diff --git a/io_mesh_pdb/import_pdb.py b/io_mesh_pdb/import_pdb.py index 5146663d2c37185b9fcd9d1c935120379fbe8d29..5fb5890af911d91565de743abec0f13bdf247381 100644 --- a/io_mesh_pdb/import_pdb.py +++ b/io_mesh_pdb/import_pdb.py @@ -636,7 +636,7 @@ def draw_atoms_one_type(draw_all_atoms_type, atom_vertices = [] for atom in draw_all_atoms_type: # In fact, the object is created in the World's origin. - # This is why 'object_center_vec' is substracted. At the end + # This is why 'object_center_vec' is subtracted. At the end # the whole object is translated back to 'object_center_vec'. atom_vertices.append(atom[2] - object_center_vec) diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py index b91341556e0d050b110445a269ca738b73f00f8a..15ac760a4178e493af12c0c80c407c9964b1799e 100644 --- a/io_scene_x3d/import_x3d.py +++ b/io_scene_x3d/import_x3d.py @@ -50,7 +50,7 @@ def imageConvertCompat(path): # order dosnt matter for loc/size/rot # right handed rotation # angles are in radians -# rotation first defines axis then ammount in radians +# rotation first defines axis then amount in radians # =============================== VRML Spesific diff --git a/space_view3d_copy_attributes.py b/space_view3d_copy_attributes.py index 5fde0546e0ed873cb895636dab02f7cfff776814..57e1a69e7027964426c121108ec31c4bf82033af 100644 --- a/space_view3d_copy_attributes.py +++ b/space_view3d_copy_attributes.py @@ -488,7 +488,7 @@ object_copies = ( #('obj_dmp', "Damping", #"Copy Damping from Active to Selected"), #('obj_all', "All Physical Attributes", - #"Copy Physical Atributes from Active to Selected"), + #"Copy Physical Attributes from Active to Selected"), #('obj_prp', "Properties", #"Copy Properties from Active to Selected"), #('obj_log', "Logic Bricks", diff --git a/space_view3d_spacebar_menu.py b/space_view3d_spacebar_menu.py index 526f67c3374decfd1a83df7d8302c6a20f8b7ae1..04b14f083554f78148d3abe7fc952168fe7af53c 100644 --- a/space_view3d_spacebar_menu.py +++ b/space_view3d_spacebar_menu.py @@ -1219,7 +1219,7 @@ class VIEW3D_MT_KeyframeMenu(bpy.types.Menu): def draw(self, context): layout = self.layout - # Keyframe Bleck + # Keyframe Block layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") layout.operator("anim.keyframe_delete_v3d",