diff --git a/io_mesh_raw/export_raw.py b/io_mesh_raw/export_raw.py
index 056c4b93c3464a45c099bb866fa88c891598b6b0..d683d670a363dcafc44b211b28539eb3814eb64f 100644
--- a/io_mesh_raw/export_raw.py
+++ b/io_mesh_raw/export_raw.py
@@ -27,8 +27,8 @@ listed on each line. In addition, also quads can be exported as a line
 of 12 values (this was the default before blender 2.5). Now default
 settings will triangulate the mesh.
 
-Usage:<br>
-    Execute this script from the "File->Export" menu. You can select
+Usage:
+Execute this script from the "File->Export" menu. You can select
 whether modifiers should be applied and if the mesh is triangulated.
 
 """
diff --git a/io_mesh_raw/import_raw.py b/io_mesh_raw/import_raw.py
index e78e5f39a6c2a7d670aaa26b0182bde8adc6bb30..b8e96209cfda8919ec654e6e7bf969664bfc3db4 100644
--- a/io_mesh_raw/import_raw.py
+++ b/io_mesh_raw/import_raw.py
@@ -28,12 +28,12 @@ imported as a quad. This may be in conflict with some other
 applications, which use a raw format, but this is how it was
 implemented back in blender 2.42.
 
-Usage:<br>
-    Execute this script from the "File->Import" menu and choose a Raw file to
+Usage:
+Execute this script from the "File->Import" menu and choose a Raw file to
 open.
 
-Notes:<br>
-    Generates the standard verts and faces lists, but without duplicate
+Notes:
+Generates the standard verts and faces lists, but without duplicate
 verts. Only *exact* duplicates are removed, there is no way to specify a
 tolerance.
 """