From fc1a29b3a9bc9108897bded7b5b05507e3e3d5c3 Mon Sep 17 00:00:00 2001 From: Daniel Salazar <zanqdo@gmail.com> Date: Tue, 30 Nov 2010 05:35:35 +0000 Subject: [PATCH] Simplifying material check thanks to the teachings of Master Campbell --- animation_rotobezier.py | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/animation_rotobezier.py b/animation_rotobezier.py index 92ae49d81..c49a72eb8 100644 --- a/animation_rotobezier.py +++ b/animation_rotobezier.py @@ -231,14 +231,6 @@ def MakeMatte (Type): Obj = bpy.context.active_object # Material - def CheckMat (MatName): - Result = False - Mats = bpy.data.materials - for Mat in Mats: - if Mat.name == MatName: - Result = not Result - - return Result if Type == 'White': MatName = 'RotoBezier_WhiteMatte' @@ -248,7 +240,7 @@ def MakeMatte (Type): MatName = 'RotoBezier_BlackMatte' MatCol = (0,0,0) - if CheckMat(MatName): + if bpy.data.materials.get(MatName): Mat = bpy.data.materials[MatName] if not Obj.material_slots: bpy.ops.object.material_slot_add() -- GitLab