From f61def92ef317d34c7f463c2875e8382e6e21314 Mon Sep 17 00:00:00 2001 From: John Phan <darkneter@gmail.com> Date: Wed, 16 Feb 2011 05:35:49 +0000 Subject: [PATCH] fixed material id. --- io_export_unreal_psk_psa.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 547b7d9be..1fd4ff7ff 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -17,7 +17,7 @@ bl_info = { "name": "Export Skeleletal Mesh/Animation Data", - "author": "Darknet/Optimus_P-Fat/Active_Trash/Sinsoft", + "author": "Darknet/Optimus_P-Fat/Active_Trash/Sinsoft/VendorX", "version": (2, 0), "blender": (2, 5, 6), "api": 31847, @@ -706,6 +706,8 @@ def parse_meshes(blender_meshes, psk_file): for current_face in current_mesh.faces: #print ' -- Dumping UVs -- ' #print current_face.uv_textures + # modified by VendorX + object_material_index = current_face.material_index if len(current_face.vertices) != 3: raise RuntimeError("Non-triangular face (%i)" % len(current_face.vertices)) -- GitLab