name                   : Be
+Radius used                  : 0.900000
+Radius, covalent             : 0.900000
+Radius, atomic               : 1.400000
+Charge state                 : 1
+Radius, ionic                : 0.440000
+Charge state                 : 2
+Radius, ionic                : 0.350000
+Color                        : 0.7607843137254902,1.0,0.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 5
+Name                         : Boron
+Short name                   : B
+Radius used                  : 0.820000
+Radius, covalent             : 0.820000
+Radius, atomic               : 1.170000
+Charge state                 : 1
+Radius, ionic                : 0.350000
+Charge state                 : 3
+Radius, ionic                : 0.230000
+Color                        : 1.0,0.7098039215686275,0.7098039215686275,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 6
+Name                         : Carbon
+Short name                   : C
+Radius used                  : 0.770000
+Radius, covalent             : 0.770000
+Radius, atomic               : 0.910000
+Charge state                 : -4
+Radius, ionic                : 2.600000
+Charge state                 : 4
+Radius, ionic                : 0.160000
+Color                        : 0.5647058823529412,0.5647058823529412,0.5647058823529412,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 7
+Name                         : Nitrogen
+Short name                   : N
+Radius used                  : 0.750000
+Radius, covalent             : 0.750000
+Radius, atomic               : 0.750000
+Charge state                 : -3
+Radius, ionic                : 1.710000
+Charge state                 : 1
+Radius, ionic                : 0.250000
+Charge state                 : 3
+Radius, ionic                : 0.160000
+Charge state                 : 5
+Radius, ionic                : 0.130000
+Color                        : 0.18823529411764706,0.3137254901960784,0.9725490196078431,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 8
+Name                         : Oxygen
+Short name                   : O
+Radius used                  : 0.730000
+Radius, covalent             : 0.730000
+Radius, atomic               : 0.650000
+Charge state                 : -2
+Radius, ionic                : 1.320000
+Charge state                 : -1
+Radius, ionic                : 1.760000
+Charge state                 : 1
+Radius, ionic                : 0.220000
+Charge state                 : 6
+Radius, ionic                : 0.090000
+Color                        : 1.0,0.050980392156862744,0.050980392156862744,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 9
+Name                         : Fluorine
+Short name                   : F
+Radius used                  : 0.720000
+Radius, covalent             : 0.720000
+Radius, atomic               : 0.570000
+Charge state                 : -1
+Radius, ionic                : 1.330000
+Charge state                 : 7
+Radius, ionic                : 0.080000
+Color                        : 0.5647058823529412,0.8784313725490196,0.3137254901960784,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 10
+Name                         : Neon
+Short name                   : Ne
+Radius used                  : 0.710000
+Radius, covalent             : 0.710000
+Radius, atomic               : 0.510000
+Charge state                 : 1
+Radius, ionic                : 1.120000
+Color                        : 0.7019607843137254,0.8901960784313725,0.9607843137254902,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 11
+Name                         : Sodium
+Short name                   : Na
+Radius used                  : 1.540000
+Radius, covalent             : 1.540000
+Radius, atomic               : 2.230000
+Charge state                 : 1
+Radius, ionic                : 0.970000
+Color                        : 0.6705882352941176,0.3607843137254902,0.9490196078431372,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 12
+Name                         : Magnesium
+Short name                   : Mg
+Radius used                  : 1.360000
+Radius, covalent             : 1.360000
+Radius, atomic               : 1.720000
+Charge state                 : 1
+Radius, ionic                : 0.820000
+Charge state                 : 2
+Radius, ionic                : 0.660000
+Color                        : 0.5411764705882353,1.0,0.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 13
+Name                         : Aluminium
+Short name                   : Al
+Radius used                  : 1.180000
+Radius, covalent             : 1.180000
+Radius, atomic               : 1.820000
+Charge state                 : 3
+Radius, ionic                : 0.510000
+Color                        : 0.7490196078431373,0.6509803921568628,0.6509803921568628,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 14
+Name                         : Silicon
+Short name                   : Si
+Radius used                  : 1.110000
+Radius, covalent             : 1.110000
+Radius, atomic               : 1.460000
+Charge state                 : -4
+Radius, ionic                : 2.710000
+Charge state                 : -1
+Radius, ionic                : 3.840000
+Charge state                 : 1
+Radius, ionic                : 0.650000
+Charge state                 : 4
+Radius, ionic                : 0.420000
+Color                        : 0.9411764705882353,0.7843137254901961,0.6274509803921569,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 15
+Name                         : Phosphorus
+Short name                   : P
+Radius used                  : 1.060000
+Radius, covalent             : 1.060000
+Radius, atomic               : 1.230000
+Charge state                 : -3
+Radius, ionic                : 2.120000
+Charge state                 : 3
+Radius, ionic                : 0.440000
+Charge state                 : 5
+Radius, ionic                : 0.350000
+Color                        : 1.0,0.5019607843137255,0.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 16
+Name                         : Sulfur
+Short name                   : S
+Radius used                  : 1.020000
+Radius, covalent             : 1.020000
+Radius, atomic               : 1.090000
+Charge state                 : -2
+Radius, ionic                : 1.840000
+Charge state                 : 2
+Radius, ionic                : 2.190000
+Charge state                 : 4
+Radius, ionic                : 0.370000
+Charge state                 : 6
+Radius, ionic                : 0.300000
+Color                        : 1.0,1.0,0.18823529411764706,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 17
+Name                         : Chlorine
+Short name                   : Cl
+Radius used                  : 0.990000
+Radius, covalent             : 0.990000
+Radius, atomic               : 0.970000
+Charge state                 : -1
+Radius, ionic                : 1.810000
+Charge state                 : 5
+Radius, ionic                : 0.340000
+Charge state                 : 7
+Radius, ionic                : 0.270000
+Color                        : 0.12156862745098039,0.9411764705882353,0.12156862745098039,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 18
+Name                         : Argon
+Short name                   : Ar
+Radius used                  : 0.980000
+Radius, covalent             : 0.980000
+Radius, atomic               : 0.880000
+Charge state                 : 1
+Radius, ionic                : 1.540000
+Color                        : 0.5019607843137255,0.8196078431372549,0.8901960784313725,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 19
+Name                         : Potassium
+Short name                   : K
+Radius used                  : 2.030000
+Radius, covalent             : 2.030000
+Radius, atomic               : 2.770000
+Charge state                 : 1
+Radius, ionic                : 0.810000
+Color                        : 0.5607843137254902,0.25098039215686274,0.8313725490196079,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 20
+Name                         : Calcium
+Short name                   : Ca
+Radius used                  : 1.740000
+Radius, covalent             : 1.740000
+Radius, atomic               : 2.230000
+Charge state                 : 1
+Radius, ionic                : 1.180000
+Charge state                 : 2
+Radius, ionic                : 0.990000
+Color                        : 0.23921568627450981,1.0,0.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 21
+Name                         : Scandium
+Short name                   : Sc
+Radius used                  : 1.440000
+Radius, covalent             : 1.440000
+Radius, atomic               : 2.090000
+Charge state                 : 3
+Radius, ionic                : 0.732000
+Color                        : 0.9019607843137255,0.9019607843137255,0.9019607843137255,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 22
+Name                         : Titanium
+Short name                   : Ti
+Radius used                  : 1.320000
+Radius, covalent             : 1.320000
+Radius, atomic               : 2.000000
+Charge state                 : 1
+Radius, ionic                : 0.960000
+Charge state                 : 2
+Radius, ionic                : 0.940000
+Charge state                 : 3
+Radius, ionic                : 0.760000
+Charge state                 : 4
+Radius, ionic                : 0.680000
+Color                        : 0.7490196078431373,0.7607843137254902,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 23
+Name                         : Vanadium
+Short name                   : V
+Radius used                  : 1.220000
+Radius, covalent             : 1.220000
+Radius, atomic               : 1.920000
+Charge state                 : 2
+Radius, ionic                : 0.880000
+Charge state                 : 3
+Radius, ionic                : 0.740000
+Charge state                 : 4
+Radius, ionic                : 0.630000
+Charge state                 : 5
+Radius, ionic                : 0.590000
+Color                        : 0.6509803921568628,0.6509803921568628,0.6705882352941176,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 24
+Name                         : Chromium
+Short name                   : Cr
+Radius used                  : 1.180000
+Radius, covalent             : 1.180000
+Radius, atomic               : 1.850000
+Charge state                 : 1
+Radius, ionic                : 0.810000
+Charge state                 : 2
+Radius, ionic                : 0.890000
+Charge state                 : 3
+Radius, ionic                : 0.630000
+Charge state                 : 6
+Radius, ionic                : 0.520000
+Color                        : 0.5411764705882353,0.6,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 25
+Name                         : Manganese
+Short name                   : Mn
+Radius used                  : 1.170000
+Radius, covalent             : 1.170000
+Radius, atomic               : 1.790000
+Charge state                 : 2
+Radius, ionic                : 0.800000
+Charge state                 : 3
+Radius, ionic                : 0.660000
+Charge state                 : 4
+Radius, ionic                : 0.600000
+Charge state                 : 7
+Radius, ionic                : 0.460000
+Color                        : 0.611764705882353,0.47843137254901963,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 26
+Name                         : Iron
+Short name                   : Fe
+Radius used                  : 1.170000
+Radius, covalent             : 1.170000
+Radius, atomic               : 1.720000
+Charge state                 : 2
+Radius, ionic                : 0.740000
+Charge state                 : 3
+Radius, ionic                : 0.640000
+Color                        : 0.8784313725490196,0.4,0.2,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 27
+Name                         : Cobalt
+Short name                   : Co
+Radius used                  : 1.160000
+Radius, covalent             : 1.160000
+Radius, atomic               : 1.670000
+Charge state                 : 2
+Radius, ionic                : 0.720000
+Charge state                 : 3
+Radius, ionic                : 0.630000
+Color                        : 0.9411764705882353,0.5647058823529412,0.6274509803921569,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 28
+Name                         : Nickel
+Short name                   : Ni
+Radius used                  : 1.150000
+Radius, covalent             : 1.150000
+Radius, atomic               : 1.620000
+Charge state                 : 2
+Radius, ionic                : 0.690000
