diff --git a/io_mesh_atomic/atom_info.dat b/io_mesh_atomic/atom_info.dat index 83dde4b8e0413caf3d4daf0d2b02c15a14cd8494..c14d45ded2034b0c1ec71ac2392b78c298e61422 100644 --- a/io_mesh_atomic/atom_info.dat +++ b/io_mesh_atomic/atom_info.dat @@ -1,2172 +1,4640 @@ +# +# Program: Create_atomic_data_file +# ================================ +# +# Version: 0.5 +# Author : Dr. Clemens Barth +# Date : 2022-01-21 +# +# +# +# +# This file contains, for each element, the following properties: +# +# - Atom radii (atomic, covalent, ionic) +# - Color of the representative ball +# - Material properties used in the Principled BSDF shader +# - Properties for Eevee. +# +# +# +# The following string options are available: +# +# P BSDF Subsurface method : 'BURLEY', 'RANDOM_WALK_FIXED_RADIUS', 'RANDOM_WALK' +# P BSDF Distribution : 'GGX', 'MULTI_GGX' +# Eevee Blend Method : 'OPAQUE', 'CLIP', 'HASHED', 'BLEND' +# Eevee Shadow Method : 'NONE', 'OPAQUE', 'CLIP', 'HASHED' +# +# + + +Atom +==== +Number : 1 +Name : Hydrogen +Short name : H +Radius used : 0.320000 +Radius, covalent : 0.320000 +Radius, atomic : 0.790000 +Charge state : -1 +Radius, ionic : 1.540000 +Color : 1.0,1.0,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 2 +Name : Helium +Short name : He +Radius used : 0.930000 +Radius, covalent : 0.930000 +Radius, atomic : 0.490000 +Color : 0.8509803921568627,1.0,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 3 +Name : Lithium +Short name : Li +Radius used : 1.230000 +Radius, covalent : 1.230000 +Radius, atomic : 2.050000 +Charge state : 1 +Radius, ionic : 0.680000 +Color : 0.8,0.5019607843137255,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 4 +Name : Beryllium +Short name : Be +Radius used : 0.900000 +Radius, covalent : 0.900000 +Radius, atomic : 1.400000 +Charge state : 1 +Radius, ionic : 0.440000 +Charge state : 2 +Radius, ionic : 0.350000 +Color : 0.7607843137254902,1.0,0.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 5 +Name : Boron +Short name : B +Radius used : 0.820000 +Radius, covalent : 0.820000 +Radius, atomic : 1.170000 +Charge state : 1 +Radius, ionic : 0.350000 +Charge state : 3 +Radius, ionic : 0.230000 +Color : 1.0,0.7098039215686275,0.7098039215686275,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 6 +Name : Carbon +Short name : C +Radius used : 0.770000 +Radius, covalent : 0.770000 +Radius, atomic : 0.910000 +Charge state : -4 +Radius, ionic : 2.600000 +Charge state : 4 +Radius, ionic : 0.160000 +Color : 0.5647058823529412,0.5647058823529412,0.5647058823529412,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 7 +Name : Nitrogen +Short name : N +Radius used : 0.750000 +Radius, covalent : 0.750000 +Radius, atomic : 0.750000 +Charge state : -3 +Radius, ionic : 1.710000 +Charge state : 1 +Radius, ionic : 0.250000 +Charge state : 3 +Radius, ionic : 0.160000 +Charge state : 5 +Radius, ionic : 0.130000 +Color : 0.18823529411764706,0.3137254901960784,0.9725490196078431,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 8 +Name : Oxygen +Short name : O +Radius used : 0.730000 +Radius, covalent : 0.730000 +Radius, atomic : 0.650000 +Charge state : -2 +Radius, ionic : 1.320000 +Charge state : -1 +Radius, ionic : 1.760000 +Charge state : 1 +Radius, ionic : 0.220000 +Charge state : 6 +Radius, ionic : 0.090000 +Color : 1.0,0.050980392156862744,0.050980392156862744,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 9 +Name : Fluorine +Short name : F +Radius used : 0.720000 +Radius, covalent : 0.720000 +Radius, atomic : 0.570000 +Charge state : -1 +Radius, ionic : 1.330000 +Charge state : 7 +Radius, ionic : 0.080000 +Color : 0.5647058823529412,0.8784313725490196,0.3137254901960784,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 10 +Name : Neon +Short name : Ne +Radius used : 0.710000 +Radius, covalent : 0.710000 +Radius, atomic : 0.510000 +Charge state : 1 +Radius, ionic : 1.120000 +Color : 0.7019607843137254,0.8901960784313725,0.9607843137254902,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 11 +Name : Sodium +Short name : Na +Radius used : 1.540000 +Radius, covalent : 1.540000 +Radius, atomic : 2.230000 +Charge state : 1 +Radius, ionic : 0.970000 +Color : 0.6705882352941176,0.3607843137254902,0.9490196078431372,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 12 +Name : Magnesium +Short name : Mg +Radius used : 1.360000 +Radius, covalent : 1.360000 +Radius, atomic : 1.720000 +Charge state : 1 +Radius, ionic : 0.820000 +Charge state : 2 +Radius, ionic : 0.660000 +Color : 0.5411764705882353,1.0,0.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 13 +Name : Aluminium +Short name : Al +Radius used : 1.180000 +Radius, covalent : 1.180000 +Radius, atomic : 1.820000 +Charge state : 3 +Radius, ionic : 0.510000 +Color : 0.7490196078431373,0.6509803921568628,0.6509803921568628,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 14 +Name : Silicon +Short name : Si +Radius used : 1.110000 +Radius, covalent : 1.110000 +Radius, atomic : 1.460000 +Charge state : -4 +Radius, ionic : 2.710000 +Charge state : -1 +Radius, ionic : 3.840000 +Charge state : 1 +Radius, ionic : 0.650000 +Charge state : 4 +Radius, ionic : 0.420000 +Color : 0.9411764705882353,0.7843137254901961,0.6274509803921569,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 15 +Name : Phosphorus +Short name : P +Radius used : 1.060000 +Radius, covalent : 1.060000 +Radius, atomic : 1.230000 +Charge state : -3 +Radius, ionic : 2.120000 +Charge state : 3 +Radius, ionic : 0.440000 +Charge state : 5 +Radius, ionic : 0.350000 +Color : 1.0,0.5019607843137255,0.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 16 +Name : Sulfur +Short name : S +Radius used : 1.020000 +Radius, covalent : 1.020000 +Radius, atomic : 1.090000 +Charge state : -2 +Radius, ionic : 1.840000 +Charge state : 2 +Radius, ionic : 2.190000 +Charge state : 4 +Radius, ionic : 0.370000 +Charge state : 6 +Radius, ionic : 0.300000 +Color : 1.0,1.0,0.18823529411764706,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 17 +Name : Chlorine +Short name : Cl +Radius used : 0.990000 +Radius, covalent : 0.990000 +Radius, atomic : 0.970000 +Charge state : -1 +Radius, ionic : 1.810000 +Charge state : 5 +Radius, ionic : 0.340000 +Charge state : 7 +Radius, ionic : 0.270000 +Color : 0.12156862745098039,0.9411764705882353,0.12156862745098039,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 18 +Name : Argon +Short name : Ar +Radius used : 0.980000 +Radius, covalent : 0.980000 +Radius, atomic : 0.880000 +Charge state : 1 +Radius, ionic : 1.540000 +Color : 0.5019607843137255,0.8196078431372549,0.8901960784313725,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 19 +Name : Potassium +Short name : K +Radius used : 2.030000 +Radius, covalent : 2.030000 +Radius, atomic : 2.770000 +Charge state : 1 +Radius, ionic : 0.810000 +Color : 0.5607843137254902,0.25098039215686274,0.8313725490196079,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 20 +Name : Calcium +Short name : Ca +Radius used : 1.740000 +Radius, covalent : 1.740000 +Radius, atomic : 2.230000 +Charge state : 1 +Radius, ionic : 1.180000 +Charge state : 2 +Radius, ionic : 0.990000 +Color : 0.23921568627450981,1.0,0.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 21 +Name : Scandium +Short name : Sc +Radius used : 1.440000 +Radius, covalent : 1.440000 +Radius, atomic : 2.090000 +Charge state : 3 +Radius, ionic : 0.732000 +Color : 0.9019607843137255,0.9019607843137255,0.9019607843137255,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 22 +Name : Titanium +Short name : Ti +Radius used : 1.320000 +Radius, covalent : 1.320000 +Radius, atomic : 2.000000 +Charge state : 1 +Radius, ionic : 0.960000 +Charge state : 2 +Radius, ionic : 0.940000 +Charge state : 3 +Radius, ionic : 0.760000 +Charge state : 4 +Radius, ionic : 0.680000 +Color : 0.7490196078431373,0.7607843137254902,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 23 +Name : Vanadium +Short name : V +Radius used : 1.220000 +Radius, covalent : 1.220000 +Radius, atomic : 1.920000 +Charge state : 2 +Radius, ionic : 0.880000 +Charge state : 3 +Radius, ionic : 0.740000 +Charge state : 4 +Radius, ionic : 0.630000 +Charge state : 5 +Radius, ionic : 0.590000 +Color : 0.6509803921568628,0.6509803921568628,0.6705882352941176,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 24 +Name : Chromium +Short name : Cr +Radius used : 1.180000 +Radius, covalent : 1.180000 +Radius, atomic : 1.850000 +Charge state : 1 +Radius, ionic : 0.810000 +Charge state : 2 +Radius, ionic : 0.890000 +Charge state : 3 +Radius, ionic : 0.630000 +Charge state : 6 +Radius, ionic : 0.520000 +Color : 0.5411764705882353,0.6,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 25 +Name : Manganese +Short name : Mn +Radius used : 1.170000 +Radius, covalent : 1.170000 +Radius, atomic : 1.790000 +Charge state : 2 +Radius, ionic : 0.800000 +Charge state : 3 +Radius, ionic : 0.660000 +Charge state : 4 +Radius, ionic : 0.600000 +Charge state : 7 +Radius, ionic : 0.460000 +Color : 0.611764705882353,0.47843137254901963,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 26 +Name : Iron +Short name : Fe +Radius used : 1.170000 +Radius, covalent : 1.170000 +Radius, atomic : 1.720000 +Charge state : 2 +Radius, ionic : 0.740000 +Charge state : 3 +Radius, ionic : 0.640000 +Color : 0.8784313725490196,0.4,0.2,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 27 +Name : Cobalt +Short name : Co +Radius used : 1.160000 +Radius, covalent : 1.160000 +Radius, atomic : 1.670000 +Charge state : 2 +Radius, ionic : 0.720000 +Charge state : 3 +Radius, ionic : 0.630000 +Color : 0.9411764705882353,0.5647058823529412,0.6274509803921569,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 28 +Name : Nickel +Short name : Ni +Radius used : 1.150000 +Radius, covalent : 1.150000 +Radius, atomic : 1.620000 +Charge state : 2 +Radius, ionic : 0.690000 +Color : 0.3137254901960784,0.8156862745098039,0.3137254901960784,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 29 +Name : Copper +Short name : Cu +Radius used : 1.170000 +Radius, covalent : 1.170000 +Radius, atomic : 1.570000 +Charge state : 1 +Radius, ionic : 0.960000 +Charge state : 2 +Radius, ionic : 0.720000 +Color : 0.7843137254901961,0.5019607843137255,0.2,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 30 +Name : Zinc +Short name : Zn +Radius used : 1.250000 +Radius, covalent : 1.250000 +Radius, atomic : 1.530000 +Charge state : 1 +Radius, ionic : 0.880000 +Charge state : 2 +Radius, ionic : 0.740000 +Color : 0.49019607843137253,0.5019607843137255,0.6901960784313725,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 31 +Name : Gallium +Short name : Ga +Radius used : 1.260000 +Radius, covalent : 1.260000 +Radius, atomic : 1.810000 +Charge state : 1 +Radius, ionic : 0.810000 +Charge state : 3 +Radius, ionic : 0.620000 +Color : 0.7607843137254902,0.5607843137254902,0.5607843137254902,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 32 +Name : Germanium +Short name : Ge +Radius used : 1.220000 +Radius, covalent : 1.220000 +Radius, atomic : 1.520000 +Charge state : -4 +Radius, ionic : 2.720000 +Charge state : 2 +Radius, ionic : 0.730000 +Charge state : 4 +Radius, ionic : 0.530000 +Color : 0.4,0.5607843137254902,0.5607843137254902,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 33 +Name : Arsenic +Short name : As +Radius used : 1.200000 +Radius, covalent : 1.200000 +Radius, atomic : 1.330000 +Charge state : -3 +Radius, ionic : 2.220000 +Charge state : 3 +Radius, ionic : 0.580000 +Charge state : 5 +Radius, ionic : 0.460000 +Color : 0.7411764705882353,0.5019607843137255,0.8901960784313725,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 34 +Name : Selenium +Short name : Se +Radius used : 1.160000 +Radius, covalent : 1.160000 +Radius, atomic : 1.220000 +Charge state : -2 +Radius, ionic : 1.910000 +Charge state : -1 +Radius, ionic : 2.320000 +Charge state : 1 +Radius, ionic : 0.660000 +Charge state : 4 +Radius, ionic : 0.500000 +Charge state : 6 +Radius, ionic : 0.420000 +Color : 1.0,0.6313725490196078,0.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 35 +Name : Bromine +Short name : Br +Radius used : 1.140000 +Radius, covalent : 1.140000 +Radius, atomic : 1.120000 +Charge state : -1 +Radius, ionic : 1.960000 +Charge state : 5 +Radius, ionic : 0.470000 +Charge state : 7 +Radius, ionic : 0.390000 +Color : 0.6509803921568628,0.1607843137254902,0.1607843137254902,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 36 +Name : Krypton +Short name : Kr +Radius used : 1.310000 +Radius, covalent : 1.310000 +Radius, atomic : 1.240000 +Color : 0.3607843137254902,0.7215686274509804,0.8196078431372549,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 37 +Name : Rubidium +Short name : Rb +Radius used : 2.160000 +Radius, covalent : 2.160000 +Radius, atomic : 2.980000 +Charge state : 1 +Radius, ionic : 1.470000 +Color : 0.4392156862745098,0.1803921568627451,0.6901960784313725,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 38 +Name : Strontium +Short name : Sr +Radius used : 1.910000 +Radius, covalent : 1.910000 +Radius, atomic : 2.450000 +Charge state : 2 +Radius, ionic : 1.120000 +Color : 0.0,1.0,0.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 39 +Name : Yttrium +Short name : Y +Radius used : 1.620000 +Radius, covalent : 1.620000 +Radius, atomic : 2.270000 +Charge state : 3 +Radius, ionic : 0.893000 +Color : 0.5803921568627451,1.0,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 40 +Name : Zirconium +Short name : Zr +Radius used : 1.450000 +Radius, covalent : 1.450000 +Radius, atomic : 2.160000 +Charge state : 1 +Radius, ionic : 1.090000 +Charge state : 4 +Radius, ionic : 0.790000 +Color : 0.5803921568627451,0.8784313725490196,0.8784313725490196,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 41 +Name : Niobium +Short name : Nb +Radius used : 1.340000 +Radius, covalent : 1.340000 +Radius, atomic : 2.080000 +Charge state : 1 +Radius, ionic : 1.000000 +Charge state : 4 +Radius, ionic : 0.740000 +Charge state : 5 +Radius, ionic : 0.690000 +Color : 0.45098039215686275,0.7607843137254902,0.788235294117647,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 42 +Name : Molybdenum +Short name : Mo +Radius used : 1.300000 +Radius, covalent : 1.300000 +Radius, atomic : 2.010000 +Charge state : 1 +Radius, ionic : 0.930000 +Charge state : 4 +Radius, ionic : 0.700000 +Charge state : 6 +Radius, ionic : 0.620000 +Color : 0.32941176470588235,0.7098039215686275,0.7098039215686275,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 43 +Name : Technetium +Short name : Tc +Radius used : 1.270000 +Radius, covalent : 1.270000 +Radius, atomic : 1.950000 +Charge state : 7 +Radius, ionic : 0.979000 +Color : 0.23137254901960785,0.6196078431372549,0.6196078431372549,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 44 +Name : Ruthenium +Short name : Ru +Radius used : 1.250000 +Radius, covalent : 1.250000 +Radius, atomic : 1.890000 +Charge state : 4 +Radius, ionic : 0.670000 +Color : 0.1411764705882353,0.5607843137254902,0.5607843137254902,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 45 +Name : Rhodium +Short name : Rh +Radius used : 1.250000 +Radius, covalent : 1.250000 +Radius, atomic : 1.830000 +Charge state : 3 +Radius, ionic : 0.680000 +Color : 0.0392156862745098,0.49019607843137253,0.5490196078431373,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 46 +Name : Palladium +Short name : Pd +Radius used : 1.280000 +Radius, covalent : 1.280000 +Radius, atomic : 1.790000 +Charge state : 2 +Radius, ionic : 0.800000 +Charge state : 4 +Radius, ionic : 0.650000 +Color : 0.0,0.4117647058823529,0.5215686274509804,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 47 +Name : Silver +Short name : Ag +Radius used : 1.340000 +Radius, covalent : 1.340000 +Radius, atomic : 1.750000 +Charge state : 1 +Radius, ionic : 1.260000 +Charge state : 2 +Radius, ionic : 0.890000 +Color : 0.7529411764705882,0.7529411764705882,0.7529411764705882,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 48 +Name : Cadmium +Short name : Cd +Radius used : 1.480000 +Radius, covalent : 1.480000 +Radius, atomic : 1.710000 +Charge state : 1 +Radius, ionic : 1.140000 +Charge state : 2 +Radius, ionic : 0.970000 +Color : 1.0,0.8509803921568627,0.5607843137254902,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 49 +Name : Indium +Short name : In +Radius used : 1.440000 +Radius, covalent : 1.440000 +Radius, atomic : 2.000000 +Charge state : 3 +Radius, ionic : 0.810000 +Color : 0.6509803921568628,0.4588235294117647,0.45098039215686275,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 50 +Name : Tin +Short name : Sn +Radius used : 1.410000 +Radius, covalent : 1.410000 +Radius, atomic : 1.720000 +Charge state : -4 +Radius, ionic : 2.940000 +Charge state : -1 +Radius, ionic : 3.700000 +Charge state : 2 +Radius, ionic : 0.930000 +Charge state : 4 +Radius, ionic : 0.710000 +Color : 0.4,0.5019607843137255,0.5019607843137255,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 51 +Name : Antimony +Short name : Sb +Radius used : 1.400000 +Radius, covalent : 1.400000 +Radius, atomic : 1.530000 +Charge state : -3 +Radius, ionic : 2.450000 +Charge state : 3 +Radius, ionic : 0.760000 +Charge state : 5 +Radius, ionic : 0.620000 +Color : 0.6196078431372549,0.38823529411764707,0.7098039215686275,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 52 +Name : Tellurium +Short name : Te +Radius used : 1.360000 +Radius, covalent : 1.360000 +Radius, atomic : 1.420000 +Charge state : -2 +Radius, ionic : 2.110000 +Charge state : -1 +Radius, ionic : 2.500000 +Charge state : 1 +Radius, ionic : 0.820000 +Charge state : 4 +Radius, ionic : 0.700000 +Charge state : 6 +Radius, ionic : 0.560000 +Color : 0.8313725490196079,0.47843137254901963,0.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 53 +Name : Iodine +Short name : I +Radius used : 1.330000 +Radius, covalent : 1.330000 +Radius, atomic : 1.320000 +Charge state : -1 +Radius, ionic : 2.200000 +Charge state : 5 +Radius, ionic : 0.620000 +Charge state : 7 +Radius, ionic : 0.500000 +Color : 0.5803921568627451,0.0,0.5803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 54 +Name : Xenon +Short name : Xe +Radius used : 1.310000 +Radius, covalent : 1.310000 +Radius, atomic : 1.240000 +Color : 0.25882352941176473,0.6196078431372549,0.6901960784313725,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 55 +Name : Caesium +Short name : Cs +Radius used : 2.350000 +Radius, covalent : 2.350000 +Radius, atomic : 3.350000 +Charge state : 1 +Radius, ionic : 1.670000 +Color : 0.3411764705882353,0.09019607843137255,0.5607843137254902,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 56 +Name : Barium +Short name : Ba +Radius used : 1.980000 +Radius, covalent : 1.980000 +Radius, atomic : 2.780000 +Charge state : 1 +Radius, ionic : 1.530000 +Charge state : 2 +Radius, ionic : 1.340000 +Color : 0.0,0.788235294117647,0.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 57 +Name : Lanthanum +Short name : La +Radius used : 1.690000 +Radius, covalent : 1.690000 +Radius, atomic : 2.740000 +Charge state : 1 +Radius, ionic : 1.390000 +Charge state : 3 +Radius, ionic : 1.061000 +Color : 0.4392156862745098,0.8313725490196079,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 58 +Name : Cerium +Short name : Ce +Radius used : 1.650000 +Radius, covalent : 1.650000 +Radius, atomic : 2.700000 +Charge state : 1 +Radius, ionic : 1.270000 +Charge state : 3 +Radius, ionic : 1.034000 +Charge state : 4 +Radius, ionic : 0.920000 +Color : 1.0,1.0,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 59 +Name : Praseodymium +Short name : Pr +Radius used : 1.650000 +Radius, covalent : 1.650000 +Radius, atomic : 2.670000 +Charge state : 3 +Radius, ionic : 1.013000 +Charge state : 4 +Radius, ionic : 0.900000 +Color : 0.8509803921568627,1.0,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 60 +Name : Neodymium +Short name : Nd +Radius used : 1.640000 +Radius, covalent : 1.640000 +Radius, atomic : 2.640000 +Charge state : 3 +Radius, ionic : 0.995000 +Color : 0.7803921568627451,1.0,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 61 +Name : Promethium +Short name : Pm +Radius used : 1.630000 +Radius, covalent : 1.630000 +Radius, atomic : 2.620000 +Charge state : 3 +Radius, ionic : 0.979000 +Color : 0.6392156862745098,1.0,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 62 +Name : Samarium +Short name : Sm +Radius used : 1.620000 +Radius, covalent : 1.620000 +Radius, atomic : 2.590000 +Charge state : 3 +Radius, ionic : 0.964000 +Color : 0.5607843137254902,1.0,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 63 +Name : Europium +Short name : Eu +Radius used : 1.850000 +Radius, covalent : 1.850000 +Radius, atomic : 2.560000 +Charge state : 2 +Radius, ionic : 1.090000 +Charge state : 3 +Radius, ionic : 0.950000 +Color : 0.3803921568627451,1.0,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 64 +Name : Gadolinium +Short name : Gd +Radius used : 1.610000 +Radius, covalent : 1.610000 +Radius, atomic : 2.540000 +Charge state : 3 +Radius, ionic : 0.938000 +Color : 0.27058823529411763,1.0,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 65 +Name : Terbium +Short name : Tb +Radius used : 1.590000 +Radius, covalent : 1.590000 +Radius, atomic : 2.510000 +Charge state : 3 +Radius, ionic : 0.923000 +Charge state : 4 +Radius, ionic : 0.840000 +Color : 0.18823529411764706,1.0,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 66 +Name : Dysprosium +Short name : Dy +Radius used : 1.590000 +Radius, covalent : 1.590000 +Radius, atomic : 2.490000 +Charge state : 3 +Radius, ionic : 0.908000 +Color : 0.12156862745098039,1.0,0.7803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 67 +Name : Holmium +Short name : Ho +Radius used : 1.580000 +Radius, covalent : 1.580000 +Radius, atomic : 2.470000 +Charge state : 3 +Radius, ionic : 0.894000 +Color : 0.0,1.0,0.611764705882353,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 68 +Name : Erbium +Short name : Er +Radius used : 1.570000 +Radius, covalent : 1.570000 +Radius, atomic : 2.450000 +Charge state : 3 +Radius, ionic : 0.881000 +Color : 0.0,0.9019607843137255,0.4588235294117647,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 69 +Name : Thulium +Short name : Tm +Radius used : 1.560000 +Radius, covalent : 1.560000 +Radius, atomic : 2.420000 +Charge state : 3 +Radius, ionic : 0.870000 +Color : 0.0,0.8313725490196079,0.3215686274509804,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 70 +Name : Ytterbium +Short name : Yb +Radius used : 1.740000 +Radius, covalent : 1.740000 +Radius, atomic : 2.400000 +Charge state : 2 +Radius, ionic : 0.930000 +Charge state : 3 +Radius, ionic : 0.858000 +Color : 0.0,0.7490196078431373,0.2196078431372549,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 71 +Name : Lutetium +Short name : Lu +Radius used : 1.560000 +Radius, covalent : 1.560000 +Radius, atomic : 2.250000 +Charge state : 3 +Radius, ionic : 0.850000 +Color : 0.0,0.6705882352941176,0.1411764705882353,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 72 +Name : Hafnium +Short name : Hf +Radius used : 1.440000 +Radius, covalent : 1.440000 +Radius, atomic : 2.160000 +Charge state : 4 +Radius, ionic : 0.780000 +Color : 0.30196078431372547,0.7607843137254902,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 73 +Name : Tantalum +Short name : Ta +Radius used : 1.340000 +Radius, covalent : 1.340000 +Radius, atomic : 2.090000 +Charge state : 5 +Radius, ionic : 0.680000 +Color : 0.30196078431372547,0.6509803921568628,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 74 +Name : Tungsten +Short name : W +Radius used : 1.300000 +Radius, covalent : 1.300000 +Radius, atomic : 2.020000 +Charge state : 4 +Radius, ionic : 0.700000 +Charge state : 6 +Radius, ionic : 0.620000 +Color : 0.12941176470588237,0.5803921568627451,0.8392156862745098,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 75 +Name : Rhenium +Short name : Re +Radius used : 1.280000 +Radius, covalent : 1.280000 +Radius, atomic : 1.970000 +Charge state : 4 +Radius, ionic : 0.720000 +Charge state : 7 +Radius, ionic : 0.560000 +Color : 0.14901960784313725,0.49019607843137253,0.6705882352941176,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 76 +Name : Osmium +Short name : Os +Radius used : 1.260000 +Radius, covalent : 1.260000 +Radius, atomic : 1.920000 +Charge state : 4 +Radius, ionic : 0.880000 +Charge state : 6 +Radius, ionic : 0.690000 +Color : 0.14901960784313725,0.4,0.5882352941176471,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 77 +Name : Iridium +Short name : Ir +Radius used : 1.270000 +Radius, covalent : 1.270000 +Radius, atomic : 1.870000 +Charge state : 4 +Radius, ionic : 0.680000 +Color : 0.09019607843137255,0.32941176470588235,0.5294117647058824,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 78 +Name : Platinium +Short name : Pt +Radius used : 1.300000 +Radius, covalent : 1.300000 +Radius, atomic : 1.830000 +Charge state : 2 +Radius, ionic : 0.800000 +Charge state : 4 +Radius, ionic : 0.650000 +Color : 0.8156862745098039,0.8156862745098039,0.8784313725490196,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 79 +Name : Gold +Short name : Au +Radius used : 1.340000 +Radius, covalent : 1.340000 +Radius, atomic : 1.790000 +Charge state : 1 +Radius, ionic : 1.370000 +Charge state : 3 +Radius, ionic : 0.850000 +Color : 1.0,0.8196078431372549,0.13725490196078433,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + Atom ==== -Number : 1 -Name : Hydrogen -Short name : H -Color : 1.0,1.0,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.320000 -Radius, covalent : 0.320000 -Radius, atomic : 0.790000 -Charge state : -1 -Radius, ionic : 1.540000 - - -Atom -==== -Number : 2 -Name : Helium -Short name : He -Color : 0.850980392157,1.0,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.930000 -Radius, covalent : 0.930000 -Radius, atomic : 0.490000 - - -Atom -==== -Number : 3 -Name : Lithium -Short name : Li -Color : 0.8,0.501960784314,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.230000 -Radius, covalent : 1.230000 -Radius, atomic : 2.050000 -Charge state : 1 -Radius, ionic : 0.680000 - - -Atom -==== -Number : 4 -Name : Beryllium -Short name : Be -Color : 0.760784313725,1.0,0.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.900000 -Radius, covalent : 0.900000 -Radius, atomic : 1.400000 -Charge state : 1 -Radius, ionic : 0.440000 -Charge state : 2 -Radius, ionic : 0.350000 - - -Atom -==== -Number : 5 -Name : Boron -Short name : B -Color : 1.0,0.709803921569,0.709803921569,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.820000 -Radius, covalent : 0.820000 -Radius, atomic : 1.170000 -Charge state : 1 -Radius, ionic : 0.350000 -Charge state : 3 -Radius, ionic : 0.230000 - - -Atom -==== -Number : 6 -Name : Carbon -Short name : C -Color : 0.564705882353,0.564705882353,0.564705882353,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.770000 -Radius, covalent : 0.770000 -Radius, atomic : 0.910000 -Charge state : -4 -Radius, ionic : 2.600000 -Charge state : 4 -Radius, ionic : 0.160000 - - -Atom -==== -Number : 7 -Name : Nitrogen -Short name : N -Color : 0.188235294118,0.313725490196,0.972549019608,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.750000 -Radius, covalent : 0.750000 -Radius, atomic : 0.750000 -Charge state : -3 -Radius, ionic : 1.710000 -Charge state : 1 -Radius, ionic : 0.250000 -Charge state : 3 -Radius, ionic : 0.160000 -Charge state : 5 -Radius, ionic : 0.130000 - - -Atom -==== -Number : 8 -Name : Oxygen -Short name : O -Color : 1.0,0.0509803921569,0.0509803921569,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.730000 -Radius, covalent : 0.730000 -Radius, atomic : 0.650000 -Charge state : -2 -Radius, ionic : 1.320000 -Charge state : -1 -Radius, ionic : 1.760000 -Charge state : 1 -Radius, ionic : 0.220000 -Charge state : 6 -Radius, ionic : 0.090000 - - -Atom -==== -Number : 9 -Name : Fluorine -Short name : F -Color : 0.564705882353,0.878431372549,0.313725490196,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.720000 -Radius, covalent : 0.720000 -Radius, atomic : 0.570000 -Charge state : -1 -Radius, ionic : 1.330000 -Charge state : 7 -Radius, ionic : 0.080000 - - -Atom -==== -Number : 10 -Name : Neon -Short name : Ne -Color : 0.701960784314,0.890196078431,0.960784313725,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.710000 -Radius, covalent : 0.710000 -Radius, atomic : 0.510000 -Charge state : 1 -Radius, ionic : 1.120000 - - -Atom -==== -Number : 11 -Name : Sodium -Short name : Na -Color : 0.670588235294,0.360784313725,0.949019607843,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.540000 -Radius, covalent : 1.540000 -Radius, atomic : 2.230000 -Charge state : 1 -Radius, ionic : 0.970000 - - -Atom -==== -Number : 12 -Name : Magnesium -Short name : Mg -Color : 0.541176470588,1.0,0.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.360000 -Radius, covalent : 1.360000 -Radius, atomic : 1.720000 -Charge state : 1 -Radius, ionic : 0.820000 -Charge state : 2 -Radius, ionic : 0.660000 - - -Atom -==== -Number : 13 -Name : Aluminium -Short name : Al -Color : 0.749019607843,0.650980392157,0.650980392157,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.180000 -Radius, covalent : 1.180000 -Radius, atomic : 1.820000 -Charge state : 3 -Radius, ionic : 0.510000 - - -Atom -==== -Number : 14 -Name : Silicon -Short name : Si -Color : 0.941176470588,0.78431372549,0.627450980392,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.110000 -Radius, covalent : 1.110000 -Radius, atomic : 1.460000 -Charge state : -4 -Radius, ionic : 2.710000 -Charge state : -1 -Radius, ionic : 3.840000 -Charge state : 1 -Radius, ionic : 0.650000 -Charge state : 4 -Radius, ionic : 0.420000 - - -Atom -==== -Number : 15 -Name : Phosphorus -Short name : P -Color : 1.0,0.501960784314,0.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.060000 -Radius, covalent : 1.060000 -Radius, atomic : 1.230000 -Charge state : -3 -Radius, ionic : 2.120000 -Charge state : 3 -Radius, ionic : 0.440000 -Charge state : 5 -Radius, ionic : 0.350000 - - -Atom -==== -Number : 16 -Name : Sulfur -Short name : S -Color : 1.0,1.0,0.188235294118,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.020000 -Radius, covalent : 1.020000 -Radius, atomic : 1.090000 -Charge state : -2 -Radius, ionic : 1.840000 -Charge state : 2 -Radius, ionic : 2.190000 -Charge state : 4 -Radius, ionic : 0.370000 -Charge state : 6 -Radius, ionic : 0.300000 - - -Atom -==== -Number : 17 -Name : Chlorine -Short name : Cl -Color : 0.121568627451,0.941176470588,0.121568627451,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.990000 -Radius, covalent : 0.990000 -Radius, atomic : 0.970000 -Charge state : -1 -Radius, ionic : 1.810000 -Charge state : 5 -Radius, ionic : 0.340000 -Charge state : 7 -Radius, ionic : 0.270000 - - -Atom -==== -Number : 18 -Name : Argon -Short name : Ar -Color : 0.501960784314,0.819607843137,0.890196078431,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 0.980000 -Radius, covalent : 0.980000 -Radius, atomic : 0.880000 -Charge state : 1 -Radius, ionic : 1.540000 - - -Atom -==== -Number : 19 -Name : Potassium -Short name : K -Color : 0.560784313725,0.250980392157,0.83137254902,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 2.030000 -Radius, covalent : 2.030000 -Radius, atomic : 2.770000 -Charge state : 1 -Radius, ionic : 0.810000 - - -Atom -==== -Number : 20 -Name : Calcium -Short name : Ca -Color : 0.239215686275,1.0,0.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.740000 -Radius, covalent : 1.740000 -Radius, atomic : 2.230000 -Charge state : 1 -Radius, ionic : 1.180000 -Charge state : 2 -Radius, ionic : 0.990000 - - -Atom -==== -Number : 21 -Name : Scandium -Short name : Sc -Color : 0.901960784314,0.901960784314,0.901960784314,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.440000 -Radius, covalent : 1.440000 -Radius, atomic : 2.090000 -Charge state : 3 -Radius, ionic : 0.732000 - - -Atom -==== -Number : 22 -Name : Titanium -Short name : Ti -Color : 0.749019607843,0.760784313725,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.320000 -Radius, covalent : 1.320000 -Radius, atomic : 2.000000 -Charge state : 1 -Radius, ionic : 0.960000 -Charge state : 2 -Radius, ionic : 0.940000 -Charge state : 3 -Radius, ionic : 0.760000 -Charge state : 4 -Radius, ionic : 0.680000 - - -Atom -==== -Number : 23 -Name : Vanadium -Short name : V -Color : 0.650980392157,0.650980392157,0.670588235294,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.220000 -Radius, covalent : 1.220000 -Radius, atomic : 1.920000 -Charge state : 2 -Radius, ionic : 0.880000 -Charge state : 3 -Radius, ionic : 0.740000 -Charge state : 4 -Radius, ionic : 0.630000 -Charge state : 5 -Radius, ionic : 0.590000 - - -Atom -==== -Number : 24 -Name : Chromium -Short name : Cr -Color : 0.541176470588,0.6,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.180000 -Radius, covalent : 1.180000 -Radius, atomic : 1.850000 -Charge state : 1 -Radius, ionic : 0.810000 -Charge state : 2 -Radius, ionic : 0.890000 -Charge state : 3 -Radius, ionic : 0.630000 -Charge state : 6 -Radius, ionic : 0.520000 - - -Atom -==== -Number : 25 -Name : Manganese -Short name : Mn -Color : 0.611764705882,0.478431372549,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.170000 -Radius, covalent : 1.170000 -Radius, atomic : 1.790000 -Charge state : 2 -Radius, ionic : 0.800000 -Charge state : 3 -Radius, ionic : 0.660000 -Charge state : 4 -Radius, ionic : 0.600000 -Charge state : 7 -Radius, ionic : 0.460000 - - -Atom -==== -Number : 26 -Name : Iron -Short name : Fe -Color : 0.878431372549,0.4,0.2,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.170000 -Radius, covalent : 1.170000 -Radius, atomic : 1.720000 -Charge state : 2 -Radius, ionic : 0.740000 -Charge state : 3 -Radius, ionic : 0.640000 - - -Atom -==== -Number : 27 -Name : Cobalt -Short name : Co -Color : 0.941176470588,0.564705882353,0.627450980392,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.160000 -Radius, covalent : 1.160000 -Radius, atomic : 1.670000 -Charge state : 2 -Radius, ionic : 0.720000 -Charge state : 3 -Radius, ionic : 0.630000 - - -Atom -==== -Number : 28 -Name : Nickel -Short name : Ni -Color : 0.313725490196,0.81568627451,0.313725490196,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.150000 -Radius, covalent : 1.150000 -Radius, atomic : 1.620000 -Charge state : 2 -Radius, ionic : 0.690000 - - -Atom -==== -Number : 29 -Name : Copper -Short name : Cu -Color : 0.78431372549,0.501960784314,0.2,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.170000 -Radius, covalent : 1.170000 -Radius, atomic : 1.570000 -Charge state : 1 -Radius, ionic : 0.960000 -Charge state : 2 -Radius, ionic : 0.720000 - - -Atom -==== -Number : 30 -Name : Zinc -Short name : Zn -Color : 0.490196078431,0.501960784314,0.690196078431,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.250000 -Radius, covalent : 1.250000 -Radius, atomic : 1.530000 -Charge state : 1 -Radius, ionic : 0.880000 -Charge state : 2 -Radius, ionic : 0.740000 - - -Atom -==== -Number : 31 -Name : Gallium -Short name : Ga -Color : 0.760784313725,0.560784313725,0.560784313725,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.260000 -Radius, covalent : 1.260000 -Radius, atomic : 1.810000 -Charge state : 1 -Radius, ionic : 0.810000 -Charge state : 3 -Radius, ionic : 0.620000 - - -Atom -==== -Number : 32 -Name : Germanium -Short name : Ge -Color : 0.4,0.560784313725,0.560784313725,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.220000 -Radius, covalent : 1.220000 -Radius, atomic : 1.520000 -Charge state : -4 -Radius, ionic : 2.720000 -Charge state : 2 -Radius, ionic : 0.730000 -Charge state : 4 -Radius, ionic : 0.530000 - - -Atom -==== -Number : 33 -Name : Arsenic -Short name : As -Color : 0.741176470588,0.501960784314,0.890196078431,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.200000 -Radius, covalent : 1.200000 -Radius, atomic : 1.330000 -Charge state : -3 -Radius, ionic : 2.220000 -Charge state : 3 -Radius, ionic : 0.580000 -Charge state : 5 -Radius, ionic : 0.460000 - - -Atom -==== -Number : 34 -Name : Selenium -Short name : Se -Color : 1.0,0.63137254902,0.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.160000 -Radius, covalent : 1.160000 -Radius, atomic : 1.220000 -Charge state : -2 -Radius, ionic : 1.910000 -Charge state : -1 -Radius, ionic : 2.320000 -Charge state : 1 -Radius, ionic : 0.660000 -Charge state : 4 -Radius, ionic : 0.500000 -Charge state : 6 -Radius, ionic : 0.420000 - - -Atom -==== -Number : 35 -Name : Bromine -Short name : Br -Color : 0.650980392157,0.160784313725,0.160784313725,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.140000 -Radius, covalent : 1.140000 -Radius, atomic : 1.120000 -Charge state : -1 -Radius, ionic : 1.960000 -Charge state : 5 -Radius, ionic : 0.470000 -Charge state : 7 -Radius, ionic : 0.390000 - - -Atom -==== -Number : 36 -Name : Krypton -Short name : Kr -Color : 0.360784313725,0.721568627451,0.819607843137,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.310000 -Radius, covalent : 1.310000 -Radius, atomic : 1.240000 - - -Atom -==== -Number : 37 -Name : Rubidium -Short name : Rb -Color : 0.439215686275,0.180392156863,0.690196078431,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 2.160000 -Radius, covalent : 2.160000 -Radius, atomic : 2.980000 -Charge state : 1 -Radius, ionic : 1.470000 - - -Atom -==== -Number : 38 -Name : Strontium -Short name : Sr -Color : 0.0,1.0,0.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.910000 -Radius, covalent : 1.910000 -Radius, atomic : 2.450000 -Charge state : 2 -Radius, ionic : 1.120000 - - -Atom -==== -Number : 39 -Name : Yttrium -Short name : Y -Color : 0.580392156863,1.0,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.620000 -Radius, covalent : 1.620000 -Radius, atomic : 2.270000 -Charge state : 3 -Radius, ionic : 0.893000 - - -Atom -==== -Number : 40 -Name : Zirconium -Short name : Zr -Color : 0.580392156863,0.878431372549,0.878431372549,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.450000 -Radius, covalent : 1.450000 -Radius, atomic : 2.160000 -Charge state : 1 -Radius, ionic : 1.090000 -Charge state : 4 -Radius, ionic : 0.790000 - - -Atom -==== -Number : 41 -Name : Niobium -Short name : Nb -Color : 0.450980392157,0.760784313725,0.788235294118,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.340000 -Radius, covalent : 1.340000 -Radius, atomic : 2.080000 -Charge state : 1 -Radius, ionic : 1.000000 -Charge state : 4 -Radius, ionic : 0.740000 -Charge state : 5 -Radius, ionic : 0.690000 - - -Atom -==== -Number : 42 -Name : Molybdenum -Short name : Mo -Color : 0.329411764706,0.709803921569,0.709803921569,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.300000 -Radius, covalent : 1.300000 -Radius, atomic : 2.010000 -Charge state : 1 -Radius, ionic : 0.930000 -Charge state : 4 -Radius, ionic : 0.700000 -Charge state : 6 -Radius, ionic : 0.620000 - - -Atom -==== -Number : 43 -Name : Technetium -Short name : Tc -Color : 0.23137254902,0.619607843137,0.619607843137,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.270000 -Radius, covalent : 1.270000 -Radius, atomic : 1.950000 -Charge state : 7 -Radius, ionic : 0.979000 - - -Atom -==== -Number : 44 -Name : Ruthenium -Short name : Ru -Color : 0.141176470588,0.560784313725,0.560784313725,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.250000 -Radius, covalent : 1.250000 -Radius, atomic : 1.890000 -Charge state : 4 -Radius, ionic : 0.670000 - - -Atom -==== -Number : 45 -Name : Rhodium -Short name : Rh -Color : 0.0392156862745,0.490196078431,0.549019607843,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.250000 -Radius, covalent : 1.250000 -Radius, atomic : 1.830000 -Charge state : 3 -Radius, ionic : 0.680000 - - -Atom -==== -Number : 46 -Name : Palladium -Short name : Pd -Color : 0.0,0.411764705882,0.521568627451,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.280000 -Radius, covalent : 1.280000 -Radius, atomic : 1.790000 -Charge state : 2 -Radius, ionic : 0.800000 -Charge state : 4 -Radius, ionic : 0.650000 - - -Atom -==== -Number : 47 -Name : Silver -Short name : Ag -Color : 0.752941176471,0.752941176471,0.752941176471,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.340000 -Radius, covalent : 1.340000 -Radius, atomic : 1.750000 -Charge state : 1 -Radius, ionic : 1.260000 -Charge state : 2 -Radius, ionic : 0.890000 - - -Atom -==== -Number : 48 -Name : Cadmium -Short name : Cd -Color : 1.0,0.850980392157,0.560784313725,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.480000 -Radius, covalent : 1.480000 -Radius, atomic : 1.710000 -Charge state : 1 -Radius, ionic : 1.140000 -Charge state : 2 -Radius, ionic : 0.970000 - - -Atom -==== -Number : 49 -Name : Indium -Short name : In -Color : 0.650980392157,0.458823529412,0.450980392157,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.440000 -Radius, covalent : 1.440000 -Radius, atomic : 2.000000 -Charge state : 3 -Radius, ionic : 0.810000 - - -Atom -==== -Number : 50 -Name : Tin -Short name : Sn -Color : 0.4,0.501960784314,0.501960784314,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.410000 -Radius, covalent : 1.410000 -Radius, atomic : 1.720000 -Charge state : -4 -Radius, ionic : 2.940000 -Charge state : -1 -Radius, ionic : 3.700000 -Charge state : 2 -Radius, ionic : 0.930000 -Charge state : 4 -Radius, ionic : 0.710000 - - -Atom -==== -Number : 51 -Name : Antimony -Short name : Sb -Color : 0.619607843137,0.388235294118,0.709803921569,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.400000 -Radius, covalent : 1.400000 -Radius, atomic : 1.530000 -Charge state : -3 -Radius, ionic : 2.450000 -Charge state : 3 -Radius, ionic : 0.760000 -Charge state : 5 -Radius, ionic : 0.620000 - - -Atom -==== -Number : 52 -Name : Tellurium -Short name : Te -Color : 0.83137254902,0.478431372549,0.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.360000 -Radius, covalent : 1.360000 -Radius, atomic : 1.420000 -Charge state : -2 -Radius, ionic : 2.110000 -Charge state : -1 -Radius, ionic : 2.500000 -Charge state : 1 -Radius, ionic : 0.820000 -Charge state : 4 -Radius, ionic : 0.700000 -Charge state : 6 -Radius, ionic : 0.560000 - - -Atom -==== -Number : 53 -Name : Iodine -Short name : I -Color : 0.580392156863,0.0,0.580392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.330000 -Radius, covalent : 1.330000 -Radius, atomic : 1.320000 -Charge state : -1 -Radius, ionic : 2.200000 -Charge state : 5 -Radius, ionic : 0.620000 -Charge state : 7 -Radius, ionic : 0.500000 - - -Atom -==== -Number : 54 -Name : Xenon -Short name : Xe -Color : 0.258823529412,0.619607843137,0.690196078431,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.310000 -Radius, covalent : 1.310000 -Radius, atomic : 1.240000 - - -Atom -==== -Number : 55 -Name : Caesium -Short name : Cs -Color : 0.341176470588,0.0901960784314,0.560784313725,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 2.350000 -Radius, covalent : 2.350000 -Radius, atomic : 3.350000 -Charge state : 1 -Radius, ionic : 1.670000 - - -Atom -==== -Number : 56 -Name : Barium -Short name : Ba -Color : 0.0,0.788235294118,0.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.980000 -Radius, covalent : 1.980000 -Radius, atomic : 2.780000 -Charge state : 1 -Radius, ionic : 1.530000 -Charge state : 2 -Radius, ionic : 1.340000 - - -Atom -==== -Number : 57 -Name : Lanthanum -Short name : La -Color : 0.439215686275,0.83137254902,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.690000 -Radius, covalent : 1.690000 -Radius, atomic : 2.740000 -Charge state : 1 -Radius, ionic : 1.390000 -Charge state : 3 -Radius, ionic : 1.061000 - - -Atom -==== -Number : 58 -Name : Cerium -Short name : Ce -Color : 1.0,1.0,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.650000 -Radius, covalent : 1.650000 -Radius, atomic : 2.700000 -Charge state : 1 -Radius, ionic : 1.270000 -Charge state : 3 -Radius, ionic : 1.034000 -Charge state : 4 -Radius, ionic : 0.920000 - - -Atom -==== -Number : 59 -Name : Praseodymium -Short name : Pr -Color : 0.850980392157,1.0,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.650000 -Radius, covalent : 1.650000 -Radius, atomic : 2.670000 -Charge state : 3 -Radius, ionic : 1.013000 -Charge state : 4 -Radius, ionic : 0.900000 - - -Atom -==== -Number : 60 -Name : Neodymium -Short name : Nd -Color : 0.780392156863,1.0,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.640000 -Radius, covalent : 1.640000 -Radius, atomic : 2.640000 -Charge state : 3 -Radius, ionic : 0.995000 - - -Atom -==== -Number : 61 -Name : Promethium -Short name : Pm -Color : 0.639215686275,1.0,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.630000 -Radius, covalent : 1.630000 -Radius, atomic : 2.620000 -Charge state : 3 -Radius, ionic : 0.979000 - - -Atom -==== -Number : 62 -Name : Samarium -Short name : Sm -Color : 0.560784313725,1.0,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.620000 -Radius, covalent : 1.620000 -Radius, atomic : 2.590000 -Charge state : 3 -Radius, ionic : 0.964000 - - -Atom -==== -Number : 63 -Name : Europium -Short name : Eu -Color : 0.380392156863,1.0,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.850000 -Radius, covalent : 1.850000 -Radius, atomic : 2.560000 -Charge state : 2 -Radius, ionic : 1.090000 -Charge state : 3 -Radius, ionic : 0.950000 - - -Atom -==== -Number : 64 -Name : Gadolinium -Short name : Gd -Color : 0.270588235294,1.0,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.610000 -Radius, covalent : 1.610000 -Radius, atomic : 2.540000 -Charge state : 3 -Radius, ionic : 0.938000 - - -Atom -==== -Number : 65 -Name : Terbium -Short name : Tb -Color : 0.188235294118,1.0,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.590000 -Radius, covalent : 1.590000 -Radius, atomic : 2.510000 -Charge state : 3 -Radius, ionic : 0.923000 -Charge state : 4 -Radius, ionic : 0.840000 - - -Atom -==== -Number : 66 -Name : Dysprosium -Short name : Dy -Color : 0.121568627451,1.0,0.780392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.590000 -Radius, covalent : 1.590000 -Radius, atomic : 2.490000 -Charge state : 3 -Radius, ionic : 0.908000 - - -Atom -==== -Number : 67 -Name : Holmium -Short name : Ho -Color : 0.0,1.0,0.611764705882,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.580000 -Radius, covalent : 1.580000 -Radius, atomic : 2.470000 -Charge state : 3 -Radius, ionic : 0.894000 - - -Atom -==== -Number : 68 -Name : Erbium -Short name : Er -Color : 0.0,0.901960784314,0.458823529412,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.570000 -Radius, covalent : 1.570000 -Radius, atomic : 2.450000 -Charge state : 3 -Radius, ionic : 0.881000 - - -Atom -==== -Number : 69 -Name : Thulium -Short name : Tm -Color : 0.0,0.83137254902,0.321568627451,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.560000 -Radius, covalent : 1.560000 -Radius, atomic : 2.420000 -Charge state : 3 -Radius, ionic : 0.870000 - - -Atom -==== -Number : 70 -Name : Ytterbium -Short name : Yb -Color : 0.0,0.749019607843,0.219607843137,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.740000 -Radius, covalent : 1.740000 -Radius, atomic : 2.400000 -Charge state : 2 -Radius, ionic : 0.930000 -Charge state : 3 -Radius, ionic : 0.858000 - - -Atom -==== -Number : 71 -Name : Lutetium -Short name : Lu -Color : 0.0,0.670588235294,0.141176470588,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.560000 -Radius, covalent : 1.560000 -Radius, atomic : 2.250000 -Charge state : 3 -Radius, ionic : 0.850000 - - -Atom -==== -Number : 72 -Name : Hafnium -Short name : Hf -Color : 0.301960784314,0.760784313725,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.440000 -Radius, covalent : 1.440000 -Radius, atomic : 2.160000 -Charge state : 4 -Radius, ionic : 0.780000 - - -Atom -==== -Number : 73 -Name : Tantalum -Short name : Ta -Color : 0.301960784314,0.650980392157,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.340000 -Radius, covalent : 1.340000 -Radius, atomic : 2.090000 -Charge state : 5 -Radius, ionic : 0.680000 - - -Atom -==== -Number : 74 -Name : Tungsten -Short name : W -Color : 0.129411764706,0.580392156863,0.839215686275,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.300000 -Radius, covalent : 1.300000 -Radius, atomic : 2.020000 -Charge state : 4 -Radius, ionic : 0.700000 -Charge state : 6 -Radius, ionic : 0.620000 - - -Atom -==== -Number : 75 -Name : Rhenium -Short name : Re -Color : 0.149019607843,0.490196078431,0.670588235294,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.280000 -Radius, covalent : 1.280000 -Radius, atomic : 1.970000 -Charge state : 