From fab62e930cce2a465b644be9291aa25b4c0c0a9c Mon Sep 17 00:00:00 2001
From: Folkert de Vries <folkert@folkertdev.nl>
Date: Sat, 13 Aug 2016 19:00:42 +0200
Subject: [PATCH] Freestyle SVG export:  handle relative paths

Previously, relative paths were not handled well. The result was an
error in the console and no output at the expected location.

The path resolving order is as follows:

* use the given path (scene.render.frame_path()) when it is absolute
* otherwise, try to join with the current blendfile's location
* otherwise, try to join with the folder from which blender was called

Tested on linux, but not on Windows
---
 render_freestyle_svg.py | 23 +++++++++++++++++++----
 1 file changed, 19 insertions(+), 4 deletions(-)

diff --git a/render_freestyle_svg.py b/render_freestyle_svg.py
index d88e0debd..41f22f181 100644
--- a/render_freestyle_svg.py
+++ b/render_freestyle_svg.py
@@ -151,12 +151,28 @@ def is_preview_render(scene):
 
 def create_path(scene):
     """Creates the output path for the svg file"""
-    dirname = os.path.dirname(scene.render.frame_path())
+    path = os.path.dirname(scene.render.frame_path())
+    file_dir_path = os.path.dirname(bpy.data.filepath)
+
+    # try to use the given path if it is absolute
+    if os.path.isabs(path):
+        dirname = path
+
+    # otherwise, use current file's location as a start for the relative path
+    elif file_dir_path:
+        dirname = os.path.normpath(os.path.join(file_dir_path, path))
+
+    # otherwise, use the folder from which blender was called as the start
+    else:
+        dirname = os.path.abspath(bpy.path.abspath(path))
+
+
     basename = bpy.path.basename(scene.render.filepath)
     if scene.svg_export.mode == 'FRAME':
         frame = "{:04d}".format(scene.frame_current)
     else:
         frame = "{:04d}-{:04d}".format(scene.frame_start, scene.frame_end)
+
     return os.path.join(dirname, basename + frame + ".svg")
 
 
@@ -477,7 +493,7 @@ class SVGFillBuilder:
                     break
                 # if it isn't a hole, it is likely that there are two strokes belonging
                 # to the same object separated by another object. let's try to join them
-                elif (get_object_name(base) == get_object_name(stroke) and 
+                elif (get_object_name(base) == get_object_name(stroke) and
                       diffuse_from_stroke(stroke) == diffuse_from_stroke(stroke)):
                     base = extend_stroke(base, (sv for sv in stroke))
                     break
@@ -512,7 +528,7 @@ class SVGFillBuilder:
             fills = (self.stroke_to_fill(stroke).get("d") for stroke in v)
             merged_points = " ".join(fills)
             base.attrib['d'] += merged_points
-            yield base 
+            yield base
 
     def write(self, strokes):
         """Write SVG data tree to file """
@@ -741,4 +757,3 @@ def unregister():
 
 if __name__ == "__main__":
     register()
-
-- 
GitLab