diff --git a/archipack/archipack_cutter.py b/archipack/archipack_cutter.py index b75dc4cfd85e0c192be41fe5d0a09e463ee21910..ec43ad19d71aeb2a1aa6fccce74c4a3effd28fd6 100644 --- a/archipack/archipack_cutter.py +++ b/archipack/archipack_cutter.py @@ -144,7 +144,7 @@ class CutterGenerator(): manipulators[1].prop1_name = "length" manipulators[1].set_pts([p0, p1, (side, 0, 0)]) - # snap manipulator, dont change index ! + # snap manipulator, don't change index ! manipulators[2].set_pts([p0, p1, (side, 0, 0)]) # dumb segment id manipulators[3].set_pts([p0, p1, (side, 0, 0)]) diff --git a/archipack/archipack_fence.py b/archipack/archipack_fence.py index 3630e00e6ef8315ba8eaadb15f7fea865f1b73d7..2cd9e227a5e6856900d74f99e0b4e7f272cbbdf1 100644 --- a/archipack/archipack_fence.py +++ b/archipack/archipack_fence.py @@ -226,7 +226,7 @@ class FenceGenerator(): manipulators[1].prop2_name = "radius" manipulators[1].set_pts([f.c.to_3d(), v0, v1]) - # snap manipulator, dont change index ! + # snap manipulator, don't change index ! manipulators[2].set_pts([p0, p1, (1, 0, 0)]) f = self.segs[-1] @@ -450,7 +450,7 @@ class FenceGenerator(): f = self.segs[i] if f.t_end < t_end: if type(f).__name__ == 'CurvedFence': - # cant end after segment + # can't end after segment t0 = max(0, (t_cur - f.t_start) / f.t_diff) t1 = min(1, (t_end - f.t_start) / f.t_diff) n_s = int(max(1, abs(f.da) * (5) / pi - 1)) @@ -471,7 +471,7 @@ class FenceGenerator(): f = self.segs[i] # last section if type(f).__name__ == 'CurvedFence': - # cant start before segment + # can't start before segment t0 = max(0, (t_cur - f.t_start) / f.t_diff) t1 = min(1, (t_end - f.t_start) / f.t_diff) n_s = int(max(1, abs(f.da) * (5) / pi - 1)) diff --git a/archipack/archipack_keymaps.py b/archipack/archipack_keymaps.py index 3292e0d75f80924a226a969c0d1256b665324a15..f5b95957dd601d75fcaa8316a5e131f8e353c5c7 100644 --- a/archipack/archipack_keymaps.py +++ b/archipack/archipack_keymaps.py @@ -104,7 +104,7 @@ class Keymaps: def dump_keys(self, context, filename="/tmp/keymap.txt"): """ - Utility for developpers : + Utility for developers : Dump all keymaps to a file filename : string a file path to dump keymaps """ diff --git a/archipack/archipack_manipulator.py b/archipack/archipack_manipulator.py index 60a05738172bb3bb19d8a0cc2647495459074ac6..0eba8abaa7916d9c43bf85236d79099a909ec4a3 100644 --- a/archipack/archipack_manipulator.py +++ b/archipack/archipack_manipulator.py @@ -263,7 +263,7 @@ class Manipulator(): def exit(self): """ - Modal exit, DONT EVEN TRY TO OVERRIDE + Modal exit, DON'T EVEN TRY TO OVERRIDE """ if self._handle is not None: bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW') @@ -2184,7 +2184,7 @@ class Manipulable(): """ call this in operator invoke() NB: - if override dont forget to call: + if override don't forget to call: _manipulable_invoke(context) """ diff --git a/archipack/archipack_material.py b/archipack/archipack_material.py index 71e41f3257673432f0eba77ad02141b2a9115135..27aaefabf0303dda16dcc2808fe191734bfc2495 100644 --- a/archipack/archipack_material.py +++ b/archipack/archipack_material.py @@ -149,7 +149,7 @@ class MatlibsManager(): """ Add material library to list only store name of lib - reloading here dosent make sense + reloading here doesn't make sense """ loaded_path = self.loaded_path diff --git a/archipack/archipack_rendering.py b/archipack/archipack_rendering.py index 82ef9a18ac74d7788eeb1d4a1afc49b5767e8070..09650ec8440f3a3b08121c9932c732174873a3f6 100644 --- a/archipack/archipack_rendering.py +++ b/archipack/archipack_rendering.py @@ -102,7 +102,7 @@ class ARCHIPACK_OT_render_thumbs(Operator): presets_path = bpy.utils.user_resource('SCRIPTS', target_path, create=True) - # files from factory not found in user dosent require a recompute + # files from factory not found in user doesn't require a recompute skipfiles = [] for f in file_list: # copy python/txt preset diff --git a/archipack/archipack_slab.py b/archipack/archipack_slab.py index 897686daf67607f7ab025f33969957aca780bb3f..ae1d7be4e94d8c44a6e31649ac5c5a2f842dc938 100644 --- a/archipack/archipack_slab.py +++ b/archipack/archipack_slab.py @@ -182,7 +182,7 @@ class SlabGenerator(CutAblePolygon, CutAbleGenerator): manipulators[1].prop2_name = "radius" manipulators[1].set_pts([f.c.to_3d(), v0, v1]) - # snap manipulator, dont change index ! + # snap manipulator, don't change index ! manipulators[2].set_pts([p0, p1, (1, 0, 0)]) # dumb segment id manipulators[3].set_pts([p0, p1, (1, 0, 0)]) diff --git a/archipack/archipack_wall2.py b/archipack/archipack_wall2.py index 2e3cc2416a79b1f38c74aa77d8bc96381e3f30b5..d9a486ebbb4e0d0c5877350a5893d199b2e47d60 100644 --- a/archipack/archipack_wall2.py +++ b/archipack/archipack_wall2.py @@ -275,7 +275,7 @@ class WallGenerator(): manipulators[1].prop2_name = "radius" manipulators[1].set_pts([wall.c.to_3d(), scale * v0, scale * v1]) - # snap manipulator, dont change index ! + # snap manipulator, don't change index ! manipulators[2].set_pts([p0, p1, (1, 0, 0)]) # dumb, segment index @@ -436,7 +436,7 @@ def update_t_part(self, context): # 2 o has parent # 3 w has parent # 4 o and w share same parent already - # 5 o and w dosent share parent + # 5 o and w doesn't share parent link_to_parent = False # when both walls do have a reference point, we may delete one of them @@ -1620,7 +1620,7 @@ class archipack_wall2(ArchipackObject, Manipulable, PropertyGroup): self.setup_childs(o, g) # store gl points self.update_childs(context, o, g) - # dont do anything .. + # don't do anything .. # self.manipulable_release(context) # self.manipulate_mode = True self.manipulable_setup(context) @@ -1669,7 +1669,7 @@ class ARCHIPACK_OT_wall2_throttle_update(Operator): def modal(self, context, event): global update_timer_updating if event.type == 'TIMER' and not update_timer_updating: - # cant rely on TIMER event as another timer may run + # can't rely on TIMER event as another timer may run if time.time() - throttle_start > throttle_delay: update_timer_updating = True o = context.scene.objects.get(self.name.strip()) diff --git a/blenderkit/download.py b/blenderkit/download.py index cb00341cbf979e0dc5ec5e868b8c935e2fdcd671..b3ecbeab458e814657bb06f1da8102b22d46d083 100644 --- a/blenderkit/download.py +++ b/blenderkit/download.py @@ -869,7 +869,7 @@ class BlenderkitDownloadOperator(bpy.types.Operator): s = bpy.context.scene sr = s['search results'] - asset_data = sr[self.asset_index].to_dict() # TODO CHECK ALL OCCURANCES OF PASSING BLENDER ID PROPS TO THREADS! + asset_data = sr[self.asset_index].to_dict() # TODO CHECK ALL OCCURRENCES OF PASSING BLENDER ID PROPS TO THREADS! au = s.get('assets used') if au == None: s['assets used'] = {} diff --git a/blenderkit/paths.py b/blenderkit/paths.py index 3aa7aaa96973234cf67ba6306fb58c42c1cb44ba..4a9a2cd6c2122e6337ae9df45d8e35fb5e1e829d 100644 --- a/blenderkit/paths.py +++ b/blenderkit/paths.py @@ -164,7 +164,7 @@ def get_download_filenames(asset_data): file_names = [] # fn = asset_data['file_name'].replace('blend_', '') if asset_data.get('url') is not None: - # this means asset is already in scene and we don't nedd to check + # this means asset is already in scene and we don't need to check fn = extract_filename_from_url(asset_data['url']) fn.replace('_blend', '') diff --git a/blenderkit/search.py b/blenderkit/search.py index 83bdb2ecba3cd0b4d189be6ac8736c0b500486a1..8e0c014095de26437fed87d1fe3182c4c12ce0fa 100644 --- a/blenderkit/search.py +++ b/blenderkit/search.py @@ -122,9 +122,8 @@ def timer_update(): # TODO might get moved to handle all blenderkit stuff. # causing a lot of throuble literally. if len(search_threads) == 0 or bpy.context.scene.blenderkitUI.dragging: return 1 - for thread in search_threads: # TODO this doesn't check all processess when one gets removed, but most time only - # one is running anyway - + for thread in search_threads: # TODO this doesn't check all processes when one gets removed, + # but most of the time only one is running anyway if not thread[0].is_alive(): print('parsing') search_threads.remove(thread) # @@ -808,7 +807,7 @@ class Searcher(threading.Thread): full_thbs = zip(thumb_full_filepaths, thumb_full_urls) # we save here because a missing thumbnail check is in the previous loop - # we can also prepend previous results. These have already thumbnails downloaded... + # we can also prepend previous results. These have downloaded thumbnails already... if params['get_next']: rdata['results'][0:0] = origdata['results'] diff --git a/blenderkit/ui.py b/blenderkit/ui.py index e35a929864c34ad9c544978bef691f779e10c7e1..e4eea0c1b1a4fe7c2e4dd0b2a4d032ae12a567f2 100644 --- a/blenderkit/ui.py +++ b/blenderkit/ui.py @@ -271,7 +271,7 @@ def draw_ratings_bgl(): ui_img_name = 'rating_ui.png' else: ui_img_name = 'rating_ui_empty.png' - text = 'Try to estimate how many hours it would take to a proffesional artist to create this asset:' + text = 'Try to estimate how many hours it would take for a professional artist to create this asset:' tx = ui.rating_x + ui.workhours_bar_x # draw_text_block(x=tx, y=ui.rating_y, width=80, font_size=20, line_height=15, text=text, color=colors.TEXT) diff --git a/curve_tools/Curves.py b/curve_tools/Curves.py index e2608eeb4e3a4d23aa524850c756d95bdcaf5bc7..d5608e3c3b088eaecf6b87e042b5f55f7f191e2e 100644 --- a/curve_tools/Curves.py +++ b/curve_tools/Curves.py @@ -390,7 +390,7 @@ class BezierSpline: self.segments.append(BezierSegment(self.segments[-1].bezierPoint2, spline2.segments[0].bezierPoint1)) for seg2 in spline2.segments: self.segments.append(seg2) - self.resolution += spline2.resolution # extra segment will usually be short -- impact on resolution negligable + self.resolution += spline2.resolution # extra segment will usually be short -- impact on resolution negligible self.isCyclic = False # is this ok? diff --git a/curve_tools/ShowCurveResolution.py b/curve_tools/ShowCurveResolution.py index 692717044024b2240a869423d1fe53a7c478d1cf..6386fe4d4eba13e6e2c7ae4664018e41bb3233d1 100644 --- a/curve_tools/ShowCurveResolution.py +++ b/curve_tools/ShowCurveResolution.py @@ -18,7 +18,7 @@ # -# LOAD MODUL # +# LOAD MODULE # import bpy from bpy import * from bpy.props import * diff --git a/curve_tools/cad.py b/curve_tools/cad.py index c71bd46dbcc405dca0caa9852e8e4eb0131a785e..288f91497dae957f0aadfbcdbd7d21b05c86e080 100644 --- a/curve_tools/cad.py +++ b/curve_tools/cad.py @@ -37,7 +37,7 @@ class Fillet(bpy.types.Operator): radius: bpy.props.FloatProperty(name='Radius', description='Radius of the rounded corners', unit='LENGTH', min=0.0, default=0.1) chamfer_mode: bpy.props.BoolProperty(name='Chamfer', description='Cut off sharp without rounding', default=False) - limit_half_way: bpy.props.BoolProperty(name='Limit Half Way', description='Limits the segements to half their length in order to prevent collisions', default=False) + limit_half_way: bpy.props.BoolProperty(name='Limit Half Way', description='Limits the segments to half their length in order to prevent collisions', default=False) @classmethod def poll(cls, context): diff --git a/curve_tools/curve_remove_doubles.py b/curve_tools/curve_remove_doubles.py index ca26895b4011e3ff8ce8ae5b7f0b209cf42e056a..373b69c941e5e85d3caf61e82f6bd1baa44e5af3 100644 --- a/curve_tools/curve_remove_doubles.py +++ b/curve_tools/curve_remove_doubles.py @@ -7,7 +7,7 @@ bl_info = { 'version': (1, 1), 'blender': (2, 80, 0), 'location': 'View3D > Context menu (W/RMB) > Remove Doubles', - 