diff --git a/mesh_snap_utilities_line/__init__.py b/mesh_snap_utilities_line/__init__.py index c22c5b027d5deb6c9deb2374a3535a146914c252..98f88e76bb392732a7a43a875f8ee3968bd13a44 100644 --- a/mesh_snap_utilities_line/__init__.py +++ b/mesh_snap_utilities_line/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "Snap_Utilities_Line", "author": "Germano Cavalcante", - "version": (6, 9, 22), + "version": (6, 9, 23), "blender": (2, 93, 0), "location": "View3D > TOOLS > Line Tool", "description": "Extends Blender Snap controls", diff --git a/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py b/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py index 219d73110c9798528313709bb232a2ad5278ce53..d05becec029aea5ac56b41202367f52dd47f2e3a 100644 --- a/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py +++ b/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py @@ -349,9 +349,13 @@ class GPU_Indices_Mesh(): far_ += depth_offset near += depth_offset - fn = (far_ - near) - winmat[2][2] = -(far_ + near) / fn - winmat[2][3] = (-2 * far_ * near) / fn + range = (far_ - near) + if is_persp: + winmat[2][2] = -(far_ + near) / range + winmat[2][3] = (-2 * far_ * near) / range + else: + winmat[2][3] = -(far_ + near) / range + gpu.matrix.load_projection_matrix(winmat) if self.draw_edges: