diff --git a/io_mesh_raw/export_raw.py b/io_mesh_raw/export_raw.py index 056c4b93c3464a45c099bb866fa88c891598b6b0..d683d670a363dcafc44b211b28539eb3814eb64f 100644 --- a/io_mesh_raw/export_raw.py +++ b/io_mesh_raw/export_raw.py @@ -27,8 +27,8 @@ listed on each line. In addition, also quads can be exported as a line of 12 values (this was the default before blender 2.5). Now default settings will triangulate the mesh. -Usage:<br> - Execute this script from the "File->Export" menu. You can select +Usage: +Execute this script from the "File->Export" menu. You can select whether modifiers should be applied and if the mesh is triangulated. """ diff --git a/io_mesh_raw/import_raw.py b/io_mesh_raw/import_raw.py index e78e5f39a6c2a7d670aaa26b0182bde8adc6bb30..b8e96209cfda8919ec654e6e7bf969664bfc3db4 100644 --- a/io_mesh_raw/import_raw.py +++ b/io_mesh_raw/import_raw.py @@ -28,12 +28,12 @@ imported as a quad. This may be in conflict with some other applications, which use a raw format, but this is how it was implemented back in blender 2.42. -Usage:<br> - Execute this script from the "File->Import" menu and choose a Raw file to +Usage: +Execute this script from the "File->Import" menu and choose a Raw file to open. -Notes:<br> - Generates the standard verts and faces lists, but without duplicate +Notes: +Generates the standard verts and faces lists, but without duplicate verts. Only *exact* duplicates are removed, there is no way to specify a tolerance. """