'description': 'Adds comand "Remove Doubles" for curves', + 'description': 'Adds command "Remove Doubles" for curves', 'category': 'Object' } diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 12f29092ed2a024eeee145b7612842fe510b713d..e4d0feb33a2760ae30957af4fcfbb869ab44acf3 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -1070,7 +1070,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes): if scene_data.settings.use_tspace: tspacenumber = len(me.uv_layers) if tspacenumber: - # We can only compute tspace on tesellated meshes, need to check that here... + # We can only compute tspace on tessellated meshes, need to check that here... t_lt = [None] * len(me.polygons) me.polygons.foreach_get("loop_total", t_lt) if any((lt > 4 for lt in t_lt)): diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py index 92fa9ce2c3ee891345cd3899957ec66cf0c9c919..2e4bfe313a4d60ec58a5115415872fc083a80de4 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py @@ -71,7 +71,7 @@ def __gather_animations(blender_scene, export_settings): animations += animations_ if export_settings['gltf_nla_strips'] is False: - # Fake an animation witha all animations of the scene + # Fake an animation with all animations of the scene merged_tracks = {} merged_tracks['Animation'] = [] for idx, animation in enumerate(animations): diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py index 2456462189b9c39c6f2c6b959b031e882343ab15..327450277a9e98770925a232fd088dd91d07c7c1 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py @@ -281,7 +281,7 @@ def __gather_mesh(blender_object, export_settings): # retrieve armature # Because mesh data will be transforms to skeleton space, - # we can't instanciate multiple object at different location, skined by same armature + # we can't instantiate multiple object at different location, skined by same armature blender_object_for_skined_data = None if export_settings[gltf2_blender_export_keys.SKINS]: for idx, modifier in enumerate(blender_object.modifiers): diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py index c0507c032cd27956d121a17731092e9aa59d09e5..1bccf9a20cfc72750d46fc210bef9eea53f8e1ec 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py @@ -60,7 +60,7 @@ class BlenderGlTF(): # Bone head defined a point # Calcul of distance between point and line # If < threshold --> In a chain - # Based on an idea of @Menithal, but added alignement detection to avoid some bad cases + # Based on an idea of @Menithal, but added alignment detection to avoid some bad cases threshold = 0.001 for armobj in [obj for obj in bpy.data.objects if obj.type == "ARMATURE"]: diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py index bc0bb199c34750d5d80ae0e5f02d403d4b2f07c7..f90528f95ceb745cf7aecbf83c1952d58631ecd9 100644 --- a/io_scene_obj/import_obj.py +++ b/io_scene_obj/import_obj.py @@ -62,7 +62,7 @@ def filenames_group_by_ext(line, ext): """ Splits material libraries supporting spaces, so: b'foo bar.mtl baz spam.MTL' -> (b'foo bar.mtl', b'baz spam.MTL') - Also handle " chars (some softwares use those to protect filenames with spaces, see T67266... sic). + Also handle " chars (some software use those to protect filenames with spaces, see T67266... sic). """ # Note that we assume that if there are some " in that line, # then all filenames are properly enclosed within those... @@ -93,7 +93,7 @@ def obj_image_load(context_imagepath_map, line, DIR, recursive, relpath): But we try all space-separated items from current line when file is not found with last one (users keep generating/using image files with spaces in a format that does not support them, sigh...) Also tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores. - Also handle " chars (some softwares use those to protect filenames with spaces, see T67266... sic). + Also handle " chars (some