diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 547b7d9be58069486219419539a3f7134d2c77d8..1fd4ff7ff75177d0b80d9d3fdf34467f4a2e0168 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -17,7 +17,7 @@ bl_info = { "name": "Export Skeleletal Mesh/Animation Data", - "author": "Darknet/Optimus_P-Fat/Active_Trash/Sinsoft", + "author": "Darknet/Optimus_P-Fat/Active_Trash/Sinsoft/VendorX", "version": (2, 0), "blender": (2, 5, 6), "api": 31847, @@ -706,6 +706,8 @@ def parse_meshes(blender_meshes, psk_file): for current_face in current_mesh.faces: #print ' -- Dumping UVs -- ' #print current_face.uv_textures + # modified by VendorX + object_material_index = current_face.material_index if len(current_face.vertices) != 3: raise RuntimeError("Non-triangular face (%i)" % len(current_face.vertices))