+Color                        : 0.3137254901960784,0.8156862745098039,0.3137254901960784,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 29
+Name                         : Copper
+Short name                   : Cu
+Radius used                  : 1.170000
+Radius, covalent             : 1.170000
+Radius, atomic               : 1.570000
+Charge state                 : 1
+Radius, ionic                : 0.960000
+Charge state                 : 2
+Radius, ionic                : 0.720000
+Color                        : 0.7843137254901961,0.5019607843137255,0.2,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 30
+Name                         : Zinc
+Short name                   : Zn
+Radius used                  : 1.250000
+Radius, covalent             : 1.250000
+Radius, atomic               : 1.530000
+Charge state                 : 1
+Radius, ionic                : 0.880000
+Charge state                 : 2
+Radius, ionic                : 0.740000
+Color                        : 0.49019607843137253,0.5019607843137255,0.6901960784313725,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 31
+Name                         : Gallium
+Short name                   : Ga
+Radius used                  : 1.260000
+Radius, covalent             : 1.260000
+Radius, atomic               : 1.810000
+Charge state                 : 1
+Radius, ionic                : 0.810000
+Charge state                 : 3
+Radius, ionic                : 0.620000
+Color                        : 0.7607843137254902,0.5607843137254902,0.5607843137254902,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 32
+Name                         : Germanium
+Short name                   : Ge
+Radius used                  : 1.220000
+Radius, covalent             : 1.220000
+Radius, atomic               : 1.520000
+Charge state                 : -4
+Radius, ionic                : 2.720000
+Charge state                 : 2
+Radius, ionic                : 0.730000
+Charge state                 : 4
+Radius, ionic                : 0.530000
+Color                        : 0.4,0.5607843137254902,0.5607843137254902,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 33
+Name                         : Arsenic
+Short name                   : As
+Radius used                  : 1.200000
+Radius, covalent             : 1.200000
+Radius, atomic               : 1.330000
+Charge state                 : -3
+Radius, ionic                : 2.220000
+Charge state                 : 3
+Radius, ionic                : 0.580000
+Charge state                 : 5
+Radius, ionic                : 0.460000
+Color                        : 0.7411764705882353,0.5019607843137255,0.8901960784313725,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 34
+Name                         : Selenium
+Short name                   : Se
+Radius used                  : 1.160000
+Radius, covalent             : 1.160000
+Radius, atomic               : 1.220000
+Charge state                 : -2
+Radius, ionic                : 1.910000
+Charge state                 : -1
+Radius, ionic                : 2.320000
+Charge state                 : 1
+Radius, ionic                : 0.660000
+Charge state                 : 4
+Radius, ionic                : 0.500000
+Charge state                 : 6
+Radius, ionic                : 0.420000
+Color                        : 1.0,0.6313725490196078,0.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 35
+Name                         : Bromine
+Short name                   : Br
+Radius used                  : 1.140000
+Radius, covalent             : 1.140000
+Radius, atomic               : 1.120000
+Charge state                 : -1
+Radius, ionic                : 1.960000
+Charge state                 : 5
+Radius, ionic                : 0.470000
+Charge state                 : 7
+Radius, ionic                : 0.390000
+Color                        : 0.6509803921568628,0.1607843137254902,0.1607843137254902,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 36
+Name                         : Krypton
+Short name                   : Kr
+Radius used                  : 1.310000
+Radius, covalent             : 1.310000
+Radius, atomic               : 1.240000
+Color                        : 0.3607843137254902,0.7215686274509804,0.8196078431372549,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 37
+Name                         : Rubidium
+Short name                   : Rb
+Radius used                  : 2.160000
+Radius, covalent             : 2.160000
+Radius, atomic               : 2.980000
+Charge state                 : 1
+Radius, ionic                : 1.470000
+Color                        : 0.4392156862745098,0.1803921568627451,0.6901960784313725,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 38
+Name                         : Strontium
+Short name                   : Sr
+Radius used                  : 1.910000
+Radius, covalent             : 1.910000
+Radius, atomic               : 2.450000
+Charge state                 : 2
+Radius, ionic                : 1.120000
+Color                        : 0.0,1.0,0.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 39
+Name                         : Yttrium
+Short name                   : Y
+Radius used                  : 1.620000
+Radius, covalent             : 1.620000
+Radius, atomic               : 2.270000
+Charge state                 : 3
+Radius, ionic                : 0.893000
+Color                        : 0.5803921568627451,1.0,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 40
+Name                         : Zirconium
+Short name                   : Zr
+Radius used                  : 1.450000
+Radius, covalent             : 1.450000
+Radius, atomic               : 2.160000
+Charge state                 : 1
+Radius, ionic                : 1.090000
+Charge state                 : 4
+Radius, ionic                : 0.790000
+Color                        : 0.5803921568627451,0.8784313725490196,0.8784313725490196,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 41
+Name                         : Niobium
+Short name                   : Nb
+Radius used                  : 1.340000
+Radius, covalent             : 1.340000
+Radius, atomic               : 2.080000
+Charge state                 : 1
+Radius, ionic                : 1.000000
+Charge state                 : 4
+Radius, ionic                : 0.740000
+Charge state                 : 5
+Radius, ionic                : 0.690000
+Color                        : 0.45098039215686275,0.7607843137254902,0.788235294117647,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 42
+Name                         : Molybdenum
+Short name                   : Mo
+Radius used                  : 1.300000
+Radius, covalent             : 1.300000
+Radius, atomic               : 2.010000
+Charge state                 : 1
+Radius, ionic                : 0.930000
+Charge state                 : 4
+Radius, ionic                : 0.700000
+Charge state                 : 6
+Radius, ionic                : 0.620000
+Color                        : 0.32941176470588235,0.7098039215686275,0.7098039215686275,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 43
+Name                         : Technetium
+Short name                   : Tc
+Radius used                  : 1.270000
+Radius, covalent             : 1.270000
+Radius, atomic               : 1.950000
+Charge state                 : 7
+Radius, ionic                : 0.979000
+Color                        : 0.23137254901960785,0.6196078431372549,0.6196078431372549,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 44
+Name                         : Ruthenium
+Short name                   : Ru
+Radius used                  : 1.250000
+Radius, covalent             : 1.250000
+Radius, atomic               : 1.890000
+Charge state                 : 4
+Radius, ionic                : 0.670000
+Color                        : 0.1411764705882353,0.5607843137254902,0.5607843137254902,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 45
+Name                         : Rhodium
+Short name                   : Rh
+Radius used                  : 1.250000
+Radius, covalent             : 1.250000
+Radius, atomic               : 1.830000
+Charge state                 : 3
+Radius, ionic                : 0.680000
+Color                        : 0.0392156862745098,0.49019607843137253,0.5490196078431373,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 46
+Name                         : Palladium
+Short name                   : Pd
+Radius used                  : 1.280000
+Radius, covalent             : 1.280000
+Radius, atomic               : 1.790000
+Charge state                 : 2
+Radius, ionic                : 0.800000
+Charge state                 : 4
+Radius, ionic                : 0.650000
+Color                        : 0.0,0.4117647058823529,0.5215686274509804,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 47
+Name                         : Silver
+Short name                   : Ag
+Radius used                  : 1.340000
+Radius, covalent             : 1.340000
+Radius, atomic               : 1.750000
+Charge state                 : 1
+Radius, ionic                : 1.260000
+Charge state                 : 2
+Radius, ionic                : 0.890000
+Color                        : 0.7529411764705882,0.7529411764705882,0.7529411764705882,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 48
+Name                         : Cadmium
+Short name                   : Cd
+Radius used                  : 1.480000
+Radius, covalent             : 1.480000
+Radius, atomic               : 1.710000
+Charge state                 : 1
+Radius, ionic                : 1.140000
+Charge state                 : 2
+Radius, ionic                : 0.970000
+Color                        : 1.0,0.8509803921568627,0.5607843137254902,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 49
+Name                         : Indium
+Short name                   : In
+Radius used                  : 1.440000
+Radius, covalent             : 1.440000
+Radius, atomic               : 2.000000
+Charge state                 : 3
+Radius, ionic                : 0.810000
+Color                        : 0.6509803921568628,0.4588235294117647,0.45098039215686275,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 50
+Name                         : Tin
+Short name                   : Sn
+Radius used                  : 1.410000
+Radius, covalent             : 1.410000
+Radius, atomic               : 1.720000
+Charge state                 : -4
+Radius, ionic                : 2.940000
+Charge state                 : -1
+Radius, ionic                : 3.700000
+Charge state                 : 2
+Radius, ionic                : 0.930000
+Charge state                 : 4
+Radius, ionic                : 0.710000
+Color                        : 0.4,0.5019607843137255,0.5019607843137255,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 51
+Name                         : Antimony
+Short name                   : Sb
+Radius used                  : 1.400000
+Radius, covalent             : 1.400000
+Radius, atomic               : 1.530000
+Charge state                 : -3
+Radius, ionic                : 2.450000
+Charge state                 : 3
+Radius, ionic                : 0.760000
+Charge state                 : 5
+Radius, ionic                : 0.620000
+Color                        : 0.6196078431372549,0.38823529411764707,0.7098039215686275,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 52
+Name                         : Tellurium
+Short name                   : Te
+Radius used                  : 1.360000
+Radius, covalent             : 1.360000
+Radius, atomic               : 1.420000
+Charge state                 : -2
+Radius, ionic                : 2.110000
+Charge state                 : -1
+Radius, ionic                : 2.500000
+Charge state                 : 1
+Radius, ionic                : 0.820000
+Charge state                 : 4
+Radius, ionic                : 0.700000
+Charge state                 : 6
+Radius, ionic                : 0.560000
+Color                        : 0.8313725490196079,0.47843137254901963,0.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 53
+Name                         : Iodine
+Short name                   : I
+Radius used                  : 1.330000
+Radius, covalent             : 1.330000
+Radius, atomic               : 1.320000
+Charge state                 : -1
+Radius, ionic                : 2.200000
+Charge state                 : 5
+Radius, ionic                : 0.620000
+Charge state                 : 7
+Radius, ionic                : 0.500000
+Color                        : 0.5803921568627451,0.0,0.5803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 54
+Name                         : Xenon