software use those to protect filenames with spaces, see T67266... sic). """ filepath_parts = line.split(b' ') diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py index 922572117dc9a89d3a0ba7e66bfd1a8efb8464f5..5a1a4b32ca6beb2aaf48b2ae8ffada833a85f56e 100644 --- a/io_scene_x3d/import_x3d.py +++ b/io_scene_x3d/import_x3d.py @@ -83,7 +83,7 @@ def vrml_split_fields(value): if (field_context_len > 2) and (field_context[-2] in {'DEF', 'USE'}): field_context.append(v) elif (not iskey(field_context[-1])) or ((field_context_len == 3 and field_context[1] == 'IS')): - # this IS a key but the previous value was not a key, ot it was a defined field. + # this IS a key but the previous value was not a key, or it was a defined field. field_list.append(field_context) field_context = [v] else: @@ -1053,7 +1053,7 @@ class vrmlNode(object): # if self.getExternprotoName(): if self.getExternprotoName(): - if not extern_key: # if none is spesified - use the name + if not extern_key: # if none is specified - use the name extern_key = self.getSpec() if extern_key: @@ -2463,7 +2463,7 @@ def importMesh_Sphere(geom, ancestry): else: nr = ns = GLOBALS['CIRCLE_DETAIL'] # used as both ring count and segment count - lau = pi / nr # Unit angle of latitude (rings) for the given tesselation + lau = pi / nr # Unit angle of latitude (rings) for the given tessellation lou = 2 * pi / ns # Unit angle of longitude (segments) bpymesh = bpy.data.meshes.new(name="Sphere") @@ -2997,7 +2997,7 @@ def appearance_LoadPixelTexture(pixelTexture, ancestry): elif plane_count == 1: # Intensity - does Blender even support that? bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels for cco in (pixel, pixel, pixel, 255)] - elif plane_count == 2: # Intensity/aplha + elif plane_count == 2: # Intensity/alpha bpyima.pixels = [(cco & 0xff) / 255 for pixel in pixels for cco in (pixel >> 8, pixel >> 8, pixel >> 8, pixel)] @@ -3431,7 +3431,7 @@ def importRoute(node, ancestry): # for getting definitions defDict = node.getDefDict() """ - Handles routing nodes to eachother + Handles routing nodes to each other ROUTE vpPI.value_changed TO champFly001.set_position ROUTE vpOI.value_changed TO champFly001.set_orientation diff --git a/materials_utils/__init__.py b/materials_utils/__init__.py index 2a4561f4c777b66bbaf737f8bc8d131903095fd6..b78119e8b3292633254aaa98b47311a9dcb7254a 100644 --- a/materials_utils/__init__.py +++ b/materials_utils/__init__.py @@ -116,7 +116,7 @@ from bpy.types import ( ) -# All classes used by Material Utilities, that need to be registred +# All classes used by Material Utilities, that need to be registered classes = ( VIEW3D_OT_materialutilities_assign_material_object, VIEW3D_OT_materialutilities_assign_material_edit, diff --git a/materials_utils/functions.py b/materials_utils/functions.py index b8afc04f054eec54bc347eeb38c78123ab6f8bd9..4663fbeba5eb528948c06c077738e74863b6cc8b 100644 --- a/materials_utils/functions.py +++ b/materials_utils/functions.py @@ -140,7 +140,7 @@ def mu_assign_material(self, material_name = "Default", override_type = 'APPEND_ obj.material_slots[0].material = target if obj.type == 'META': - self.report({'INFO'}, "Meta balls only support one material, all other materials overriden!") + self.report({'INFO'}, "Meta balls only support one material, all other materials overridden!") # If we should override each material slot elif override_type == 'OVERRIDE_SLOTS': @@ -626,7 +626,7 @@ def mu_change_material_link(self, link, affect, override_data_material = False): elif not override_data_material: self.report({'INFO'}, 'The object Data for object ' + object.name_full + ' already had a material assigned ' + - 'to slot #' + str(index) + ' (' + slot.material.name + '), it was not overriden!') + 'to slot #' + str(index) + ' (' + slot.material.name + '), it was not