4 -Radius, ionic : 0.720000 -Charge state : 7 -Radius, ionic : 0.560000 - - -Atom -==== -Number : 76 -Name : Osmium -Short name : Os -Color : 0.149019607843,0.4,0.588235294118,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.260000 -Radius, covalent : 1.260000 -Radius, atomic : 1.920000 -Charge state : 4 -Radius, ionic : 0.880000 -Charge state : 6 -Radius, ionic : 0.690000 - - -Atom -==== -Number : 77 -Name : Iridium -Short name : Ir -Color : 0.0901960784314,0.329411764706,0.529411764706,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.270000 -Radius, covalent : 1.270000 -Radius, atomic : 1.870000 -Charge state : 4 -Radius, ionic : 0.680000 - - -Atom -==== -Number : 78 -Name : Platinium -Short name : Pt -Color : 0.81568627451,0.81568627451,0.878431372549,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.300000 -Radius, covalent : 1.300000 -Radius, atomic : 1.830000 -Charge state : 2 -Radius, ionic : 0.800000 -Charge state : 4 -Radius, ionic : 0.650000 - - -Atom -==== -Number : 79 -Name : Gold -Short name : Au -Color : 1.0,0.819607843137,0.137254901961,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.340000 -Radius, covalent : 1.340000 -Radius, atomic : 1.790000 -Charge state : 1 -Radius, ionic : 1.370000 -Charge state : 3 -Radius, ionic : 0.850000 - - -Atom -==== -Number : 80 -Name : Mercury -Short name : Hg -Color : 0.721568627451,0.721568627451,0.81568627451,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.490000 -Radius, covalent : 1.490000 -Radius, atomic : 1.760000 -Charge state : 1 -Radius, ionic : 1.270000 -Charge state : 2 -Radius, ionic : 1.100000 - - -Atom -==== -Number : 81 -Name : Thallium -Short name : Tl -Color : 0.650980392157,0.329411764706,0.301960784314,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.480000 -Radius, covalent : 1.480000 -Radius, atomic : 2.080000 -Charge state : 1 -Radius, ionic : 1.470000 -Charge state : 3 -Radius, ionic : 0.950000 - - -Atom -==== -Number : 82 -Name : Lead -Short name : Pb -Color : 0.341176470588,0.349019607843,0.380392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.470000 -Radius, covalent : 1.470000 -Radius, atomic : 1.810000 -Charge state : 2 -Radius, ionic : 1.200000 -Charge state : 4 -Radius, ionic : 0.840000 - - -Atom -==== -Number : 83 -Name : Bismuth -Short name : Bi -Color : 0.619607843137,0.309803921569,0.709803921569,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.460000 -Radius, covalent : 1.460000 -Radius, atomic : 1.630000 -Charge state : 1 -Radius, ionic : 0.980000 -Charge state : 3 -Radius, ionic : 0.960000 -Charge state : 5 -Radius, ionic : 0.740000 - - -Atom -==== -Number : 84 -Name : Polonium -Short name : Po -Color : 0.670588235294,0.360784313725,0.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.460000 -Radius, covalent : 1.460000 -Radius, atomic : 1.530000 -Charge state : 6 -Radius, ionic : 0.670000 - - -Atom -==== -Number : 85 -Name : Astatine -Short name : At -Color : 0.458823529412,0.309803921569,0.270588235294,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.450000 -Radius, covalent : 1.450000 -Radius, atomic : 1.430000 -Charge state : -3 -Radius, ionic : 2.220000 -Charge state : 3 -Radius, ionic : 0.850000 -Charge state : 5 -Radius, ionic : 0.460000 - - -Atom -==== -Number : 86 -Name : Radon -Short name : Rn -Color : 0.258823529412,0.509803921569,0.588235294118,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.340000 - - -Atom -==== -Number : 87 -Name : Francium -Short name : Fr -Color : 0.258823529412,0.0,0.4,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 -Charge state : 1 -Radius, ionic : 1.800000 - - -Atom -==== -Number : 88 -Name : Radium -Short name : Ra -Color : 0.0,0.490196078431,0.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 -Charge state : 2 -Radius, ionic : 1.430000 - - -Atom -==== -Number : 89 -Name : Actinium -Short name : Ac -Color : 0.439215686275,0.670588235294,0.980392156863,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 -Charge state : 3 -Radius, ionic : 1.180000 - - -Atom -==== -Number : 90 -Name : Thorium -Short name : Th -Color : 0.0,0.729411764706,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.650000 -Radius, covalent : 1.650000 -Radius, atomic : 1.000000 -Charge state : 4 -Radius, ionic : 1.020000 - - -Atom -==== -Number : 91 -Name : Protactinium -Short name : Pa -Color : 0.0,0.63137254902,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 -Charge state : 3 -Radius, ionic : 1.130000 -Charge state : 4 -Radius, ionic : 0.980000 -Charge state : 5 -Radius, ionic : 0.890000 - - -Atom -==== -Number : 92 -Name : Uranium -Short name : U -Color : 0.0,0.560784313725,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.420000 -Radius, covalent : 1.420000 -Radius, atomic : 1.000000 -Charge state : 4 -Radius, ionic : 0.970000 -Charge state : 6 -Radius, ionic : 0.800000 - - -Atom -==== -Number : 93 -Name : Neptunium -Short name : Np -Color : 0.0,0.501960784314,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 -Charge state : 3 -Radius, ionic : 1.100000 -Charge state : 4 -Radius, ionic : 0.950000 -Charge state : 7 -Radius, ionic : 0.710000 - - -Atom -==== -Number : 94 -Name : Plutonium -Short name : Pu -Color : 0.0,0.419607843137,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 -Charge state : 3 -Radius, ionic : 1.080000 -Charge state : 4 -Radius, ionic : 0.930000 - - -Atom -==== -Number : 95 -Name : Americium -Short name : Am -Color : 0.329411764706,0.360784313725,0.949019607843,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 -Charge state : 3 -Radius, ionic : 1.070000 -Charge state : 4 -Radius, ionic : 0.920000 - - -Atom -==== -Number : 96 -Name : Curium -Short name : Cm -Color : 0.470588235294,0.360784313725,0.890196078431,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 - - -Atom -==== -Number : 97 -Name : Berkelium -Short name : Bk -Color : 0.541176470588,0.309803921569,0.890196078431,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 - - -Atom -==== -Number : 98 -Name : Californium -Short name : Cf -Color : 0.63137254902,0.211764705882,0.83137254902,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 - - -Atom -==== -Number : 99 -Name : Einsteinium -Short name : Es -Color : 0.701960784314,0.121568627451,0.83137254902,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 - - -Atom -==== -Number : 100 -Name : Fermium -Short name : Fm -Color : 0.701960784314,0.121568627451,0.729411764706,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 - - -Atom -==== -Number : 101 -Name : Mendelevium -Short name : Md -Color : 0.701960784314,0.0509803921569,0.650980392157,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 - - -Atom -==== -Number : 102 -Name : Nobelium -Short name : No -Color : 0.741176470588,0.0509803921569,0.529411764706,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 - - -Atom -==== -Number : 103 -Name : Lawrencium -Short name : Lr -Color : 0.780392156863,0.0,0.4,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.000000 -Radius, covalent : 1.000000 -Radius, atomic : 1.000000 - - -Atom -==== -Number : 104 -Name : Vacancy -Short name : Vac -Color : 0.5,0.5,0.5,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.0 -Radius, covalent : 1.0 -Radius, atomic : 1.0 - - -Atom -==== -Number : 105 -Name : Default -Short name : Default -Color : 1.0,1.0,1.0,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.0 -Radius, covalent : 1.0 -Radius, atomic : 1.0 - - -Atom -==== -Number : 106 -Name : Stick -Short name : Stick -Color : 0.5,0.5,0.5,1.0 -Diffuse itensity : 0.8 -Specular itensity: 0.5 -Specular hard : 50 -Traceable : 1 -Shadow receive : 1 -Shadow cast : 1 -Radius used : 1.0 -Radius, covalent : 1.0 -Radius, atomic : 1.0 +Number : 80 +Name : Mercury +Short name : Hg +Radius used : 1.490000 +Radius, covalent : 1.490000 +Radius, atomic : 1.760000 +Charge state : 1 +Radius, ionic : 1.270000 +Charge state : 2 +Radius, ionic : 1.100000 +Color : 0.7215686274509804,0.7215686274509804,0.8156862745098039,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 81 +Name : Thallium +Short name : Tl +Radius used : 1.480000 +Radius, covalent : 1.480000 +Radius, atomic : 2.080000 +Charge state : 1 +Radius, ionic : 1.470000 +Charge state : 3 +Radius, ionic : 0.950000 +Color : 0.6509803921568628,0.32941176470588235,0.30196078431372547,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 82 +Name : Lead +Short name : Pb +Radius used : 1.470000 +Radius, covalent : 1.470000 +Radius, atomic : 1.810000 +Charge state : 2 +Radius, ionic : 1.200000 +Charge state : 4 +Radius, ionic : 0.840000 +Color : 0.3411764705882353,0.34901960784313724,0.3803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 83 +Name : Bismuth +Short name : Bi +Radius used : 1.460000 +Radius, covalent : 1.460000 +Radius, atomic : 1.630000 +Charge state : 1 +Radius, ionic : 0.980000 +Charge state : 3 +Radius, ionic : 0.960000 +Charge state : 5 +Radius, ionic : 0.740000 +Color : 0.6196078431372549,0.30980392156862746,0.7098039215686275,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 84 +Name : Polonium +Short name : Po +Radius used : 1.460000 +Radius, covalent : 1.460000 +Radius, atomic : 1.530000 +Charge state : 6 +Radius, ionic : 0.670000 +Color : 0.6705882352941176,0.3607843137254902,0.