+Short name                   : Xe
+Radius used                  : 1.310000
+Radius, covalent             : 1.310000
+Radius, atomic               : 1.240000
+Color                        : 0.25882352941176473,0.6196078431372549,0.6901960784313725,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 55
+Name                         : Caesium
+Short name                   : Cs
+Radius used                  : 2.350000
+Radius, covalent             : 2.350000
+Radius, atomic               : 3.350000
+Charge state                 : 1
+Radius, ionic                : 1.670000
+Color                        : 0.3411764705882353,0.09019607843137255,0.5607843137254902,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 56
+Name                         : Barium
+Short name                   : Ba
+Radius used                  : 1.980000
+Radius, covalent             : 1.980000
+Radius, atomic               : 2.780000
+Charge state                 : 1
+Radius, ionic                : 1.530000
+Charge state                 : 2
+Radius, ionic                : 1.340000
+Color                        : 0.0,0.788235294117647,0.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 57
+Name                         : Lanthanum
+Short name                   : La
+Radius used                  : 1.690000
+Radius, covalent             : 1.690000
+Radius, atomic               : 2.740000
+Charge state                 : 1
+Radius, ionic                : 1.390000
+Charge state                 : 3
+Radius, ionic                : 1.061000
+Color                        : 0.4392156862745098,0.8313725490196079,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 58
+Name                         : Cerium
+Short name                   : Ce
+Radius used                  : 1.650000
+Radius, covalent             : 1.650000
+Radius, atomic               : 2.700000
+Charge state                 : 1
+Radius, ionic                : 1.270000
+Charge state                 : 3
+Radius, ionic                : 1.034000
+Charge state                 : 4
+Radius, ionic                : 0.920000
+Color                        : 1.0,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 59
+Name                         : Praseodymium
+Short name                   : Pr
+Radius used                  : 1.650000
+Radius, covalent             : 1.650000
+Radius, atomic               : 2.670000
+Charge state                 : 3
+Radius, ionic                : 1.013000
+Charge state                 : 4
+Radius, ionic                : 0.900000
+Color                        : 0.8509803921568627,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 60
+Name                         : Neodymium
+Short name                   : Nd
+Radius used                  : 1.640000
+Radius, covalent             : 1.640000
+Radius, atomic               : 2.640000
+Charge state                 : 3
+Radius, ionic                : 0.995000
+Color                        : 0.7803921568627451,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 61
+Name                         : Promethium
+Short name                   : Pm
+Radius used                  : 1.630000
+Radius, covalent             : 1.630000
+Radius, atomic               : 2.620000
+Charge state                 : 3
+Radius, ionic                : 0.979000
+Color                        : 0.6392156862745098,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 62
+Name                         : Samarium
+Short name                   : Sm
+Radius used                  : 1.620000
+Radius, covalent             : 1.620000
+Radius, atomic               : 2.590000
+Charge state                 : 3
+Radius, ionic                : 0.964000
+Color                        : 0.5607843137254902,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 63
+Name                         : Europium
+Short name                   : Eu
+Radius used                  : 1.850000
+Radius, covalent             : 1.850000
+Radius, atomic               : 2.560000
+Charge state                 : 2
+Radius, ionic                : 1.090000
+Charge state                 : 3
+Radius, ionic                : 0.950000
+Color                        : 0.3803921568627451,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 64
+Name                         : Gadolinium
+Short name                   : Gd
+Radius used                  : 1.610000
+Radius, covalent             : 1.610000
+Radius, atomic               : 2.540000
+Charge state                 : 3
+Radius, ionic                : 0.938000
+Color                        : 0.27058823529411763,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 65
+Name                         : Terbium
+Short name                   : Tb
+Radius used                  : 1.590000
+Radius, covalent             : 1.590000
+Radius, atomic               : 2.510000
+Charge state                 : 3
+Radius, ionic                : 0.923000
+Charge state                 : 4
+Radius, ionic                : 0.840000
+Color                        : 0.18823529411764706,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 66
+Name                         : Dysprosium
+Short name                   : Dy
+Radius used                  : 1.590000
+Radius, covalent             : 1.590000
+Radius, atomic               : 2.490000
+Charge state                 : 3
+Radius, ionic                : 0.908000
+Color                        : 0.12156862745098039,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 67
+Name                         : Holmium
+Short name                   : Ho
+Radius used                  : 1.580000
+Radius, covalent             : 1.580000
+Radius, atomic               : 2.470000
+Charge state                 : 3
+Radius, ionic                : 0.894000
+Color                        : 0.0,1.0,0.611764705882353,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 68
+Name                         : Erbium
+Short name                   : Er
+Radius used                  : 1.570000
+Radius, covalent             : 1.570000
+Radius, atomic               : 2.450000
+Charge state                 : 3
+Radius, ionic                : 0.881000
+Color                        : 0.0,0.9019607843137255,0.4588235294117647,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 69
+Name                         : Thulium
+Short name                   : Tm
+Radius used                  : 1.560000
+Radius, covalent             : 1.560000
+Radius, atomic               : 2.420000
+Charge state                 : 3
+Radius, ionic                : 0.870000
+Color                        : 0.0,0.8313725490196079,0.3215686274509804,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 70
+Name                         : Ytterbium
+Short name                   : Yb
+Radius used                  : 1.740000
+Radius, covalent             : 1.740000
+Radius, atomic               : 2.400000
+Charge state                 : 2
+Radius, ionic                : 0.930000
+Charge state                 : 3
+Radius, ionic                : 0.858000
+Color                        : 0.0,0.7490196078431373,0.2196078431372549,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 71
+Name                         : Lutetium
+Short name                   : Lu
+Radius used                  : 1.560000
+Radius, covalent             : 1.560000
+Radius, atomic               : 2.250000
+Charge state                 : 3
+Radius, ionic                : 0.850000
+Color                        : 0.0,0.6705882352941176,0.1411764705882353,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 72
+Name                         : Hafnium
+Short name                   : Hf
+Radius used                  : 1.440000
+Radius, covalent             : 1.440000
+Radius, atomic               : 2.160000
+Charge state                 : 4
+Radius, ionic                : 0.780000
+Color                        : 0.30196078431372547,0.7607843137254902,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 73
+Name                         : Tantalum
+Short name                   : Ta
+Radius used                  : 1.340000
+Radius, covalent             : 1.340000
+Radius, atomic               : 2.090000
+Charge state                 : 5
+Radius, ionic                : 0.680000
+Color                        : 0.30196078431372547,0.6509803921568628,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 74
+Name                         : Tungsten
+Short name                   : W
+Radius used                  : 1.300000
+Radius, covalent             : 1.300000
+Radius, atomic               : 2.020000
+Charge state                 : 4
+Radius, ionic                : 0.700000
+Charge state                 : 6
+Radius, ionic                : 0.620000
+Color                        : 0.12941176470588237,0.5803921568627451,0.8392156862745098,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 75
+Name                         : Rhenium
+Short name                   : Re
+Radius used                  : 1.280000
+Radius, covalent             : 1.280000
+Radius, atomic               : 1.970000
+Charge state                 : 4
+Radius, ionic                : 0.720000
+Charge state                 : 7
+Radius, ionic                : 0.560000
+Color                        : 0.14901960784313725,0.49019607843137253,0.6705882352941176,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 76
+Name                         : Osmium
+Short name                   : Os
+Radius used                  : 1.260000
+Radius, covalent             : 1.260000
+Radius, atomic               : 1.920000
+Charge state                 : 4
+Radius, ionic                : 0.880000
+Charge state                 : 6
+Radius, ionic                : 0.690000
+Color                        : 0.14901960784313725,0.4,0.5882352941176471,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 77
+Name                         : Iridium
+Short name                   : Ir
+Radius used                  : 1.270000
+Radius, covalent             : 1.270000
+Radius, atomic               : 1.870000
+Charge state                 : 4
+Radius, ionic                : 0.680000
+Color                        : 0.09019607843137255,0.32941176470588235,0.5294117647058824,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 78
+Name                         : Platinium
+Short name                   : Pt
+Radius used                  : 1.300000
+Radius, covalent             : 1.300000
+Radius, atomic               : 1.830000
+Charge state                 : 2
+Radius, ionic                : 0.800000
+Charge state                 : 4
+Radius, ionic                : 0.650000
+Color                        : 0.8156862745098039,0.8156862745098039,0.8784313725490196,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 79
+Name                         : Gold
+Short name                   : Au
+Radius used                  : 1.340000
+Radius, covalent             : 1.340000
+Radius, atomic               : 1.790000
+Charge state                 : 1
+Radius, ionic                : 1.370000
+Charge state                 : 3
+Radius, ionic                : 0.850000
+Color                        : 1.0,0.8196078431372549,0.13725490196078433,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
 Atom
 ====
-Number           : 1
-Name             : Hydrogen
-Short name       : H
-Color            : 1.0,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.320000
-Radius, covalent : 0.320000
-Radius, atomic   : 0.790000
-Charge state     : -1
-Radius, ionic    : 1.540000
-
-
-Atom
-====
-Number           : 2
-Name             : Helium
-Short name       : He
-Color            : 0.850980392157,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.930000
-Radius, covalent : 0.930000
-Radius, atomic   : 0.490000
-
-
-Atom
-====
-Number           : 3
-Name             : Lithium
-Short name       : Li
-Color            : 0.8,0.501960784314,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.230000
-Radius, covalent : 1.230000
-Radius, atomic   : 2.050000
-Charge state     : 1
-Radius, ionic    : 0.680000
-
-
-Atom
-====
-Number           : 4
-Name             : Beryllium
-Short name       : Be
-Color            : 0.760784313725,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.900000
-Radius, covalent : 0.900000
-Radius, atomic   : 1.400000
-Charge state     : 1
-Radius, ionic    : 0.440000
-Charge state     : 2
-Radius, ionic    : 0.350000
-
-
-Atom
-====
-Number           : 5
-Name             : Boron
-Short name       : B
-Color            : 1.0,0.709803921569,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.820000
-Radius, covalent : 0.820000
-Radius, atomic   : 1.170000
-Charge state     : 1
-Radius, ionic    : 0.350000
-Charge state     : 3
-Radius, ionic    : 0.230000
-