overridden!') if override_data_material: slot.material = present_material diff --git a/mesh_tiny_cad/README.md b/mesh_tiny_cad/README.md index 69fe9ab6b37ff52a33abfcbfd2189ad0cb33f10c..6c72dc78b411ca96543398d217bec7501ec61748 100644 --- a/mesh_tiny_cad/README.md +++ b/mesh_tiny_cad/README.md @@ -15,7 +15,7 @@ __________________ ### OK, what's this all about? -Dedicated CAD software speeds up drafting significantly with functions like: `Extend`, `Trim`, `Intersect`, `Fillet /w radius` and `Offset /w distance`. At the moment of this writing many of these functions aren't included by default in regular distributions on Blender.org, so i've coded scripts to perform a few of the main features that I missed most. +Dedicated CAD software speeds up drafting significantly with functions like: `Extend`, `Trim`, `Intersect`, `Fillet /w radius` and `Offset /w distance`. At the moment of this writing many of these functions aren't included by default in regular distributions on Blender.org, so I've coded scripts to perform a few of the main features that I missed most. My scripts have shortnames: `VTX, V2X, XALL, BIX, CCEN` and are described separately in sections below. `Fillet` and `Offset` are written by zmj100 and can be found [here](http://blenderartists.org/forum/showthread.php?179375). @@ -45,7 +45,7 @@ Expect full freedom of orientation, but stuff must really intersect within error ### X ALL -Intersect all, it programatically goes through all selected edges and slices them all using any found intersections, then welds them. +Intersect all, it programmatically goes through all selected edges and slices them all using any found intersections, then welds them. - XALL is fast!  diff --git a/object_boolean_tools.py b/object_boolean_tools.py index a9c747775abd01dc71a6eed10f242abcce351d89..642bfff2219f16817a3dda1be7f8cfb39beb5b9c 100644 --- a/object_boolean_tools.py +++ b/object_boolean_tools.py @@ -177,7 +177,7 @@ def Operation(context, _operation): selObj["BoolTool_FTransform"] = "False" -# Remove Obejcts form the BoolTool System +# Remove Objects form the BoolTool System def Remove(context, thisObj_name, Prop): # Find the Brush pointed in the Tree View and Restore it, active is the Canvas actObj = context.active_object diff --git a/power_sequencer/operators/fade_add.py b/power_sequencer/operators/fade_add.py index d72f034d2173ecfdc8789a6315c18f45dbab6f84..2053a77c1b1da27cfd5419eeb0ace2460fc31703 100644 --- a/power_sequencer/operators/fade_add.py +++ b/power_sequencer/operators/fade_add.py @@ -27,7 +27,7 @@ class POWER_SEQUENCER_OT_fade_add(bpy.types.Operator): Fade options: - In, Out, In and Out create a fade animation of the given duration from - the start of the sequence, to the end of the sequence, or on boths sides + the start of the sequence, to the end of the sequence, or on both sides - From playhead: the fade animation goes from the start of sequences under the playhead to the playhead - To playhead: the fade animation goes from the playhead to the end of sequences under the playhead diff --git a/power_sequencer/operators/mouse_trim_modal.py b/power_sequencer/operators/mouse_trim_modal.py index 96da52909a25675898b6f969a806e71b9c462022..4e4bb407bb7cc7630f87cb972db6014d9f1e28b9 100644 --- a/power_sequencer/operators/mouse_trim_modal.py +++ b/power_sequencer/operators/mouse_trim_modal.py @@ -48,7 +48,7 @@ class POWER_SEQUENCER_OT_mouse_trim(bpy.types.Operator): *brief* Cut or Trim strips quickly with the mouse cursor - Click somehwere in the Sequencer to insert a cut, click and drag to trim + Click somewehre in the Sequencer to insert a cut, click and drag to trim With this function you can quickly cut and remove a section of strips while keeping or collapsing the remaining gap. Press <kbd>Ctrl</kbd> to snap to cuts. diff --git a/power_sequencer/scripts/BPSProxy/bpsproxy/utils.py