diff --git a/io_scene_3ds/export_3ds.py b/io_scene_3ds/export_3ds.py index 75687dd11ae35098ac0e78ab260913d2ba30057a..765d5de331c1ec44b9c007ce8da51aa06884e333 100644 --- a/io_scene_3ds/export_3ds.py +++ b/io_scene_3ds/export_3ds.py @@ -19,7 +19,7 @@ # <pep8 compliant> # Script copyright (C) Bob Holcomb -# Contributors: Campbell Barton, Bob Holcomb, Richard Lärkäng, Damien McGinnes, Mark Stijnman +# Contributors: Campbell Barton, Bob Holcomb, Richard Lärkäng, Damien McGinnes, Mark Stijnman """ Exporting is based on 3ds loader from www.gametutorials.com(Thanks DigiBen) and using information @@ -463,12 +463,10 @@ def make_material_subchunk(chunk_id, color): col1 = _3ds_chunk(RGB1) col1.add_variable("color1", _3ds_rgb_color(color)) mat_sub.add_subchunk(col1) - - """optional: - col2 = _3ds_chunk(RGB1) - col2.add_variable("color2", _3ds_rgb_color(color)) - mat_sub.add_subchunk(col2) - """ + # optional: + #col2 = _3ds_chunk(RGB1) + #col2.add_variable("color2", _3ds_rgb_color(color)) + #mat_sub.add_subchunk(col2) return mat_sub @@ -1130,7 +1128,7 @@ def save(operator, if not blender_mesh.users: bpy.data.meshes.remove(blender_mesh) - #blender_mesh.vertices = None + #blender_mesh.vertices = None i += i