-
-Atom
-====
-Number           : 6
-Name             : Carbon
-Short name       : C
-Color            : 0.564705882353,0.564705882353,0.564705882353,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.770000
-Radius, covalent : 0.770000
-Radius, atomic   : 0.910000
-Charge state     : -4
-Radius, ionic    : 2.600000
-Charge state     : 4
-Radius, ionic    : 0.160000
-
-
-Atom
-====
-Number           : 7
-Name             : Nitrogen
-Short name       : N
-Color            : 0.188235294118,0.313725490196,0.972549019608,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.750000
-Radius, covalent : 0.750000
-Radius, atomic   : 0.750000
-Charge state     : -3
-Radius, ionic    : 1.710000
-Charge state     : 1
-Radius, ionic    : 0.250000
-Charge state     : 3
-Radius, ionic    : 0.160000
-Charge state     : 5
-Radius, ionic    : 0.130000
-
-
-Atom
-====
-Number           : 8
-Name             : Oxygen
-Short name       : O
-Color            : 1.0,0.0509803921569,0.0509803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.730000
-Radius, covalent : 0.730000
-Radius, atomic   : 0.650000
-Charge state     : -2
-Radius, ionic    : 1.320000
-Charge state     : -1
-Radius, ionic    : 1.760000
-Charge state     : 1
-Radius, ionic    : 0.220000
-Charge state     : 6
-Radius, ionic    : 0.090000
-
-
-Atom
-====
-Number           : 9
-Name             : Fluorine
-Short name       : F
-Color            : 0.564705882353,0.878431372549,0.313725490196,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.720000
-Radius, covalent : 0.720000
-Radius, atomic   : 0.570000
-Charge state     : -1
-Radius, ionic    : 1.330000
-Charge state     : 7
-Radius, ionic    : 0.080000
-
-
-Atom
-====
-Number           : 10
-Name             : Neon
-Short name       : Ne
-Color            : 0.701960784314,0.890196078431,0.960784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.710000
-Radius, covalent : 0.710000
-Radius, atomic   : 0.510000
-Charge state     : 1
-Radius, ionic    : 1.120000
-
-
-Atom
-====
-Number           : 11
-Name             : Sodium
-Short name       : Na
-Color            : 0.670588235294,0.360784313725,0.949019607843,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.540000
-Radius, covalent : 1.540000
-Radius, atomic   : 2.230000
-Charge state     : 1
-Radius, ionic    : 0.970000
-
-
-Atom
-====
-Number           : 12
-Name             : Magnesium
-Short name       : Mg
-Color            : 0.541176470588,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.360000
-Radius, covalent : 1.360000
-Radius, atomic   : 1.720000
-Charge state     : 1
-Radius, ionic    : 0.820000
-Charge state     : 2
-Radius, ionic    : 0.660000
-
-
-Atom
-====
-Number           : 13
-Name             : Aluminium
-Short name       : Al
-Color            : 0.749019607843,0.650980392157,0.650980392157,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.180000
-Radius, covalent : 1.180000
-Radius, atomic   : 1.820000
-Charge state     : 3
-Radius, ionic    : 0.510000
-
-
-Atom
-====
-Number           : 14
-Name             : Silicon
-Short name       : Si
-Color            : 0.941176470588,0.78431372549,0.627450980392,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.110000
-Radius, covalent : 1.110000
-Radius, atomic   : 1.460000
-Charge state     : -4
-Radius, ionic    : 2.710000
-Charge state     : -1
-Radius, ionic    : 3.840000
-Charge state     : 1
-Radius, ionic    : 0.650000
-Charge state     : 4
-Radius, ionic    : 0.420000
-
-
-Atom
-====
-Number           : 15
-Name             : Phosphorus
-Short name       : P
-Color            : 1.0,0.501960784314,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.060000
-Radius, covalent : 1.060000
-Radius, atomic   : 1.230000
-Charge state     : -3
-Radius, ionic    : 2.120000
-Charge state     : 3
-Radius, ionic    : 0.440000
-Charge state     : 5
-Radius, ionic    : 0.350000
-
-
-Atom
-====
-Number           : 16
-Name             : Sulfur
-Short name       : S
-Color            : 1.0,1.0,0.188235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.020000
-Radius, covalent : 1.020000
-Radius, atomic   : 1.090000
-Charge state     : -2
-Radius, ionic    : 1.840000
-Charge state     : 2
-Radius, ionic    : 2.190000
-Charge state     : 4
-Radius, ionic    : 0.370000
-Charge state     : 6
-Radius, ionic    : 0.300000
-
-
-Atom
-====
-Number           : 17
-Name             : Chlorine
-Short name       : Cl
-Color            : 0.121568627451,0.941176470588,0.121568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.990000
-Radius, covalent : 0.990000
-Radius, atomic   : 0.970000
-Charge state     : -1
-Radius, ionic    : 1.810000
-Charge state     : 5
-Radius, ionic    : 0.340000
-Charge state     : 7
-Radius, ionic    : 0.270000
-
-
-Atom
-====
-Number           : 18
-Name             : Argon
-Short name       : Ar
-Color            : 0.501960784314,0.819607843137,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 0.980000
-Radius, covalent : 0.980000
-Radius, atomic   : 0.880000
-Charge state     : 1
-Radius, ionic    : 1.540000
-
-
-Atom
-====
-Number           : 19
-Name             : Potassium
-Short name       : K
-Color            : 0.560784313725,0.250980392157,0.83137254902,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 2.030000
-Radius, covalent : 2.030000
-Radius, atomic   : 2.770000
-Charge state     : 1
-Radius, ionic    : 0.810000
-
-
-Atom
-====
-Number           : 20
-Name             : Calcium
-Short name       : Ca
-Color            : 0.239215686275,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.740000
-Radius, covalent : 1.740000
-Radius, atomic   : 2.230000
-Charge state     : 1
-Radius, ionic    : 1.180000
-Charge state     : 2
-Radius, ionic    : 0.990000
-
-
-Atom
-====
-Number           : 21
-Name             : Scandium
-Short name       : Sc
-Color            : 0.901960784314,0.901960784314,0.901960784314,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.440000
-Radius, covalent : 1.440000
-Radius, atomic   : 2.090000
-Charge state     : 3
-Radius, ionic    : 0.732000
-
-
-Atom
-====
-Number           : 22
-Name             : Titanium
-Short name       : Ti
-Color            : 0.749019607843,0.760784313725,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.320000
-Radius, covalent : 1.320000
-Radius, atomic   : 2.000000
-Charge state     : 1
-Radius, ionic    : 0.960000
-Charge state     : 2
-Radius, ionic    : 0.940000
-Charge state     : 3
-Radius, ionic    : 0.760000
-Charge state     : 4
-Radius, ionic    : 0.680000
-
-
-Atom
-====
-Number           : 23
-Name             : Vanadium
-Short name       : V
-Color            : 0.650980392157,0.650980392157,0.670588235294,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.220000
-Radius, covalent : 1.220000
-Radius, atomic   : 1.920000
-Charge state     : 2
-Radius, ionic    : 0.880000
-Charge state     : 3
-Radius, ionic    : 0.740000
-Charge state     : 4
-Radius, ionic    : 0.630000
-Charge state     : 5
-Radius, ionic    : 0.590000
-
-
-Atom
-====
-Number           : 24
-Name             : Chromium
-Short name       : Cr
-Color            : 0.541176470588,0.6,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.180000
-Radius, covalent : 1.180000
-Radius, atomic   : 1.850000
-Charge state     : 1
-Radius, ionic    : 0.810000
-Charge state     : 2
-Radius, ionic    : 0.890000
-Charge state     : 3
-Radius, ionic    : 0.630000
-Charge state     : 6
-Radius, ionic    : 0.520000
-
-
-Atom
-====
-Number           : 25
-Name             : Manganese
-Short name       : Mn
-Color            : 0.611764705882,0.478431372549,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.170000
-Radius, covalent : 1.170000
-Radius, atomic   : 1.790000
-Charge state     : 2
-Radius, ionic    : 0.800000
-Charge state     : 3
-Radius, ionic    : 0.660000
-Charge state     : 4
-Radius, ionic    : 0.600000
-Charge state     : 7
-Radius, ionic    : 0.460000
-
-
-Atom
-====
-Number           : 26
-Name             : Iron
-Short name       : Fe
-Color            : 0.878431372549,0.4,0.2,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.170000
-Radius, covalent : 1.170000
-Radius, atomic   : 1.720000
-Charge state     : 2
-Radius, ionic    : 0.740000
-Charge state     : 3
-Radius, ionic    : 0.640000
-
-
-Atom
-====
-Number           : 27
-Name             : Cobalt
-Short name       : Co
-Color            : 0.941176470588,0.564705882353,0.627450980392,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.160000
-Radius, covalent : 1.160000
-Radius, atomic   : 1.670000
-Charge state     : 2
-Radius, ionic    : 0.720000
-Charge state     : 3
-Radius, ionic    : 0.630000
-
-
-Atom
-====
-Number           : 28
-Name             : Nickel
-Short name       : Ni
-Color            : 0.313725490196,0.81568627451,0.313725490196,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.150000
-Radius, covalent : 1.150000
-Radius, atomic   : 1.620000
-Charge state     : 2
-Radius, ionic    : 0.690000
-
-
-Atom
-====
-Number           : 29
-Name             : Copper
-Short name       : Cu
-Color            : 0.78431372549,0.501960784314,0.2,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.170000
-Radius, covalent : 1.170000
-Radius, atomic   : 1.570000
-Charge state     : 1
-Radius, ionic    : 0.960000
-Charge state     : 2
-Radius, ionic    : 0.720000
-
-
-Atom
-====
-Number           : 30
-Name             : Zinc
-Short name       : Zn
-Color            : 0.490196078431,0.501960784314,0.690196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.250000
-Radius, covalent : 1.250000
-Radius, atomic   : 1.530000
-Charge state     : 1
-Radius, ionic    : 0.880000
-Charge state     : 2
-Radius, ionic    : 0.740000
-
-
-Atom
-====
-Number           : 31
-Name             : Gallium
-Short name       : Ga
-Color            : 0.760784313725,0.560784313725,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.260000
-Radius, covalent : 1.260000
-Radius, atomic   : 1.810000
-Charge state     : 1
-Radius, ionic    : 0.810000
-Charge state     : 3
-Radius, ionic    : 0.620000
-
-
-Atom
-====
-Number           : 32
-Name             : Germanium
-Short name       : Ge
-Color            : 0.4,0.560784313725,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.220000
-Radius, covalent : 1.220000
-Radius, atomic   : 1.520000
-Charge state     : -4
-Radius, ionic    : 2.720000
-Charge state     : 2
-Radius, ionic    : 0.730000
-Charge state     : 4
-Radius, ionic    : 0.530000
-
-
-Atom
-====
-Number           : 33
-Name             : Arsenic
-Short name       : As
-Color            : 0.741176470588,0.501960784314,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.200000
-Radius, covalent : 1.200000
-Radius, atomic   : 1.330000
-Charge state     : -3
-Radius, ionic    : 2.220000
-Charge state     : 3
-Radius, ionic    : 0.580000
-Charge state     : 5
-Radius, ionic    : 0.460000
-
-
-Atom
-====
-Number           : 34
-Name             : Selenium
-Short name       : Se
-Color            : 1.0,0.63137254902,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.160000
-Radius, covalent : 1.160000
-Radius, atomic   : 1.220000
-Charge state     : -2
-Radius, ionic    : 1.910000
-Charge state     : -1
-Radius, ionic    : 2.320000
-Charge state     : 1
-Radius, ionic    : 0.660000
-Charge state     : 4
-Radius, ionic    : 0.500000
-Charge state     : 6
-Radius, ionic    : 0.420000
-
-
-Atom
-====
-Number           : 35
-Name             : Bromine
-Short name       : Br
-Color            : 0.650980392157,0.160784313725,0.160784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.140000
-Radius, covalent : 1.140000
-Radius, atomic   : 1.120000
-Charge state     : -1
-Radius, ionic    : 1.960000
-Charge state     : 5
-Radius, ionic    : 0.470000
-Charge state     : 7
-Radius, ionic    : 0.390000
-
-
-Atom
-====
-Number           : 36
-Name             : Krypton
-Short name       : Kr
-Color            : 0.360784313725,0.721568627451,0.819607843137,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.310000
-Radius, covalent : 1.310000
-Radius, atomic   : 1.240000
-
-
-Atom
-====
-Number           : 37
-Name             : Rubidium
-Short name       : Rb
-Color            : 0.439215686275,0.180392156863,0.690196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 2.160000
-Radius, covalent : 2.160000
-Radius, atomic   : 2.980000
-Charge state     : 1
-Radius, ionic    : 1.470000
-
-
-Atom
-====
-Number           : 38
-Name             : Strontium
-Short name       : Sr
-Color            : 0.0,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.910000
-Radius, covalent : 1.910000
-Radius, atomic   : 2.450000
-Charge state     : 2
-Radius, ionic    : 1.120000
-
-
-Atom
-====
-Number           : 39