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 85 +Name : Astatine +Short name : At +Radius used : 1.450000 +Radius, covalent : 1.450000 +Radius, atomic : 1.430000 +Charge state : -3 +Radius, ionic : 2.220000 +Charge state : 3 +Radius, ionic : 0.850000 +Charge state : 5 +Radius, ionic : 0.460000 +Color : 0.4588235294117647,0.30980392156862746,0.27058823529411763,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 86 +Name : Radon +Short name : Rn +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.340000 +Color : 0.25882352941176473,0.5098039215686274,0.5882352941176471,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 87 +Name : Francium +Short name : Fr +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Charge state : 1 +Radius, ionic : 1.800000 +Color : 0.25882352941176473,0.0,0.4,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 88 +Name : Radium +Short name : Ra +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Charge state : 2 +Radius, ionic : 1.430000 +Color : 0.0,0.49019607843137253,0.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 89 +Name : Actinium +Short name : Ac +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Charge state : 3 +Radius, ionic : 1.180000 +Color : 0.4392156862745098,0.6705882352941176,0.9803921568627451,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 90 +Name : Thorium +Short name : Th +Radius used : 1.650000 +Radius, covalent : 1.650000 +Radius, atomic : 1.000000 +Charge state : 4 +Radius, ionic : 1.020000 +Color : 0.0,0.7294117647058823,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 91 +Name : Protactinium +Short name : Pa +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Charge state : 3 +Radius, ionic : 1.130000 +Charge state : 4 +Radius, ionic : 0.980000 +Charge state : 5 +Radius, ionic : 0.890000 +Color : 0.0,0.6313725490196078,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 92 +Name : Uranium +Short name : U +Radius used : 1.420000 +Radius, covalent : 1.420000 +Radius, atomic : 1.000000 +Charge state : 4 +Radius, ionic : 0.970000 +Charge state : 6 +Radius, ionic : 0.800000 +Color : 0.0,0.5607843137254902,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 93 +Name : Neptunium +Short name : Np +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Charge state : 3 +Radius, ionic : 1.100000 +Charge state : 4 +Radius, ionic : 0.950000 +Charge state : 7 +Radius, ionic : 0.710000 +Color : 0.0,0.5019607843137255,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 94 +Name : Plutonium +Short name : Pu +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Charge state : 3 +Radius, ionic : 1.080000 +Charge state : 4 +Radius, ionic : 0.930000 +Color : 0.0,0.4196078431372549,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 95 +Name : Americium +Short name : Am +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Charge state : 3 +Radius, ionic : 1.070000 +Charge state : 4 +Radius, ionic : 0.920000 +Color : 0.32941176470588235,0.3607843137254902,0.9490196078431372,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 96 +Name : Curium +Short name : Cm +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Color : 0.47058823529411764,0.3607843137254902,0.8901960784313725,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 97 +Name : Berkelium +Short name : Bk +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Color : 0.5411764705882353,0.30980392156862746,0.8901960784313725,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 98 +Name : Californium +Short name : Cf +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Color : 0.6313725490196078,0.21176470588235294,0.8313725490196079,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 99 +Name : Einsteinium +Short name : Es +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Color : 0.7019607843137254,0.12156862745098039,0.8313725490196079,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 100 +Name : Fermium +Short name : Fm +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Color : 0.7019607843137254,0.12156862745098039,0.7294117647058823,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 101 +Name : Mendelevium +Short name : Md +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Color : 0.7019607843137254,0.050980392156862744,0.6509803921568628,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 102 +Name : Nobelium +Short name : No +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Color : 0.7411764705882353,0.050980392156862744,0.5294117647058824,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 103 +Name : Lawrencium +Short name : Lr +Radius used : 1.000000 +Radius, covalent : 1.000000 +Radius, atomic : 1.000000 +Color : 0.7803921568627451,0.0,0.4,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 104 +Name : Vacancy +Short name : Vac +Radius used : 1.0 +Radius, covalent : 1.0 +Radius, atomic : 1.0 +Color : 0.5,0.5,0.5,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Specular Tilt : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 105 +Name : Default +Short name : Default +Radius used : 1.0 +Radius, covalent : 1.0 +Radius, atomic : 1.0 +Color : 1.0,1.0,1.0,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + +Atom +==== +Number : 106 +Name : Stick +Short name : Stick +Radius used : 1.0 +Radius, covalent : 1.0 +Radius, atomic : 1.0 +Color : 0.5,0.5,0.5,1.0 +P BSDF Subsurface method : BURLEY +P BSDF Distribution : MULTI_GGX +P BSDF Subsurface : 0.0 +P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 +P BSDF Subsurface Radius : 1.0, 0.2, 0.1 +P BSDF Metallic : 0.0 +P BSDF Specular : 0.5 +P BSDF Roughness : 0.5 +P BSDF Anisotropic : 0.5 +P BSDF Anisotropic Rotation : 0.5 +P BSDF Sheen : 0.5 +P BSDF Sheen Tint : 0.5 +P BSDF Clearcoat : 0.0 +P BSDF Clearcoat Rough : 0.030 +P BSDF IOR : 1.4 +P BSDF Trans : 0.0 +P BSDF Trans Roughness : 0.0 +P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 +P BSDF Emission Strength : 0.0 +P BSDF Alpha : 1.0 +Eevee Use Backface Culling : True +Eevee Blend Method : OPAQUE +Eevee Shadow Method : OPAQUE +Eevee Clip Threshold : 0.5 +Eevee Use Screen Refraction : False +Eevee Refraction depth : 0.5 +Eevee Use SSS Translucency : False +Eevee Pass Index : 0 + + diff --git a/io_mesh_atomic/utility_panel.py b/io_mesh_atomic/utility_panel.py index 2f737d525abb6b6ef15fefa9ddd5383d82ec3e4d..9910bb8accab4f09c394d8198dc4e356565d0a57 100644 --- a/io_mesh_atomic/utility_panel.py +++ b/io_mesh_atomic/utility_panel.py @@ -158,14 +158,126 @@ ELEMENTS = [] # This is the class, which stores the properties for one element. class ElementProp(object): - __slots__ = ('number', 'name', 'short_name', 'color', 'radii', 'radii_ionic') - def __init__(self, number, name, short_name, color, radii, radii_ionic): - self.number = number - self.name = name - self.short_name = short_name - self.color = color - self.radii = radii - self.radii_ionic = radii_ionic + __slots__ = ('number', + 'name', + 'short_name', + 'color', + 'radii', + 'radii_ionic', + 'mat_P_BSDF', + 'mat_Eevee') + def __init__(self, + number, + name, + short_name, + color, + radii, + radii_ionic, + mat_P_BSDF, + mat_Eevee): + self.number = number + self.name = name + self.short_name = short_name + self.color = color + self.radii = radii + self.radii_ionic = radii_ionic + self.mat_P_BSDF = mat_P_BSDF + self.mat_Eevee = mat_Eevee + + +class PBSDFProp(object): + __slots__ = ('Subsurface_method', + 'Distribution', + 'Subsurface', + 'Subsurface_color', + 'Subsurface_radius', + 'Metallic', + 'Specular', + 'Specular_tilt', + 'Roughness', + 'Anisotropic', + 'Anisotropic_rotation', + 'Sheen', + 'Sheen_tint', + 'Clearcoat', + 'Clearcoat_rough', + 'IOR', + 'Trans', + 'Trans_rough', + 'Emission', + 'Emission_strength', + 'Alpha') + def __init__(self, + Subsurface_method, + Distribution, + Subsurface, + Subsurface_color, + Subsurface_radius, + Metallic, + Specular, + Specular_tilt, + Roughness, + Anisotropic, + Anisotropic_rotation, + Sheen, + Sheen_tint, + Clearcoat, + Clearcoat_rough, + IOR, + Trans, + Trans_rough, + Emission, + Emission_strength, + Alpha): + self.Subsurface_method = Subsurface_method + self.Distribution = Distribution + self.Subsurface = Subsurface + self.Subsurface_color = Subsurface_color + self.Subsurface_radius = Subsurface_radius + self.Metallic = Metallic + self.Specular = Specular + self.Specular_tilt = Specular_tilt + self.Roughness = Roughness + self.Anisotropic = Anisotropic + self.Anisotropic_rotation = Anisotropic_rotation + self.Sheen = Sheen + self.Sheen_tint = Sheen_tint + self.Clearcoat = Clearcoat + self.Clearcoat_rough = Clearcoat_rough + self.IOR = IOR + self.Trans = Trans + self.Trans_rough = Trans_rough + self.Emission = Emission + self.Emission_strength = Emission_strength + self.Alpha = Alpha + + +class EeveeProp(object): + __slots__ = ('use_backface', + 'blend_method', + 'shadow_method', + 'clip_threshold', + 'use_screen_refraction', + 'refraction_depth', + 'use_sss_translucency', + 'pass_index') + def __init__(self, + use_backface, + blend_method, + shadow_method, + clip_threshold, + use_screen_refraction, + refraction_depth, + use_sss_translucency, + pass_index): + self.use_backface = use_backface + self.blend_method = blend_method + self.shadow_method = shadow_method + self.clip_threshold = clip_threshold + self.use_screen_refraction = use_screen_refraction + self.refraction_depth = refraction_depth + self.use_sss_translucency = use_sss_translucency + self.pass_index = pass_index # This function measures the distance between two selected objects. @@ -1034,28 +1146,72 @@ def read_elements(): # empty list. radii_ionic = item[7:] - li = ElementProp(item[0],item[1],item[2],item[3], - radii,radii_ionic) + li = ElementProp(item[0], item[1], item[2], item[3], radii, radii_ionic, [], []) + ELEMENTS.append(li) # Custom data file: changing color and radii by using the list 'ELEMENTS'. def custom_datafile_change_atom_props(): + for atom in bpy.context.selected_objects: + + FLAG = False if len(atom.children) != 0: child = atom.children[0] if child.type in {'SURFACE', 'MESH', 'META'}: for element in ELEMENTS: if element.name in atom.name: - child.scale = (element.radii[0],) * 3 - child.active_material.diffuse_color = element.color + obj = child + e = element + FLAG = True else: if atom.type in {'SURFACE', 'MESH', 'META'}: for element in ELEMENTS: if element.name in atom.name: - atom.scale = (element.radii[0],) * 3 - atom.active_material.diffuse_color = element.color + obj = atom + e = element + FLAG = True + + if FLAG: + obj.scale = (e.radii[0],) * 3 + mat = obj.active_material + mat_P_BSDF = mat.node_tree.nodes['Principled BSDF'] + + mat_P_BSDF.inputs['Base Color'].default_value = e.color + mat_P_BSDF.subsurface_method = e.mat_P_BSDF.Subsurface_method + mat_P_BSDF.distribution = e.mat_P_BSDF.Distribution + mat_P_BSDF.inputs['Subsurface'].default_value = e.mat_P_BSDF.Subsurface + mat_P_BSDF.inputs['Subsurface Color'].default_value = e.mat_P_BSDF.Subsurface_color + mat_P_BSDF.inputs['Subsurface Radius'].default_value = e.mat_P_BSDF.Subsurface_radius + mat_P_BSDF.inputs['Metallic'].default_value = e.mat_P_BSDF.Metallic + mat_P_BSDF.inputs['Specular'].default_value = e.mat_P_BSDF.Specular + mat_P_BSDF.inputs['Specular Tint'].default_value = e.mat_P_BSDF.Specular_tilt + mat_P_BSDF.inputs['Roughness'].default_value = e.mat_P_BSDF.Roughness + mat_P_BSDF.inputs['Anisotropic'].default_value = e.mat_P_BSDF.Anisotropic + mat_P_BSDF.inputs['Anisotropic Rotation'].default_value = e.mat_P_BSDF.Anisotropic_rotation + mat_P_BSDF.inputs['Sheen'].default_value = e.mat_P_BSDF.Sheen + mat_P_BSDF.inputs['Sheen Tint'].default_value = e.mat_P_BSDF.Sheen_tint + mat_P_BSDF.inputs['Clearcoat'].default_value = e.mat_P_BSDF.Clearcoat + mat_P_BSDF.inputs['Clearcoat Roughness'].default_value = e.mat_P_BSDF.Clearcoat_rough + mat_P_BSDF.inputs['IOR'].default_value = e.mat_P_BSDF.IOR + mat_P_BSDF.inputs['Transmission'].default_value = e.mat_P_BSDF.Trans + mat_P_BSDF.inputs['Transmission Roughness'].default_value = e.mat_P_BSDF.Trans_rough + mat_P_BSDF.inputs['Emission'].default_value = e.mat_P_BSDF.Emission + mat_P_BSDF.inputs['Emission Strength'].default_value = e.mat_P_BSDF.Emission_strength + mat_P_BSDF.inputs['Alpha'].default_value = e.mat_P_BSDF.Alpha + + mat.use_backface_culling = e.mat_Eevee.use_backface + mat.blend_method = e.mat_Eevee.blend_method + mat.shadow_method = e.mat_Eevee.shadow_method + mat.alpha_threshold = e.mat_Eevee.clip_threshold + mat.use_screen_refraction = e.mat_Eevee.use_screen_refraction + mat.refraction_depth = e.mat_Eevee.refraction_depth + mat.use_sss_translucency = e.mat_Eevee.use_sss_translucency + mat.pass_index = e.mat_Eevee.pass_index + + FLAG = False # Reading a custom data file and modifying the list 'ELEMENTS'. @@ -1078,39 +1234,217 @@ def custom_datafile(path_datafile): for line in data_file_p: + if "#" == line[0]: + continue + if "Atom" in line: - line = data_file_p.readline() - # Number - line = data_file_p.readline() - number = line[19:-1] - # Name - line = data_file_p.readline() - name = line[19:-1] - # Short name - line = data_file_p.readline() - short_name = line[19:-1] - # Color - line = data_file_p.readline() - color_value = line[19:-1].split(',') - color = [float(color_value[0]), - float(color_value[1]), - float(color_value[2]), - float(color_value[3])] - # Used radius - line = data_file_p.readline() - radius_used = float(line[19:-1]) - # Atomic radius - line = data_file_p.readline() - radius_atomic = float(line[19:-1]) - # Van der Waals radius - line = data_file_p.readline() - radius_vdW = float(line[19:-1]) - radii = [radius_used,radius_atomic,radius_vdW] - radii_ionic = [] - - element = ElementProp(number,name,short_name,color, - radii, radii_ionic) + list_radii_ionic = [] + while True: + + if len(line) in [0,1]: + break + + # Number + if "Number :" in line: + pos = line.rfind(':') + 1 + number = line[pos:].strip() + # Name + if "Name :" in line: + pos = line.rfind(':') + 1 + name = line[pos:].strip() + # Short name + if "Short name :" in line: + pos = line.rfind(':') + 1 + short_name = line[pos:].strip() + # Color + if "Color :" in line: + pos = line.rfind(':') + 1 + color_value = line[pos:].strip().split(',') + color = [float(color_value[0]), + float(color_value[1]), + float(color_value[2]), + float(color_value[3])] + # Used radius + if "Radius used :" in line: + pos = line.rfind(':') + 1 + radius_used = float(line[pos:].strip()) + # Covalent radius + if "Radius, covalent :" in line: + pos = line.rfind(':') + 1 + radius_covalent = float(line[pos:].strip()) + # Atomic radius + if "Radius, atomic :" in line: + pos = line.rfind(':') + 1 + radius_atomic = float(line[pos:].strip()) + if "Charge state :" in line: + pos = line.rfind(':') + 1 + charge_state = float(line[pos:].strip()) + line = data_file_p.readline() + pos = line.rfind(':') + 1 + radius_ionic = float(line[pos:].strip()) + list_radii_ionic.append(charge_state) + list_radii_ionic.append(radius_ionic) + + # Some Principled BSDF properties + + + if "P BSDF Subsurface method :" in line: + pos = line.rfind(':') + 1 + P_BSDF_subsurface_method = line[pos:].strip() + if "P BSDF Distribution :" in line: + pos = line.rfind(':') + 1 + P_BSDF_distribution = line[pos:].strip() + if "P BSDF Subsurface :" in line: + pos = line.rfind(':') + 1 + P_BSDF_subsurface = float(line[pos:].strip()) + if "P BSDF Subsurface Color :" in line: + pos = line.rfind(':') + 1 + color_value = line[pos:].strip().split(',') + P_BSDF_subsurface_color = [float(color_value[0]), + float(color_value[1]), + float(color_value[2]), + float(color_value[3])] + if "P BSDF Subsurface Radius :" in line: + pos = line.rfind(':') + 1 + radii_values = line[pos:].strip().split(',') + P_BSDF_subsurface_radius = [float(color_value[0]), + float(color_value[1]), + float(color_value[2])] + if "P BSDF Metallic :" in line: + pos = line.rfind(':') + 1 + P_BSDF_metallic = float(line[pos:].strip()) + if "P BSDF Specular :" in line: + pos = line.rfind(':') + 1 + P_BSDF_specular = float(line[pos:].strip()) + if "P BSDF Specular Tilt :" in line: + pos = line.rfind(':') + 1 + P_BSDF_specular_tilt = float(line[pos:].strip()) + if "P BSDF Roughness :" in line: + pos = line.rfind(':') + 1 + P_BSDF_roughness = float(line[pos:].strip()) + if "P BSDF Anisotropic :" in line: + pos = line.rfind(':') + 1 + P_BSDF_anisotropic = float(line[pos:].strip()) + if "P BSDF Anisotropic Rotation :" in line: + pos = line.rfind(':') + 1 + P_BSDF_anisotropic_rotation = float(line[pos:].strip()) + if "P BSDF Sheen : " in line: + pos = line.rfind(':') + 1 + P_BSDF_sheen = float(line[pos:].strip()) + if "P BSDF Sheen Tint : " in line: + pos = line.rfind(':') + 1 + P_BSDF_sheen_tint = float(line[pos:].strip()) + if "P BSDF Clearcoat :" in line: + pos = line.rfind(':') + 1 + P_BSDF_clearcoat = float(line[pos:].strip()) + if "P BSDF Clearcoat Rough :" in line: + pos = line.rfind(':') + 1 + P_BSDF_clearcoat_roughness = float(line[pos:].strip()) + if "P BSDF IOR :" in line: + pos = line.rfind(':') + 1 + P_BSDF_IOR = float(line[pos:].strip()) + if "P BSDF Trans :" in line: + pos = line.rfind(':') + 1 + P_BSDF_transparency = float(line[pos:].strip()) + if "P BSDF Trans Roughness :" in line: + pos = line.rfind(':') + 1 + P_BSDF_transparency_roughness = float(line[pos:].strip()) + if "P BSDF Emisssion : " in line: + pos = line.rfind(':') + 1 + color_value = line[pos:].strip().split(',') + P_BSDF_emission = [float(color_value[0]), + float(color_value[1]), + float(color_value[2]), + float(color_value[3])] + if "P BSDF Emission Strength :" in line: + pos = line.rfind(':') + 1 + P_BSDF_emission_strength = float(line[pos:].strip()) + if "P BSDF Alpha :" in line: + pos = line.rfind(':') + 1 + P_BSDF_alpha = float(line[pos:].strip()) + + if "Eevee Use Backface Culling :" in line: + pos = line.rfind(':') + 1 + line = line[pos:].strip() + if line.lower() in ("yes", "true", "1"): + Eevee_use_backface = True + else: + Eevee_use_backface = False + if "Eevee Blend Method :" in line: + pos = line.rfind(':') + 1 + Eevee_blend_method = line[pos:].strip() + if "Eevee Shadow Method :" in line: + pos = line.rfind(':') + 1 + Eevee_shadow_method = line[pos:].strip() + if "Eevee Clip Threshold :" in line: + pos = line.rfind(':') + 1 + Eevee_clip_threshold = float(line[pos:].strip()) + if "Eevee Use Screen Refraction :" in line: + pos = line.rfind(':') + 1 + line = line[pos:].strip() + if line.lower() in ("yes", "true", "1"): + Eevee_use_screen_refraction = True + else: + Eevee_use_screen_refraction = False + if "Eevee Refraction depth : " in line: + pos = line.rfind(':') + 1 + Eevee_refraction_depth = float(line[pos:].strip()) + if "Eevee Use SSS Translucency :" in line: + pos = line.rfind(':') + 1 + line = line[pos:].strip() + if line.lower() in ("yes", "true", "1"): + Eevee_use_sss_translucency = True + else: + Eevee_use_sss_translucency = False + if "Eevee Pass Index :" in line: + pos = line.rfind(':') + 1 + Eevee_pass_index = int(line[pos:].strip()) + + + line = data_file_p.readline() + + list_radii = [radius_used, radius_covalent, radius_atomic] + + Eevee_material = EeveeProp(Eevee_use_backface, + Eevee_blend_method, + Eevee_shadow_method, + Eevee_clip_threshold, + Eevee_use_screen_refraction, + Eevee_refraction_depth, + Eevee_use_sss_translucency, + Eevee_pass_index) + + P_BSDF_material = PBSDFProp(P_BSDF_subsurface_method, + P_BSDF_distribution, + P_BSDF_subsurface, + P_BSDF_subsurface_color, + P_BSDF_subsurface_radius, + P_BSDF_metallic, + P_BSDF_specular, + P_BSDF_specular_tilt, + P_BSDF_roughness, + P_BSDF_anisotropic, + P_BSDF_anisotropic_rotation, + P_BSDF_sheen, + P_BSDF_sheen_tint, + P_BSDF_clearcoat, + P_BSDF_clearcoat_roughness, + P_BSDF_IOR, + P_BSDF_transparency, + P_BSDF_transparency_roughness, + P_BSDF_emission, + P_BSDF_emission_strength, + P_BSDF_alpha) + + element = ElementProp(number, + name, + short_name, + color, + list_radii, + list_radii_ionic, + P_BSDF_material, + Eevee_material) ELEMENTS.append(element)