diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 1f3112b5b7d25dd0494a1cf154d5347c1e1121a6..d415305dc4666d02398e58e7404e846010990261 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (4, 13, 0), + "version": (4, 13, 1), "blender": (2, 80, 0), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 4defc7c72458ad03ac82f057cd14d43943bb0c44..1f95eace557b4b24aeddc00ad15935a6ca6d9af1 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -2184,10 +2184,12 @@ def fbx_data_from_scene(scene, depsgraph, settings): # No need to create a new mesh in this case, if no modifier is active! for mod in ob.modifiers: # For meshes, when armature export is enabled, disable Armature modifiers here! + # XXX Temp hacks here since currently we only have access to a viewport depsgraph... if mod.type == 'ARMATURE' and 'ARMATURE' in settings.object_types: - tmp_mods.append((mod, mod.show_render)) + tmp_mods.append((mod, mod.show_render, mod.show_viewport)) mod.show_render = False - if mod.show_render: + mod.show_viewport = False + if mod.show_render or mod.show_viewport: use_org_data = False if not use_org_data: tmp_me = ob.to_mesh( @@ -2195,8 +2197,9 @@ def fbx_data_from_scene(scene, depsgraph, settings): apply_modifiers=settings.use_mesh_modifiers) data_meshes[ob_obj] = (get_blenderID_key(tmp_me), tmp_me, True) # Re-enable temporary disabled modifiers. - for mod, show_render in tmp_mods: + for mod, show_render, show_viewport in tmp_mods: mod.show_render = show_render + mod.show_viewport = show_viewport if use_org_data: data_meshes[ob_obj] = (get_blenderID_key(ob.data), ob.data, False)