-Name             : Yttrium
-Short name       : Y
-Color            : 0.580392156863,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.620000
-Radius, covalent : 1.620000
-Radius, atomic   : 2.270000
-Charge state     : 3
-Radius, ionic    : 0.893000
-
-
-Atom
-====
-Number           : 40
-Name             : Zirconium
-Short name       : Zr
-Color            : 0.580392156863,0.878431372549,0.878431372549,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.450000
-Radius, covalent : 1.450000
-Radius, atomic   : 2.160000
-Charge state     : 1
-Radius, ionic    : 1.090000
-Charge state     : 4
-Radius, ionic    : 0.790000
-
-
-Atom
-====
-Number           : 41
-Name             : Niobium
-Short name       : Nb
-Color            : 0.450980392157,0.760784313725,0.788235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic   : 2.080000
-Charge state     : 1
-Radius, ionic    : 1.000000
-Charge state     : 4
-Radius, ionic    : 0.740000
-Charge state     : 5
-Radius, ionic    : 0.690000
-
-
-Atom
-====
-Number           : 42
-Name             : Molybdenum
-Short name       : Mo
-Color            : 0.329411764706,0.709803921569,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.300000
-Radius, covalent : 1.300000
-Radius, atomic   : 2.010000
-Charge state     : 1
-Radius, ionic    : 0.930000
-Charge state     : 4
-Radius, ionic    : 0.700000
-Charge state     : 6
-Radius, ionic    : 0.620000
-
-
-Atom
-====
-Number           : 43
-Name             : Technetium
-Short name       : Tc
-Color            : 0.23137254902,0.619607843137,0.619607843137,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.270000
-Radius, covalent : 1.270000
-Radius, atomic   : 1.950000
-Charge state     : 7
-Radius, ionic    : 0.979000
-
-
-Atom
-====
-Number           : 44
-Name             : Ruthenium
-Short name       : Ru
-Color            : 0.141176470588,0.560784313725,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.250000
-Radius, covalent : 1.250000
-Radius, atomic   : 1.890000
-Charge state     : 4
-Radius, ionic    : 0.670000
-
-
-Atom
-====
-Number           : 45
-Name             : Rhodium
-Short name       : Rh
-Color            : 0.0392156862745,0.490196078431,0.549019607843,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.250000
-Radius, covalent : 1.250000
-Radius, atomic   : 1.830000
-Charge state     : 3
-Radius, ionic    : 0.680000
-
-
-Atom
-====
-Number           : 46
-Name             : Palladium
-Short name       : Pd
-Color            : 0.0,0.411764705882,0.521568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.280000
-Radius, covalent : 1.280000
-Radius, atomic   : 1.790000
-Charge state     : 2
-Radius, ionic    : 0.800000
-Charge state     : 4
-Radius, ionic    : 0.650000
-
-
-Atom
-====
-Number           : 47
-Name             : Silver
-Short name       : Ag
-Color            : 0.752941176471,0.752941176471,0.752941176471,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic   : 1.750000
-Charge state     : 1
-Radius, ionic    : 1.260000
-Charge state     : 2
-Radius, ionic    : 0.890000
-
-
-Atom
-====
-Number           : 48
-Name             : Cadmium
-Short name       : Cd
-Color            : 1.0,0.850980392157,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.480000
-Radius, covalent : 1.480000
-Radius, atomic   : 1.710000
-Charge state     : 1
-Radius, ionic    : 1.140000
-Charge state     : 2
-Radius, ionic    : 0.970000
-
-
-Atom
-====
-Number           : 49
-Name             : Indium
-Short name       : In
-Color            : 0.650980392157,0.458823529412,0.450980392157,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.440000
-Radius, covalent : 1.440000
-Radius, atomic   : 2.000000
-Charge state     : 3
-Radius, ionic    : 0.810000
-
-
-Atom
-====
-Number           : 50
-Name             : Tin
-Short name       : Sn
-Color            : 0.4,0.501960784314,0.501960784314,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.410000
-Radius, covalent : 1.410000
-Radius, atomic   : 1.720000
-Charge state     : -4
-Radius, ionic    : 2.940000
-Charge state     : -1
-Radius, ionic    : 3.700000
-Charge state     : 2
-Radius, ionic    : 0.930000
-Charge state     : 4
-Radius, ionic    : 0.710000
-
-
-Atom
-====
-Number           : 51
-Name             : Antimony
-Short name       : Sb
-Color            : 0.619607843137,0.388235294118,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.400000
-Radius, covalent : 1.400000
-Radius, atomic   : 1.530000
-Charge state     : -3
-Radius, ionic    : 2.450000
-Charge state     : 3
-Radius, ionic    : 0.760000
-Charge state     : 5
-Radius, ionic    : 0.620000
-
-
-Atom
-====
-Number           : 52
-Name             : Tellurium
-Short name       : Te
-Color            : 0.83137254902,0.478431372549,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.360000
-Radius, covalent : 1.360000
-Radius, atomic   : 1.420000
-Charge state     : -2
-Radius, ionic    : 2.110000
-Charge state     : -1
-Radius, ionic    : 2.500000
-Charge state     : 1
-Radius, ionic    : 0.820000
-Charge state     : 4
-Radius, ionic    : 0.700000
-Charge state     : 6
-Radius, ionic    : 0.560000
-
-
-Atom
-====
-Number           : 53
-Name             : Iodine
-Short name       : I
-Color            : 0.580392156863,0.0,0.580392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.330000
-Radius, covalent : 1.330000
-Radius, atomic   : 1.320000
-Charge state     : -1
-Radius, ionic    : 2.200000
-Charge state     : 5
-Radius, ionic    : 0.620000
-Charge state     : 7
-Radius, ionic    : 0.500000
-
-
-Atom
-====
-Number           : 54
-Name             : Xenon
-Short name       : Xe
-Color            : 0.258823529412,0.619607843137,0.690196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.310000
-Radius, covalent : 1.310000
-Radius, atomic   : 1.240000
-
-
-Atom
-====
-Number           : 55
-Name             : Caesium
-Short name       : Cs
-Color            : 0.341176470588,0.0901960784314,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 2.350000
-Radius, covalent : 2.350000
-Radius, atomic   : 3.350000
-Charge state     : 1
-Radius, ionic    : 1.670000
-
-
-Atom
-====
-Number           : 56
-Name             : Barium
-Short name       : Ba
-Color            : 0.0,0.788235294118,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.980000
-Radius, covalent : 1.980000
-Radius, atomic   : 2.780000
-Charge state     : 1
-Radius, ionic    : 1.530000
-Charge state     : 2
-Radius, ionic    : 1.340000
-
-
-Atom
-====
-Number           : 57
-Name             : Lanthanum
-Short name       : La
-Color            : 0.439215686275,0.83137254902,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.690000
-Radius, covalent : 1.690000
-Radius, atomic   : 2.740000
-Charge state     : 1
-Radius, ionic    : 1.390000
-Charge state     : 3
-Radius, ionic    : 1.061000
-
-
-Atom
-====
-Number           : 58
-Name             : Cerium
-Short name       : Ce
-Color            : 1.0,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.650000
-Radius, covalent : 1.650000
-Radius, atomic   : 2.700000
-Charge state     : 1
-Radius, ionic    : 1.270000
-Charge state     : 3
-Radius, ionic    : 1.034000
-Charge state     : 4
-Radius, ionic    : 0.920000
-
-
-Atom
-====
-Number           : 59
-Name             : Praseodymium
-Short name       : Pr
-Color            : 0.850980392157,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.650000
-Radius, covalent : 1.650000
-Radius, atomic   : 2.670000
-Charge state     : 3
-Radius, ionic    : 1.013000
-Charge state     : 4
-Radius, ionic    : 0.900000
-
-
-Atom
-====
-Number           : 60
-Name             : Neodymium
-Short name       : Nd
-Color            : 0.780392156863,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.640000
-Radius, covalent : 1.640000
-Radius, atomic   : 2.640000
-Charge state     : 3
-Radius, ionic    : 0.995000
-
-
-Atom
-====
-Number           : 61
-Name             : Promethium
-Short name       : Pm
-Color            : 0.639215686275,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.630000
-Radius, covalent : 1.630000
-Radius, atomic   : 2.620000
-Charge state     : 3
-Radius, ionic    : 0.979000
-
-
-Atom
-====
-Number           : 62
-Name             : Samarium
-Short name       : Sm
-Color            : 0.560784313725,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.620000
-Radius, covalent : 1.620000
-Radius, atomic   : 2.590000
-Charge state     : 3
-Radius, ionic    : 0.964000
-
-
-Atom
-====
-Number           : 63
-Name             : Europium
-Short name       : Eu
-Color            : 0.380392156863,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.850000
-Radius, covalent : 1.850000
-Radius, atomic   : 2.560000
-Charge state     : 2
-Radius, ionic    : 1.090000
-Charge state     : 3
-Radius, ionic    : 0.950000
-
-
-Atom
-====
-Number           : 64
-Name             : Gadolinium
-Short name       : Gd
-Color            : 0.270588235294,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.610000
-Radius, covalent : 1.610000
-Radius, atomic   : 2.540000
-Charge state     : 3
-Radius, ionic    : 0.938000
-
-
-Atom
-====
-Number           : 65
-Name             : Terbium
-Short name       : Tb
-Color            : 0.188235294118,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.590000
-Radius, covalent : 1.590000
-Radius, atomic   : 2.510000
-Charge state     : 3
-Radius, ionic    : 0.923000
-Charge state     : 4
-Radius, ionic    : 0.840000
-
-
-Atom
-====
-Number           : 66
-Name             : Dysprosium
-Short name       : Dy
-Color            : 0.121568627451,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.590000
-Radius, covalent : 1.590000
-Radius, atomic   : 2.490000
-Charge state     : 3
-Radius, ionic    : 0.908000
-
-
-Atom
-====
-Number           : 67
-Name             : Holmium
-Short name       : Ho
-Color            : 0.0,1.0,0.611764705882,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.580000
-Radius, covalent : 1.580000
-Radius, atomic   : 2.470000
-Charge state     : 3
-Radius, ionic    : 0.894000
-
-
-Atom
-====
-Number           : 68
-Name             : Erbium
-Short name       : Er
-Color            : 0.0,0.901960784314,0.458823529412,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.570000
-Radius, covalent : 1.570000
-Radius, atomic   : 2.450000
-Charge state     : 3
-Radius, ionic    : 0.881000
-
-
-Atom
-====
-Number           : 69
-Name             : Thulium
-Short name       : Tm
-Color            : 0.0,0.83137254902,0.321568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.560000
-Radius, covalent : 1.560000
-Radius, atomic   : 2.420000
-Charge state     : 3
-Radius, ionic    : 0.870000
-
-
-Atom
-====
-Number           : 70
-Name             : Ytterbium
-Short name       : Yb
-Color            : 0.0,0.749019607843,0.219607843137,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.740000
-Radius, covalent : 1.740000
-Radius, atomic   : 2.400000
-Charge state     : 2
-Radius, ionic    : 0.930000
-Charge state     : 3
-Radius, ionic    : 0.858000
-
-
-Atom
-====
-Number           : 71
-Name             : Lutetium
-Short name       : Lu
-Color            : 0.0,0.670588235294,0.141176470588,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.560000
-Radius, covalent : 1.560000
-Radius, atomic   : 2.250000
-Charge state     : 3
-Radius, ionic    : 0.850000
-
-
-Atom
-====
-Number           : 72
-Name             : Hafnium
-Short name       : Hf
-Color            : 0.301960784314,0.760784313725,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.440000
-Radius, covalent : 1.440000
-Radius, atomic   : 2.160000
-Charge state     : 4
-Radius, ionic    : 0.780000
-
-
-Atom
-====
-Number           : 73
-Name             : Tantalum
-Short name       : Ta
-Color            : 0.301960784314,0.650980392157,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic   : 2.090000
-Charge state     : 5
-Radius, ionic    : 0.680000
-
-
-Atom
-====
-Number           : 74
-Name             : Tungsten
-Short name       : W
-Color            : 0.129411764706,0.580392156863,0.839215686275,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.300000
-Radius, covalent : 1.300000
-Radius, atomic   : 2.020000
-Charge state     : 4
-Radius, ionic    : 0.700000
-Charge state     : 6
-Radius, ionic    : 0.620000
-
-
-Atom
-====
-Number           : 75
-Name             : Rhenium
-Short name       : Re
-Color            : 0.149019607843,0.490196078431,0.670588235294,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.280000
-Radius, covalent : 1.280000
-Radius, atomic   : 1.970000
-Charge state     : 4
-Radius, ionic    : 0.720000
-Charge state     : 7
-Radius, ionic    : 0.560000
-
-
-Atom
-====
-Number           : 76
-Name             : Osmium