b/power_sequencer/scripts/BPSProxy/bpsproxy/utils.py index 832a0bebd454073e6e10d48b78c6890d370802ef..d6ae4f06a57b9214ae0077d7f13d268aa839d62d 100644 --- a/power_sequencer/scripts/BPSProxy/bpsproxy/utils.py +++ b/power_sequencer/scripts/BPSProxy/bpsproxy/utils.py @@ -43,7 +43,7 @@ def checktools(tools): msg += [ ( "Check if you have them properly installed and available in the PATH" - " environemnt variable." + " environment variable." ) ] raise ToolError("\n".join(msg)) diff --git a/power_sequencer/scripts/BPSRender/bpsrender/helpers.py b/power_sequencer/scripts/BPSRender/bpsrender/helpers.py index 9ebcf2b08c8efe52b67dbc511b53ee466aa204d7..251085ada2a1b8736ad13297a7b86fbc1f348c23 100644 --- a/power_sequencer/scripts/BPSRender/bpsrender/helpers.py +++ b/power_sequencer/scripts/BPSRender/bpsrender/helpers.py @@ -48,7 +48,7 @@ def checktools(tools): msg += [ ( "Check if you have them properly installed and available in the PATH" - " environemnt variable." + " environment variable." ), "Exiting...", ] diff --git a/power_sequencer/scripts/BPSRender/bpsrender/setup.py b/power_sequencer/scripts/BPSRender/bpsrender/setup.py index aba30d07bb33a91fae3a838a105f7d763b698eb4..9aa044c293fec8d37f3c40995569cfe69a43592a 100644 --- a/power_sequencer/scripts/BPSRender/bpsrender/setup.py +++ b/power_sequencer/scripts/BPSRender/bpsrender/setup.py @@ -139,7 +139,7 @@ def setup_folders_hdd(cfg, clargs, **kwargs): ------- out: (iter((str, iter(tuple))), dict) 1st element: see commands.py:get_commands_all - 2nd elment: the keyword arguments used by calls.py:call + 2nd element: the keyword arguments used by calls.py:call """ # create folder structure if it doesn't exist already only if # appropriate command line arguments are given @@ -170,7 +170,7 @@ def setup(cfg, clargs): ------- out: (iter((str, iter(tuple))), dict) 1st element: see commands.py:get_commands_all - 2nd elment: the keyword arguments used by calls.py:call + 2nd element: the keyword arguments used by calls.py:call """ setups_f = (setup_bspy, setup_probe, setup_paths, setup_folders_hdd) lg.basicConfig(level=LOGLEV[min(clargs.verbose, len(LOGLEV) - 1)]) diff --git a/render_povray/__init__.py b/render_povray/__init__.py index 7eb3d92ef4785c853c05be0af4c55190a40d70bd..02d08cec93e170e1aac2d6a3e7f8137fba751fcd 100644 --- a/render_povray/__init__.py +++ b/render_povray/__init__.py @@ -1196,9 +1196,9 @@ class RenderPovSettingsMaterial(PropertyGroup): name="Type", description="Material type defining how the object is rendered", items=(("SURFACE", "Surface", "Render object as a surface"), - ("WIRE", "Wire", "Render the edges of faces as wires (not supported in raytracing)"),#TO UPDATE > USE MACRO AND CHNGE DESCRIPTION + ("WIRE", "Wire", "Render the edges of faces as wires (not supported in raytracing)"),#TO UPDATE > USE MACRO AND CHANGE DESCRIPTION ("VOLUME", "Volume", "Render object as a volume"), - ("‘HALO’", "Halo", "Render object as halo particles")), #TO UPDATE > USE MACRO AND CHNGE DESCRIPTION + ("‘HALO’", "Halo", "Render object as halo particles")), #TO UPDATE > USE MACRO AND CHANGE DESCRIPTION default="SURFACE") use_cast_shadows: BoolProperty( diff --git a/render_povray/render.py b/render_povray/render.py index 3bc314bbd6caeadf01ab79c26ce67c0ad9e66d3e..56251988d85e2ff7af5e63f219f700fffcff343b 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -34,7 +34,7 @@ from imghdr import what #imghdr is a python lib to identify image file types from bpy.utils import register_class from . import df3 # for smoke rendering -from . import shading # for BI POV haders emulation +from . import shading # for BI POV shaders emulation from . import primitives # for import and export of POV specific primitives from . import nodes # for POV specific nodes ##############################SF###########################