-Short name       : Os
-Color            : 0.149019607843,0.4,0.588235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.260000
-Radius, covalent : 1.260000
-Radius, atomic   : 1.920000
-Charge state     : 4
-Radius, ionic    : 0.880000
-Charge state     : 6
-Radius, ionic    : 0.690000
-
-
-Atom
-====
-Number           : 77
-Name             : Iridium
-Short name       : Ir
-Color            : 0.0901960784314,0.329411764706,0.529411764706,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.270000
-Radius, covalent : 1.270000
-Radius, atomic   : 1.870000
-Charge state     : 4
-Radius, ionic    : 0.680000
-
-
-Atom
-====
-Number           : 78
-Name             : Platinium
-Short name       : Pt
-Color            : 0.81568627451,0.81568627451,0.878431372549,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.300000
-Radius, covalent : 1.300000
-Radius, atomic   : 1.830000
-Charge state     : 2
-Radius, ionic    : 0.800000
-Charge state     : 4
-Radius, ionic    : 0.650000
-
-
-Atom
-====
-Number           : 79
-Name             : Gold
-Short name       : Au
-Color            : 1.0,0.819607843137,0.137254901961,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic   : 1.790000
-Charge state     : 1
-Radius, ionic    : 1.370000
-Charge state     : 3
-Radius, ionic    : 0.850000
-
-
-Atom
-====
-Number           : 80
-Name             : Mercury
-Short name       : Hg
-Color            : 0.721568627451,0.721568627451,0.81568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.490000
-Radius, covalent : 1.490000
-Radius, atomic   : 1.760000
-Charge state     : 1
-Radius, ionic    : 1.270000
-Charge state     : 2
-Radius, ionic    : 1.100000
-
-
-Atom
-====
-Number           : 81
-Name             : Thallium
-Short name       : Tl
-Color            : 0.650980392157,0.329411764706,0.301960784314,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.480000
-Radius, covalent : 1.480000
-Radius, atomic   : 2.080000
-Charge state     : 1
-Radius, ionic    : 1.470000
-Charge state     : 3
-Radius, ionic    : 0.950000
-
-
-Atom
-====
-Number           : 82
-Name             : Lead
-Short name       : Pb
-Color            : 0.341176470588,0.349019607843,0.380392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.470000
-Radius, covalent : 1.470000
-Radius, atomic   : 1.810000
-Charge state     : 2
-Radius, ionic    : 1.200000
-Charge state     : 4
-Radius, ionic    : 0.840000
-
-
-Atom
-====
-Number           : 83
-Name             : Bismuth
-Short name       : Bi
-Color            : 0.619607843137,0.309803921569,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.460000
-Radius, covalent : 1.460000
-Radius, atomic   : 1.630000
-Charge state     : 1
-Radius, ionic    : 0.980000
-Charge state     : 3
-Radius, ionic    : 0.960000
-Charge state     : 5
-Radius, ionic    : 0.740000
-
-
-Atom
-====
-Number           : 84
-Name             : Polonium
-Short name       : Po
-Color            : 0.670588235294,0.360784313725,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.460000
-Radius, covalent : 1.460000
-Radius, atomic   : 1.530000
-Charge state     : 6
-Radius, ionic    : 0.670000
-
-
-Atom
-====
-Number           : 85
-Name             : Astatine
-Short name       : At
-Color            : 0.458823529412,0.309803921569,0.270588235294,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.450000
-Radius, covalent : 1.450000
-Radius, atomic   : 1.430000
-Charge state     : -3
-Radius, ionic    : 2.220000
-Charge state     : 3
-Radius, ionic    : 0.850000
-Charge state     : 5
-Radius, ionic    : 0.460000
-
-
-Atom
-====
-Number           : 86
-Name             : Radon
-Short name       : Rn
-Color            : 0.258823529412,0.509803921569,0.588235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.340000
-
-
-Atom
-====
-Number           : 87
-Name             : Francium
-Short name       : Fr
-Color            : 0.258823529412,0.0,0.4,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-Charge state     : 1
-Radius, ionic    : 1.800000
-
-
-Atom
-====
-Number           : 88
-Name             : Radium
-Short name       : Ra
-Color            : 0.0,0.490196078431,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-Charge state     : 2
-Radius, ionic    : 1.430000
-
-
-Atom
-====
-Number           : 89
-Name             : Actinium
-Short name       : Ac
-Color            : 0.439215686275,0.670588235294,0.980392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-Charge state     : 3
-Radius, ionic    : 1.180000
-
-
-Atom
-====
-Number           : 90
-Name             : Thorium
-Short name       : Th
-Color            : 0.0,0.729411764706,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.650000
-Radius, covalent : 1.650000
-Radius, atomic   : 1.000000
-Charge state     : 4
-Radius, ionic    : 1.020000
-
-
-Atom
-====
-Number           : 91
-Name             : Protactinium
-Short name       : Pa
-Color            : 0.0,0.63137254902,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-Charge state     : 3
-Radius, ionic    : 1.130000
-Charge state     : 4
-Radius, ionic    : 0.980000
-Charge state     : 5
-Radius, ionic    : 0.890000
-
-
-Atom
-====
-Number           : 92
-Name             : Uranium
-Short name       : U
-Color            : 0.0,0.560784313725,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.420000
-Radius, covalent : 1.420000
-Radius, atomic   : 1.000000
-Charge state     : 4
-Radius, ionic    : 0.970000
-Charge state     : 6
-Radius, ionic    : 0.800000
-
-
-Atom
-====
-Number           : 93
-Name             : Neptunium
-Short name       : Np
-Color            : 0.0,0.501960784314,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-Charge state     : 3
-Radius, ionic    : 1.100000
-Charge state     : 4
-Radius, ionic    : 0.950000
-Charge state     : 7
-Radius, ionic    : 0.710000
-
-
-Atom
-====
-Number           : 94
-Name             : Plutonium
-Short name       : Pu
-Color            : 0.0,0.419607843137,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-Charge state     : 3
-Radius, ionic    : 1.080000
-Charge state     : 4
-Radius, ionic    : 0.930000
-
-
-Atom
-====
-Number           : 95
-Name             : Americium
-Short name       : Am
-Color            : 0.329411764706,0.360784313725,0.949019607843,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-Charge state     : 3
-Radius, ionic    : 1.070000
-Charge state     : 4
-Radius, ionic    : 0.920000
-
-
-Atom
-====
-Number           : 96
-Name             : Curium
-Short name       : Cm
-Color            : 0.470588235294,0.360784313725,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-
-
-Atom
-====
-Number           : 97
-Name             : Berkelium
-Short name       : Bk
-Color            : 0.541176470588,0.309803921569,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-
-
-Atom
-====
-Number           : 98
-Name             : Californium
-Short name       : Cf
-Color            : 0.63137254902,0.211764705882,0.83137254902,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-
-
-Atom
-====
-Number           : 99
-Name             : Einsteinium
-Short name       : Es
-Color            : 0.701960784314,0.121568627451,0.83137254902,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-
-
-Atom
-====
-Number           : 100
-Name             : Fermium
-Short name       : Fm
-Color            : 0.701960784314,0.121568627451,0.729411764706,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-
-
-Atom
-====
-Number           : 101
-Name             : Mendelevium
-Short name       : Md
-Color            : 0.701960784314,0.0509803921569,0.650980392157,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-
-
-Atom
-====
-Number           : 102
-Name             : Nobelium
-Short name       : No
-Color            : 0.741176470588,0.0509803921569,0.529411764706,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-
-
-Atom
-====
-Number           : 103
-Name             : Lawrencium
-Short name       : Lr
-Color            : 0.780392156863,0.0,0.4,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic   : 1.000000
-
-
-Atom
-====
-Number           : 104
-Name             : Vacancy
-Short name       : Vac
-Color            : 0.5,0.5,0.5,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.0
-Radius, covalent : 1.0
-Radius, atomic   : 1.0
-
-
-Atom
-====
-Number           : 105
-Name             : Default
-Short name       : Default
-Color            : 1.0,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.0
-Radius, covalent : 1.0
-Radius, atomic   : 1.0
-
-
-Atom
-====
-Number           : 106
-Name             : Stick
-Short name       : Stick
-Color            : 0.5,0.5,0.5,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard    : 50
-Traceable        : 1
-Shadow receive   : 1
-Shadow cast      : 1
-Radius used      : 1.0
-Radius, covalent : 1.0
-Radius, atomic   : 1.0
+Number                       : 80
+Name                         : Mercury
+Short name                   : Hg
+Radius used                  : 1.490000
+Radius, covalent             : 1.490000
+Radius, atomic               : 1.760000
+Charge state                 : 1
+Radius, ionic                : 1.270000
+Charge state                 : 2
+Radius, ionic                : 1.100000
+Color                        : 0.7215686274509804,0.7215686274509804,0.8156862745098039,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 81
+Name                         : Thallium
+Short name                   : Tl
+Radius used                  : 1.480000
+Radius, covalent             : 1.480000
+Radius, atomic               : 2.080000
+Charge state                 : 1
+Radius, ionic                : 1.470000
+Charge state                 : 3
+Radius, ionic                : 0.950000
+Color                        : 0.6509803921568628,0.32941176470588235,0.30196078431372547,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 82
+Name                         : Lead
+Short name                   : Pb
+Radius used                  : 1.470000
+Radius, covalent             : 1.470000
+Radius, atomic               : 1.810000
+Charge state                 : 2
+Radius, ionic                : 1.200000
+Charge state                 : 4
+Radius, ionic                : 0.840000
+Color                        : 0.3411764705882353,0.34901960784313724,0.3803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 83
+Name                         : Bismuth
+Short name                   : Bi
+Radius used                  : 1.460000
+Radius, covalent             : 1.460000
+Radius, atomic               : 1.630000
+Charge state                 : 1
+Radius, ionic                : 0.980000
+Charge state                 : 3
+Radius, ionic                : 0.960000
+Charge state                 : 5
+Radius, ionic                : 0.740000
+Color                        : 0.6196078431372549,0.30980392156862746,0.7098039215686275,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 84
+Name                         : Polonium
+Short name                   : Po
+Radius used                  : 1.460000
+Radius, covalent             : 1.460000
+Radius, atomic               : 1.530000
+Charge state                 : 6
+Radius, ionic                : 0.670000
+Color                        : 0.6705882352941176,0.3607843137254902,0.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 85
+Name                         : Astatine
+Short name                   : At
+Radius used                  : 1.450000
+Radius, covalent             : 1.450000
+Radius, atomic               : 1.430000
+Charge state                 : -3
+Radius, ionic                : 2.220000
+Charge state                 : 3
+Radius, ionic                : 0.850000
+Charge state                 : 5
+Radius, ionic                : 0.460000
+Color                        : 0.4588235294117647,0.30980392156862746,0.27058823529411763,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 86
+Name                         : Radon
+Short name                   : Rn
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.340000
+Color                        : 0.25882352941176473,0.5098039215686274,0.5882352941176471,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 87
+Name                         : Francium
+Short name                   : Fr
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Charge state                 : 1
+Radius, ionic                : 1.800000
+Color                        : 0.25882352941176473,0.0,0.4,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 88
+Name                         : Radium
+Short name                   : Ra
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Charge state                 : 2
+Radius, ionic                : 1.430000
+Color                        : 0.0,0.49019607843137253,0.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 89
+Name                         : Actinium
+Short name                   : Ac
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Charge state                 : 3
+Radius, ionic                : 1.180000
+Color                        : 0.4392156862745098,0.6705882352941176,0.9803921568627451,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 90
+Name                         : Thorium
+Short name                   : Th
+Radius used                  : 1.650000
+Radius, covalent             : 1.650000
+Radius, atomic               : 1.000000
+Charge state                 : 4
+Radius, ionic                : 1.020000
+Color                        : 0.0,0.7294117647058823,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 91
+Name                         : Protactinium
+Short name                   : Pa
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Charge state                 : 3
+Radius, ionic                : 1.130000
+Charge state                 : 4
+Radius, ionic                : 0.980000
+Charge state                 : 5
+Radius, ionic                : 0.890000
+Color                        : 0.0,0.6313725490196078,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 92
+Name                         : Uranium
+Short name                   : U
+Radius used                  : 1.420000
+Radius, covalent             : 1.420000
+Radius, atomic               : 1.000000
+Charge state                 : 4
+Radius, ionic                : 0.970000
+Charge state                 : 6
+Radius, ionic                : 0.800000
+Color                        : 0.0,0.5607843137254902,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 93
+Name                         : Neptunium
+Short name                   : Np
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Charge state                 : 3
+Radius, ionic                : 1.100000
+Charge state                 : 4
+Radius, ionic                : 0.950000
+Charge state                 : 7
+Radius, ionic                : 0.710000
+Color                        : 0.0,0.5019607843137255,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 94
+Name                         : Plutonium
+Short name                   : Pu
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Charge state                 : 3
+Radius, ionic                : 1.080000
+Charge state                 : 4
+Radius, ionic                : 0.930000
+Color                        : 0.0,0.4196078431372549,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 95
+Name                         : Americium
+Short name                   : Am
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Charge state                 : 3
+Radius, ionic                : 1.070000
+Charge state                 : 4
+Radius, ionic                : 0.920000
+Color                        : 0.32941176470588235,0.3607843137254902,0.9490196078431372,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 96
+Name                         : Curium
+Short name                   : Cm
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Color                        : 0.47058823529411764,0.3607843137254902,0.8901960784313725,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 97
+Name                         : Berkelium
+Short name                   : Bk
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Color                        : 0.5411764705882353,0.30980392156862746,0.8901960784313725,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 98
+Name                         : Californium
+Short name                   : Cf
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Color                        : 0.6313725490196078,0.21176470588235294,0.8313725490196079,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 99
+Name                         : Einsteinium
+Short name                   : Es
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Color                        : 0.7019607843137254,0.12156862745098039,0.8313725490196079,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 100
+Name                         : Fermium
+Short name                   : Fm
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Color                        : 0.7019607843137254,0.12156862745098039,0.7294117647058823,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 101
+Name                         : Mendelevium
+Short name                   : Md
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Color                        : 0.7019607843137254,0.050980392156862744,0.6509803921568628,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 102
+Name                         : Nobelium
+Short name                   : No
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Color                        : 0.7411764705882353,0.050980392156862744,0.5294117647058824,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 103
+Name                         : Lawrencium
+Short name                   : Lr
+Radius used                  : 1.000000
+Radius, covalent             : 1.000000
+Radius, atomic               : 1.000000
+Color                        : 0.7803921568627451,0.0,0.4,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 104
+Name                         : Vacancy
+Short name                   : Vac
+Radius used                  : 1.0
+Radius, covalent             : 1.0
+Radius, atomic               : 1.0
+Color                        : 0.5,0.5,0.5,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Specular Tilt         : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 105
+Name                         : Default
+Short name                   : Default
+Radius used                  : 1.0
+Radius, covalent             : 1.0
+Radius, atomic               : 1.0
+Color                        : 1.0,1.0,1.0,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
+Atom
+====
+Number                       : 106
+Name                         : Stick
+Short name                   : Stick
+Radius used                  : 1.0
+Radius, covalent             : 1.0
+Radius, atomic               : 1.0
+Color                        : 0.5,0.5,0.5,1.0
+P BSDF Subsurface method     : BURLEY
+P BSDF Distribution          : MULTI_GGX
+P BSDF Subsurface            : 0.0
+P BSDF Subsurface Color      : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius     : 1.0, 0.2, 0.1
+P BSDF Metallic              : 0.0
+P BSDF Specular              : 0.5
+P BSDF Roughness             : 0.5
+P BSDF Anisotropic           : 0.5
+P BSDF Anisotropic Rotation  : 0.5
+P BSDF Sheen                 : 0.5
+P BSDF Sheen Tint            : 0.5
+P BSDF Clearcoat             : 0.0
+P BSDF Clearcoat Rough       : 0.030
+P BSDF IOR                   : 1.4
+P BSDF Trans                 : 0.0
+P BSDF Trans Roughness       : 0.0
+P BSDF Emisssion             : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength     : 0.0
+P BSDF Alpha                 : 1.0
+Eevee Use Backface Culling   : True
+Eevee Blend Method           : OPAQUE
+Eevee Shadow Method          : OPAQUE
+Eevee Clip Threshold         : 0.5
+Eevee Use Screen Refraction  : False
+Eevee Refraction depth       : 0.5
+Eevee Use SSS Translucency   : False
+Eevee Pass Index             : 0
+
+
diff --git a/io_mesh_atomic/utility_panel.py b/io_mesh_atomic/utility_panel.py
index 2f737d525abb6b6ef15fefa9ddd5383d82ec3e4d..9910bb8accab4f09c394d8198dc4e356565d0a57 100644
--- a/io_mesh_atomic/utility_panel.py
+++ b/io_mesh_atomic/utility_panel.py
@@ -158,14 +158,126 @@ ELEMENTS = []
 
 # This is the class, which stores the properties for one element.
 class ElementProp(object):
-    __slots__ = ('number', 'name', 'short_name', 'color', 'radii', 'radii_ionic')
-    def __init__(self, number, name, short_name, color, radii, radii_ionic):
-        self.number = number
-        self.name = name
-        self.short_name = short_name
-        self.color = color
-        self.radii = radii
-        self.radii_ionic = radii_ionic
+    __slots__ = ('number',
+                 'name',
+                 'short_name',
+                 'color',
+                 'radii',
+                 'radii_ionic',
+                 'mat_P_BSDF',
+                 'mat_Eevee')
+    def __init__(self,
+                 number,
+                 name,
+                 short_name,
+                 color,
+                 radii,
+                 radii_ionic,
+                 mat_P_BSDF,
+                 mat_Eevee):
+        self.number       = number
+        self.name         = name
+        self.short_name   = short_name
+        self.color        = color
+        self.radii        = radii
+        self.radii_ionic  = radii_ionic
+        self.mat_P_BSDF   = mat_P_BSDF
+        self.mat_Eevee    = mat_Eevee
+
+
+class PBSDFProp(object):
+    __slots__ = ('Subsurface_method',
+                 'Distribution',
+                 'Subsurface',
+                 'Subsurface_color',
+                 'Subsurface_radius',
+                 'Metallic',
+                 'Specular',
+                 'Specular_tilt',
+                 'Roughness',
+                 'Anisotropic',
+                 'Anisotropic_rotation',
+                 'Sheen',
+                 'Sheen_tint',
+                 'Clearcoat',
+                 'Clearcoat_rough',
+                 'IOR',
+                 'Trans',
+                 'Trans_rough',
+                 'Emission',
+                 'Emission_strength',
+                 'Alpha')
+    def __init__(self,
+                 Subsurface_method,
+                 Distribution,
+                 Subsurface,
+                 Subsurface_color,
+                 Subsurface_radius,
+                 Metallic,
+                 Specular,
+                 Specular_tilt,
+                 Roughness,
+                 Anisotropic,
+                 Anisotropic_rotation,
+                 Sheen,
+                 Sheen_tint,
+                 Clearcoat,
+                 Clearcoat_rough,
+                 IOR,
+                 Trans,
+                 Trans_rough,
+                 Emission,
+                 Emission_strength,
+                 Alpha):
+        self.Subsurface_method     = Subsurface_method
+        self.Distribution          = Distribution
+        self.Subsurface            = Subsurface
+        self.Subsurface_color      = Subsurface_color
+        self.Subsurface_radius     = Subsurface_radius
+        self.Metallic              = Metallic
+        self.Specular              = Specular
+        self.Specular_tilt         = Specular_tilt
+        self.Roughness             = Roughness
+        self.Anisotropic           = Anisotropic
+        self.Anisotropic_rotation  = Anisotropic_rotation
+        self.Sheen                 = Sheen
+        self.Sheen_tint            = Sheen_tint
+        self.Clearcoat             = Clearcoat
+        self.Clearcoat_rough       = Clearcoat_rough
+        self.IOR                   = IOR
+        self.Trans                 = Trans
+        self.Trans_rough           = Trans_rough
+        self.Emission              = Emission
+        self.Emission_strength     = Emission_strength
+        self.Alpha                 = Alpha
+
+
+class EeveeProp(object):
+    __slots__ = ('use_backface',
+                 'blend_method',
+                 'shadow_method',
+                 'clip_threshold',
+                 'use_screen_refraction',
+                 'refraction_depth',
+                 'use_sss_translucency',
+                 'pass_index')
+    def __init__(self,
+                 use_backface,
+                 blend_method,
+                 shadow_method,
+                 clip_threshold,
+                 use_screen_refraction,
+                 refraction_depth,
+                 use_sss_translucency,
+                 pass_index):
+        self.use_backface          = use_backface
+        self.blend_method          = blend_method
+        self.shadow_method         = shadow_method
+        self.clip_threshold        = clip_threshold
+        self.use_screen_refraction = use_screen_refraction
+        self.refraction_depth      = refraction_depth
+        self.use_sss_translucency  = use_sss_translucency
+        self.pass_index            = pass_index
 
 
 # This function measures the distance between two selected objects.
@@ -1034,28 +1146,72 @@ def read_elements():
         # empty list.
         radii_ionic = item[7:]
 
-        li = ElementProp(item[0],item[1],item[2],item[3],
-                                     radii,radii_ionic)
+        li = ElementProp(item[0], item[1], item[2], item[3], radii, radii_ionic, [], [])
+
         ELEMENTS.append(li)
 
 
 # Custom data file: changing color and radii by using the list 'ELEMENTS'.
 def custom_datafile_change_atom_props():
 
+
     for atom in bpy.context.selected_objects:
+
+        FLAG = False
         if len(atom.children) != 0:
             child = atom.children[0]
             if child.type in {'SURFACE', 'MESH', 'META'}:
                 for element in ELEMENTS:
                     if element.name in atom.name:
-                        child.scale = (element.radii[0],) * 3
-                        child.active_material.diffuse_color = element.color
+                        obj = child
+                        e = element
+                        FLAG = True
         else:
             if atom.type in {'SURFACE', 'MESH', 'META'}:
                 for element in ELEMENTS:
                     if element.name in atom.name:
-                        atom.scale = (element.radii[0],) * 3
-                        atom.active_material.diffuse_color = element.color
+                        obj = atom
+                        e = element
+                        FLAG = True
+
+        if FLAG:
+            obj.scale = (e.radii[0],) * 3
+            mat = obj.active_material
+            mat_P_BSDF = mat.node_tree.nodes['Principled BSDF']
+
+            mat_P_BSDF.inputs['Base Color'].default_value = e.color
+            mat_P_BSDF.subsurface_method = e.mat_P_BSDF.Subsurface_method
+            mat_P_BSDF.distribution = e.mat_P_BSDF.Distribution
+            mat_P_BSDF.inputs['Subsurface'].default_value = e.mat_P_BSDF.Subsurface
+            mat_P_BSDF.inputs['Subsurface Color'].default_value = e.mat_P_BSDF.Subsurface_color
+            mat_P_BSDF.inputs['Subsurface Radius'].default_value = e.mat_P_BSDF.Subsurface_radius
+            mat_P_BSDF.inputs['Metallic'].default_value = e.mat_P_BSDF.Metallic
+            mat_P_BSDF.inputs['Specular'].default_value = e.mat_P_BSDF.Specular
+            mat_P_BSDF.inputs['Specular Tint'].default_value = e.mat_P_BSDF.Specular_tilt
+            mat_P_BSDF.inputs['Roughness'].default_value = e.mat_P_BSDF.Roughness
+            mat_P_BSDF.inputs['Anisotropic'].default_value = e.mat_P_BSDF.Anisotropic
+            mat_P_BSDF.inputs['Anisotropic Rotation'].default_value = e.mat_P_BSDF.Anisotropic_rotation
+            mat_P_BSDF.inputs['Sheen'].default_value = e.mat_P_BSDF.Sheen
+            mat_P_BSDF.inputs['Sheen Tint'].default_value = e.mat_P_BSDF.Sheen_tint
+            mat_P_BSDF.inputs['Clearcoat'].default_value = e.mat_P_BSDF.Clearcoat
+            mat_P_BSDF.inputs['Clearcoat Roughness'].default_value = e.mat_P_BSDF.Clearcoat_rough
+            mat_P_BSDF.inputs['IOR'].default_value = e.mat_P_BSDF.IOR
+            mat_P_BSDF.inputs['Transmission'].default_value = e.mat_P_BSDF.Trans
+            mat_P_BSDF.inputs['Transmission Roughness'].default_value = e.mat_P_BSDF.Trans_rough
+            mat_P_BSDF.inputs['Emission'].default_value = e.mat_P_BSDF.Emission
+            mat_P_BSDF.inputs['Emission Strength'].default_value = e.mat_P_BSDF.Emission_strength
+            mat_P_BSDF.inputs['Alpha'].default_value = e.mat_P_BSDF.Alpha
+
+            mat.use_backface_culling = e.mat_Eevee.use_backface
+            mat.blend_method = e.mat_Eevee.blend_method
+            mat.shadow_method = e.mat_Eevee.shadow_method
+            mat.alpha_threshold = e.mat_Eevee.clip_threshold
+            mat.use_screen_refraction = e.mat_Eevee.use_screen_refraction
+            mat.refraction_depth = e.mat_Eevee.refraction_depth
+            mat.use_sss_translucency = e.mat_Eevee.use_sss_translucency
+            mat.pass_index = e.mat_Eevee.pass_index
+
+            FLAG = False
 
 
 # Reading a custom data file and modifying the list 'ELEMENTS'.
@@ -1078,39 +1234,217 @@ def custom_datafile(path_datafile):
 
     for line in data_file_p:
 
+        if "#" == line[0]:
+            continue
+
         if "Atom" in line:
 
-            line = data_file_p.readline()
-            # Number
-            line = data_file_p.readline()
-            number = line[19:-1]
-            # Name
-            line = data_file_p.readline()
-            name = line[19:-1]
-            # Short name
-            line = data_file_p.readline()
-            short_name = line[19:-1]
-            # Color
-            line = data_file_p.readline()
-            color_value = line[19:-1].split(',')
-            color = [float(color_value[0]),
-                     float(color_value[1]),
-                     float(color_value[2]),
-                     float(color_value[3])]
-            # Used radius
-            line = data_file_p.readline()
-            radius_used = float(line[19:-1])
-            # Atomic radius
-            line = data_file_p.readline()
-            radius_atomic = float(line[19:-1])
-            # Van der Waals radius
-            line = data_file_p.readline()
-            radius_vdW = float(line[19:-1])
-            radii = [radius_used,radius_atomic,radius_vdW]
-            radii_ionic = []
-
-            element = ElementProp(number,name,short_name,color,
-                                              radii, radii_ionic)
+            list_radii_ionic = []
+            while True:
+
+                if len(line) in [0,1]:
+                    break
+
+                # Number
+                if "Number                       :" in line:
+                    pos = line.rfind(':') + 1
+                    number = line[pos:].strip()
+                # Name
+                if "Name                         :" in line:
+                    pos = line.rfind(':') + 1
+                    name = line[pos:].strip()
+                # Short name
+                if "Short name                   :" in line:
+                    pos = line.rfind(':') + 1
+                    short_name = line[pos:].strip()
+                # Color
+                if "Color                        :" in line:
+                    pos = line.rfind(':') + 1
+                    color_value = line[pos:].strip().split(',')
+                    color = [float(color_value[0]),
+                             float(color_value[1]),
+                             float(color_value[2]),
+                             float(color_value[3])]
+                # Used radius
+                if "Radius used                  :" in line:
+                    pos = line.rfind(':') + 1
+                    radius_used = float(line[pos:].strip())
+                # Covalent radius
+                if "Radius, covalent             :" in line:
+                    pos = line.rfind(':') + 1
+                    radius_covalent = float(line[pos:].strip())
+                # Atomic radius
+                if "Radius, atomic               :" in line:
+                    pos = line.rfind(':') + 1
+                    radius_atomic = float(line[pos:].strip())
+                if "Charge state                 :" in line:
+                    pos = line.rfind(':') + 1
+                    charge_state = float(line[pos:].strip())
+                    line = data_file_p.readline()
+                    pos = line.rfind(':') + 1
+                    radius_ionic = float(line[pos:].strip())
+                    list_radii_ionic.append(charge_state)
+                    list_radii_ionic.append(radius_ionic)
+
+                # Some Principled BSDF properties
+
+
+                if "P BSDF Subsurface method     :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_subsurface_method = line[pos:].strip()
+                if "P BSDF Distribution          :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_distribution = line[pos:].strip()
+                if "P BSDF Subsurface            :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_subsurface = float(line[pos:].strip())
+                if "P BSDF Subsurface Color      :" in line:
+                    pos = line.rfind(':') + 1
+                    color_value = line[pos:].strip().split(',')
+                    P_BSDF_subsurface_color = [float(color_value[0]),
+                                               float(color_value[1]),
+                                               float(color_value[2]),
+                                               float(color_value[3])]
+                if "P BSDF Subsurface Radius     :" in line:
+                    pos = line.rfind(':') + 1
+                    radii_values = line[pos:].strip().split(',')
+                    P_BSDF_subsurface_radius = [float(color_value[0]),
+                                                float(color_value[1]),
+                                                float(color_value[2])]
+                if "P BSDF Metallic              :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_metallic = float(line[pos:].strip())
+                if "P BSDF Specular              :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_specular = float(line[pos:].strip())
+                if "P BSDF Specular Tilt         :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_specular_tilt = float(line[pos:].strip())
+                if "P BSDF Roughness             :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_roughness = float(line[pos:].strip())
+                if "P BSDF Anisotropic           :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_anisotropic = float(line[pos:].strip())
+                if "P BSDF Anisotropic Rotation  :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_anisotropic_rotation = float(line[pos:].strip())
+                if "P BSDF Sheen                 : " in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_sheen = float(line[pos:].strip())
+                if "P BSDF Sheen Tint            : " in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_sheen_tint = float(line[pos:].strip())
+                if "P BSDF Clearcoat             :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_clearcoat = float(line[pos:].strip())
+                if "P BSDF Clearcoat Rough       :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_clearcoat_roughness = float(line[pos:].strip())
+                if "P BSDF IOR                   :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_IOR = float(line[pos:].strip())
+                if "P BSDF Trans                 :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_transparency = float(line[pos:].strip())
+                if "P BSDF Trans Roughness       :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_transparency_roughness = float(line[pos:].strip())
+                if "P BSDF Emisssion             : " in line:
+                    pos = line.rfind(':') + 1
+                    color_value = line[pos:].strip().split(',')
+                    P_BSDF_emission = [float(color_value[0]),
+                                       float(color_value[1]),
+                                       float(color_value[2]),
+                                       float(color_value[3])]
+                if "P BSDF Emission Strength     :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_emission_strength = float(line[pos:].strip())
+                if "P BSDF Alpha                 :" in line:
+                    pos = line.rfind(':') + 1
+                    P_BSDF_alpha = float(line[pos:].strip())
+
+                if "Eevee Use Backface Culling   :" in line:
+                    pos = line.rfind(':') + 1
+                    line = line[pos:].strip()
+                    if line.lower() in ("yes", "true", "1"):
+                        Eevee_use_backface = True
+                    else:
+                        Eevee_use_backface = False
+                if "Eevee Blend Method           :" in line:
+                    pos = line.rfind(':') + 1
+                    Eevee_blend_method = line[pos:].strip()
+                if "Eevee Shadow Method          :" in line:
+                    pos = line.rfind(':') + 1
+                    Eevee_shadow_method = line[pos:].strip()
+                if "Eevee Clip Threshold         :" in line:
+                    pos = line.rfind(':') + 1
+                    Eevee_clip_threshold = float(line[pos:].strip())
+                if "Eevee Use Screen Refraction  :" in line:
+                    pos = line.rfind(':') + 1
+                    line = line[pos:].strip()
+                    if line.lower() in ("yes", "true", "1"):
+                        Eevee_use_screen_refraction = True
+                    else:
+                        Eevee_use_screen_refraction = False
+                if "Eevee Refraction depth       : " in line:
+                    pos = line.rfind(':') + 1
+                    Eevee_refraction_depth = float(line[pos:].strip())
+                if "Eevee Use SSS Translucency   :" in line:
+                    pos = line.rfind(':') + 1
+                    line = line[pos:].strip()
+                    if line.lower() in ("yes", "true", "1"):
+                        Eevee_use_sss_translucency = True
+                    else:
+                        Eevee_use_sss_translucency = False
+                if "Eevee Pass Index             :" in line:
+                    pos = line.rfind(':') + 1
+                    Eevee_pass_index = int(line[pos:].strip())
+
+
+                line = data_file_p.readline()
+
+            list_radii = [radius_used, radius_covalent, radius_atomic]
+
+            Eevee_material = EeveeProp(Eevee_use_backface,
+                                       Eevee_blend_method,
+                                       Eevee_shadow_method,
+                                       Eevee_clip_threshold,
+                                       Eevee_use_screen_refraction,
+                                       Eevee_refraction_depth,
+                                       Eevee_use_sss_translucency,
+                                       Eevee_pass_index)
+
+            P_BSDF_material = PBSDFProp(P_BSDF_subsurface_method,
+                                        P_BSDF_distribution,
+                                        P_BSDF_subsurface,
+                                        P_BSDF_subsurface_color,
+                                        P_BSDF_subsurface_radius,
+                                        P_BSDF_metallic,
+                                        P_BSDF_specular,
+                                        P_BSDF_specular_tilt,
+                                        P_BSDF_roughness,
+                                        P_BSDF_anisotropic,
+                                        P_BSDF_anisotropic_rotation,
+                                        P_BSDF_sheen,
+                                        P_BSDF_sheen_tint,
+                                        P_BSDF_clearcoat,
+                                        P_BSDF_clearcoat_roughness,
+                                        P_BSDF_IOR,
+                                        P_BSDF_transparency,
+                                        P_BSDF_transparency_roughness,
+                                        P_BSDF_emission,
+                                        P_BSDF_emission_strength,
+                                        P_BSDF_alpha)
+
+            element = ElementProp(number,
+                                  name,
+                                  short_name,
+                                  color,
+                                  list_radii,
+                                  list_radii_ionic,
+                                  P_BSDF_material,
+                                  Eevee_material)
 
             ELEMENTS.append(element)